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Last time I checked, OptiTex authoring tools were about 10000$ :lol:
No I mean that kind of clothing support that you can find even in the venerable MegaPOV: I tell the program that a mesh is cloth, I tell the program about gravity, air resistance, cloth characteristic, I tell the program with what the mesh has to collide with and run the simulation. It is not rocket science (...actually it very tangentially is since it is related to FEM simulations used in the aerospace industry).
For an example, see https://www.youtube.com/watch?v=2zd1AI198I8
Yea, noticed that as well and really don't understand why DIM doesn't have an updated code for My Library rather than Content. It's confusing but still I can work around that easily since I get how to do that.
Yea, noticed that as well and really don't understand why DIM doesn't have an updated code for My Library rather than Content. It's confusing but still I can work around that easily since I get how to do that.
I really wish they'd picked a different name, like "The Content Is In This Folder". There's no reason it has to be called "Content", that was just a convenient name for keeping the content in one place, and now it stays that way for consistency.
http://en.wikipedia.org/wiki/Finite_element_method
I'd be happy, if I could simply make V4 stuff actually fit G2F figures, without spending more then I make a year before bills.
Well MOST of us don't understand DAZ3D's ways of thinking! lol It's OK. As long as all that stuff lands where it's supposed to land! ;-)~
...that 10,000$ price (actually about 13,000$) is based on a minimum of 10 workstations and also requires mandatory purchase of an Optitex training package. Optitex does not sell single workstation licences. This is not just some expensive dynamic draping software, but a full professional fashion design and prototyping suite targeted to the clothing design and manufacturing industry.
How Daz got mixed up with this is anyone's question considering there was a more "low cost" alternative (Marvelous Designer).
Can "Marvelous Designer" be made to work in Daz Studio? with a Drape functionality?
Or would it still need a drape engine akin to a converted FEM simulator?
...I don't know all the "nuts & bolts" about how these plugins work. Both Optitex and MD have their own draping engines and how they would be accessed by or embedded into Daz Studio would be best described by someone who knows the process better than I.
Regarding the thread about finding stuff in Content Manager I am not even sure how to 'point at' a directory. I can find my way around Windows Explorer, where there seem to be lots of Runtime folders in odd places, as well as others, but I am generally (eventually) finding things so I am loath to mess about. I have tried copying the contents of a Runtime folder into a higher runtime folder, but it just says they already exist....
Follow up on that.
The Content folder is there for organisation, so that it's clear what is content - for DAZ Studio or Poser -and what is something else, as a package may also contain files that install into various other places, for a variety of reasons. Ron's brushes, for example, are in a Photoshop folder not the Content folder.
...the Optitex Dynamic Clothing was first introduced by Daz in 2009, CLO3D (the makers of Marvelous Designer) was also around at that time.
The personal licence for MD2 sold for a 99$ introductory price. The regular price was 199$, still within the range of most hobbyists/enthusiasts. Recently though, CLO3D has gone the way of other design/CAD software developers and headed into the cloud though one can still purchase a "perpetual" licence for MD.
I may be wrong, of course.
I would have been really interested in getting MD4 (especially now that it has quads) if it had not become so expensive...
...yeah and the upgrade path for those of us with MD2 is gone. 550$ for the pepetual licence is pretty steep, almost what the old MD2 Commercial Licence cost when it was first released. Still a better deal than 13,000$ for the entry level Optitex package.
gone? MD2 user here and can upgrade if i want for 50% off as MD2 user.
contact MD team, about these upgrade and 4month try out of md4
...was on the site and I could find nothing there about any upgrade paths to MD4. Couldn't upgrade to MD3 as when it was released I had just lost my job t the time.
If there is an upgrade and it is only good on the subscription version then I'm not interested, Have no desire to work in the cloud.
i bought the $99 version of MD2, and you can upgrade to MD4 with 50% off $550.
you need to install MD2 again and when you start up you get a popup and run to a special page to sign up.
you get 4month try out of MD4
and a change to upgrade to MD4.
seems fair to me!
I would like to see stereoscopic rendering capabilities for 3D movies.
I'd like to see the ability to sort the Content Library Icons by date or alphabet or size.
My requests have been the same since I started the hobby in 2011:
Allow multiple collision objects in smoothing modifier and something like Poser's cloth room. The cloth room is literally the only thing I miss from Poser.
I just read a bit on a tool in Poser that I want in DAZ Studio... It's for Content Creation... duh.... There is a way to actually PAINT out the areas one wants locked or frozen so they don't deform when the clothing is deformed. Like buttons, buckles and other solid stiff stuff like that. I know it DAZ Studio you can assign object like that but it's very confusing to me currently.
I'm working on some clothing for Dusk from Hivewire and there are areas of the bodysuit, the seams and borders I do not want deforming or pulling when the suit is morphed. I want it all to follow along with the morphed shapes but want it to retain the solid border shapes. I know there is a way to do that but in DAZ Studio, with the limited amount of knowledge that DAZ leaks out to their end users it's nearly impossible to know what to do sometimes. While I love DAZ Studio I don't like the lack of knowledge out there on how to use such tools and know there is always room for improvement on just about every one of them.
That's it. I was brain dead when I was writing out my little rant there. I just found that the times I TRIED to make something rigid it was either too many steps or the info I got just didn't seem to work for me or I just didn't understand it enough. When you have a technical mind like yours I'm sure it's easy peasy but for someone on the purely creative end of things ... sometimes that stuff is just too blasted hard to "get" ....
I can't believe I've read the whole thing. I thank you all. Some of what I wanted to mention is already in the product and I was able to find out how to use it by reading my way through this :) It did cut down my list!
What stands out for me is the importance of the forum. Every time I have been stuck, many kind people have offered suggestions and links. That is certainly appreciated.
I wish there were more .pdf tutorials as following a video done by someone who knows what they are doing is not much help to someone not at the author's knowledge level. In so many of them, I can't read or try to figure out what tab/option/etc was selected.
Content management is my number 1. I have reinstalled a few times now trying to organize things in a way that made sense (like objects in like places) If there were a proper database driving the content, it wouldn't matter where the installers put things. I have had less trouble with SQL databases than I have had trying to find things in Daz. If it's Hair, call it Hair, even if you have to pull labels from the description data because the product identification doesn't say it's hair. If it's also a considered a prop, so be it. I would expect it to show up in the same search with perhaps a category field showing in the search results that tells me which category the entry was found in. I would also appreciate being able to view the content as content, and not as a folder of who created it with the content hidden inside that folder. Even running a keyword search on my computer in windows is easier.
I would really like to hear from folks as to which content organization model they like the best and why. There are quite a few posted and I don't want to go through trying out each of them in turn.
I am mostly into modeling at the moment although I have started into using animation as well. Animation in Daz is very frustrating. I'd really like to be able to make changes on one item and not have everything else change because of it. Can I get a control or blockout that I can selectively lock things with so that I don't change other seemingly unrelated items? I've had some good suggestions on aspects of this from posting this as a question, but I can't seem to actually take complete control in the way I want to.
On the modeling aspect, I would really appreciate a vertex option to specify a zone of influence some number of points or lines away from the point or line under my mouse. I bring models in from Hexagon on a regular basis and I would love to be able to smooth them within specific parameters, rather than as the whole model. (I'd be happier if this were in Hexagon so that I could do it where it should be done.)
I am running the beta 4.7 and I honestly have had very few issues or crashes. I like the interface which means that I agree with those before me begging that it not be changed to be more like poser. I'd like it more like Hexagon actually.
I'd also like an easier way to save objects. I'd like to select items from the scene list, right click and select "save as prop" with the UV's and textures. I don't want to have to go through all the options on the "save as" menu and hope that I get the right ones.
That's my 2 cents and I look forward to selecting a good, solid, understandable, logical directory / content layout from your suggestions.
Tim
After watching a tutorial for Poser explaining how to use their new cloth draping room, I'd LOVE to have that feature in DAZ Studio for everyday modeled clothing, not that OptiTex proprietary stuff that I just can't see myself supporting.... We were promised dynamic cloth tools for us creators a while back and well.. that's been years ago now and it's still on allot of our minds of WHEN and ..... WHEN! lol
...timandjan, I heartily agree with you on tutorials. I miss the ones they used to have on the old site and in the ArtZone, which helped me immensely . My retention with printed/illustrated tutorials and lessons is also far better than with video format. I find with videos, I have to spend more time in repetitive viewing as often things move way to fast and it seems sometimes that steps are glossed over or omitted with the thought that the viewer already knows them (which isn't always the case). I also find it more efficient to be able to instantly pull up the page on a particular process I need, and have that information there in front of me for as long as I need to refer to it. With a video, one has to constantly pause, roll back, and replay.
Unfortunately, seems to be a trend which shows no signs of reversal. Beginning to feel there was a bit prophetic vision in Bradbury 's Fahrenheit 451.
...yeah a few years ago I was hoping for bridge to Marvelous Designer (which was why I purchased a Personal Licence at the intro price of 99$). Now it also has become too expensive for many of us as the perpetual Personal Licence is 550$. Granted, MD4 allows for one to sell clothing meshes and finally uses Quads instead of Tris (the latter which is a very welcome update,) but it is now one of those "well if I come into a pile of money, I'll buy it" programmes.
As long as Daz does not develop it's own cloth dynamic system, Studio will always lag behind Poser.
Particles such as water effects, flames or smoke.
I have to agree with this one to great extent. Something that would be useful for us shader-pallet geeks would be a translator plug-in to convert our DSM shaders (ShaderMixer raw) into MT5, brick by nearest-corresponding brick, or vise versa. It couldn't completely overlap, of course, but some interoperability would be nice.
Wanted: Notes for saved points in Pupeteer!
It would be great to be able to hover over a point in Pupeteer and read a note that you added when you saved that point.
Not only would it save tons of time, but it would allow you to after creation of a bunch of points, organize them by grouping them etc.