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Try clump and tilt roots, along with density mapping to get this effect :)
Wooooooooow fanastic toon hair!!! I love it! I gotta try that :D
I would love to be able to load density maps instead of needing to paint them in the program. Being able to import photoshop brushes to paint with would also be excellent, but I expect that's too much to ask.
Also, the ability to paint/fill/clear density maps across an entire figure rather than just one surface is sorely needed. [There may be a way to do it...I could have sworn I managed it by accident once but for the life of me I could never replicate it].
You can already load in desity maps https://www.youtube.com/watch?v=90b0oOAc2zw
Its nearly 5am here I did make some you can edit using M4 UV's on genesis Ill post them later today so you can have a mess with them if you like.
Steve.
You can already load in desity maps https://www.youtube.com/watch?v=90b0oOAc2zw
Its nearly 5am here I did make some you can edit using M4 UV's on genesis Ill post them later today so you can have a mess with them if you like.
Steve.
...Oh god. So that's what all those surface sections were for. I never paid much attention to that tab other than to change the shader. Being able to paint across the whole figure would still be nice, though not really mandatory if I can load images.
Thanks! I would love to mess around with your density maps.
...Oh god. So that's what all those surface sections were for. I never paid much attention to that tab other than to change the shader. Being able to paint across the whole figure would still be nice, though not really mandatory if I can load images.
Thanks! I would love to mess around with your density maps.
Your welcome I did post them in the other thread for LAMH but saving you time to look for them I will re-post them when I get up probably about noon today GMT time Im off to bed now... :)
Steve.
You CAN import density maps, and you CAN load your own brushes to paint with. :)
to load a density map: on the top hover over the wheel that looks like a cog, it says "setup current hair group"
Click it, and scroll down-- on each surface you have grown hair on, such has skin head, shin neck, skin face, whichever, click the + sign beside the density map. If you have already started painting, this will have a custom user created one.
what I personally like to do, is paint the hard area, like around mouth and eyes and ears, and save the preset. This backs up the density map. Then I grab the density map and line it up with the texture map and clean up my mistakes. I save it back, go back into LAMH and load up the new, tidier density map. WOO looks great. :) Of course you can just make the density map and load it without a back and forth....but i am bad at painting in general so this is easiest for me :P
To use a photo shop brush, use save as a png file and now you can import in LAMH... under 3D paint click the paw icon and load in the new png.
Honestly I don't have photoshop, That thing is waaaaaaaaaaaay too overpriced for me to ever afford and I've gotten used to the free GIMP program and a lot of photoshop brushes don't work in it, or I use project dogwaffle (which is freaking amazing btw). I'm not sure why preference should only go to one program ;) Png seems a good universal way to go!
ooooooooooh boy. Took me so long to write this that 3 replies took place. *falls over*
You CAN import density maps, and you CAN load your own brushes to paint with. :)
to load a density map: on the top hover over the wheel that looks like a cog, it says "setup current hair group"
Click it, and scroll down-- on each surface you have grown hair on, such has skin head, shin neck, skin face, whichever, click the + sign beside the density map. If you have already started painting, this will have a custom user created one.
what I personally like to do, is paint the hard area, like around mouth and eyes and ears, and save the preset. This backs up the density map. Then I grab the density map and line it up with the texture map and clean up my mistakes. I save it back, go back into LAMH and load up the new, tidier density map. WOO looks great. :) Of course you can just make the density map and load it without a back and forth....but i am bad at painting in general so this is easiest for me :P
To use a photo shop brush, use save as a png file and now you can import in LAMH... under 3D paint click the paw icon and load in the new png.
Honestly I don't have photoshop, That thing is waaaaaaaaaaaay too overpriced for me to ever afford and I've gotten used to the free GIMP program and a lot of photoshop brushes don't work in it, or I use project dogwaffle (which is freaking amazing btw). I'm not sure why preference should only go to one program ;) Png seems a good universal way to go!
Photoshop CS2 is free at Adobe's website, albeit with a standard butt-covering warning about how it's unsupported.
I'm not suggesting LAMH should only be able to load Photoshop brushes, just that it would be nice to have the option, especially if the presets for variable scattering, size, and density could be carried in [the current brush loader was one feature I did manage to find :lol:]. It'd be more of a bells-and-whistles thing as far as I'm concerned, if it could even be done.
Project Dogwaffle is pretty awesome, even if all I've ever done with it is particle brush doodles. That program is amazing. XD
dang that seems like a high demand. Makes way more sense to load the texture map in photoshop and use all your brushes than to ask for those high end brushes (brushes have their own density /variable scattering settings? blarg) A flat picture sure but huh? Lamh isn't a paint program >_< and neither is garibaldi.
It's not a demand, it's just something that would come in handy. [Your brushes don't have those settings? blargh. ;)]
And of course it's not a paint program, but something more versatile to paint density maps with would be quite useful. Right now it's difficult to get a nice-looking faded out hairline using LAMH alone. If it could be done from within the program at some point, why not? Can't hurt to ask. :lol:
"high demand" more like "high request" or high wishes. ;) Hehe.... Far as I know, no, Gimp can't, but PD Pro definitely has stuff like that, but aren't all those things program specific? and probably somewhat protected by the program? So I wouldn't ever count on special effects from photoshop brushes to work in other programs.
Actually you can get photoshop brushes to work in other programs by using ABRViewer and save to the format you want for use in the program you want.
Paint Shop Pro (you can get version 7 and 8 trial versions for free and never have to stop using them after the time ends) can do transmaps to make the ends of hair fade out just like photoshop and other programs.
Okay... well that's a whole different ball park and i think we're off the topic... anyway back to LAMH and sorry for derailing it! ;)
So.... i love LAMH ^^
Currently making hairstyles :)
Hi Melissa, yes Point Lock will definitely be in upcoming update. Thanks for the suggestion!
Ok here is some density maps a bit later than I thought but hey they are here.. :)
When you load up genesis in studio make sure you goto surfaces and select M4's UV mapping, it is only so the Uv's match up right when it goes to LAMH after you have made your hair you can change the UV's to whatever you like as it will not alter the hair, but if you want to make changes make sure you swap back to M4 UV's when you go back to lamh just incase it comfuses something...lol
Steve
Thanks for making and sharing the density maps Steve! :)
Thanks for posting this. It is actually a bug and has already been accounted on next update.
Thanks, Steve! For the density maps as well as the tip on changing UVs. I didn't know the hair would stay through that.
One thing I've heard a bit on, but still been very curious about. Is it possible to add features to hair such as hairbands or ties? And would it work for more complex things like a braid?
Yes to all of it...
Kendall
Your very welcome I just did a quick render of the beard the texture used is just a basic noise map I have also added it here though with the new player and its more advanced human har shader not sure its needed if your working with the LAMH player open beta.
Steve
no dynamic hair engine (gravity, collisions)
no dynamic hair engine (gravity, collisions)
You'll be happy to know then that both are coming in a future version. As is wind and other physics effects.
Kendall
You'll be happy to know then that both are coming in a future version. As is wind and other physics effects.
Kendall
:bug: :coolgrin:
You'll be happy to know then that both are coming in a future version. As is wind and other physics effects.
Kendall
Seriously? Sign me up for some of that! That's incredible news. If ever I was on the fence, this pretty much seals the deal. Really looking forward to the results.
Nice, Sal!! One of those things that passed me by.
You'll be happy to know then that both are coming in a future version. As is wind and other physics effects.
Kendall
Well, you just made a sale here too. I had decided for Garibaldi but dynamic hair in Studio is the holy grail for me so I'm getting LAMH too.
You'll be happy to know then that both are coming in a future version. As is wind and other physics effects.
Kendall
My two cents would be collision with the geometry while shaping the hair. There are many times where I just want to comb the hair over and end up with bald spots because the hair is going through the head. Otherwise I'm have lots of fun playing the different settings until the update.
A second vote for that! It would help us less experienced users out if there was a way to stop the root and near-root sections of the hair from disappearing into the scalp. Happens to me all the time and it's not easy to drag them back out while keeping the hair smooth.
I'm admittedly still new to LAMH and I think with time and skill it will become a valuable tool. Thanks for the amazing efforts that have gone into it.
just bought this and tried it out:
i loaded the milcat
started the lamh
loaded the milcat long hair preset
it loads to 20000 hairs then
daz crashes
with this message
DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Windows\system32\ig4icd64.dll" at 0033:0000000008674B60
any ideas why? how to get this to not crash?