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© 2025 Daz Productions Inc. All Rights Reserved.
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What technical embellisments??![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
Millenuim figures 1,2,3,4
Genesis figures 1,2 were much more
motionbuilder& Iclone friendly as
demonstrated here...Kind of funny vid:
The cross application rig transfer technique
has nothing to do with process of learning character
animation itself .
The problem with the Genesis 3 rig is that it added
an unnecessary layer of difficulty to just getting the rig
Characterized to accept the motion editing Data in other
applications
It still works in Motionbuilder(with some extra steps) and Reallusion
has updated their Character templates to recognize Genesis 3.
I am not keen to go thru this again with Genesis4 however
Daz claims the new extra limb bones are vital
"because using a single weight map for each bone means that twists
(spread along the length of the limb) and bends (at the hinge point)
have separate requirements This is how other engines handle bends, "
I dont debate this claim, but clearly the Daz implementation
was buggered up somehow as it did not improve the
user experience for that 98 percent that only renders stills.
and it broke the previous level of compability with not only those"other engines"
But with Daz's own internal software such aniMate2 and Carrara
and G3 BVH Data created in those "other engines"
DOES NOT Work on G3 when imported back to DAZ studio.
I believe it is no coincedence that the MCS figures for Unity
,being sold at daz Morph3D, are based on Genesis2 .
Oh heck no, LOL. Though I did make a good dent in the M4/V4 blowouts!![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
Well the way I understood it Genesis 3 added definitions so that one could properly pose and animate people to walk pigeon-toed or crow-footed, something that the unfortunate acrobat didn't demonstrate during her tumbling routines.
Yes, I know about the unfortunate usuability problems of Genesis 3 outside of DAZ Studio poses only and DAZ Studio should begin by fixing Carrara and DAZ Studio plugins to animate with it's Genesis 3 improved articulation configurations.
And there is still no reason why DAZ can't add to Genesis 3 and Genesis 4 dual rigging articulation definations and bones structures and have the exporter prmpt the user which rigging to export. Programmers do that all the time with polymorphisms and overloading class definitions for their code.
Why would we need new bones for that??
This has been possible since at least Millenium 2
Here is My Low poly realtime proxy rig based on G2 rigging,....walking "pidgeon toed"
I remember Genesis 3/Victoria 7 released on June 23, 2015. I'd expect it to be next week.
Cant wait for next week :D
I would just like to know when they are going to fix autofit so that it works on shoes.
Maybe the next version has support for that built in :D That would be awesome
The toes are pointed but look at the angle of the legs and the gait. all wrong. It needs improvement. Also bend improvements.
That would be awesome but at the same time its been broke since V4 to Genesis so I am not going to hold my breath for it.
LOL !!
The scientists have determined that human gate is as unique as his finger print:
https://www.newscientist.com/article/mg21528835-600-cameras-know-you-by-your-walk/
There is no such thing as gait being "wrong" for an individual
unless he is injured and his "normal" walk is affected
But in any case IMHO the supposed enhanced ability of G3 to walk
with odd feet angles is sundered rather moot when one considers
the extra work or $$$expensive external application$$$ required to get
G3 to walk in the first place so those extra bones are more of a hinderance than an enhancement.
Apologies I stand corrected ..there is such at thing as a"wrong" gait.![blush blush](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/embarrassed_smile.png)
This is the one from the free aniblock for G3 that Daz
gave away with their walk tutorial last year before the
late Draagonstorms or zaz777's script to retarget motion
from G2,V4 etc.
Those extra leg bones do not appear to be helping
when you dont use $$$Motion builder,Iclone$$ or one
of the retargeting scripts for G2
Those of us who actually animate, Like Ivy summers,BigH,Brian Seagal, etc
Know the difference between a theoretical improvement
repeated second hand, and a real world
one.
LOL, I guess retargeting is not considered animation but that's fine by me. I like posing with G3, it is easier and more accurate, although not much use outside of DS. At any rate, we'll see soon enough if DAZ drops those extra bones or not, at least those not related to a facial rig. It's not like they haven't backtracked before.
I hope this isn't like the Millerites and the Second Coming of Christ. I'm missing some good sales in anticipation of the Fourth Coming of Genesis!!
Its really tough figuring out what to grab on the sales while keeping funds available for the hopefully imminent release of Genesis 4.
so far, I have taken advantage of the recent sales to get the last of Zevo's products I want for Genesis 3 as I plan to use G3 quite a lot while waiting for the Genesis 4 morphs , poses, outfits, and most importantly the backwards compatibility tools to be developed. I am also thinking about knocking a few Iray shader packs off my wishlist and into my library but that's prolly gonna be the extent of it for now.
Retargeting is a vital part of a professional
Character animation workflow
when you have a dedicated motion creation application
with realtime viewport feed back( Iclone MOBU)
to create motion data to be retargeted to your Hi poly
figures for final rendering.
However ,unlike Millineum1,2,3,4 Genesis 1,2,
G3 Does not accept its
own BVH data exported from
the dedicated motion creation applications to Daz studio
Even though you imported the G3 rig into those apps via FBX
to create the motion.
You have to first go through an intermediary figure Like G2
or V4 and run a script in Daz studio to get the motion to G3.
This is why many of us would just rather use G2 for animation.
and avoid the extra hassle.
Well, as there will always be another sale: nothing was what I decided to buy... And nothing has a very low cost, so my wallet was grateful.
Please no more throw away UV Maps. Just have all the female characters including Victoria use the Genesis 4? Female UV map and all the male characters including Michael use the Genesis 4? Male UV map.
The new PowerPose tools for facial expressions for V8 is pretty cool, but I will stick to my G2 for now ;)
Daz actually fulfilled my request, without hearing/reading my request!
DAZ really stepped up with this release!
I'll be perfectly honest. I'm just not all that thrilled with Victoria 8. It's not because of the figure itself --I have nothing against the advancements of the figure. I'm just tired of Autofit, conforming clothes, no dynamics and a complete lack of animation friendly tools --no offense to Animate2, Keymate and Graphmate --all of which could use some overhauling. They keep making advancements on the figure, but everything else about DAZ Studio is largely ignored and I find myself looking at other applications because of it. These days I spend more time wishing for advancements to the platform and not advancements to the figure. Just from my personal point of view --until the platform changes I don't really see myself re-buying all the Victoria 8/Genesis 4 stuff. To me, the money is better spent on softwares like Marvelous Designer or Syflex and MDD/Alembic exports to other packages that allow for far greater flexiblity/control. I'm tired of NO PHYSICS, NO Improvements to VIEWPORT PERFORMANCE, NO STRAND BASED HAIR, and NO ANIMATION CONTROL RIGS, so until that changes I doubt I will be doing much more in DAZ other than creating figures or applying animations and exporting them to somewhere else to rig or render. I might get a new figure, but I still get the same old headaches when it comes to working, and I'm really not keen on continuing the cycle.
I reached that point essentially at the release of Genesis 3.
Ionly use Daz studio as a staging ground for import of
animation Data from Iclone along with some aniMate graphMate,keymate.
Mimic live for lipsinc.
still using G2 M/F
Still running 4.8
No interest in IRay
I model my own dynamic& conforming clothing peices
![](http://img.youtube.com/vi/Kg4NLVxQCuo/0.jpg)
and I export as .obj/MDD to Maxon Cinema 4D for rendering
Wow. For the most part, those are my thoughts exactly.
Though for the physics part I'm very impressed with VWD. I'd love to see that fully integrated into Studio though.
I don't mind spending money on new things from DAZ. But in this economy, I'm more apt to spend my money on things more conservatively and I'm just not seeing the value of switching at the moment. the Puppet Controller is basically a recycling of the puppet control they had in previous versions. I'm willing to spend my money, but not in rebuying new figures and old technology. The last two years have shown me that DAZ is more intent on content than they are in listening to user input. I put some money to good use and bought Cinema 4D/turbulenceFD and Syflex because while I love the figures --but I do not love working in DAZ studio. Like Wolf359, I'm finding myself doing more and more in other applications and that tells me that aside from the Models --DAZ has not innovated in a long time.
At this point it amazes me that they have been hearing us make the same requests for years now and most of what we have been asking for has been largely ignored. Optitex is outdated beyond belief and without Marvelous Designer or VWD's efforts there'd be no way at all to have any sort of efficient workflow when it comes to getting a good result. Then there's the weird deformations you get with the Geometry based hair that no one seems intent on addressing. It's maddening that they seem more intent on treading water than they are on moving forward which is a shame because they are about 75%there to an application that would blow the doors off of anything else when it comes to hobbyists enthusiasts like myself. They're letting Carrara die on the vine when they should be working like hell to get it's features into Studio --the same with Bryce. And like before, they introduced a bunch of new figures just before springing V8 on us. So not cool. Ophelia 7 and Dante 7 are a raw deal -made obsolete two months after launch basically.
The G8 era is here!! No disappointment, as in the Millerites. Now to determine if we like this New Age..........
is this done with a reason? make it difficult use/export the figures not that easly in other software?
I agree with ebergerly. The VWD dynamic script for clothing and hair is really amazing!
Yeah, why is it genesis 8 and not genesis 4? OK, I saw some of the comments about this after I posted this. I'll include my own thoughts in another post.
Well, yes, DAZ has "renumbered a figure." But, in this case, David3 came along because there was so much disappointment with Michael3. There had been a Michael1 and Michael2, I believe. There had not been a David1 nor a David2, if I'm remembering correctly. But this was the THIRD generation (or whatever you want to call it) of DAZ figures. So, it made sense to call David "David3" as he was part of this THIRD generation, and was meant to disperse all the disgust surrounding Michael3.
In the case of going from genesis3 to genesis8, however, we do not have the same situation. Here, it's the whole generation that is being renumbered. The only way that would make sense to me is if the new genesis is so mind-blowingly better than genesis3 that we'd have to think something like this: "It's out of this world believable! We can't just call it genesis4. That doesn't do it justice. No, not genesis5, either. So, not even 6; again, not 7. It has to be genesis8." Now, I don't know. Perhaps genesis8 is that much better than genesis3. Is it? Comments above don't seen to suggest that.
But I haven't tried the new figure yet. I have downloaded the latest version of DAZ Studio. I usually work more with the guys anyway. But the genesis8 males probably won't be around for some time, judging from all the products DAZ is offering now, most of which are for the ladies.
I'm pretty sur your explanation is wrong - Michael 3 after all continued to be the main male figure. It is true, however, that daz geernally tweaks the process for new figures (now just the male after the female, but in previous generations there were other figures with their own mesh, mapping perhaps, and rigging)