Look at my Hair (LAMH) Official Thread: update 1.6.0.2 released

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Comments

  • Yes it will allow for several breeds (actually already included in the main product).

     

    Cool! Can't wait =)

  • alexhcowleyalexhcowley Posts: 2,392

    Hello, yes indeed you could use LAMH to create those long hair tufts on the squirrel ears, it shouldn't be too difficult. Since we are talking about squirrels, just a note the my new model is about done, should be able to hand it over to QA in the incoming week.

     

    New Alessandro squirrel, awesome!! Does it have "face morphs" to look like different squirrel species from various parts of the world?

    Yes it will allow for several breeds (actually already included in the main product).

     

    Another cute lttle furry animal from Alessandro!  Excellent news after a somewhat stressful day.

    Cheers,

    Alex.

  • barbultbarbult Posts: 24,753

    A squirrel is cute. What about the dog and cat we've all been wishing for? Any hope there?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited November 2016
    barbult said:

    A squirrel is cute. What about the dog and cat we've all been wishing for? Any hope there?

    Those are in development as well, hopefully I will have something to show around Xmas.

    Post edited by Alessandro Mastronardi on
  • In the rush the past few days, I never posted my thought about all this good news here. Sounds very good, I like the squirrels on the other side of the pond a tad more then the ones that throw acorn shells at my roof, lol. I have a few funny pose idea references floating around here.

    (shakes off water, and curls up into a sad ball as the acorn floats away)  lol.

    Thank you so much, and the timing is better that way for my fixed income budget, I still need to get the LAMH thing widget doohickey whatchamacallit. I'll pick something 'random' to practice with the LAMH player, on the third.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, I'll guess my stupidity crashed studio putting the fox up on the beam, lol.

    I parented the fur to the fox (out of instinct of parenting things to what there on) in the scene tab, Then I selected the fox and attempted to move the fox up (Y) transit. The instant I released the mouse from the Y-translate dial Studio crashed.

    I'm guessing the LAMH fur needs to stay at world center rather then be moved with the figure it is on? Was the crash due to a problem between the chair and keyboard Or did windows just have a spontaneous random unexplainable error?

    Bug info; Studio 64bit 4.8, LAMH free player (installed last night via DIM), Arctic Fox, and a n00b at the driver seat.

    Post edited by ZarconDeeGrissom on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 2016

    OK, I'll guess my stupidity crashed studio putting the fox up on the beam, lol.

    I parented the fur to the fox (out of instinct of parenting things to what there on) in the scene tab, Then I selected the fox and attempted to move the fox up (Y) transit. The instant I released the mouse from the Y-translate dial Studio crashed.

    I'm guessing the LAMH fur needs to stay at world center rather then be moved with the figure it is on? Was the crash due to a problem between the chair and keyboard Or did windows just have a spontaneous random unexplainable error?

    Not your fault, unfortunately parenting LAMH items is a guaranteed crash. You should leave the LAMH groups where they are for now, as the DAZ Studio SDK will allow it should be possible to address this issue.

     

    Post edited by Alessandro Mastronardi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, my n00b-ness then. Thanks.

    Now I need to get more practice posing critters that have not been extinct for over 65MA, lol.

    (EDIT) What I don't know, is if Foxes can do a 'Monorail' posture like cats.

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  • TheKDTheKD Posts: 2,696

    Is there a way to show the texture maps on the figure in the LAMH editing window?

  • nonesuch00nonesuch00 Posts: 18,293
    TheKD said:

    Is there a way to show the texture maps on the figure in the LAMH editing window?

    That would be useful because it can help by creating a tracing guide to were longer & shorter hairs are and different hair colors too.

  • TheKDTheKD Posts: 2,696
    TheKD said:

    Is there a way to show the texture maps on the figure in the LAMH editing window?

    That would be useful because it can help by creating a tracing guide to were longer & shorter hairs are and different hair colors too.

    I was just trying to figure out a way to put some LAMH hairs on top of some painted on eyebrows. I can usually get oh my brows close, would be really nice if I could just use LAHM and make my own though :)

  • nonesuch00nonesuch00 Posts: 18,293
    TheKD said:
    TheKD said:

    Is there a way to show the texture maps on the figure in the LAMH editing window?

    That would be useful because it can help by creating a tracing guide to were longer & shorter hairs are and different hair colors too.

    I was just trying to figure out a way to put some LAMH hairs on top of some painted on eyebrows. I can usually get oh my brows close, would be really nice if I could just use LAHM and make my own though :)

    I'm wanting to do the same thing...and hair too.

    I hope such a thing is available in LAMH 2.0. I've been sort of waiting for LAMH 2.0 to come along. I wonder if they are taking volunteers to use  beta LAMH 2.0.

  • RedzRedz Posts: 1,459
    TheKD said:
    TheKD said:

    Is there a way to show the texture maps on the figure in the LAMH editing window?

    That would be useful because it can help by creating a tracing guide to were longer & shorter hairs are and different hair colors too.

    I was just trying to figure out a way to put some LAMH hairs on top of some painted on eyebrows. I can usually get oh my brows close, would be really nice if I could just use LAHM and make my own though :)

    If you're good with image editing, you can make a density map for the brows using the diffuse map (red brows, all else white). Then you can plug this into the density map for the face in LAMH.

    You'll still need to style the hairs which can be tricky in the eyebrow area. 

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    density map? hmmm. Something I'll need to look into if that is in the one-dot-whatever version of LAMH, I do have an interest in such even tho it's not for brows (It would make brows look very nice).

    The bigger question is weather it would look ok given LAMH is primarily for hair rather then down like fluff from the looks of resent evidence.

    Very cool stuff.

    I will eventually try it on one of the two cute one, just for the sake of trying it. Given the more simple geometry of the feathers back then, it may look very good on such critters.

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  • TheKDTheKD Posts: 2,696
    Redz said:

    If you're good with image editing, you can make a density map for the brows using the diffuse map (red brows, all else white). Then you can plug this into the density map for the face in LAMH.

    You'll still need to style the hairs which can be tricky in the eyebrow area. 

    You mean I can take a diffuse map into PS, and paint any area I want hair red, then fill backround with white, and use that as a density map?
    And I did forget why I only tend to use lamh for fur, grooming is definately a major project lol.

  • Oso3DOso3D Posts: 15,041

    What I like to do is take a hair with a hairline I like and generate hair from the hair cap, with the scalp trans map swapped to red and white.

  • I'm looking to create a dreadlock hair similar to Bob Marleys or neat dreads... but I'm having some difficulty.. :( I'm using DAZ 4.9 I have the latest LAMH.. Any help?

  • OdaaOdaa Posts: 1,548

    I think you would need to create a separate shave group for each individual dreadlock, and use a combination of the curl, frizz roots/frizz tips and tilt roots values to shape it. A combination of spherize X and Y is usually the least painful way to make a shave group that's only on one side of the head hang downwards.

  • Oso3DOso3D Posts: 15,041

    Clump MIGHT get close.

     

  • LlynaraLlynara Posts: 4,770

    Okay, I downloaded the update.  Now I keep getting an error message saying that I have both the player and the full version installed and that I need to uninstall one of them.  But the only thing showing installed is the full version and its the only version showing.  and when I loaded a LAMH preset (eastern dragon) I got an error message that files were missing, I ended up with three dragons and one set of hair and they were all twisted together like a pretzel.  I would show a screen shot but Daz crashed at that point. And it happened on my laptop as well.  pc is 4.9 latest version as of two weeks ago and laptop is 4.8

    Look in "c:/Program Files/DAZ 3D/DAZStudio4/plugins"  You will probably see both a lamhPlayerPlugin.64.dll as well as a lamhPlugin.64.dll

    Delete the player dll.  The first dialog will go away.

    On the dragon, I will need more exact error message(s).

    Kendall

    Thank you! That glitch has been driving me nuts!

  • I'm looking to create a dreadlock hair similar to Bob Marleys or neat dreads... but I'm having some difficulty.. :( I'm using DAZ 4.9 I have the latest LAMH.. Any help?

    Dreads are doable but will take a huge amount of patience with the current tools.  You won't need a shavegroup per dread as suggested above, but you WILL need a lot of use of the select/unselect feature of the styling section.  I would suggest that you start with a very short length, clump and twist the guides into the initial look.  Then lengthen the group a bit cleaning and twisting as needed.  Repeat until the length you like is achieved.

    Remember to save often.

    Kendall

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Slightly off topic, tho I guess here is best to post a Q for Alessandro_AM regarding the badlands set.  on 2016-12-12 - Added tool for toggling instances on and off. I found the dse in the Content library, tho it appears to only kick a "It failed to work" useless error, regardless of what I have selected in the scene tab. Is that for Iray, or am I doing something wrong?

    And the log entry is even more descriptive , ("Failed to load script."). , , , , brilliant daz! lol.

    Is there a read-me / how-to thing for that dse script somewhere?

    Post edited by ZarconDeeGrissom on
  • alexhcowleyalexhcowley Posts: 2,392
    edited December 2016

    Another question for Alessandro: can you install LAMH in the latest beta?  I'd like to combine the badlands set with some of his cute little furry animals.  Since I'm Pascal compliant nowdays, this means using the beta or nothing.

    Cheers,

    Alex.

    Post edited by alexhcowley on
  • Slightly off topic, tho I guess here is best to post a Q for Alessandro_AM regarding the badlands set.  on 2016-12-12 - Added tool for toggling instances on and off. I found the dse in the Content library, tho it appears to only kick a "It failed to work" useless error, regardless of what I have selected in the scene tab. Is that for Iray, or am I doing something wrong?

    And the log entry is even more descriptive , ("Failed to load script."). , , , , brilliant daz! lol.

    Is there a read-me / how-to thing for that dse script somewhere?

    That's odd, all the script does it's toggling instances on or off. If you like email me the DS log file, I will take a look at it. On my systems it seems to run fine.

  • Another question for Alessandro: can you install LAMH in the latest beta?  I'd like to combine the badlands set with some of his cute little furry animals.  Since I'm Pascal compliant nowdays, this means using the beta or nothing.

    Cheers,

    Alex.

    Hi Alex, yes you can just go to the DS plugins directory and copy the lookatmyhair*.dll file and lookatmyhairAM folder in the DS PVB plugins folder. That will do.

     

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    rofl, sorry, if the daz log file had any hint of useful why, I would have a hope and a pray of figuring out what I'm doing wrong. It quite literally is useless as I know that is the script that didn't do 'something', lol.

    Loading script: W:/Users/Public/Documents/My DAZ 3D Library/Environments/AMLM/Mesozoic Badlands/Scene/Mesozoic Badlands !Toggle instances.dse
    Failed to load script: W:/Users/Public/Documents/My DAZ 3D Library/Environments/AMLM/Mesozoic Badlands/Scene/Mesozoic Badlands !Toggle instances.dse

    That's it, the full extent of the log entry. There is a few pages of loading the 3DL scene with all 'successful' stuff before attempting the script. And yes, that is the correct install path on this computer, again, not-helpful daz.

    (edit) and no that was not a cascade error, that was me trying selecting different stuff in the scene tab and clicking the script again to no avail. Then I closed Studio to clear the cache and look at something else.

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  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 2016

    rofl, sorry, if the daz log file had any hint of useful why, I would have a hope and a pray of figuring out what I'm doing wrong. It quite literally is useless as I know that is the script that didn't do 'something', lol.

    Loading script: W:/Users/Public/Documents/My DAZ 3D Library/Environments/AMLM/Mesozoic Badlands/Scene/Mesozoic Badlands !Toggle instances.dse
    Failed to load script: W:/Users/Public/Documents/My DAZ 3D Library/Environments/AMLM/Mesozoic Badlands/Scene/Mesozoic Badlands !Toggle instances.dse

    That's it, the full extent of the log entry. There is a few pages of loading the 3DL scene with all 'successful' stuff before attempting the script. And yes, that is the correct install path on this computer, again, not-helpful daz.

    (edit) and no that was not a cascade error, that was me trying selecting different stuff in the scene tab and clicking the script again to no avail. Then I closed Studio to clear the cache and look at something else.

    I think the issue might be that you are using a DS version older than the one I compiled the script with, which is 4.9.2.70.

    Post edited by Alessandro Mastronardi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    If the studio version is the only thing keeping the script from working (It's got to be something more then that), then that is unfortunate for many. The past few weeks 4.9 has been flaky at best with getting it to work with the daz servers acting up. (twirling thumbs again...) now it's Migrating stuff, why!... Is this thing trying to install the entire daz store on my computer? What a piece of work.

    WARNING: cloud\dzcloudtasknotifier.cpp(178): Failed to migrate file "97831" error : ERROR:  duplicate key value violates unique constraint "product_guid_key"

    After thirty-four megs of the above almost identical log entries...

    Script executed successfully: W:/Users/Public/Documents/My DAZ 3D Library/Environments/AMLM/Mesozoic Badlands/Scene/Mesozoic Badlands !Toggle instances.dse

    YES! That will indeed help not ending up in a tree or bush, lol (the fun kind of funny, unlike waiting for 4.9 to start up).

    I'm going to try saving that as a scene subset for use in 4.8, that may do the trick. I only need to see where that stuff is when placing cameras mostly.  Thanks.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    ye know (famous last words), I had a silly idea this morning. What if I open up that dse file in notepad and change a single '9' to an '8' and give it a try lol.  If it honestly is only a version thing, after all the plant instances do work in 4.8 so why not a script to toggle them on and off  .

    Never mind, that was a silly idea, and notepad is not going to work on an 'encrypted' file any way. The scene subset of just "Mesozoic Badlands Ecosystems" is working just fine in 4.8 with the instances turned off in 4.9 before saving it. It's a single item in the scene tab to remove after placing cameras, and the 'subset' won't wipe out a scene I'm working on when I need to see where a good place is for stuff.

    P.S. 4.9 is much better this morning, must have been really bad timing last night when I fired it up.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    I decided to give that 'Beta' a try, I remember there was many plugins (not just LAMH) that had difficulties with the 'Public build' without fussing with stuff.

    Surprisingly the fox loads without any pop-up errors at all  , so It looked good. However the current Beta has other significant difficulties with Iray (It won't render anything at all, not just the fox). I'll take that over to the beta thread as it dose not appear to be specific to LAMH.

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