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Don´t know if it has been said before but a text function.
Dynamic Cloth and Dynamic Hair are two very different techs so one isn't holding up the other. No self respecting modeler would ever leave n-gons in a model since there is no way to predict how they will react in other 3D programs.
...the one trouble with MD is it is still expensive. The price for an individual perpetual licence (which now does allow selling of designs in any format) is 550$ which would still give the cost advantage to Poser since the Cloth Room is a basic function of the Standard version.
What we need is an open dynamics plugin that that is either an integrated part of Daz5.x or at the very least, priced in line with the Dynamic Clothing Control tools currently offered in the store.
Do you guys have any idea just how complex this "dynamics" stuff actually is? Sure, there will be a plugin for dynamic hair in the not so distant future, but the amount of work is staggering.
I'm still debating the future of my dynamic cloth work. I don't know if the market here will support it.
Kendall
...the issue with Marvelous designer is that it is not just a cloth dynamics system, but a complete clothing design suite. I agree, it would be nice to have a bridge with it for those who can afford the application. However, when it comes down to the subject of just cloth dynamics, DazStudio has played "second fiddle" to Poser for years. The Standard boxed version of Poser 10 is 129.99$ and the application frequently is offered at a discount (currently the Poser 10 "electronic download" version without the content library is priced at only 64.99$ until the end of the month).
Daz has put lot of work into developing other features for it flaghip. An "open" cloth dynamics system is the one thing this application needs to move forward with to remain competitive.
Do you guys have any idea just how complex this "dynamics" stuff actually is? Sure, there will be a plugin for dynamic hair in the not so distant future, but the amount of work is staggering.
I'm still debating the future of my dynamic cloth work. I don't know if the market here will support it.
Kendall
Will dynamics be added to LAMH or will dynamic hair be a separate plugin?
Will dynamics be added to LAMH or will dynamic hair be a separate plugin?
The plan is to add dynamics and physics to a future version of LAMH... along with a huge number of other features.
Kendall
Opitex flopped cos it isn't viable to PAs to get it, its cost is (so I'm told) staggering, and the only way apparently around it is to collaborate with the only man known to the community who has it. I don't know what the agreement of profits split is, but I would imagine that not all PAs are in the position to collaborate. The other fault is that end users cannot create dynamic cloth, unlike poser. lastly, the control of dynamic cloth is just very poor in what we have of opitex built into DS. With the lack of content produced from PAs and no way to make it for ourselves, there is no incentive for many customers to bother getting the plug in that gives us the pretty standard control features, specifically scaling which should definitely be included in the basic built in app, come on, we have had Genesis and G2 for quite some time now, they aren't one default scale! + what you'd expect in the full paid one. But its all a web of deterrent to both PAs and Customers imo, and DS is more and more behind at time goes by without dynamic clothing.
I think this is a gaping hole for DS and its technology, and truly I believe if it was done right, it could really bring a massive change, should it be viable to PAs and incentive to end users :) Like KK I soooo wish it would happen very soon!
...cloth open dynamics would also help greatly in dealing with poor clothing fits/crossfits, which seem to be more common with G2F than with the original Genesis figure.
Oh, I know but I feel their reliance on Optitex may be keeping them from looking at a variety of other dynamic based options...maybe they are tied by contracts?
Hummm--I can see that ....
Do you guys have any idea just how complex this "dynamics" stuff actually is? Sure, there will be a plugin for dynamic hair in the not so distant future, but the amount of work is staggering.
I'm still debating the future of my dynamic cloth work. I don't know if the market here will support it.
Kendall
I think there will be market for a viable functional easy to use system--interest was lost due to the inability to make stuff for the Optitex plug in and default of use, poke through, collision issues etc., etc.,. There are a ton f benefits to dynamics that will make it a great option once the kinks are worked out (8fingers crossed* and vendors and users can make their own clothing. Besides, there is enough interest to at least provide it for those who would like it. I mean, I hardly ever use monsters but that doesn't stop DAZ from making them for people who will.
Will dynamics be added to LAMH or will dynamic hair be a separate plugin?
Oooo, Good question ....it would be great to have a static and non static option -- I have wanted to get my hands on something like that for years!!!!
I know right -- I just thought it was me. And I have to really play with settings to keep the clothing from creeping upwards during drapes, even with proper collision settings and model arms away from "crinkle points" ...
Opitex flopped cos it isn't viable to PAs to get it, its cost is (so I'm told) staggering, and the only way apparently around it is to collaborate with the only man known to the community who has it. I don't know what the agreement of profits split is, but I would imagine that not all PAs are in the position to collaborate. The other fault is that end users cannot create dynamic cloth, unlike poser. lastly, the control of dynamic cloth is just very poor in what we have of opitex built into DS. With the lack of content produced from PAs and no way to make it for ourselves, there is no incentive for many customers to bother getting the plug in that gives us the pretty standard control features, specifically scaling which should definitely be included in the basic built in app, come on, we have had Genesis and G2 for quite some time now, they aren't one default scale! + what you'd expect in the full paid one. But its all a web of deterrent to both PAs and Customers imo, and DS is more and more behind at time goes by without dynamic clothing.
I think this is a gaping hole for DS and its technology, and truly I believe if it was done right, it could really bring a massive change, should it be viable to PAs and incentive to end users :) Like KK I soooo wish it would happen very soon!
Indeed--it irks me that they think interest isn't there cause sales were poor -- sales were poor because the dynamic product had NO product adaptability and due to limitations, very sparse product....I'd bet they'd see a tremendous surge in sales if they presented a viable, easy to use option that vendors and creators would play with without mortgaging their homes...lol
Will dynamics be added to LAMH or will dynamic hair be a separate plugin?
The plan is to add dynamics and physics to a future version of LAMH... along with a huge number of other features.
Kendall
can't wait!!!!!!!!!!!!!!!!!!! *squeals like chipmunk*
...more undo steps. Make the parameter user defined in the preferences like it is in Cararra. It's very frustrating when you run out of undo iterations and have to close a file without saving, losing whatever else you did beforehand.
The number of undo steps is based on available memory and each undo can use different amounts of memory. Giving the users the ability to set the undo levels is just an illusion of control.
Then let's raise the default number of steps, and make the "Undo Cache" directly adjustable in mb.
make hide floor and turn off orange highlighting a part of startup prefs :)
make cms a manual d/l from product page
a handy cheat sheet of all the 'save as' options with brief explanation
an easy way to import poser content into a DS save to content library format
a bryce like sky and ocean primitive in DS
i would like to be able to install DS5 without messing up my DS4.6 install.
iz main regret couldn't keep the original DS4.0 on the same pc.
...As long as it is a totally new release, not just an update of the current version, you should be OK
I have both 3.1 x64 and 4.6 x64. installed on the workstation (3.1 so I can use plugins like LDP2 and Mood Master 2 and some of the PoseWorks plugins that were never updated). On my old system I had three different versions (2.3, 3.1 and 4.0) installed with no issues or conflicts.
I mostly work in 4.6, x64, but I've installed the x32 and x64 versions of 4.0, 4.5, and 4.6 on my machine, along with 3.1 and 2.0. All of my 4.x installs default to a single DS4 content directory.
Personally, if the dynamic cloth plugin would allow to clothify like Poser does then this would already be good enough for me.
As for market support I am not sure, but dynamic clothing and hair are among the first things people would like to see as a DAZ Studio improvement, so it has some merits. Might depend on what feature sets a dynamic cloth plugin could or would contain. E.g. could it be used to make only parts of an outfit dynamic like on surface basis (perhaps the bottom part of a dress)? Would the outcome still be ok even if the clothing is not actually "designed" to be dynamic? This might be something for a separate thread though to investigate if you would like to.
The Optitex dynamic clothing in DAZ Studio is nice and I use it frequently, but apart from the clothing having to be designed by specific, expensive software it has got certain problems with layers like collars occasionally. Sometimes one can tweak around that with collision distance, but not always.
A morph brush - with smoothing, pull, push, and shrink/inflate. Oh, and flatten.
And dynamic cloth that permits the clothifying of any object.
These two things are 2/3 of what keeps me using Poser.
- Multiple collision of conformed objects. For example. A longer shirt should be able to collide with G2F as well as with a skirt under it.
- Definitely the ability to create Dynamic clothing simulation with any clothing mesh instead of being able to create dynamic clothing with just one particular software almost nobody has/can afford.
I second and third both of these!
I vote for improved content management. I can't find anything it seems without digging. For some reason, I expect that when I open a scene, I should be able to choose clearly between architecture, props, atmosphere, ground, background, characters, and critters, just that easily. And when I choose to open one of those, I should be able to see at a glance everything I have in that category. As it is I have to dig. And not just on one side, but on both sides. And I have to remember what it is I want and where to look for it. It makes no sense to me. Not only that, but when I re-installed DS on my current machine, using DS provided software and their options only, I get things like this in Windows 7:
Libraries
Documents
and two folders beneath that named DAZ 3D, neither of which I manually installed... ??? Both were created by Daz software installation.
Inside the top folder, I find:
Bryce
Hexagon
InstallManager
Studio
Studio4
Inside the second DAZ 3D folder I find:
InstallManager
So what's the deal with this? How hard is it to organize and consolidate Daz content for the customer?
That's very strange, software doesn't default to installing under Documents at all. It sounds like you installed something under Documents and each subsequent installer copied the path you'd used previously.
(The two folders are probably one in the Windows account you're logged into and one in the Public folders.)
I vote for everything that John Constantine said.
My hope is Daz Studio 5 will move on from a pose-your-premade-dolls tool and become a full-on high speed Animation-Render solution for intermediate users. Still-render artists will also benefit from everything an animation-capable Daz Studio could offer - from easy to pose instanced hair to smarter Genesis to speedy renders.
I said "high speed" instead of "real-time" because Daz artists tend to have higher than game render quality expectations. UE4 real-time shadow and AO and reflections will be great. But for me 2X current IPR speed would be sufficient and given Renderman development it should be quite doable. OpenGL quality is need to move on from last gen but I think Daz knows that.
Essential features for a truly Animation-capable Daz Studio:
Dynamic hair - LAMH creators seem to be taking care of that so that's good.
Instancing - Geometry shell seems like a recolor-capable instance solution. Still need animation variability or at least offset for large scenes.
Instances Brush - vegetations, props in Daz viewport with XYZ arrays and variability. Collision on off. Infinito-like plugin is nice but most people prefer sticking to DS navigation and unbroken workflow especially on a large scale. Dynamic instances with animation, multi-axis vertex color variation definitely add to plugin selling point.
Imported Instances Recognition - via GoZ or manual import. Will mean a great deal in optimizing anim render performance.
Intelligent AI - Genesis1 and 2 made more intelligent like The Sims. Right click to get "idle", "walk here" "agitated" "sit here" "auto-blink" "random grin" "drink this" instructions. Iclone has had this for years.
Soft Body Physics with SELF Collision - clothify anything we want on the fly. Easy weight map painting when applies. Play catch up with Poser and Iclone basically.
AI Global Collision - Characters by default has terrain recognition including table top and climbing stairs. Genesis deserves to have some basic intelligence.
Standard Bullet Physics and 3D Particle are now basics for today's free open source game engines. Hope to see these in Daz Studio.
Mocap plugins - Kinect, Mimic 64bit, Webcam Face mocap like Facerig or Mixamo type...
Powerpose Puppeteer integration and refinement, 2 most beautiful yet underused animation tools
Animate3 PowerSuite = Animate2 with a face lift and merge with Keymate and Graphmate
2014-era preview render - real-time occlusion, better transparency preview. No more ancient OpenGL quality preview.
Proper World Editor - UE4 (Speedtree + Voxel-brush plugin) with TheSims3 Create-A-World friendliness. Sky dome IBL game world lighting etc. Daz Studio new users always enter into a breathing living world with swaying plants and birds and flowing water.
Last but not least, continue to consolidate content management and write manuals. After all this is a content store business. If the storeroom is organized and new users orientate faster, people will buy more stuff instead of chronic troubleshooting.
Typically animators and CG cinematographers spend more on content and will pay for beefy plugins. Imagine how much more business the store will get with TRUE animation capabilities.