What features would you like to see appear in dazstudio 5?

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  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    geoff6 said:
    Proper solid, won't move, can't move under any circumstances, rock solid, pins please.

    Yes. World-fixing pins, or pins to affix Body Part X to Unrelated Object Y.
  • IvyIvy Posts: 7,165
    edited September 2014

    My wish list for Daz 5 would be

    1) Better more clear documentation,
    2) Fix the issues with distance & spot lights that are set to deep shadow map that leaves pink artifacts in the renders during the animation cycle.
    3) Real time render preview/with shadow mapping
    4) Improved Sub-Div so we can make better use of the HD & SSS Texture maps for at close range shots.
    5) surface mesh lock or surface pinn , like Maya has which keeps the character level with the surface they are on during animation cycles, not allowing the character to drop below or above set radius that is set as the floor. ( this one would be very helpful)

    6)Oh yea last one, the ability to import AVI OR MPG into backgrounds like poser can ( this one would be very helpful as well)

    Post edited by Ivy on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Ivy said:
    My wish list for Daz 5 would be

    5) surface mesh lock or surface pinn , like Maya has which keeps the character level with the surface they are on during animation cycles, not allowing the character to drop below or above set radius that is set as the floor. ( this one would be very helpful)

    Would anyone be willing to pay a small price for a plugin to do this?

    Kendall

  • IvyIvy Posts: 7,165
    edited September 2014

    Ivy said:
    My wish list for Daz 5 would be

    5) surface mesh lock or surface pinn , like Maya has which keeps the character level with the surface they are on during animation cycles, not allowing the character to drop below or above set radius that is set as the floor. ( this one would be very helpful)

    Would anyone be willing to pay a small price for a plugin to do this?

    Kendall

    I can't speak for others But even some type of script would be great.
    as much as i use daz for animation, a character to surface pin would be fabulous tool for uneven terrain

    Post edited by Ivy on
  • MistaraMistara Posts: 38,675
    edited December 1969

    a vray plugin. :) mind is essploding seeing some vray renders.

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Kyoto Kid said:
    ...actually, I never installed the power loaders for any of the Gen4 characters as I didn't need all the morphs bloating the base figures every time I loaded them.

    That's what Powerloader is for, so you can easily have just the morphs you want injected on each load.

    But in DS, the best way to avoid bloat is to load all the morphs and save in DS format.

    Mike,

    I've just come across a product which requires V4 powerloader. I have Daz Studio 4.6, Victoria 4.2 and all her morphs. Is powerloader included with these or is it a separate product?

    Cheers,

    Alex.

  • Richard HaseltineRichard Haseltine Posts: 100,949
    edited December 1969

    PowerLoader itself is part of DS, the scripts for it are included with the base character and the metadata it uses to let you see a thumbnail and select individual morphs is included with each morph set.

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    PowerLoader itself is part of DS, the scripts for it are included with the base character and the metadata it uses to let you see a thumbnail and select individual morphs is included with each morph set.

    Many thanks,

    Alex.

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Ivy said:
    My wish list for Daz 5 would be

    1) Better more clear documentation,

    Everyone asks for this! Having evaluated Poser, the one thing I liked about it was the 830 page manual.

    Cheers,

    Alex.

  • edited December 1969

    ssgbryan said:
    1. Documentation.

    2. All of the bugs from DS4 fixed

    3. Documentation

    4. A finsished product - ALL SUBSYSTEMS COMPLETE - having things like the shader system & autofix still in beta is ridiculous.

    5. Did I mention documentation?

    I won't waste my time downloading a program that isn't complete and doesn't come with documentation.

    Has Hell frozen over yet?

  • kyoto kidkyoto kid Posts: 41,057
    edited December 1969

    ..hmmm, don't see a comet or asteroid heading our way yet. ;-)

  • BiolukeBioluke Posts: 26
    edited December 1969

    Possibly some added compatibility for poser .pz3 scene files please?
    It's cool as heck being able to import the poser character .cr2, prop .pp2 content, etc. right now in the current builds but not being able to work with the scene files is a definite limitation in DS 4.5 and 6. I mean okay, to be fair, maybe the reason for that is an increased incentive to spring for switching to Poser, and I can understand that, but if I'm going to dream, I might as well dream big! :-P

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Possibly some added compatibility for poser .pz3 scene files please?
    It's cool as heck being able to import the poser character .cr2, prop .pp2 content, etc. right now in the current builds but not being able to work with the scene files is a definite limitation in DS 4.5 and 6. I mean okay, to be fair, maybe the reason for that is an increased incentive to spring for switching to Poser, and I can understand that, but if I'm going to dream, I might as well dream big! :-P

    I load pz3 files all the time in DAZ Studio - of course with certain limitations like materials and lights not working correctly.

  • BiolukeBioluke Posts: 26
    edited December 1969

    Renpatsu said:
    Possibly some added compatibility for poser .pz3 scene files please?
    It's cool as heck being able to import the poser character .cr2, prop .pp2 content, etc. right now in the current builds but not being able to work with the scene files is a definite limitation in DS 4.5 and 6. I mean okay, to be fair, maybe the reason for that is an increased incentive to spring for switching to Poser, and I can understand that, but if I'm going to dream, I might as well dream big! :-P

    I load pz3 files all the time in DAZ Studio - of course with certain limitations like materials and lights not working correctly.

    I am still fairly new to it so perhaps I've not yet gotten to the level of computer-fu needed to force them to play nicely together.

  • Harry DresdenHarry Dresden Posts: 376
    edited December 1969

    I don't want no DS 5. The way things are going at the moment someone might think it's a good idea to start charging people for the software again!

    *I'm still not over the disappointment of 'Genesis - The only character you'll ever need' turning into 'Genesis 2 - Still the only character you'll ever need but subject to changes which will possibly bankrupt you to replace all your morph bundles and other goodies which will need an update...'*

    I know, I know, Daz need food money too. I just wish we could get to the point where we don't have to reinvent the basics all the time. :(

  • BiolukeBioluke Posts: 26
    edited December 1969

    I don't want no DS 5. The way things are going at the moment someone might think it's a good idea to start charging people for the software again!

    *I'm still not over the disappointment of 'Genesis - The only character you'll ever need' turning into 'Genesis 2 - Still the only character you'll ever need but subject to changes which will possibly bankrupt you to replace all your morph bundles and other goodies which will need an update...'*

    I know, I know, Daz need food money too. I just wish we could get to the point where we don't have to reinvent the basics all the time. :(

    If the next version has more integrated content creation tools that come packaged with it... like a built in native hair or clothes maker, I know it sounds crazy and probably won't happen but I'd be excited about that.

  • kyoto kidkyoto kid Posts: 41,057
    edited December 1969

    ...for true dynamic cloth simulation, they'd need to either break with Optitex (stranding all who have purchased Optitex dynamic clothing) or have Optitex develop a far more affordable "open dynamics" plugin than their current product (which is professional fashion design software priced at over 1,000$ per licence with a minimum purchase of 10 licences and so many hours of training at 80$ an hour).

    Even the full Dynamic Clothing Control plugin for Daz have an added cost, the "built in" one being basically a "light" version. Personally, if a "fully open" cloth dynamics plugin were made available as an add on, I would have no issue ith paying extra for it as it would be much better than we have now. Keep in mind the base Daz Studio (both 32 and Pro 64 bit) applications are free, the standard version Poser retails for 250$ (MSRP) and is only 32 bit.and Poser Pro 2014 (32 and 64 bit) retails for 499$ (MSRP).

    There already is hair creation with either the LAMH or Garibaldi Express plugin.

  • WildlyfeWildlyfe Posts: 92
    edited December 1969

    I have 2 requests.
    1) a way to view/save/print a scene content inventory including pathways.
    2) A larger thumbnail option. I find it really hard to see anything with the size our current thumbnails are.

  • Harry DresdenHarry Dresden Posts: 376
    edited December 1969

    Kyoto Kid said:
    ...for true dynamic cloth simulation, they'd need to either break with Optitex (stranding all who have purchased Optitex dynamic clothing) or have Optitex develop a far more affordable "open dynamics" plugin than their current product (which is professional fashion design software priced at over 1,000$ per licence with a minimum purchase of 10 licences and so many hours of training at 80$ an hour).

    Even the full Dynamic Clothing Control plugin for Daz have an added cost, the "built in" one being basically a "light" version. Personally, if a "fully open" cloth dynamics plugin were made available as an add on, I would have no issue ith paying extra for it as it would be much better than we have now. Keep in mind the base Daz Studio (both 32 and Pro 64 bit) applications are free, the standard version Poser retails for 250$ (MSRP) and is only 32 bit.and Poser Pro 2014 (32 and 64 bit) retails for 499$ (MSRP).

    There already is hair creation with either the LAMH or Garibaldi Express plugin.

    Charging for a fully functional cloth simulator would be fine as I understand that it's all depending on sub licensing and so on. However the core software should remain free as it has made a huge impact on content availability and PA support. Back in the day when DS Pro came as paid software content creation was limited to a select few who could afford it. Since it was made free the store has seen a huge influx of new and upcoming artists getting on the wagon.

    Let's face it, you will only ever sell so many copies of what is essentially a hobbyist program but you'll keep on selling content for as long as it's in the store. Hopefully this will remain unchanged when DS 5 comes out eventually. If it ain't broken don't hit it with a hammer! :p

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Wildlyfe said:

    1) a way to view/save/print a scene content inventory including pathways.

    http://www.daz3d.com/content-gatherer

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Wildlyfe said:
    I have 2 requests.
    1) a way to view/save/print a scene content inventory including pathways.
    2) A larger thumbnail option. I find it really hard to see anything with the size our current thumbnails are.

    As someone with slightly less than perfect eyesight, 2) sounds like an excellent idea to me.

    Cheers,

    Alex.

  • BiolukeBioluke Posts: 26
    edited December 1969

    Kyoto Kid said:
    ...for true dynamic cloth simulation, they'd need to either break with Optitex (stranding all who have purchased Optitex dynamic clothing) or have Optitex develop a far more affordable "open dynamics" plugin than their current product (which is professional fashion design software priced at over 1,000$ per licence with a minimum purchase of 10 licences and so many hours of training at 80$ an hour).

    Even the full Dynamic Clothing Control plugin for Daz have an added cost, the "built in" one being basically a "light" version. Personally, if a "fully open" cloth dynamics plugin were made available as an add on, I would have no issue ith paying extra for it as it would be much better than we have now. Keep in mind the base Daz Studio (both 32 and Pro 64 bit) applications are free, the standard version Poser retails for 250$ (MSRP) and is only 32 bit.and Poser Pro 2014 (32 and 64 bit) retails for 499$ (MSRP).

    There already is hair creation with either the LAMH or Garibaldi Express plugin.

    Charging for a fully functional cloth simulator would be fine as I understand that it's all depending on sub licensing and so on. However the core software should remain free as it has made a huge impact on content availability and PA support. Back in the day when DS Pro came as paid software content creation was limited to a select few who could afford it. Since it was made free the store has seen a huge influx of new and upcoming artists getting on the wagon.

    Let's face it, you will only ever sell so many copies of what is essentially a hobbyist program but you'll keep on selling content for as long as it's in the store. Hopefully this will remain unchanged when DS 5 comes out eventually. If it ain't broken don't hit it with a hammer! :p

    Isn't LAMH the thing they use to texture creature fur too in some of the models? It sounds familiar...

  • kyoto kidkyoto kid Posts: 41,057
    edited October 2014

    ..yes. There is also a free LAMH Player available that works with of the furred critters created by Alessandro_AM.

    http://www.daz3d.com/look-at-my-hair-free-player

    Post edited by kyoto kid on
  • SixDsSixDs Posts: 2,384
    edited December 1969

    An update mechanism that doesn't require the complete re-installation of the entire program. With the frequency of updates to the program the way they come out nowadays, it plays havoc with my SSD.

  • throttlekittythrottlekitty Posts: 173
    edited December 1969

    I'd like to see vertex colors and the ability to import the normals of a model.

    Vertex colors can do really great stuff for layered shaders.

  • BiolukeBioluke Posts: 26
    edited December 1969

    Kyoto Kid said:
    ..yes. There is also a free LAMH Player available that works with of the furred critters created by Alessandro_AM.

    http://www.daz3d.com/look-at-my-hair-free-player

    Neat! :)

  • Luv LeeLuv Lee Posts: 230
    edited December 1969

    Dynamic hair and perhaps a new dynamic plug in ( Marvelous Designer perhaps) that allows for individuals and vendors to create their own dynamic clothing so product isn't reliant on one person.

  • Luv LeeLuv Lee Posts: 230
    edited December 1969

    I don't want no DS 5. The way things are going at the moment someone might think it's a good idea to start charging people for the software again!

    *I'm still not over the disappointment of 'Genesis - The only character you'll ever need' turning into 'Genesis 2 - Still the only character you'll ever need but subject to changes which will possibly bankrupt you to replace all your morph bundles and other goodies which will need an update...'*

    I know, I know, Daz need food money too. I just wish we could get to the point where we don't have to reinvent the basics all the time. :(

    If the next version has more integrated content creation tools that come packaged with it... like a built in native hair or clothes maker, I know it sounds crazy and probably won't happen but I'd be excited about that.


    I think I love you -- my thoughts exactly. The Optitex set up is holding dynamics hostage and halting the progress of things like dynamic hair. If they are even hinting at DAZ 5 after all the Genesis 2 hype, it better have a dynamic clothing system that indivuals can create stuff for.

  • Luv LeeLuv Lee Posts: 230
    edited December 1969

    Kyoto Kid said:
    ...for true dynamic cloth simulation, they'd need to either break with Optitex (stranding all who have purchased Optitex dynamic clothing) or have Optitex develop a far more affordable "open dynamics" plugin than their current product (which is professional fashion design software priced at over 1,000$ per licence with a minimum purchase of 10 licences and so many hours of training at 80$ an hour).

    Even the full Dynamic Clothing Control plugin for Daz have an added cost, the "built in" one being basically a "light" version. Personally, if a "fully open" cloth dynamics plugin were made available as an add on, I would have no issue ith paying extra for it as it would be much better than we have now. Keep in mind the base Daz Studio (both 32 and Pro 64 bit) applications are free, the standard version Poser retails for 250$ (MSRP) and is only 32 bit.and Poser Pro 2014 (32 and 64 bit) retails for 499$ (MSRP).

    There already is hair creation with either the LAMH or Garibaldi Express plugin.

    Agreed and co-signed. I wish they'd give Marvelous Designer a shot.

  • IceEmpressIceEmpress Posts: 639
    edited December 1969

    Also, respectable handing of N-gons so that we don't end up with missing triangles or clingy polygons like what you see with imported sketchup models as well as those exported from a few other programs.

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