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Yes, please! This would be very useful for my work as well.
Yes thanks for that, better contrast helps, been away from DAZ for a bit and didn't quite find that setting yet...so many settings. Agree that default layout should be better contrast and easier to read layout for newbies or old eyes.
Regards,
Smaller font size and very little contrast seems to be the trend. My old eyes need a magnifying glass to read the dosages on OTC pill bottles now. As DAZ adds more and more features readibility becomes a greater concern to users.
The default style was changed to Darkside, but the other styles are still available.
...+1 (along with the stupid forum software allowing short replies please)
..Oh, and would be nice to get a final report on rendering stats after a render is completed like both Bryce and Carrara have.
Something I would love, but I'm not entirely sure how best to do implement this or even if it's possible, is a 24 hr preview of content (watermarked if necessary).
When an item is in the store, it is sometimes hard to know exactly how it'll work when you buy it, and sometimes there are so many variations of a theme, it is hard to be sure which one will work best for you. Sometimes things look good, but just don't work.
Some examples, there are so many variations of the werewolf, it wasn't easy to know which ones I wanted. I actually bought the wrong one, but will keep it as I can use it. And then there was a bundle pack that I paid too much for, and am mostly disappointing in. I bought it for 2 specific characters in the bundle (but can use the rest), they are pre-genesis characters, and don't work well. I'm on the fence about returning the pack, as, with some work, they might be fixed.
I know there is a money back guarantee, but it would be nice to avoid having to return items in the first place.
That is would not be a function of Studio, it is would be a store option. DAZ3D already has a no questions asked 30 day return policy.
Except, that the 30 day return policy is not a 30 day cash back, but a store credit ( maybe If I made a fuss, I'd get cash back, but not worth it) and it isn't, nor should it be, instantaneous. While you are correct is not directly a studio function, it could be something like a Plug in that works with the DIM, as the Studio already has several functions that allow connection to my Daz account including my wishlist and shopping cart.
Except, that the 30 day return policy is not a 30 day cash back, but a store credit
No, if you request a refund to the payment method used you can get the refund that way.
No, if you request a refund to the payment method used you can get the refund that way.
Well, then Someone needs to clarify how to get a cash refund in the help section for requesting refunds, As I requested a refund and got store credit instead. As it is only $22.00, I'm not worried about it, I'm sure I'll find something soon enough that I will want.
However, a preview of content before purchase would still be better than having to go through the refund process to begin with.
They can't just let you download something as a regular product as there's nothing stopping you from just keeping it without purchasing it in that case. There's also nothing stopping you to keep products after a refund, I know, but the potential scale is not the same. If all products are available like that a honor-based system is just not workable.
So they'd need to either have something like a "trial period" with a time limit and some kind of "activation" on the content itself when you purchase it (not an activation key, that would be totally unworkable), or have something which will monitor the content of your runtime to enable only the content you have purchased (which would be a big no-no for a lot of users, and might cause problems with 3rd party content).
Or maybe they could make some kind of "DS online" site available, where you could play with the new content before buying it, but that would also be quite a lot of work.
Of course there might be other solutions I have not thought of, but all in all it doesn't really seem feasible (with a reasonnable amount of work and without too many unwanted impacts) to me.
An FYI for DAZ3D developers regarding this issue, after upgrading my monitor I had the same problem with Photoshop CC as I did with DAZ3D, i.e., fonts to small, I discovered that Photoshop has solved this dilemma very nicely. In Photoshop CC go to Preferences | Experimental Features, there you will find a check box for "Scale UI 200% for high-density displays(windows only)." This feature works great, so perhaps DAZ3D could do something similar. I am sure high resolution/density displays will become cheaper and more common. Thanks!
Attached is a screen shot from Photoshop.
Regards
1 A kind of Weight map system for smoothing modifier as same as D-form map, push modifier node map.(DS offered already)
it can limit and adjust smoothing modifier influence by color weight.
I really hope to limit smooth modifier influence for triax figures. if it can,
I may need not import and export manytimes to make instant morph for adjusting cloth defomation wiht pozing etc.
and smooth modifier can not work well about mesh which have some vertices not wleded.
actually there are some or many (at least not a few) product which can not apply smooth modifier well.
if DS can limit influence of smooth modifier, most of case, I can use smooth modifier to reduce problem.
then I may apply smooth modifer for body part of genesis too,
without care it break Actor details (around eye etc).
2 Joint editor (Rigging tool)
multi selection and edit nodes at same time .there are already Propagate translation,
but it work only child nodes.
And I hope more flexible clear editting . I do not like the DS way of adjusting nodes in joint editor.
Nodes orientation sometimes feel me crazy.
Usually After I decide center and end point of each bone, (bone Location)
may just need to "roll" bone (local axis twist) ,to decide rotation axis.
but DS need tweaking three axis orientations when roll nodes,
without the node perfect along with gloval three axis. (and most of figures nodes not along with gloval three axis)
3 animation and pozing tool improvement
a) curve editor with two handle (bazie)
I have gotten graph mate and keymate these are good tool, and I can tweak curve by adjust tention etc in graph mate.
but handle is very easy , rasonable, and reliable .
b) real IK and pin system without shaking nodes much ^^;
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I remember one more dream (not offical request) but which I really hope .:red:
option export "selected nodes mesh only".
why I need to hide all other nodes or obj etc,, in the scene, when I just export one mesh?
I can not think it is reasonable way
I understand DS is not modeling tool, so that, actually we often need to export obj .
I really hope to see, the option to export selected mesh only. just select which I want to export. it is reasonable, and reliable way
I believe.
My suggestions. Mostly because I hate doing categorization
1. no more of this 'make product' each time I want to create my own categories. Doing this 3000+ times is very tiresome. Especially for items belonging in more than one category.
2. Multiple drag and drop to categories from product view. If I am in the Letter L, and want to file all of lisa's plants in my plant category, I should be able to multiple select each L product folder to file them where I want.
3. Would like to be able to turn off smart content. I don't use this feature. Very cumbersome and slow.
4. Ability to categorize from DIM. I would like to be able to have DIM do the work for me. Have All hairs for example, could be categorized for me in my selected hair file.
Oh, and a better way to move feet to floor. So often I select move to floor, and feet hover above it. I have to spend a fair amount of time, going down and looking to make sure there are no floating feet or feet merging with the floor. Would like to be able to designate something as 'floor' and move the feet to barely touch it.
My suggestion is not a new feature, but please don't remove the 3Delight renderer. I know IRay is the bright new renderer that everyone wants to use, and it is really realistic, but I've spent a lot of money at Daz on shaders and special effects stuff that only work in 3Delight and I'd hate to lose the use of it all.
...seconded. A real pain to fix this in a "heavy" scene when the viewport is sluggish as transitions become erratic.
..seconded as well.
...and fix the shader mixer issues so that 3DL dependent tools like AoA's effects cameras,shaders, and Advanced Lights tagging aren't broken each time there is an update.
..seconded as well.
...and fix the shader mixer issues so that 3DL dependent tools like AoA's effects cameras,shaders, and Advanced Lights tagging aren't broken each time there is an update.
One of the cardinal rules of business is that it is much cheaper to keep your existing customers than to find new ones. Another is that if you seriously annoy one customer, he will tell (on average) five other people that he is annoyed with you. They will then think twice before dealing with you.
I can't see DAZ getting rid of 3delight any time soon.
Cheers,
Alex.
From my point of view, I need interface font size controls and a more intuitive method of adding and arranging smart content.
My request is a tiny one but may be useful to those of us who use DS's tools for editing objects.
One of the biggest differences between DS and Poser is in how they use/recognize "normals". Frequently, I have to save objects and open them again in Poser just to tell whether or not I need to edit normals (which, in Poser, come out as invisible or as 'black' when rendered). Yes, you can do some of this editing in Poser but I'd prefer to stick with DS, if possible.
While DS lets you edit normals to flip them (or not), it would be helpful to visually be able to perceive them and their direction while still in DS.
How about an option to view normals depending upon their direction, like assigning them colors (just as a for-instance, red for one direction and green for another).
Apply a simple toon shader (doesn't have to be complicated: just one with outlines, of which samples abound on ShareCG and elsewhere) and render: As long as you're not using pwToon (which uses a different system entirely) or one of my own Noir shaders (I added code blocks to prevent this), all of your back-facing polygons will be in the "outline" color. If you put an opacity map on the front of the object, you'll see the "outline" painting the entire inner wall of your mesh when you look through the gaps.
This is a MUST for future releases. I'm honestly overwhelmed with all the older content I have. I still use M4 (and sometimes even M3) for a lot of work, and it is a BIG PAIN trying to hunt down things in the Library explorer. Pretty much, if I don't remember exactly what I'm looking for, I can't find it.
I would like to see a number of options in the Content Library.
It would be great if all the content could be automatically ordered alphabetacally for easy searching and finding, and reordering if desired.
This is a MUST for future releases. I'm honestly overwhelmed with all the older content I have. I still use M4 (and sometimes even M3) for a lot of work, and it is a BIG PAIN trying to hunt down things in the Library explorer. Pretty much, if I don't remember exactly what I'm looking for, I can't find it.
Use the KEYWORDS in the CMS to find things (under the tags tab in tge content library). Then you can search for your own assigned keywords.
Kendall
I'd like a way to see ONLY the morphs that have been modified from their default setting. The more content you buy, the more the inability to find a small change hurts.
I would like to see the ability to create a text primitive within Daz Studio. At the moment I have to create text in Hexagon, and then adjust and alter it so it shows up in Daz Studio, and that seems a lot of unnecessary 'work-around'.
As DAZ Studio 4.8 Pro is still continuing its beta development, a few days ago I wrote to the Support/Technical team to ask if a text primitive could be added to 4.8. It appears this ticket is being looked at, but I am still awaiting a reply.
:-)
Is 'snapping to' available yet?
Seamless integration with allegoritmic substance designer?
This is prop a bit over the edge ... :-)
I'd like to see
1. A button that switches all smoothing modifiers on/off throughout the whole scene, located in the tool bar
2. Conforming clothing to dynamic clothing / Drape conforming clothing
3. Multiple smoothing modifiers per geometry
4. Bring Bryce back and integrate it into DS
5. More intelligent posing system that automatically avoids self intersection of all body parts, but most importantly allows the hands to interact with the rest of the body. If this was possible, PowerPose would be a lot more useful.
Also this would mean that when using a pose preset that has the figures limbs touching other parts of its own body, e.g. a hands on hips, it would work on another figure without much manual adjustment. This would be a massive time-saver.
- And a button that globally toggles the smart-posing functionality on/off, also located in the tool bar