Thanks for the heads up, Charlie Judge and Vaskania.
This is the most intuitive modelling program, I have ever approached - and it has sculpting as well.
Below is a quick Bryce render of the shape I created in Fusion 360, just for testing its different tools.
what format did you use to export to Bryce?
From Fusion 360 I exported the model as .stl, and then opened in Blender and saved as .obj
Then you can open it in Bryce, Daz Studio, Poser and so on.
If you choose units in Fusion 360 as cm, then you will get one to one scale in Daz Studio and Bryce.
Thanks for the information! I wonder if the DAZ folks will allow direct .stl import / export in the future. I will have to get more familiar with Blender after all!
Comments
@Artini The license only lasts for 1 year, but you can renew it as many times as you need to. Year 1 > renew > year 2 > renew > etc.
the mcjBoxUV script i mentioned is my free script for Daz Studio 1,2,3,4
it projects each facet on one of 6 facets of a cube, depending on the way each facet matches the orientation of the cube facet
there's also an mcjSphericalUV and mcjCylindricalUV
https://sites.google.com/site/mcasualsdazscripts3/mcjboxuv
https://sites.google.com/site/mcasualsdazscripts4/mcjsphericaluv
https://sites.google.com/site/mcasualsdazscripts4/mcjcylindricaluv
Blender itself has a few auto-UV mapping functions and semi-manual mapping
Thanks for the information! I wonder if the DAZ folks will allow direct .stl import / export in the future. I will have to get more familiar with Blender after all!
Thanks, Vaskania and mCasual.