Show Us Your Bryce Renders Part 10
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My next mountain landscape. I develop this topic until it doesn't bother me. :-)
Description here.
Marco, Alexey-
Now that I understand what you guys are talking about I think the issue is actually a bug. The problem is that the bump settings are breaking the mesh smoothing. The problem arises when you have high bump settings on a low poly mesh...hard terminators. That hard line at the terminator is a common issue for most rendering engines from what I've seen. Octane also used to have this issue but it has since been fixed. This gives me hope that it could be fixed someday in Bryce.
Marco (CRam)- Brilliant mini landscape! Really great color choices. Awesome background as well. Perfect depth of field
Alexey- LOOOVE both of these mini landscapes. The tree in the foreground of the bluebells image is outstanding, doesnt even look like a bryce tree honestly! This hillside is astounding. Could not ask for more.
Horo- This is AMAZING!!! It has a surreal feel to it, like its real but then cannot be real. Great job as always!
ABDC- Fantastic sense of openness. Lovely view outside the window. Good of you to have the bravery to allow the subdued mood! Yes, I'd love to see more.
ElectroElvis- Once again you've managed to make me care about the character, not easy. As always your surfaces are perfection. Lighting is very comfortable. If I was to search the world for critiques I'd ask that you warm up the indirect light to an organce or something to match the nearby surrounding environment. But that's just me being a psycho.
Jamahoney- Now THAT is style! What ARE these models? I'm fascinated. Did you design these yourself? Is this part of some yet larger project? To my eye this image3 is ready for print and placement on a wall in somebody's home. No doubt it will initiate conversation. Really really nice work!!!
Slepalex : outstanding landscape, wow !
Rashad Carter : thanks !
Slepalex - wow another masterpiece, magnificent work
Jamahoney - now there's a great chap. Thanks Jay for the link to the Organodron City by Herminio Nieves. Beautiful model and you did it credit with your very interesting hard contrast render.
Mermaid - thank you.
Slepalex - beautiful landscape with the path up the slope.
Rashad - thank you.
I gave this Organodron City model a try since Jay reported crashes. No problem, I used three of them and adjusted the materials. Light is ambient, the windows I kept but made them transparent and for the walls I used a Funky Metal, also for the ground plane which is mostly covered by fog and haze. The HDRI for the ambient light is strongly mixed with haze, sky colour and clouds but Jay will immediately recognise part of M16 Eagle Nebula. The sun provides the key light. It could also be an underwater scene.
Gorgeous, Slepalex...so much detail in the grasses, weeds and other vegetations
Super shot, Horo - looks like a cathedral from this perspective view...I just don't know how the modeller is giving this one away for free...so a deserved shout-out.
Jay
Jay-Ah, I didnt read the post associated with the image. My apologies for asking silly questions about the model's origin. So the model is imported and giving you hell during file saving? I;m going to assume there might be something to do with some part of the mesh being in a boolean situation you aren't consciously aware of. Or maybe there could be an issue with a texture map. Still great eye to find these models and I love the way you've used them.
Horo-Excellent study of these city structures. I'm really impressed. All the best! BTW your matcreator abstract on the other page has graduated to my favorite abstract from you which is saying a lot. It holds its own with your time machine from ages ago.
Yeah, cheers, Rashad...I think it's simply down to my computer, but thanks for the possible causes and the heads-up
Jay
Electro-Elvis: Funny scene with the Granny. However, this is clearly a young person made old, like in bad movies. Not your fault, but the software's. The skin around the eyes is too smooth and therefore the eys look rather young. I guess it is very difficult to make modifications that really show aging.
Jamahoney: Lovely scifi scene. I think I used Hermione models in the past. Great that someone gives away such wonderful models for free.
Slepalex: I hope you never get bored with these landscapes, because I love them. Keep them coming!
Horo: Very nice view of the models. Indeed, I thought they were underwater
Yes, Hansmar...a very nice FREE model - may as well avail of the offer.
Jay
Horo : Very creative render of the free model Organodron city !
Hi all;
Very belatedly, I’d like to thank those who commented on my last image from a couple of months ago. I know it’s rather impolite and I do apologize…
As always some wonderful images and I found the discussion on the Curvature functions really interesting (and useful!).
Here’s another example of texture resizing to get more content into Bryce. In this case, Stonemason makes it a lot easier in his Greeble City Blocks models because he reuses many of the same textures across each building model.
This image uses Greeble City Blocks 2 and 6 as well as Stonemason’s Mech 2013 (all from DAZ3D).
Arch and Dome were modeled in Modo.
Galaxy image from the Solar Views website.
HDRI form Horo/David B’s Deep Space collection.
Illuminated by a single Spherical dome light and the HDRi.
Rendered at 256 RPP, True Ambience enabled. Used the Max RPP to rid the image of noise, presumably caused by the Dome light/TA/ "through glass” interaction. Full size render time a little over 13 hrs.
Full size image (when zoomed out) can be found here:
https://postimg.org/image/jyyyk5y79/
Thanks for looking!
adbc - thank you.
Dan - monumental render, awesome.
Dan Whiteside : really impressive image !
Thanks Horo and adbc. Tis appreciated (as is Horo's hdris!)
Dan Whiteside, a very large scale scene!
I modeled some more grass and flowers in Wings 3D and applied them in Bryce with procedural textures.
Full description here.
Slepalex - very nice landscape. I particularly like the partly overgrown path.
Slepalex : beautiful landscape, nice grass and flowers.
This scene is totally Bryce except the flowers and other plants that are free downloads.
Horo- beautiful render with Organodron City model, at first glance I thought it was an underwater scene.
Dan Whiteside – great render, love it.
Slepalex – another outstanding, full of details image, beautiful.
Adbc – winter is around the corner, lovely image.
For a while now, I’ve been trying to make some sort of landscape with trees and grass…but ….
Anyway I still made a render with a tree and used one of the skies from David and Horo’s Sky ToolBox https://www.bryce-tutorials.info/shop/bryce-7-1-pro-sky-toolbox/
Super, Dan...would make for a great animation.
Again, nice one, Slepalex.
Looks like Mordor before Sauron got a hold of it, AdBc
What can I say, Mermaid...super awh
Jay
adbc, I like the texture and the relief on the rocks, It seems that the rocks in some areas have a negative bias.
adbc - very nice scene, beautiful foreground. Yup, as Jay sais, the mountains have a bit a Mordor look - though I like them.
Mermaid - thank you. Neat idea with the heart-shaped window. The shadow from the tree looks as if it were still the trunk. Moving the sun a bit would give the shadow another direction.
mermaid010 : thanks. Very original image, beautiful sky !
Jamahoney : thanks and yes it has a mordor look (not intentional though)
Slepalex : thank you, as for the rocks it just happened after a lot of tweaking.
Horo : thank you.
Thanks Jay, Horo and Adbc
Horo - I see what you mean about the tree shadow
Triple stacked terrain from the Stacking Terrains set (available at bryce-tutorials.info) with materials from the same set and Landscapes under Fantastic Skies and Gritstone Hills, which also supplied the HDRI used for the sky.
Been awhile since Iv'e done a Bryce render, so I did a quick Space Scape last night,
Thank you Slepalex and Jamahoney.
Great landscapes Slepalex. adbc and Horo.
Love the concept mermaid010, very creative.
Great work, Dan. Would be a beautiful cover for a sci-fi book
Slepalex: your last terrain is even better than the version before; marvelous
adbc: Looks good, but very chilly.
Great idea and well executed, Mermaid. You could, next to the shadow-change, try a slightly lower viewpoint, so that more of the tree is above the horizon. Perhaps that would be nice too.
Horo: A ha, a reservoir in the mountains. Looks good. Add some trees and bushes maybe?
Interesting space render Steve. At first, I thought it was a bit dark, but it works well, I find after a better look.
I made some strange abstract-landscape, using an NgPlant tree (really!) and just one simple landscape.