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Comments
I want to make anything drape ... clothing, hair, props ... anything. But mainly, drape any clothing with the same control I have with the Daz Dynamic clothing control plug-in.
Physics, collision - and a functioning search tool...
I'd definitely like to have a snap tool that allows me to snap a prop a location (a ring to a finger, a stick to a hand), but even better would be the ability to select a poly on each item and snap them together (without deforming the object—the polys just determine where the snapping happens). It would be fine if the first item selected moves and the second remains static, but nice if an average function were available, too.
1. Be able to show/hide multiple parts of a figure at the same time.
2. Make-anything-clothable cloth dynamics.
I know this is probably a total noob thing to suggest, but: Tool Tips. Like you mouse over something and in the little bar on the bottom it tells you what the heck the thing is, not just: "you can adjust this setting here". I get that I can adjust the setting with this slider, but tell me what it is please! I'm an idiot and I'm sort of just fumbling around clicking on things hoping I don't screw everything up and blow up my laptop.
So. Tool Tips. That would be great.
Select the parts you want and toggle visibility in the Parameters pane.
More improvements to the content creation tools, esp in the weight mapping pane!
The biggest want for me is dynamic clothing/cloth that you can create yourself. I wouldn't even mind if it was a seperate plugin that had to be paid for.
The second want is better filtering in Smart Content. I like being able to find all parts of a product in one place but sometimes there is just too much stuff to wade through to find the particular bit you want. The current filtering system works but it's clunky. I.E. For Genesis 3 Starter Essentials I just want to see the Dark Storm items... Well it isn't currently possible. If you click Default>Wardrobe> nothing happens. Dafault>Wardrobe>Outfits shows the full outfit Wearables presets for dark Storn and the Basic Wear but I may not want to use the whole outfit for some reason. I then have to click again in several categories under Wardrobe to get most of the bits of the outfit and that still doesn't get it all because some are under Default>Accessories in yet more sub-categories. The Starter Essentials are pretty much the worst offenders but there are other products with a mix of content types that are a hassle to find things in too. Being able to click something like Deafult>Wearables and see all of the parts of an outfit or outfit and the accessories at once would be very welcome. Even if the sub-categories were made optional instaed of mandatory and it started showing items at Default>Accessories instead of making you go all the way to Default>Accessories>Arms>Upper would be a big improvement.
I echo Fix Me's sentiments -- physX and beautiful flowing hair would be awesome sauce...also a lyp sync verison for 64 bit to cut down animation pipeline (right now I have to use 32 bit for lyp sync)
Nvidia PhysX Hair
1 Collision, so when you sit a character on a chair the limbs don't go through the chair : No intersection of body by hands etc.
2 Normal view mode that is closer to the rendered look -over the last 3-4 versions of Studio, things have gotten poorer, so that character's skin changes radically w respect to default render with 3Delight for example.
3 Ability to detach Render Preview Window to another Monitor and have it REMEMBER THE SIZE & POSITION, and allow ZOOMING of the rendered image.
4 Built in collection of all components of a scene, so you can copy it to another computer and avoid not finding all the components
That would be especially useful in building scenes quickly that look natural ( no floating bodies...lol)
You can add a little smoothing to the figure and set it to collide against the chair.
Even nicer to be able to collide with two items. So the dress collides with the figure *and* the chair. Be very useful for long skirts. Also hair.
Probably requires too much code that could screw up other things though.
If we got the dynamic clothing control we want, it would solve both problems.
I would vote for a soft body deformation with spline curve controls so that a mesh could have a defined area that would deform when in contact with another object according to the spline curve so that for instance, fingers pressing against an object would deform properly.
Hair deforming against a hat or other headgear would be cool :D
I would like to be able to designate floor surface, and foot (if bare), or shoe surface, so I can actually drop to floor. One of the things I do spend a lot of time doing is making sure the heels of boots aren't imbedded in the floor. This is not particularly fun, and seems like something that could be managed a bit easier.
Would also again, really like a better organizational ability from within dim. Having to redo file structures for 3000+ items some of which are in different locations, despite performing backups, I can attest to this being something I do not enjoy.
Finally, would like if it is true that DIM shouldn't run at the same time as studio, that it would quit when studio is active or at least warn me. I understand that running DIM at the same time DAZ is running will corrupt your database. If so, I'd like to not be able to do that, because... Er... sadly I have launched and ran Studio, forgetting DIM was open.
I dont think it's necessary to close DAZ Studio while installing if you use PostgreSQL, although I usually do anyway, but I haven't had any corruption problems when I forget to close DAZ Studio while installing. I keep DIM running all the time.
I want a fully integrated and truly next gen hair solution.
I've been told it caused corruption in the database to have it running at the same tiem. This is interesting to know this isn't a problem. I tend to forget I have DIM running, since it is useful to see what I've bough recently so I can file stuff away.
I run DIM while DS is running a lot of the time. Never ran into corruption issues.
Definitely not a problem to have DIM running while using DS, as DIM doesn't do anything in the background. The only question would be whether you have to shut down DS while installing -- I still do (unless I forget), because I got into the habit with Valentina, but I don't know that it's necessary with PostgreSQL. Better safe than sorry.
I thought I'd remembered the database corruption only being a problem if you're stull using the old Valentina CMS. And then there's the problem of Weird Stuff™ if you happen to have D|S running while you're using DIM to update D|S itself; that usually needs a shut down and re-installation to fix.
Yes, to be able to toss wardrobe around and have it flatten on surfaces like dirty laundry. Drape it over the chair arm or the lampshade, whatever!
I support this idea!
Stop a render, close DS - open DS and resume render ...
would be nice!
..that would require sending the render job to an external batch process. The only reason this can be done with Reality/Lux (and most likely Octane) is that all the scene information is uploaded completely to the render engine which is separate from the main Daz application.
I endorse this, but think that a better idea than just floor surface would be a quick way of defining the level of a specific surface. That way we could hit the surface even if it were not at 'floor' level. I have spent many a happy hour trying to remove shadows caused by floating og=bjects that weren't floating.
Sorry, did I say 'happy'?!?!?
I would also like an easy and reliable means fo locating specific things in larger scenes or environments.
I alo have had probs running DIM and D/S at the same time.
some kind of a dependency editor (did I say this allready?) whould be nice. ERC freeze is o.k. but to edit slave values whould be better. (Exc: Master Parameter at 50% has a slave value of another morph of 26.78954%. At a Master of 100%, both are at 100%)
Actually, it's possible to send it to an external 3Delight renderer. Not sure about Iray. It's not a fun technical exercise to try and get it setup though. If Daz could give us a setup script for Win/Mac to be able to send the renders out of Daz, this would be great for animation renders. When Daz does the 3Delight render, you can't do a thing except wait. Would be nice to have it render in 3Delight outside of Daz so you can go back to work on the scene or go to the next scene.
As of 4.8 drop to floor is the bottom of the shoes. Also note that in Iray, by default, when you render, the ground plane/shadowcatcher, is right below the lowest object in the scene, unless the lowest object is at y>0. In otherwords you can have flying objects, but if you accidentally wind up below the y=0 point the ground plane will shift down.
With PostgreSQL the only time Install manager and DS can not both be open is if you are using Install Manager to update DS or plug-ins for DS. There are no other ill effects.
In fact, to avoid a timing issue between Install Manager trying to close the database and DS trying to connect to the database if you launch DS right after closing Install Manager, we have actually recommended opening DS before closing Install manager. :)