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I'm not sure how that could work, given that the actual files, the categories, the product lists, and the Smart Content work in radically different ways. If you don't want to switch pick one of the comprehensive lists - Products if it's all DAZ content, or the actual files on disc lists, and use only that.
Or do what I do, and categorize everything the way that makes sense to me. That way everything is in one place.
That would be a content product, rather than a feature of the software, I would think.
Legacy Support: For those of us who have been around for while, it is a struggle to use, say, poses (static or animated) once created for M3 or V3 for Genesis 2 characters. And I have some old scenes which I would like to open, but I do not have all the old content in all the right directories any more (switching computers over time happens!) ... so then, these scenes do not load at all. It would be nice if they load at least partially: just load the content that is available, not the others (perhaps give a list for those). For example, perhaps a couple of M3 and V3 figures were in the scene and posed, but their clothing is no longer available --- fine, load the scene without it! At the very least, it should be possible to learn what is missing.
Animated Debris: Perhaps this is a content request ... but it would be nice to be able to create animations, where a figure smashes into, say, a wall or breaks a glass, shattering part of the wall or the glass in the process, and the debris and perhaps smoke then flies through the air.
Sounds like a particle-physics function, combined with a "make particles from mesh" routine to replace mesh (window) with comparable "quantity" particle cloud (shards).
Transparency copy: Sometimes, it is nice to recreate a photo or a pose from a photo. But it is hard doing that glancing back and forth at the photo and the viewport. So, why not allow to load a photo and superimpose it on the viewport, with a slider to guide its transparency! That way, one can try to keep manipulating the contents of the scene until it matches the photo closely.
...nice idea, I often use photos to develop poses from.
.duf scenes do this, unfortunately .daz scenes didn't have this capability, although I believe DS since 4.5 or so will attempt to load what it can.
Couldn't you do the same by either, A. Putting the photo in as a background (I know it's possible, I've done it) or B. Put the photo on a plane, fill the viewport with the plane and then use the opacity slider?
I think I love you -- my thoughts exactly. The Optitex set up is holding dynamics hostage and halting the progress of things like dynamic hair. If they are even hinting at DAZ 5 after all the Genesis 2 hype, it better have a dynamic clothing system that indivuals can create stuff for.
No probs LL! It's been bugging me for the past couple versions lol.
agree....no need DS 5, but welcome any improvement in DS 4. I like the latest things I noticed in DS 4.7 - maybe they were in sooner, but only nowadays noticed them :) For example finally if I save a Poser content as DUF, it is not create a new data folder, but refer to the original mesh path...I love it :)
It is really a handy software now....in last months I prefer to use it instead of Poser.
I don't know someone mentioned or not, but a color picker would be nice.
Documentation and manuals - there are tutorials everywhere but they don't cover everything.
I would like to see a weight map change options with ERC Freeze like thing for different morphs, like we can change the bones with them.
Better symmetry for weight mapping - now it is useless at least for me.
And would be fantastic to use clothes for Genesis or V4 on Genesis 2 with transfer tool if we can keep the original ghost bones in the clothes.
Rendering - AREA render for full size rendering. If only a small part changed, have to re-render the whole scene again...and this is very frustrating in many times.
Still area render - should be save the last 4-6 as full render in render editor so we can compare the changes...which setting is better.
A 'HIDE/SHOW ALL/Selected' option in scene tab.
Hide smart parented props with main figure - or an option to select HIDE with or without props
I think I had more idea, but now only this came into my mind...
No, saving a Poser item still creates converted files in the /data/ folder. What the .duf format allows now is a reference back to the Poser files as a backup to recreate the /data/ files, if they are lost or corrupted. It isn't a normal process, it's an emergency backup process — the whole idea of saving a Poser item is still to convert it into D|S format and save it as native D|S files. If you load a scene and D|S has to recreate converted items from the original Poser files, it's a warning that something has gone wrong with the files in the /data/ folder.
No, saving a Poser item still creates converted files in the /data/ folder. What the .duf format allows now is a reference back to the Poser files as a backup to recreate the /data/ files, if they are lost or corrupted. It isn't a normal process, it's an emergency backup process — the whole idea of saving a Poser item is still to convert it into D|S format and save it as native D|S files. If you load a scene and D|S has to recreate converted items from the original Poser files, it's a warning that something has gone wrong with the files in the /data/ folder.
damn...I was opened the file and found the refer to obj....and I thought it is good now. thanks for heads up! Now I search for the 'data' and really I see that auto_adapted folder....
Dont know if it has been mentioned before, but I'd love a chanse to pause a render and then resume it.
Mine are simple, and maybe some are already in place but I've missed them, but if not:
Hex uses the arrow keys /+alt to pan and rotate around an object. It would be nice to be able to set up Da to do the same (if not possible at the moment.
Content Library:
I'm finding that base items tend to go into one file location and the materials associated with them go someplace else far away. I find this both with Daz originals and third party stuff. Searching my content library to try and find both parts turns what should be a 1 minute install into a 10-15 minute hunt. I would love to see a way where we can move content from where it is to where we'd like it to be in one click vs. the I found my base item, now hunt for the material, found it, now where did that base item go again? I.E. being able to have 2 library windows open at the same time. Or some other way to rearrange content easily.
we need a better search of the content library:
last night I finished installing the kitchen cabinets in my set, then moved to set up the bathroom. in the process, I realized I needed a linens cabinet in the bathroom, and remembered the tall cabinets from the kitchen, would work, and keep a general theme throughout the set. After hunting for 30 minutes, I gave up trying to find them. They are located in a folder name kitchen and were named Cab-01, Cab-02, etc. No matter how I tried to search for them, I got everything but the cabinets I was looking for. I gave up and started to look for something else, then found them.
If the search included folder names and or the direct name as listed in the scene tab, or a open folder containing button, it could cut search times dramatically.
I would also like to see Daz automatically import .obj files. Not a biggie, but it would cut a couple steps.
Well, I'm sure there's more, but these are the big ones for me.
I'd like the ability to turn off morphs without uninstalling. Since morphs of chracters cause DAZ 3d to lag, I'd like a 'morphs manager' to turn some off an on. I don't need every morph all the time, and I don't want to have to uninstall the characters. Just the ability to manage what loads a bit better. If I uninstall an item, I have to redo my categories. It gets cumbersome.
I'd like the DIM to be able to sort by file type. I'd like for example to be able to tell what file is a character, what generation et. , what is a prop, what is a light set, and sort them by category. This will help in streamlining things. I realize I can click on the item to read the wiki, but that is not what I want. I want DIM to have the information as a category. Or at least a way for me to do that.
Also having DIM be able to install items in premade categories I define would be most helpful.
I would like to be able to save keyframed animated geometry shell surface properties in duf. files. Currently you can keframe geometry shells properties, but some of the properties are lost when the scene is saved.
Are you searching by filename or by database?
Can you explain what you'd like to see/what steps you'd like to be automated?
...with Gen4 I could do that (didn't install the Power Loaders).
Doesn't matter. Cab-06 does not show up either way, nor does it show up in a search for 'kit','kitchen', or under a smart content search. CAB-06 is the name listed in scene and parameter windows, yet it's not seem to exist (probably has a slightly different name in the folder). the folder kitchen also doesn't show up. It just took another 20 minutes to find it again. the ability to search based upon the name of the item in the scene window would be nice.
Can you explain what you'd like to see/what steps you'd like to be automated?
Well, basically, it sees .obj files instead of having to import them manually. basically I dump my .obj files into a object folder, and then import them an resave them as I have time. It just would be nice to see them first.
Anywho, this is just a wishlist.
X- The ability of consolidate redundant Data, or a more compact file type.
having +150Gb of content and redoing files when a new scene is saved is not my like, specially when you have an 250Gb SSD.
Well, basically, it sees .obj files instead of having to import them manually. basically I dump my .obj files into a object folder, and then import them an resave them as I have time. It just would be nice to see them first.
If you list the folder in Content Directory Manager under "Other Formats" it will show .obj files. They rarely have thumbnails, but you should see them listed.
Sorry the search isn't working right. If these are items not installed with DIM, you may want to "Scan Known Directories For Files" to make sure they're in the database.
Which files are you getting duplicates of?
I believe the default is to compress data files.
Bring back the save-restore transforms only option in the parameters tab. This option was left out of the in DS4.5 and higher and never replaced. Better yet the ability to use the CTL key on non-DS poses i.e. pp2 poses.
+1
+1
any improvement in the animation section is positive.
First fixing the IK/FK system. it's horrible to create animation with the feet slide as soon you pose/rotate the hip.
One more thought - improve the depth of field camera controls.. Instead of the current focal distance and f-stop controls how about direct independent control of both start and end planes for the in-focus zone, would make it a lot easier than setting a focus null point and going through the calculations..
You do know that there are viewport widgets to control DoF? Use th perspective View, or another camera, so you can see the camera you want to adjust and the things you want to be in focus. You can also look though the camera and use Aim (ctrl-sift-a by default) to set the distance.
Oh yes, that I knew, about switching views. the others are new, will try them out..
but the current F-stop and focal distance are linked, as they would be in a photographic environment, whereas in DAZ they f-stop variable is to say the least, odd in that it does not behave as one would expect (negative values, etc?). Being able to set the two limiting planes directly and individually would be a more user friendly alternative to my mind.. However, I can see why it is the way it is...
I really would love a Bryce like "render resume" after a save feature, that would be my top wish-list wish
Thanks for the tips, though, appreciate it..
One thing you need to be sure of when scene files get big, is to find out why they are so. A scene can have a 100 different props and figures, and still be saved in less than a 1mb, as long as it does not start putting geometry data into the saved scene.
For example if you autofit a garment, the system will calculate new geometry for the garment and will often (maybe always, anyone know?) store that in the scene file. To avoid this you can save the converted garment as a support asset, delete it, and then re-load it from the new duf file. This way the main scene file will not start to bloat.
I try to keep my scene files small, not to save disk space, but because saving the scene will be faster, and as everyone knows, programs can crash, so it pays to save often.