Show Us Your Bryce Renders Part 10

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  • MelanieLMelanieL Posts: 7,384

    I haven't dropped by this thread for a while - what an amazing array of incredible renders recently! I've loved some of the landscapes especially.

    I picked up a handful of Bryce goodies in the Mega Fastgrabs and thought I'd share a couple of pics. Nothing exciting, but here are some renders of the Gritstone Hills set (some materials slightly tweaked and skies slightly amended).

    GritstoneHills4-4K-PennineA.jpg
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    GritstoneHills4-4K-PennineB.jpg
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    GritstoneHills3-1K-A.jpg
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  • HoroHoro Posts: 10,643

    MelaniL - yes indeed, your landscapes are not exciting but outright amazingly breathtaking and show what Bryce can do in the right hands. Beautiful landscapes!

  • c-ramc-ram Posts: 376

    Horo : you're welcome!

    MelanieL : nicely done, a good balance between lightning and ambiance!

     

    Trying to build a scene as fast as I can, here's a simple render using my powerful and suitable vegetation libraries.

     

    I've made this one in about 2 hours only while render time is only about 18 hours.

     

    So, forgive me because this is not my best but, yes, with good practice it's possible to create some nice things in Bryce like a lot of us are doing.

    The cottage is a free model from sketchfab.

     

     

    Pond banks.jpg
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  • MelanieLMelanieL Posts: 7,384

    Thank you, Horo and c-ram - and another super one from you, c-ram (real widescreen production too)  Did you build your "powerful and suitable vegetation libraries" yourself or are they in the store? (I think your trees and plants always look stunning)

  • c-ramc-ram Posts: 376
    MelanieL said:

    Thank you, Horo and c-ram - and another super one from you, c-ram (real widescreen production too)  Did you build your "powerful and suitable vegetation libraries" yourself or are they in the store? (I think your trees and plants always look stunning)

    Thanks MelanieL! Those libraries are not for sale, I've build them from a long time now while using mostly Xfrog and Speedtree and also some real scanned objects.

  • MelanieLMelanieL Posts: 7,384

    Pity! Ah well if I start now maybe I can learn how before I'm too old to care...

  • JamahoneyJamahoney Posts: 1,791
    edited October 2017

    Cheers, Mermaid...yeah...Fidget Spinners...they were all the rage over here some months back, but their fascination is slowly turning to 'so, what's next?' surprise Very nice mountain/lake view, too. yes

    Horo, I have two  - one with lights...very cool in the dark cool

    Jay

    Post edited by Jamahoney on
  • HansmarHansmar Posts: 2,932
    edited October 2017

    deathbycanon: Very good looking seascapes. Wonderful spray at the rocks in the second one. Good use of David's tuts.

    David Brinnen: Wonderful, searchable tutorials. You have so many, that it got difficult to find the right one. Thanks for making it searchable.

    Jamahoney: Nice thingies. Like Mermaid, I do not really know what they are, but they look good. 

    mermaid010: Good coastal scene. Very nice light.

    I made some 'Magnolia' trees with NgPLant. These trees blossom when they do not yet have leaves, although they also form some flowers when the leaves are there, but those generally do not fully develop. The flowers are not very good, because I made them from separate flower-leaves. Other trees are special Bryce trees and I think I added an X-frog one as well. The lighting, grass clumps (several instances) and clouds are all developed by Rashad Carter.

    I did notice some strange thing with NgPlant. The flower leaves (petals, I think they are called) are meshes, which worked. But when I wanted to use other meshes, the mesh-option was grey and I could not get it working again. However, after re-installation, it works again. No clue what was going on.

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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,490
    edited October 2017

    Horo – thanks

    Melanil – wow magnificent landscapes.

    C-ram – another stunning landscape.

    Jay – thanks

    Hansmar – thanks, very nice render. For the past few days I'm trying to do a scene with trees but so far sad

    In the meantime a Still using Horo’s Hdri from the Sky Toolbox.

    candles-skysc11.jpg
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    Post edited by mermaid010 on
  • JamahoneyJamahoney Posts: 1,791
    edited October 2017

    I like the third one best, MelanieL yes

    As always, C-ram...wonderfully composed.

    Hey up, Hansmar...and so the Fidget Spinners have yet to be discovered...they will relax you heh he wink ...PS. be careful well spelling Fidget, as I just noticed I had typed Frigid Spinners - sounds like some kind of 60's sex party heh he. The lighting in your tree scene is gorgeous - the purple bark matching the pink/purple leaves perfectively.

    On the your intended tree scene, Mermaid, as we're in Autumn, and already I'm seeing brown leaves at their base...so, something to bear in mind.

    Jay

    Post edited by Jamahoney on
  • HoroHoro Posts: 10,643
    edited October 2017

    c-ram - another very realistic looking scene from you Marco.

    Hansmar - those Magnolias came out quite nice.

    mermaid - very nice, good colour choices.

    I spent a lot of time to assemble a space station from Phillip Drawbridge's parts and then I needed a scene to put it in. Stacked rounded terrains made from MOLA DEMs, a sphere for the water, a massive sphere for the atmosphere and - on second thought - a cloud sphere reduced in size to put over the planet. Doesn't make sense a planet with water and an atmosphere without clouds. This isn't Mars even thougn Jay may point out that the Ma'adin Vallis is visible and in the distance the 5 km/ 3 mi high Apollinaris Mons.

    Space Station

    SpaceStation.jpg
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    Post edited by Horo on
  • JamahoneyJamahoney Posts: 1,791

    Super work...Horo...great use of the MOLAs yes I thought initially, how, were you achieving the 3D effect on the horizon (as you know Bryce gives none without some kind of displacment etc.,, and we all know how dodgy/crashy that can be), but then read about the stacked terrains...great idea.

    Jay

  • MelanieLMelanieL Posts: 7,384

    Thanks, Mermaid and Jamahoney.

    And wow, I love that space station scene, Horo!

  • SlepalexSlepalex Posts: 911
    c-ram said:

    Horo : you're welcome!

    MelanieL : nicely done, a good balance between lightning and ambiance!

     

    Trying to build a scene as fast as I can, here's a simple render using my powerful and suitable vegetation libraries.

     

    I've made this one in about 2 hours only while render time is only about 18 hours.

     

    So, forgive me because this is not my best but, yes, with good practice it's possible to create some nice things in Bryce like a lot of us are doing.

    The cottage is a free model from sketchfab.

     

     

    Great landscape, Mark!
    Can you show a screenshot of water material?

  • SlepalexSlepalex Posts: 911
    Horo said:

    I spent a lot of time to assemble a space station from Phillip Drawbridge's parts and then I needed a scene to put it in. Stacked rounded terrains made from MOLA DEMs, a sphere for the water, a massive sphere for the atmosphere and - on second thought - a cloud sphere reduced in size to put over the planet. Doesn't make sense a planet with water and an atmosphere without clouds. This isn't Mars even thougn Jay may point out that the Ma'adin Vallis is visible and in the distance the 5 km/ 3 mi high Apollinaris Mons.

     

    Excellent space landscape, Horo!

  • HoroHoro Posts: 10,643

    Jamahoney - thank you Jay. Oh, stacking is only to create different materials. The terrains were rounded in the TE. The Apollinaris Mons are on the same terrain, form and horizon look the same with one terrain.

    MelanieL - thank you.

    Slepalex - thank you.

  • JamahoneyJamahoney Posts: 1,791

    Ah, I see now, Horo, they are rounded MOLA's (that is the data are taking into account the circumference of the planet) - that explains the 3D horizon effect.

    Finally, the Bryce Fidget Spinner - available in all stores now cheeky (btw, I just came across the Fidget Spinner phone - YouTube link).

    Jay

     

    FrigetSpinnerBryce.jpg
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  • JamahoneyJamahoney Posts: 1,791

  • HoroHoro Posts: 10,643
    edited October 2017

    Jamahoney - strange folks that use a spinner phone. In the German language, a "Spinner" is a weirdo, nut, loon. Seems to fit here somehow. Great render, though!
    Sorry to correct you, Jay, Mars is too big to show a curved horizon with such a small surface area. The curvature was made in the TE (Round Edges).

    CurvedTerrain

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    Post edited by Horo on
  • JamahoneyJamahoney Posts: 1,791
    edited October 2017

    Thanks, Horo - know what you mean (I recall David, some years back, introduced me to that technique, and indeed, it works - some flattening, of course, at the outer edges occurs).

    In-built DEM curvature/circumference corrections are available as stand-alone objs (that's what I thought when you mentioned stacking - separate DEM objs). 

    As an aside: My friend in New York can turn flat SDLEM data (Lunar Data), in liu with Mathematica/Meshlab, in to correct curvature/circumference models (check out an example here - well worth subscribing). He's very imaginative also in producing actual wooden models - I have two plastic models from him here on my wall. 

    Did a MathLab course as a unit once over ten weeks, and found it incredibly difficult, so, surely, some 'wares out there (preferably free) can turn flat DEMs - Mars, Moon...etc., etc., into 3D representations. Tried various geographical 'wares, but they are mostly applicable to Earth DEMs. As to asking others who achive such - through coding - they, while successful, are never, nine-out-of-ten, willing to share (can understand in some circumstances).

    Would love to hear from you and others, as to recommendations for above applications/results- that is: use flat DEM/greyscale/altitudinal/geometric data in to 3D representations, and please don't quote ISIS 3 - it's a nightmare.

    Jay

    Post edited by Jamahoney on
  • SlepalexSlepalex Posts: 911
    edited October 2017
    Horo said:

    Jamahoney - strange folks that use a spinner phone. In the German language, a "Spinner" is a weirdo, nut, loon. Seems to fit here somehow. Great render, though!
    Sorry to correct you, Jay, Mars is too big to show a curved horizon with such a small surface area. The curvature was made in the TE (Round Edges).

     

    Great way, Horo!
    I used a different technique. I placed the terrain on a sphere. Or just a sphere with a texture and a bump.
     

     

    https://www.daz3d.com/gallery/images/49577
    https://www.daz3d.com/gallery/images/49671

    Post edited by Slepalex on
  • c-ramc-ram Posts: 376
    edited October 2017

    Thanks all for your comments. I'll Try to do better in a next time.

    Mermaid : nice candel set!

     

    Horo : cool planet view, I like your space station.

     

    Alexey : here is a screen shoot of my material for the water plane.

    Water material.jpg
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    Post edited by c-ram on
  • SlepalexSlepalex Posts: 911
    c-ram said:

    Thanks all for your comments. I'll Try to do better in a next time.

    Mermaid : nice candel set!

     

    Horo : cool planet view, I like your space station.

     

    Alexey : here is a screen shoot of my material for the water plane.

    Thank you, Mark.

  • JamahoneyJamahoney Posts: 1,791
    edited October 2017

    Slepalex

    Production/render-wise: limb, rim, edge, horizon bump 3D effects are not credibility producible in Bryce (except where Displacement is applied).

    Jay

    Post edited by Jamahoney on
  • JamahoneyJamahoney Posts: 1,791
    Slepalex said:
    c-ram said:

    Thanks all for your comments. I'll Try to do better in a next time.

    Mermaid : nice candel set!

     

    Horo : cool planet view, I like your space station.

     

    Alexey : here is a screen shoot of my material for the water plane.

    Thank you, Mark.

     

  • SlepalexSlepalex Posts: 911
    Jamahoney said:

    Slepalex...links work okay, sorry, images not so.

    As to their productiion: the limb, the edge, the horizon, the 3D effect: such bump effects are usually not, well, bump-like, 3D-like applicable in Bryce (would dearly love to hear from such experiences and research - greatly benefitting from advice/suggestions).

    Jay

    I have corrected...

  • JamahoneyJamahoney Posts: 1,791

    Cheers, no problem, Slepalex...the links can be unforgiving - I've tripped over them so many-a-time frown

    Jay

  • Jamahoney- Saturn images look slike real photos, or at least I can say it look slike the type of color corrected images that are usually published. I do not know what  fidget spionner is but I will look into it in a bit.

    Mermaid- Incredible job with David's scene building tutorial!

    C-Ram- That waterfall looks like a real photo. I love the look of the vegetation as well as the legitimate appearance of the waterfall itself. Waaay beyond my skills! On the prariee image, I'd say that the added detail of the displacement with the tree trunks really adds to the sense of reality of the render. This is another example of Bryce being elevated to new heights! I love the sense of control you have. I never feel as though you'ver had to compromise!

    Horo- Very very very good terrain!! The curvature is lending something very legitimizing to the terrain appearance. The planet looks pretty realistic I'd say!

    Deathbycanon- You are just KILLING IT with Bryce! From your first render to the following three landscapes, these look like the images produced by a Bryce master, yet I know you've only just begun. Nothing more to say except to encourage you to continue down the exact path you are on.

    Melanie- All three of these are great. Best part is that I find the representation of scale to be fully convincing. I think I like the middle of this series the best.

    Hansmar- Everything looks great. I'd say that the grass looks like it has a much too high diffusion setting. Generally under EGDLS you want to keep diffuse values around the 75% mark at most. Otherwise, it all looks very good to me.

     

     

  • HoroHoro Posts: 10,643
    edited October 2017

    Jamahoney - making a terrain a bit round is not a great achievement (even I can do it) but calcuate the correct radius is quite another matter. Thanks for the links, the curved parts of the Moon look scientifically correct. The exaggerated rounding that can be done in the TE is nice for some fantasy planet but it has nothing to do with any science, only with fun - and that is what Bryce is all about.

    Slepalex - thank you. Yes making terrain tiles around a sphere is an elaborate way Rashad (if I remember correctly) came up a long time ago. I remember your renders from bryce5.com and with this method, full planets/moons can be made. With the TE round edges only a small part can be used and it has to be near the camera. Bump can be quite effective until you look at the horizon. Unfortunately, Bryce displacement is not mature and it is almost unusable.

    c-ram - thank you Marco.

    Rashad - thank you.

    Here's the space station I assembled from 4 parts made by Phillip Drawbridge (a long time ago, aren't in the shop here anymore). Shown against the backdrop of our Milky Way galaxy. It is from a full sky survey by ESO (credits ESO/S. Brunier) from which I faked a 8k x 4k HDRI which is the only light (Quality 128, render time 15 minutes).

    PD-Station

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490
    edited October 2017

    Thanks Horo, C-ram and Rashad

    Horo - great space scene and space station. I need to look up what DEM's are.

    Jay - cool Bryce Fidget Spinner,  a spinner phone, thanks for the link, fun watching the video, what's next?

    Slepalex - nice space scenes

    Post edited by mermaid010 on
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