What features would you like to see appear in dazstudio 5?

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  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    ..but transparency maps and reflectivity are total render killers. I've had scenes that ended up just shy of 11GB (out of 12 total on my system) during rendering in 3DL.

  • AdemnusAdemnus Posts: 744
    edited February 2015

    I had a thought. We can apply genesis and prior clothes to g2 figures, but smart content won't show them when a g2 figure is selected. We have tod e-select them, search through a complete (and for some of us lengthy) list of all gen items, spawn it and then fit it. Couldn't we have a checkbox to add older gen clothes / hair etc to what's visible in smart content when we have g2 figures selected?

    Post edited by Ademnus on
  • barbultbarbult Posts: 24,249
    edited December 1969

    I had a thought. We can apply genesis and prior clothes to g2 figures, but smart content won't show them when a g2 figure is selected. We have tod e-select them, search through a complete (and for some of us lengthy) list of all gen items, spawn it and then fit it. Couldn't we have a checkbox to add older gen clothes / hair etc to what's visible in smart content when we have g2 figures selected?
    That would be helpful.
  • NosiferretNosiferret Posts: 334
    edited December 1969

    I have just started using Studio. One thing that comes to mind are bigger slider/buttons like under the content library area. 1/16th if an inch is a little too tiny imo. Also little better inventory/library structure. I've noticed that when I go to the left side, into the library section there, merchant who label their stuff 001 or skin 2 or Mat 1, Mat 2 etc. Doesn't help if I'm looking for a certain characters materials when several merchants give their materials the same name and I'm looking at a sea of materials and have no clue which character they go with.

    Maybe I'm just not savvy on Studio yet. But that's what I've come across so far that could use some better structure style/layout.

  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    I have just started using Studio. One thing that comes to mind are bigger slider/buttons like under the content library area. 1/16th if an inch is a little too tiny imo. Also little better inventory/library structure. I've noticed that when I go to the left side, into the library section there, merchant who label their stuff 001 or skin 2 or Mat 1, Mat 2 etc. Doesn't help if I'm looking for a certain characters materials when several merchants give their materials the same name and I'm looking at a sea of materials and have no clue which character they go with.

    Maybe I'm just not savvy on Studio yet. But that's what I've come across so far that could use some better structure style/layout.


    Freebies are the worst about it, because every creator has a different way of organizing them. So figure out where you want to put stuff yourself, and install 'em a few at a time then put 'em where you want!

    Heck, it works for me.

  • ChromaDrakeChromaDrake Posts: 288
    edited February 2015


    Freebies are the worst about it, because every creator has a different way of organizing them. So figure out where you want to put stuff yourself, and install 'em a few at a time then put 'em where you want!

    Heck, it works for me.


    Even worst are the people who decide to completely ignore DAZ's content structure and have their content install with THEIR NAMES right on the uppermost folder levels rather than in the appropriate SUB-folders where they belong. I particularly recall one ED_Inga morph freebie that I just trashed because the folder was not under Morphs in the Shaping tab but higher up the folder structure so you had the creator's name staring at you like a spam sign. I'm sure I could have gone through the hassle of fixing this person's effort to get attention but you know what, I don't need any freebie that much.

    Equally annoying is how content makers add "!!!!" and other symbols to the folder names in an effort to be at the top of the folder list. Really? Is really that critical that YOUR folder is the on the top in the structure tree?

    Something that would be nice for DAZ 5 is some mechanism that somehow FORCES a uniform method of classification to the file structure for anyone who intends to make content, free or not. But then the Runtime file structure is so insane, bizarre and illogical that any fix is really just a band-aid to the underlying problem that the entire thing needs to be redone so you don't have idiotic rules like Props or Materials being listed under Poses or whatever.

    Post edited by ChromaDrake on
  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    ...many of us have asked for this for years. It is why I have taken it on myself to set up my own custom runtimes. The DIM makes it a bit trickier. especially with the separate library for Daz content Prior to Daz Studio 3.0. all content was in the same content/runtime tree making it a bit easier to set up your own system of organisation.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Kyoto Kid said:
    ...many of us have asked for this for years. It is why I have taken it on myself to set up my own custom runtimes. The DIM makes it a bit trickier. especially with the separate library for Daz content Prior to Daz Studio 3.0. all content was in the same content/runtime tree making it a bit easier to set up your own system of organisation.

    I'm not sure I understand what you're saying -- you aren't required to have multiple content folders. Is the option to have external content folders a bad thing? Lots of people use external content folders as part of their organization system.

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,237
    edited February 2015

    Something I have been hoping for is linked scaling in surfaces. By this I mean when you scale a figure in the parameters tab the Displacement and Surface shading rates are scaled accordingly to match.

    Post edited by Design Anvil - Razor42 on
  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    Kyoto Kid said:
    ...many of us have asked for this for years. It is why I have taken it on myself to set up my own custom runtimes. The DIM makes it a bit trickier. especially with the separate library for Daz content Prior to Daz Studio 3.0. all content was in the same content/runtime tree making it a bit easier to set up your own system of organisation.

    I'm not sure I understand what you're saying -- you aren't required to have multiple content folders. Is the option to have external content folders a bad thing? Lots of people use external content folders as part of their organization system.
    ..I believe he was speaking about naming conventions of content folders which make it difficult to locate things in the runtime. I just brought up that was why I created my own runtime organisation where I renamed content in the library folder to match the title of the product instead of dealing with all the different types of folder names that used everything from the creator's name to like he mentioned, other symbols (such as the "!") to put them at the top of the folder tree. For example, almost all of the Daz Gen 3 poses, morphs, skins, etc, have the "!" character the beginning rather than having them grouped with the actual figure they belong to.

  • HellcatF6FHellcatF6F Posts: 75
    edited December 1969

    The ability to set the number of threads during render to do other things on the same computer (play a game or continue to work on the scene) while rendering. I know you can set affinity in task manager to free cores but I think it needs to be in the program by default.

  • kyoto kidkyoto kid Posts: 41,062
    edited February 2015

    ...if Reality/Lux can do it, don't see why it couldn't be done inside Daz.

    Post edited by kyoto kid on
  • atticanneatticanne Posts: 3,009
    edited December 1969

    Kyoto Kid said:
    ...if Reality/Lux can do it, don't see why it couldn't be done inside Daz.

    I thought we already could. Jaderail multi-tasked a lot.

  • HellcatF6FHellcatF6F Posts: 75
    edited December 1969

    AtticAnne said:
    Kyoto Kid said:
    ...if Reality/Lux can do it, don't see why it couldn't be done inside Daz.

    I thought we already could. Jaderail multi-tasked a lot.

    You can cheat by opening task manager (in windows), right clicking DAZ Studio.exe and selecting Set Affinity. But Reality and Lux and Poser (and I am sure the majority of 3D programs in general) let you select the number of CPUs from inside the program.

  • Kevin RyeKevin Rye Posts: 392
    edited December 1969

    I'd like to see an option to export models as .stl files for 3D printing.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Kyoto Kid said:
    Kyoto Kid said:
    ...many of us have asked for this for years. It is why I have taken it on myself to set up my own custom runtimes. The DIM makes it a bit trickier. especially with the separate library for Daz content Prior to Daz Studio 3.0. all content was in the same content/runtime tree making it a bit easier to set up your own system of organisation.

    I'm not sure I understand what you're saying -- you aren't required to have multiple content folders. Is the option to have external content folders a bad thing? Lots of people use external content folders as part of their organization system.


    ..I believe he was speaking about naming conventions of content folders which make it difficult to locate things in the runtime. I just brought up that was why I created my own runtime organisation where I renamed content in the library folder to match the title of the product instead of dealing with all the different types of folder names that used everything from the creator's name to like he mentioned, other symbols (such as the "!") to put them at the top of the folder tree. For example, almost all of the Daz Gen 3 poses, morphs, skins, etc, have the "!" character the beginning rather than having them grouped with the actual figure they belong to.

    Yeah, I understood that part, I was just confused by the comment that it was easier to do that when you were forced to use a single content folder than it is now, when you can do the same thing.

  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    ryemac3 said:
    I'd like to see an option to export models as .stl files for 3D printing.

    ...I'd like to see an import option for the same.


    ...as well as an import of .3ds format.

  • will2powerwill2power Posts: 270
    edited December 1969

    There is something I would like to see. I would like to be able to lock rotation centers on figures and objects. I've seen this with a lot of pose files --especially the older ones. If you double click on them, they apply the pose, but then they change the rotation center of the figure so that it's nearly impossible to work with after the pose is applied. It would be nice if you had the option to lock the rotation center of your figures so that they cannot be altered. I get tired of re-centering the rotation center because you can never get it exactly right once it's out of whack.

  • will2powerwill2power Posts: 270
    edited December 1969

    In Daz Studio 5 I would like to see them give us the ability to consolidate our runtimes. The way it is now is so convoluted that it's not funny, but manually moving files is not how I want to spend my days. The trouble is that I have a Poser Runtime, and the My Library Runtime and when I buy new products people just randomly create subfolders that clutter them in both places. Plus you have the props that are in the old Poser format that reside in a Runtime folder. Wherever possible, I try to convert them to DUF but it's endless. I've got a runtime that's 23GB in size --it could literally turn into a full time job. There's got to be a better way to manage the runtime.

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    There is something I would like to see. I would like to be able to lock rotation centers on figures and objects. I've seen this with a lot of pose files --especially the older ones. If you double click on them, they apply the pose, but then they change the rotation center of the figure so that it's nearly impossible to work with after the pose is applied. It would be nice if you had the option to lock the rotation center of your figures so that they cannot be altered. I get tired of re-centering the rotation center because you can never get it exactly right once it's out of whack.

    The pose is moving the figure by the hip, not the root but you are rotating by the root, not the hip. In general any local changes (to move the figure up or down, and to place it relative to another figure for a group pose) should be made with the hip while the root is reserved for placement poses, so the psoes are working correctly if the translation is needed - if it isn't, as with most single-figure poses, then moving the hip away from the origin would be a bug and should, for items from the DAZ Store, be reported as such.

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    In Daz Studio 5 I would like to see them give us the ability to consolidate our runtimes. The way it is now is so convoluted that it's not funny, but manually moving files is not how I want to spend my days. The trouble is that I have a Poser Runtime, and the My Library Runtime and when I buy new products people just randomly create subfolders that clutter them in both places. Plus you have the props that are in the old Poser format that reside in a Runtime folder. Wherever possible, I try to convert them to DUF but it's endless. I've got a runtime that's 23GB in size --it could literally turn into a full time job. There's got to be a better way to manage the runtime.

    This is the intent of the category system - it allows you to move things (or ideally to have them placed by the creator) without the risk of breaking anything by moving the actual files. Not that better file-management tools in the Content Library wouldn't be very welcome, speaking as a non-user of categories.

  • kyoto kidkyoto kid Posts: 41,062
    edited March 2015

    ...but the category sort only shows what had been installed with by the DIM (since it also installs the metadata file) after I switched to the Postgre SQL database. Since a good part of my runtime/library was installed from backups of the old .exe installers (I did not have a stable enough net connection at the time to use the DIM). much of my content will not show in the category or product name listings.

    I have tried to use import metadata function but it does nothing.

    The only way I can see fixing this is to uninstall and then reinstall everything through the DIM.

    Not a simple task mind you.

    ...and it still will do nothing for all the freebies I have installed (there are a lot) as well as they do not have metadata files and I have no idea how to go about creating them.

    Post edited by kyoto kid on
  • Sphinx MagooSphinx Magoo Posts: 586
    edited December 1969

    A fix for the bug where multiple lights render incorrectly when rendering with pwToon on the Mac version.

    Other than that...?

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Kyoto Kid said:
    ...but the category sort only shows what had been installed with by the DIM (since it also installs the metadata file) after I switched to the Postgre SQL database. Since a good part of my runtime/library was installed from backups of the old .exe installers (I did not have a stable enough net connection at the time to use the DIM). much of my content will not show in the category or product name listings.

    I have tried to use import metadata function but it does nothing.

    The only way I can see fixing this is to uninstall and then reinstall everything through the DIM.

    Not a simple task mind you.

    ...and it still will do nothing for all the freebies I have installed (there are a lot) as well as they do not have metadata files and I have no idea how to go about creating them.

    This is incorrect, you can categorize items yourself if they don't come with metadata, I've been doing it since DS2. You don't have to create metadata and use Smart Content in order to use categories.

    Also most items released after DS4.0 had metadata in the .exe installers as well. And the metadata files that came with products remin in the Runtime:Support folder even if you didn't have CMS running at the time.

  • kyoto kidkyoto kid Posts: 41,062
    edited March 2015

    ...most of the backup .exes I have (about 80%) were pre 4.0. I didn't start using the DIM until mid July of 2013 which was when I finally got a stable hardwired Net connection. As these were never installed with the DIM, I never received any updates for them through the Download Manager nor will it perform the uninstall routine before installing the new version. So to avoid the chance of any bad or old data creating a conflict, I would have to run all the old .exe uninstallers first. .

    As tedious as this would, be doing so would be still simpler in comparison to creating the categories for all this content by hand.

    As my old sig used to say:

    ...dammit Jim, I'm an artist, not a database manager
    Post edited by kyoto kid on
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Kyoto Kid said:
    ...most if not all of of the backup .exes I have were pre 4.0. I didn't start using the DIM until mid July of 2013 which was when I finally got a stable hardwired Net connection. Therefore to avoid having to set all up the categories for all the older content by hand it would be simpler (in comparison) just to do a full uninstall/re-install it.

    You can go to Content Library > Poser Formats, right-click on the content folder name, and choose "Create Category from this folder and all subfolders" and have a category all set up for you, including whatever renaming/rearranging of files and folders you had done on the hard drive. That's how I originally converted my rearranged folders to categories.
  • Sphinx MagooSphinx Magoo Posts: 586
    edited December 1969

    SmallFry said:
    A fix for the bug where multiple lights render incorrectly when rendering with pwToon on the Mac version.

    Other than that...?

    I have an idea or two now...

    After running into some problems with pwToon, I gave the Default Toon Shaders another look and found that they're not as poorly featured as I'd thought. They're actually pretty good! Which got me thinking... How about a tweak or two of the Default Toon Shaders?
    1) The ability to choose the shadow color. While the default is good, allowing the change could offer more vibrant renders.
    2) Offer an option similar to pwToon for Rim Shading, with interior and exterior colors and blending modes for them.

    I know that the default shaders are meant as a kind of starter set before moving on to more featured shaders like pwToon or the Visual Style shaders, but with a few tweaks it'd be possible to bring a few more of those functions into the default sets.

  • will2powerwill2power Posts: 270
    edited December 1969

    While I'm thinking about it, let's add NVidia Physx to the list. DAZ 3D is by far the best setup for the hobbyist, but it's high time we caught up this side of DAZ to everyone else. Physx is an up-to-date physics engine and it would make DAZ much more attractive to have clothing and particles that actually look more realistic. We've been clamoring for physics for far too long and Optitex is pretty much dead as to the user community because it's so far out of price range for any hobbyist that it's not funny. Having a Physics engine that can handle clothes and particles is what we've been wanting for far too long.

  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    While I'm thinking about it, let's add NVidia Physx to the list. DAZ 3D is by far the best setup for the hobbyist, but it's high time we caught up this side of DAZ to everyone else. Physx is an up-to-date physics engine and it would make DAZ much more attractive to have clothing and particles that actually look more realistic. We've been clamoring for physics for far too long and Optitex is pretty much dead as to the user community because it's so far out of price range for any hobbyist that it's not funny. Having a Physics engine that can handle clothes and particles is what we've been wanting for far too long.

    Not only do we have a feature request, but a way to implement it! I second, third, fourth, fifth, ... eighth, ninth, tenth, (you get the idea) this recommendation!
  • MasterstrokeMasterstroke Posts: 1,985
    edited March 2015

    1- Improve joint bending system. So what use is it, if your character looks great but is messed up, when posing. Genesis 2 has come a long way and is not bad at all and way ahead of Poser bending, but there is still room for improvements.

    2- DAZ native renderer is way to slow. Once you have some nice lights in the scene, render times go way through the ceiling.

    3- more user controll over installed components. Several virtual hard drives are real in the 21.century. Unlike a pre-Win95 system, not everything has to be installed on C-drive. So when I choose D-drive as my install path for DAZStudio, I'd like to have all related stuff installed into that chosen directory. So why does the installer still install stuff to my C-drive?
    You guys make it really hard to keep my C-drive clean.

    DAZ-install.jpg
    654 x 629 - 193K
    Post edited by Masterstroke on
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