Look at my Hair (LAMH) Official Thread: update 1.6.0.2 released

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Comments

  • Thanks. I will try fibre hair export although it seems I can't render in iRay with fibre hair? If rendering with fibre hair in iRay coming with LAMH 2.0?

    You can, once the LAMH strands are exported as Fiber Hair (or OBJ), are basically geometry, so you can render in Iray.

  • nonesuch00nonesuch00 Posts: 18,293

    OK, now I have attached two pictures of the DAZ Seal as i am trying to make fure with LAMH 1.6.0.1.

    The red Follicle image is the shaveGroup I created by selecting the 'grow follicles' by selecting the entire seal & then manually deselecting the fins, eyes, ears, mouth.

    The second is when I grow the hair. Some of the polygons seem to be missing any hair. I have two shave groups so maybe that is possible when I manually selected polygons from shaveGroup#1 but I can't see the missing polygons because both shaveGroups are using the same color red. Is there a way to change one shavegroup to use yellow for example? I'm also pretty certain I selected all the needed polygons but perhaps I forgot to save.

    Also, although I renamed the shaveGroup#1 as undercoatHair and the shaveGroup#2 as guideHair in thr LAMH editor when loading from disk they both show as their original names (shaveGroup#1 & shaveGroup#2) and not their new name. I have to click on the gear to edit the shaveGroup to see the new shaveGroup names.

     

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  • For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

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  • nonesuch00nonesuch00 Posts: 18,293

    For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

    Thanks. I will have to wait for the bug fix in the 1.6.0.2 to be released first.

    I also don't have 3D Coat but that is OK. What I will do since I don't have 3D Coat is edit the original DAZ Seal skin surface in DAZ Studio and create surfaces for fur and bare skin seperately.

     

  • Oso3DOso3D Posts: 15,041

    3D Paint is a function in LAMH editor, at the bottom, not a separate thing.

    It lets you 'paint' hair density (though, personally, I prefer to take the image maps over to Photoshop or similar and manage it there)

     

  • For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

    Thanks. I will have to wait for the bug fix in the 1.6.0.2 to be released first.

    I also don't have 3D Coat but that is OK. What I will do since I don't have 3D Coat is edit the original DAZ Seal skin surface in DAZ Studio and create surfaces for fur and bare skin seperately.

    Well actually you can already do these things (as I did now); there is already a 'skin' surface that you can select and from there use the 3D Paint tool as I explained. If you want I can pack a .lmh preset in case you want to see how it's done.

     

  • nonesuch00nonesuch00 Posts: 18,293

    Thanks. I will look at that after I edit a DAZ Surfaces for the skin.

  • nonesuch00nonesuch00 Posts: 18,293

    For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

    Thanks. I will have to wait for the bug fix in the 1.6.0.2 to be released first.

    I also don't have 3D Coat but that is OK. What I will do since I don't have 3D Coat is edit the original DAZ Seal skin surface in DAZ Studio and create surfaces for fur and bare skin seperately.

    Well actually you can already do these things (as I did now); there is already a 'skin' surface that you can select and from there use the 3D Paint tool as I explained. If you want I can pack a .lmh preset in case you want to see how it's done.

     

    Sure, pack a lamh preset. Thanks very much. I will still edit the skin surface in DAZ Studio though as that has practicals uses outside of LAMH too.

  • For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

    Thanks. I will have to wait for the bug fix in the 1.6.0.2 to be released first.

    I also don't have 3D Coat but that is OK. What I will do since I don't have 3D Coat is edit the original DAZ Seal skin surface in DAZ Studio and create surfaces for fur and bare skin seperately.

    Well actually you can already do these things (as I did now); there is already a 'skin' surface that you can select and from there use the 3D Paint tool as I explained. If you want I can pack a .lmh preset in case you want to see how it's done.

     

    Sure, pack a lamh preset. Thanks very much. I will still edit the skin surface in DAZ Studio though as that has practicals uses outside of LAMH too.

    Do you need it for the high or low resolution model?

  • nonesuch00nonesuch00 Posts: 18,293
    edited January 2017

    For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

    Thanks. I will have to wait for the bug fix in the 1.6.0.2 to be released first.

    I also don't have 3D Coat but that is OK. What I will do since I don't have 3D Coat is edit the original DAZ Seal skin surface in DAZ Studio and create surfaces for fur and bare skin seperately.

    Well actually you can already do these things (as I did now); there is already a 'skin' surface that you can select and from there use the 3D Paint tool as I explained. If you want I can pack a .lmh preset in case you want to see how it's done.

     

    Sure, pack a lamh preset. Thanks very much. I will still edit the skin surface in DAZ Studio though as that has practicals uses outside of LAMH too.

    Do you need it for the high or low resolution model?

    The high resolution model please. Thanks.

    Post edited by nonesuch00 on
  • For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

    Thanks. I will have to wait for the bug fix in the 1.6.0.2 to be released first.

    I also don't have 3D Coat but that is OK. What I will do since I don't have 3D Coat is edit the original DAZ Seal skin surface in DAZ Studio and create surfaces for fur and bare skin seperately.

    Well actually you can already do these things (as I did now); there is already a 'skin' surface that you can select and from there use the 3D Paint tool as I explained. If you want I can pack a .lmh preset in case you want to see how it's done.

     

    Sure, pack a lamh preset. Thanks very much. I will still edit the skin surface in DAZ Studio though as that has practicals uses outside of LAMH too.

    Do you need it for the high or low resolution model?

    The high resolution model please. Thanks.

    There you go:

    http://www.alessandromastronardi.com/downloads/SealLAMH.lmh.zip

    It's quite basic but you can tweak it more as you like. See that with the LAMH 3D Paint you can affect density as much as you like, just as I did with this preset.

     

  • nonesuch00nonesuch00 Posts: 18,293

    For me it seems to work as expected, see the first screenshot. However, let me suggest a better approach at what you are trying to do. Just because selecting single follicles might be daunting, just select all those that belong to the surface 'skin', using the 'select follicles from surfaces' command. After that, go to 3D Paint and paint white fins and all the body parts where you don't want fur (see screenshots 2 and 3).

    It takes two minutes to do it and it allows to do really fine tuning on areas where you want to establish fur density.

     

    Thanks. I will have to wait for the bug fix in the 1.6.0.2 to be released first.

    I also don't have 3D Coat but that is OK. What I will do since I don't have 3D Coat is edit the original DAZ Seal skin surface in DAZ Studio and create surfaces for fur and bare skin seperately.

    Well actually you can already do these things (as I did now); there is already a 'skin' surface that you can select and from there use the 3D Paint tool as I explained. If you want I can pack a .lmh preset in case you want to see how it's done.

     

    Sure, pack a lamh preset. Thanks very much. I will still edit the skin surface in DAZ Studio though as that has practicals uses outside of LAMH too.

    Do you need it for the high or low resolution model?

    The high resolution model please. Thanks.

    There you go:

    http://www.alessandromastronardi.com/downloads/SealLAMH.lmh.zip

    It's quite basic but you can tweak it more as you like. See that with the LAMH 3D Paint you can affect density as much as you like, just as I did with this preset.

     

    Thanks very much. It will be good to compare to the way I'm trying. I am adding more surfaces in the DAZ Studio to the seal, but for example, it looks like I will have difficulty selecting inside the mouth where the original model has skin surfaces interior to the mouth and mouth surfaces itself. Same with some eyelid skin surfaces inaccessable under the eyelid. It will take some practice but it is nice practice to learn.

  • Mustakettu85Mustakettu85 Posts: 2,933

    Hi everyone!

    A tech question to Alessandro and Kendall: is there a chance to get the "retain custom shader" functionality in a future 1.6.x update, or only in the 2.0 release?

  • Hi everyone!

    A tech question to Alessandro and Kendall: is there a chance to get the "retain custom shader" functionality in a future 1.6.x update, or only in the 2.0 release?

    You mean the possibility to save the LAMH group surface settings applied through the DAZ Surface pane? If so, we are going to implement that possibly in a pre-2.0 release.

  • nonesuch00nonesuch00 Posts: 18,293

    Hi everyone!

    A tech question to Alessandro and Kendall: is there a chance to get the "retain custom shader" functionality in a future 1.6.x update, or only in the 2.0 release?

    You mean the possibility to save the LAMH group surface settings applied through the DAZ Surface pane? If so, we are going to implement that possibly in a pre-2.0 release.

    That would be nice because I am editing, for example, the old DAZ Seal surfaces to match where their fur & other surface settings are. It will save me time on computer with no nVidia card.

  • Mustakettu85Mustakettu85 Posts: 2,933

    Hi everyone!

    A tech question to Alessandro and Kendall: is there a chance to get the "retain custom shader" functionality in a future 1.6.x update, or only in the 2.0 release?

    You mean the possibility to save the LAMH group surface settings applied through the DAZ Surface pane? If so, we are going to implement that possibly in a pre-2.0 release.

    Yes, saving whatever is applied to the curves via the DS surface pane even if it is not one of the four LAMH shaders. Awesome, can't wait!

  • Hi,

    I am trying to install the free store version of LAMH for Daz 4.9 Pro (64 bit) with no luck.  I tried installing manually (.exe) but after the .exe runs, nothing shows for LAMH under the Create tab in Daz3d, nor are there any LAMH files in C:/Program Files/DAZ 3d/DAZStudio4/plugins.  I then tried installing the plugin with the Daz DIM but the install fails and I get a message about needing an application path.  No idea what to do about that.  I am obviously a newbie :-)  so any help will be appreciated.  Thanks in advance!

  • smaker1smaker1 Posts: 281

    Help me Alessandro, I found a bug!!

    I load, for exemple, the fox : OK, I have the fox and the lamh group in my scene.

    I put all of them in a group (DS4 group): OK. I don't do anything more

    I save my scene : OK

    I want to re-open my scene: CRASH!

    Please help me crying  I have a BIG scene with many hours of work I can't open anymore! (I opened a ticket with the log)

     

  • smaker1 said:

    Help me Alessandro, I found a bug!!

    I load, for exemple, the fox : OK, I have the fox and the lamh group in my scene.

    I put all of them in a group (DS4 group): OK. I don't do anything more

    I save my scene : OK

    I want to re-open my scene: CRASH!

    Please help me crying  I have a BIG scene with many hours of work I can't open anymore! (I opened a ticket with the log)

    Hello smaker1, unfortunately grouping or parenting LAMH based model is an unsafe and unresolved issue. At this point I'm afraid that if you can't open the scene back, you'll have to remake it frown

     

  • smaker1 said:

    Help me Alessandro, I found a bug!!

    I load, for exemple, the fox : OK, I have the fox and the lamh group in my scene.

    I put all of them in a group (DS4 group): OK. I don't do anything more

    I save my scene : OK

    I want to re-open my scene: CRASH!

    Please help me crying  I have a BIG scene with many hours of work I can't open anymore! (I opened a ticket with the log)

     

    It is possible to fix the scene without recreating, but it does take a bit of technical know-how. Kendall
  • sapatsapat Posts: 1,735

    Sorry I didn't see this thread at all til just now.  Is there an UD for LAMH - DS?  I have DS4.9, and I own the full version.  I bought it 5 Oct, 2015 and have never gotten an UD.

  • sapat said:

    Sorry I didn't see this thread at all til just now.  Is there an UD for LAMH - DS?  I have DS4.9, and I own the full version.  I bought it 5 Oct, 2015 and have never gotten an UD.

    You mean an update? If so, we are at version 1.6.0.1. You can read it in the LAMH interface caption bar. Usually you can find updates directly in your DIM.

  • Does the update also include the free version? And does this mean that LAMH can already be used for iray? I wasn't able to use it for iray before.

  • BeeMKayBeeMKay Posts: 7,019

    Hi,

    I am trying to install the free store version of LAMH for Daz 4.9 Pro (64 bit) with no luck.  I tried installing manually (.exe) but after the .exe runs, nothing shows for LAMH under the Create tab in Daz3d, nor are there any LAMH files in C:/Program Files/DAZ 3d/DAZStudio4/plugins.  I then tried installing the plugin with the Daz DIM but the install fails and I get a message about needing an application path.  No idea what to do about that.  I am obviously a newbie :-)  so any help will be appreciated.  Thanks in advance!

    Have you installed the 32bit version of Studio, or the 64 bit version? I ask, because the 64bit version of LAHM would be looking for the 64bit installation path, which wouldn't be there if you have the 32bit version of Studio installed.

  • IvyIvy Posts: 7,165
    edited February 2017

    Hi Alessandro Thought I show you a couple of renders i did in iray with LAMH for Mill dog one of the hardest renders i ever did . i made instances out of the hair groups which worked best so i tried to do the same for the grass props.  anyway this was my results I think in the future I rather work with 3DL with LAMH studio crashed like 50 times trying to render it in Iray and i was well within my parameters. . The first one i used the dof setting on the camera which really hid the little flaws great the second render i turned the dof off and the pixels and other flaws are more noticeable. 

    On Point ~ Gallery post

    German Shorthair Pointer ~ Gallery Post

    Post edited by Ivy on
  • Does the update also include the free version? And does this mean that LAMH can already be used for iray? I wasn't able to use it for iray before.

    LAMH has always supported Iray in some form.  Actually, LAMH supported Iray before Iray was in DS.  LAMH FiberHair has always been Iray compatible,  In fact, exporting LAMH FiberHair directly into DS for rendering in Iray is as simple as checking the "Show in Studio" checkbox in the LAMH GUI.

    In the free Player, one must export the preset to OBJ and then load that into DS.  That's one of the differences between the full LAMH and the free player.

    Kendall

  • smaker1smaker1 Posts: 281
    smaker1 said:

    Help me Alessandro, I found a bug!!

    I load, for exemple, the fox : OK, I have the fox and the lamh group in my scene.

    I put all of them in a group (DS4 group): OK. I don't do anything more

    I save my scene : OK

    I want to re-open my scene: CRASH!

    Please help me crying  I have a BIG scene with many hours of work I can't open anymore! (I opened a ticket with the log)

     

     

    It is possible to fix the scene without recreating, but it does take a bit of technical know-how. Kendall


    I'm interested !!

  • unknownmystery445unknownmystery445 Posts: 414
    edited February 2017

    Does the update also include the free version? And does this mean that LAMH can already be used for iray? I wasn't able to use it for iray before.

    LAMH has always supported Iray in some form.  Actually, LAMH supported Iray before Iray was in DS.  LAMH FiberHair has always been Iray compatible,  In fact, exporting LAMH FiberHair directly into DS for rendering in Iray is as simple as checking the "Show in Studio" checkbox in the LAMH GUI.

    In the free Player, one must export the preset to OBJ and then load that into DS.  That's one of the differences between the full LAMH and the free player.

    Kendall

    Mine doesn't work, I loaded an animal rights with an iray LAMH preset and it didn't work in iray only in 3delight.

    Post edited by unknownmystery445 on
  • Does the update also include the free version? And does this mean that LAMH can already be used for iray? I wasn't able to use it for iray before.

    LAMH has always supported Iray in some form.  Actually, LAMH supported Iray before Iray was in DS.  LAMH FiberHair has always been Iray compatible,  In fact, exporting LAMH FiberHair directly into DS for rendering in Iray is as simple as checking the "Show in Studio" checkbox in the LAMH GUI.

    In the free Player, one must export the preset to OBJ and then load that into DS.  That's one of the differences between the full LAMH and the free player.

    Kendall

    Mine doesn't work, I loaded an animal rights with an iray LAMH preset and it didn't work in iray only in 3delight.

    Are you using the full or free version of LAMH?

    Kendall

  • smaker1 said:
    smaker1 said:

    Help me Alessandro, I found a bug!!

    I load, for exemple, the fox : OK, I have the fox and the lamh group in my scene.

    I put all of them in a group (DS4 group): OK. I don't do anything more

    I save my scene : OK

    I want to re-open my scene: CRASH!

    Please help me crying  I have a BIG scene with many hours of work I can't open anymore! (I opened a ticket with the log)

     

     

    It is possible to fix the scene without recreating, but it does take a bit of technical know-how. Kendall


    I'm interested !!

    Send me an email (krsears (at) trdc.biz)

    Kendall

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