Look at my Hair: Your Turn. We want to hear from you.
Hey everyone,
Since LAMH has been out for a few days we were wanting to get some input from our gracious customers. :-)
Alessandro and I are busy at work adding features and such for an upcoming update to LAMH, and we think that the new tools are great. (Of course! :-) )
However, we want to hear from YOU! What features do YOU want in LAMH? What can LAMH do better? What "critical" feature did we miss that you really need to have? If you haven't bought LAMH, what is it that is holding you back?
Let us know! We want LAMH to be the only place you need to go to add hair, fur, grass, leaves, feathers, to your renders. YES! LAMH can add FEATHERS (or flowers or robotic outcroppings or ...), and these can be instances...
Kendall and Alex
Comments
Well, you did ask. All I really need (want) is a full well written PDF that I can print that has some of these things explained. I'm way old school (and old) and learn better from reading and doing as I go. The Vids are great but it's Watch, pause, Swap to the LMAH try, mess up. Swap back, Rewind watch again, pause, swap back to LAMH get one step farther, mess up. Swap back to Vid, rewind, watch again.. See the pattern?
All I wanted for Christmas was to print a bunch of sheets.... :cheese:
Hello Kendall and Alex,
This isn't as much a request, as a question, but.. I haven't had much time to play with LAMH as of yet, one thing that caught my attention, though, was the ability to export the hairs for use in other programs. That makes me wonder: can hairs created in LAMH, exported and saved as obj files, then be run through the transfer utility and distributed as conforming / figure based hairstyles in Daz studio?
Edit: Jaderail, a PDF can be found here: http://www.furrythings.com/LAMH.Manual.1.0.pdf .. It's a pretty good read. :)
Ya know, I'm the same way. I spent way too many years staring at the IBM "Wall of White" and the DEC "Wall of Gray" ... the want for paper is still strong.
However, I'm a developer. You wouldn't want to see *my* idea of documentation :-) With that being said, I'll see if I can't find someone who is willing to do a PDF manual from Alex's Videos.
EDIT: Oh man am I in trouble!!! I meant to mention Alessandro's original PDF work, but got distracted. I'm still planning on getting a PDF made from Alex's great Videos.
Kendall
The answer is: Yes, a LAMH hair can be exported to .OBJ. And you can do everything to that OBJ that you can do to any other OBJ.
Stay tuned for more exciting information soon.
Kendall
I want to have a better instructions about how to save/load my hair (both as objs and in original format) and how to prepare it for redistribution. I still can't find where all those presets are.
I'd also like to be able to create a haircut and use that haircut on another figure without resorting to objs.
I wish in manual to have examples of various presets. Like, human hair is 120K, fur is some another number and so on.
I also wish for better brush. The basic one isn't very comfortable to work with. First of all, in smooth brush I don't actually see how exactly the "pressure" spreads up. If we can use alphas with that brush, I'd like to see that in manual as well. Maybe I'm spoiled with ZBrush brushes...
Some sliders are set from 0 to infinity (like curl) and when you move it, the new value becomes new "zero" from what I see. I wish those sliders'd start in middle and you can actually go back to true zero with them instead of doing undo.
Material Editor needs more explanations in manual. I didn't even find that place until it was explained of forums. I still only vaguely know how to use it.
Noted. Thanks for the input.
Kendall
Thank you Kendall for the fast reply, I do have the Starter PDF but to me it is just that a Quick start. Ebahr as I just stated I do have the PDF you linked to, I'm looking for MORE explainations like the Vids have. And as Kattey says some idea in the manual for what hair counts to start with for different things would be nice. I do second true sliders also. I'm visual and seeing what I have applied from the start positons would be a big help.
With all this said I love LAMH and I do learn everyday as I go. I just wish to get better much faster.
Another thing I wish is to have a twisting brush - I know there is a twist slider in a regular brush but I mean a bit different thing. It may be hard to explain...
If you have, say, a long strand of hair, it will twist the hair automatically along the longest axis (or, maybe from roots to ends) and (optionally) taper it on edges, sort of like thin bangs that this lady has. It would have a separate Strength parameter, which would regulate how tight (in sense of radius) that curl would be or something like that. So when you use that brush on hair, it will start to twist that particular strand all way from the point of application and up to the ends points of hair (clockwise or counter-clockwise option would be nice too).
I tried to create windswept hair like on the last promo picture for Naoko hair which has a similar effect but it wasn't an easy task; I'm not sure if small curls like on that first reference picture are possible to do in LAMH.
Let's just say... yes, it's more than possible :-) Take a look at the "Snow Fairy in the Wind" in our promo pictures (2nd to last pic I believe)
Kendall
Let's just say... yes, it's more than possible :-) Take a look at the "Snow Fairy in the Wind" in our promo pictures (2nd to last pic I believe)
Kendall
If it possible it isn't easy (at least for me) and I was speaking more about taking that sort of shape as on your promos or just a clump of hair and easily twisting it into a modifiable spiral curl. As I see it, the brush reads the point of entry (where it touches the hair guides) relative to root and starts to move all points farther from this one (relative to root) of all affected hair guides into a dimensional spiral according to given parameters (strength/tightness, tapering, clock-or counterclock-wise) at once. The size of the brush would define how big of clump is affected.
If it possible it isn't easy (at least for me) and I was speaking more about taking that sort of shape as on your promos or just a clump of hair and easily twisting it into a modifiable spiral curl. As I see it, the brush reads the point of entry (where it touches the hair guides) relative to root and starts to move all points farther from this one (relative to root) of all affected hair guides into a dimensional spiral according to given parameters (strength/tightness, tapering, clock-or counterclock-wise). The size of the brush would define how big of clump is affected.
You are correct that we don't currently have as large of a "styling brush" selection as we'd like... yet. Those styles are indeed possible, but can be tedious to create right now. One of our testers has made some Anime type hair that would blow your socks off. She knows who she is... :-)
In any case, there is more on the way for LAMH in the near future. This is why we are asking for your input. Keep it coming.
Kendall
Yeah, more styling brushes is a very good idea - at this point any options are better than just one standard brush.
(Some of these I know you've stated are in the Roadmap. But I'm listing them anyway as they are priorities for me. Keep in mind that I've only tootled with LAMH so far.)
1) Preset must be saved as part of the DAZ Scene. Keeping presets separate is a big change in workflow for me, and is probably the #1 reason I've only tootled with LAMH since I purchased it, since I don't feel I can really use it until this is addressed.
2) The ability to have more than one LAMH object in a single scene. This is also a non-starter issue for me. A lot of my renders have more than one figure in the scene, and if I'm going to invest the time in creating good hair with LAMH, I need to be able to use it on all the figures in a scene.
3) Collision detection on the hair, including against multiple objects -- not just the base figure itself. E.g., make using hair with a figure wearing a hat trivial instead of the nightmare that it is today with D-Formers/etc using traditional hair props.
4) Partly related to #3, but an easy way to guide a mass of hair through things like hairloops/bows/etc. It needs to collide with the hairloop, to remain within it, hence why this is related to #3. But there needs to be an easier way to grab a bunch of hair (most likely done as an individual shave group and say 'extend it through here' and make the tools like sphereize/etc apply to the hair after the extension point (or better yet, a toggle to affect the hair before or after the extension point). Ultimately, I want an easy way to make something along the lines of Babs Tales.
Edit to add: for items 1&2, these also absolutely, 100% MUST work with scene file merging in Studio, or they're still useless to me. The way I work, I have my re-usable characters saved as separate Studio scenes and them merge them together into a scene with environment/etc to create an actual render. This is necessary since saving characters as a scene file is the only way to retain all of the Reality material customizations I've done for each figure.
Can I ask for more DS-like screen navigation. I would like to click on the head, if I am working on hair, and then square navigation and zoom in. The current zoom takes a while and I have accidentally reset it to the whole figure a couple of times. This would help me working on a laptop so I don't have to remember to plug in a mouse. I think I saw mention of it working with a tablet, I haven't tested that yet...
I know others have mentioned brushes, but maybe one with a few teeth so you could get an instant combed effect.
You have different areas to affect; top, bottom, back, front, left, right etc. Could I ask for Sides (affecting both left and right at once) or the ability to select two areas at once.
When doing yesterday my first try at hair for V4 I missed a symmetry function when choosing the follicles. I now this will be difficult as not all objects are symmetric.
I am missing that the workspace isn't changing it's size when I make the LAMH bigger.
When rotating the object, rotating stops when the mouse reaches the end of LAMHs workspace, couldn't this be changed that there is no limit?
All in all, this are for me no show-stoppers, will be just some nice enhancements.
Another thing I'd like to see is a braid tool. Give us an easy way to have a shave group be a braid, so we can style the braid as one long guide hair, give it an endpoint, and then control the fraying of the hair after the endpoint. Ideally, we'd also be able to wrap the braid as well, such as in a bun or "milkmaid" style.
Quick reply, maybe a "look at" / "point at"-feature? Could be useful in animations now we know the hair is conforming. Just my .02€.
Could we see some renders of the non-hair stuff, please? I'd like to see how well it does things like feathers, leaves, grass, flowers, and so on. I haven't picked up the plugin yet, but hopefully this Friday.
As far as suggestions go, what about scales? That could be another useful thing.
Could we see some renders of the non-hair stuff, please? I'd like to see how well it does things like feathers, leaves, grass, flowers, and so on. I haven't picked up the plugin yet, but hopefully this Friday.
As far as suggestions go, what about scales? That could be another useful thing.
Hi, here is a tree I made using instances, using a trunk and populating it with some flower prop instances: it was quite easy to accomplish, I selected some random follicles over the branches, grow the guide hair, applied some tilt effect, and voilà!
There is also a basic tutorial about how to use instancing in the new video tutorials set we just made: http://www.youtube.com/watch?v=Kd9EO7nCopA
Can we get decimal values? Sometimes I need a 1.5 cm hair and cutting everything is a headache.
Also, when you attempt to load a high res character, it gives you a "yes/no" prompt where "yes" is abort while most people are used to "yes" being continue. Could you change the wording to "abort/load" instead of "yes/no"?
Hi Harvell, requests noted!
Another request for written tutorials.
I'm also of the read>do rather than watch>do school so the videos, while good aren't an ideal learning tool.
1- Symetry option when selecting follicles as sedor suggested.
2- Lenght maps. You already know, but putting it here to see what others think.
3- If there is the possibility of a braid tool like cwichura mentioned, yes, that would be too awesome!
Just to confirm this, can the obj hairs we generate in LAMH be distributed as Ebahr asked? Free, commercially?
I was kinda interested in this product, but I'm looking for ease of use, and I don't really like to tinker and read a lot of stuff. (I know I know, but its the truth) . So what I'd look for is some pre-done stuff like fur for mil cat and dog, and grass etc, so if I bought it I could use it for things I want to hairify from the get go.
I dunno, is it possible to sell it with a set of already done presets for various things, or perhaps a hair bundle?
There are already some preset at the "LAMH" website: http://www.furrythings.com/presets/ - maybee they are what you are looking for?
We have lots of presets available at http://www.furrythings.com with more being made all of the time.
Kendall
I was again little bit playing to create hair and as Hellboy mentioned it would be nice to have length maps and a braid tool - also already mentioned: object collision would be great, my hair was always _in_ the head :P (okay, I still need some more practice with LAMH).
Hi sedor, collision is our main priority and length maps are also in the work. Plus an awesome load of other features that we can't disclose yet.
Wouldn't this negate having to have LAMH and in fact hurt the product?
Wouldn't this negate having to have LAMH and in fact hurt the product?
No. With LAMH you can create all your own hairs the way you want, for the figures you want and with your desired settings, style it around the pose or render using Renderman Curves, save a preset instead of runtime files, etc.
Hair figures like the ones we always had can't touch that.