MEC4D PBS shaders vol.2 -Released- [Commercial]

2456747

Comments

  • MEC4DMEC4D Posts: 5,249

    You welcome .. everybody is worthy .. you never know when the good karma hit you back unexpected .. I believe so :) 

  • Bless you honey, looking forward to these!

  • Yay!! I've been looking forward to your wood shaders!! That's all I want! @_

  • MEC4DMEC4D Posts: 5,249

    Thanks ! doing little render previews of the 50 different species of real wood  scans from North America, South America, Europe, Asia and Africa I made last year, floors, panels, plywood etc also included in volume 2

    wood3.jpg
    1800 x 675 - 865K
  • the woods look good

    I am curious, how hard is it to adapt your shaders for Octane? I use it more than iray actually and in Carrara too, I am used to using ctl to apply DZdefault to stuff for Octane keeping maps but of course all the other fancy brick settings are lost.

    I am using iray more and bought your shaders specifically because of that but tend to go between software a lot, Carrara still being my main choice.

  • CathyMCathyM Posts: 261

    Hi Cath! These shaders look FANTASTIC!  Can't wait to see them appear in the store.  I am so glad there is someone smart enough to figure all this stuff out :)  (It all goes so far my head.) Specially excited about the wood and the candy, that is a great idea!  And of course the fabrics... Well, ALL of it lol.  Can't wait!   -Cathy

  • *drools* They look so good!! Can't wait to see more sexy wood promos!! You didn't actually gather the photo resources from around the world, did you?
    MEC4D said:

    Thanks ! doing little render previews of the 50 different species of real wood  scans from North America, South America, Europe, Asia and Africa I made last year, floors, panels, plywood etc also included in volume 2

  • MEC4DMEC4D Posts: 5,249

    Wendy, you will have all the textures, normals etc.. since all is already controled by maps you have to do nothing but make sure everything is pluged in the right channel where it belongs , since my shaders are regularry based on specular channel it will works everywhere else no matter the program as all data are saved in the maps , easy cake 

    fool said:

    the woods look good

    I am curious, how hard is it to adapt your shaders for Octane? I use it more than iray actually and in Carrara too, I am used to using ctl to apply DZdefault to stuff for Octane keeping maps but of course all the other fancy brick settings are lost.

    I am using iray more and bought your shaders specifically because of that but tend to go between software a lot, Carrara still being my main choice.

     

  • MEC4DMEC4D Posts: 5,249

    Thanks Cathy ! I do my best :) 

    CathyM said:

    Hi Cath! These shaders look FANTASTIC!  Can't wait to see them appear in the store.  I am so glad there is someone smart enough to figure all this stuff out :)  (It all goes so far my head.) Specially excited about the wood and the candy, that is a great idea!  And of course the fabrics... Well, ALL of it lol.  Can't wait!   -Cathy

     

  • MEC4DMEC4D Posts: 5,249

    Thank you, No I did not go around the world to scan the wood samples, but I made the wood samples from around the world come to me  last year especially for the shaders .

    Saiyaness said:
    *drools* They look so good!! Can't wait to see more sexy wood promos!! You didn't actually gather the photo resources from around the world, did you?
    MEC4D said:

    Thanks ! doing little render previews of the 50 different species of real wood  scans from North America, South America, Europe, Asia and Africa I made last year, floors, panels, plywood etc also included in volume 2

     

     

  • RAMWolffRAMWolff Posts: 10,212

    Now that's some wood!  cheeky

  • MEC4DMEC4D Posts: 5,249

    Thanks Richard, one of my favorite ( did not knew it before ) is Zebrano wood  is a tropical American and east African tree also known as marble wood can be used from floors to even personal objects and jewelry , very decorative , bellow raw unprocessed DS preview .

    zebrano tree.jpg
    1800 x 675 - 1M
  • RAMWolffRAMWolff Posts: 10,212

    It does have a very nice grain.  How in the world are you getting non repeating, huge textures or something else?

  • MEC4DMEC4D Posts: 5,249

    The tiled one are 1024 x 1024 but the floor one are  500 x1250 

  • MEC4DMEC4D Posts: 5,249

    Look Richard the scale between Genesis and the objects , the textures are only 1024x1024  so they can be scaled up and down for anything no matter the size of the object

    machony-2.jpg
    1800 x 675 - 1M
  • MEC4DMEC4D Posts: 5,249

    You can also add normals for special effects on top and scale it to match your needs

    1.Load your model

    2. Apply wood of choice

    3. apply normal effect

    4. scale 

    machony-normal-normal-doors.jpg
    1800 x 675 - 487K
  • MEC4DMEC4D Posts: 5,249

    couple more 

    machony-normal-no.jpg
    1800 x 675 - 861K
    machony-normal1.jpg
    1800 x 675 - 898K
    machony-normal-normal-blox.jpg
    1800 x 675 - 928K
    machony-normal-normal-planks.jpg
    1800 x 675 - 933K
  • RAMWolffRAMWolff Posts: 10,212

    Cool info hon!  You so such superb work at what ever you have in your minds eye.  You inspire and impress!  XO

  • MEC4DMEC4D Posts: 5,249

    That is good to hear , you guys inspire me as well ! without you all everything  is worthless 

    here one of my favorites shader that I am going to use a lot beside woods...

    I also made for you SNOW ON ICE shader  image #1  when used on flat landscape it will be just snow , when used on rocks or landscape with raw surface you will see bellow the snow ice ,  all is (PBR)  Physically based too

    snow on ice sculpt2.jpg
    764 x 1080 - 528K
    tank armor sculpt2.jpg
    764 x 1080 - 497K
    rusted steel sculpt2.jpg
    764 x 1080 - 527K
    paint sculpt2.jpg
    764 x 1080 - 537K
    old wood sculpt2.jpg
    764 x 1080 - 515K
    old wood painted sculpt2.jpg
    764 x 1080 - 516K
    concrete sculpt2.jpg
    764 x 1080 - 515K
    bronze sculpt2.jpg
    764 x 1080 - 514K
    bronze sculpt1.jpg
    764 x 1080 - 500K
    brass sculpt2.jpg
    764 x 1080 - 475K
  • KnittingmommyKnittingmommy Posts: 8,191
    edited February 2016
    MEC4D said:

    Thanks Richard, one of my favorite ( did not knew it before ) is Zebrano wood  is a tropical American and east African tree also known as marble wood can be used from floors to even personal objects and jewelry , very decorative , bellow raw unprocessed DS preview .

    One of my absolute favorite woods.  In fact, I have a drop spindle favorited on Etsy made from this wood that is really gorgeous.  I'm sold already on this volume.  Everything looks absolutely wonderful.  Nice work all around.  Amy  Any idea when it might make it into the store?  Ballpark estimate?

    Post edited by Knittingmommy on
  • MEC4DMEC4D Posts: 5,249

     

    Thank you , it depends how much work the QA have but definitelly for middle of March , I will let you know as soon as I know more 

     

    MEC4D said:

    Thanks Richard, one of my favorite ( did not knew it before ) is Zebrano wood  is a tropical American and east African tree also known as marble wood can be used from floors to even personal objects and jewelry , very decorative , bellow raw unprocessed DS preview .

    One of my absolute favorite woods.  In fact, I have a drop spindle favorited on Etsy made from this wood that is really gorgeous.  I'm sold already on this volume.  Everything looks absolutely wonderful.  Nice work all around.  Amy  Any idea when it might make it into the store?  Ballpark estimate?

     

  • MEC4D said:
    here one of my favorites shader that I am going to use a lot beside woods...

    I also made for you SNOW ON ICE shader  image #1  when used on flat landscape it will be just snow , when used on rocks or landscape with raw surface you will see bellow the snow ice ,  all is (PBR)  Physically based too

    <squee>

    That settles it, I don't care what else comes out at the same time, this is going straight into my cart.

    <makes grabby-paws gestures>

  • MEC4DMEC4D Posts: 5,249
    edited February 2016

    That was funny hehe 

    <makes grabby-paws gestures>

    Post edited by MEC4D on
  • SimonJMSimonJM Posts: 5,983

    Definite, absolute must-have product!  Is it mid-March yet?  Dammit a leap-year; an extra day to wait.  Blast those wretched astronomers ...! :)

  • Holy...(censor yourself TI sheesh) lol.  Those teaser images look awesome!!!  I use vol. 1 on just about anything to do with metal and now am definitely looking forward to vol. 2!  Amazing job.

  • KeryaKerya Posts: 10,943

    To tell the truth ... I didn't get Vol.1, I am not much into metals and the like.

    But wood. WOOD! Love organic shaders!

    OK, and Gummy bears - who can resist gummy bears? LOL

    (one question: mahogany? Please? the one that has that shimmery 3deffect? https://de.wikipedia.org/wiki/Datei:Mahagoni_Furnier_hochglanzlackiert.jpg )

     

  • RAMWolffRAMWolff Posts: 10,212

    I love your stone, marble and snowy stuff there Cath.  Useful and elegant! 

  • IppotamusIppotamus Posts: 1,579

    This is one of those 'must buy' situations.

    Incredible work.

  • WilmapWilmap Posts: 2,917

    Another must buy here too.  Wonderful work Cath.

  • KharmaKharma Posts: 3,214

    These look fantastic, will be an instant buy I'm sure! I already have the Volume 1 metals and these will be a welcome addition :)

Sign In or Register to comment.