What features would you like to see appear in dazstudio 5?

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Oh, totally cool!

    fixme12 said:
    as Nvidia made Physx is Free now, and daz launched Iray...
    https://developer.nvidia.com/content/latest-physx-source-code-now-available-free-github

    - dynamic hair
    - constrained rigid body dynamics
    - collision detection
    - character controller
    - particles,

    Nvidia PhysX Hair

  • PotatoHeadPotatoHead Posts: 38
    edited March 2015

    Remove

    Preparing 3Delight IPR...
    Rendering IPR Image...
    Finished IPR Render

    the IPR

    Preparing 3Delight IPR...
    Rendering IPR Image...
    Finished IPR Render

    popup

    Preparing 3Delight IPR...
    Rendering IPR Image...
    Finished IPR Render

    spam


    And let us stack panes, like they are setup in the 4.8 Public Build. I haven't figured how to put back the IPR in the upper right corner, if there is a way.

    Post edited by PotatoHead on
  • Richard HaseltineRichard Haseltine Posts: 100,958
    edited December 1969

    Make sure Window>Workspace>Lock Docking/Undocking isn't checked, then drag the tab (not the whole window) and drop it in the group you want to add it to.

  • Oso3DOso3D Posts: 15,011
    edited December 1969

    I don't know if this has been covered yet but one thing I'd like to see would be negative smoothing modifiers that instead of moving the geometry above another piece of geometry it moves it below it. So shirts could be tucked into pants or under jackets and hair would fit under hats.

    Smoothing doesn't have an inherent direction, but I think what you're saying is that the normal smoothing algorithm checks where the bulk of the vertices are and moves the stragglers to that side, so you would want an option to declare to the smoothing algorithm that most of the vertices are on the wrong side? I would imagine what would work is a separate function from smoothing (since you only want it to happen once, rather than iteratively) which moves all the vertices to the opposite side, so if the shirt was hanging outside the pants this would push all the vertices to the other side of the pants, so that smoothing would then keep them on the inside?

    Yes exactly. Instead of the normals being just above the geometry you set as the collision item they are set just below it.

    Maybe something like Dynamic's collision list... and it'd make a nice mode in between basic clothing and fully dynamic cloth.

    I mean, tucked shirts are very very common, but hard to do right.

  • kyoto kidkyoto kid Posts: 41,057
    edited December 1969

    ...a wider palette of Iray materials.

  • PotatoHeadPotatoHead Posts: 38
    edited December 1969

    Let us toggle the "canAnimate" property on certain options/sliders (i.e Visible), and save that state in the scene.

    Also documentation.

  • Chopperking1967Chopperking1967 Posts: 11
    edited December 1969

    Minor Interface Suggestion
    When I'm using the Geometry Editor, to define/ name a surface, I right click the surface... Geometry Assignment... Create Surface from Selected... a Create Surface dialog box pops up, to name the new surface... I'd like the Name field to become active automatically, rather having to grab my mouse and click in the naming field, then go back to the keyboard. This is a programing standard in the software industry and this would be appreciated to save me some time for an already laborious process, which I have to do many times, for all my groups within an object, when I bring in an object from Zbrush.

    thanks for considering this,
    Chopperking aka Trent

  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    Z-less Free Rotation on Transform Gizmos. It would be great if you could restrict the Z Axis so Free rotation is similar to camera rotation. Im sure there are only a few instances where you would need the Z Axis and it makes free rotation pretty useless as is, This same problem persists across many 3D apps. Sure you can lock it, but then Rotation becomes glitchy because of the locking.

    Another Suggestion, Keyboard Translation

    Last one, Keyboard Shortcuts for the Active Pose tool.

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Kyoto Kid said:
    ...a wider palette of Iray materials.

    I couldn't agree more. I've just had a skim through mine and discovered only two fabrics and no wood shaders at all.

    Cheers,

    Alex.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2015

    Now that we have a PBR, I'd like to see Substance integration so that we can use *.sbsar files natively with the proper adjustment dials.

    Post edited by Lissa_xyz on
  • TimingisEverythingTimingisEverything Posts: 112
    edited March 2015

    Another one

    Transform multiple Objects/Nodes from Viewport through gizmos :)

    Post edited by TimingisEverything on
  • cwichuracwichura Posts: 1,042
    edited December 1969

    A feature/script that will evaluate all objects in the scene and if they have the same geometry+morph settings+surface settings, convert them into node instances (preferably allowing the user to select which node to use as the donor node).

    Many environment props are built using building blocks that are replicated over and over. Converting them all into instances means you then only have one set of surfaces to worry about adjusting (a big deal when a preload has over three hundred objects in it, such as the environment I've been working on for my current project). This is especially significant when exporting to an external renderer that requires material conversion/optimization (even the new IRay in Studio itself qualifies for this).

  • TimingisEverythingTimingisEverything Posts: 112
    edited March 2015

    Toggle Smoothing Modifier On/Off globally.

    Post edited by TimingisEverything on
  • BalooBaloo Posts: 71
    edited December 1969

    Somehow missed this thread.

    A "SAVE SCENE CURRENT STATE" option! I would pay for that.

    This would save in one go the location and pose of every single object in the scene.

    Many people use Daz to do a sequence of images with the same elements (starting with all the people doing comics related stuff and/or how/to manuals). The elements are prepared once (materials, lights, props, figures, shaders, etc) and then the camera, figures, etc are moved for each shot.

    The several ways to save those shots are really not practical right now:
    - using keys on the animation pane for each shot is liable to produce errors (interpolation and overall confusion)
    - using "save parameters" for each figure and prop is crazy as soon as the scene gets bigger
    - using a different full file saved for each shot takes quite a bit of storage and loading time (still the best solution I know of)

    The new "save" would simply save the parameters tab variables for all elements in the scene.
    New elements would be ignored when loading the scene, and elements not present would produce a classic error message.

  • MistaraMistara Posts: 38,675
    edited December 1969

    would be nice if uv camera could save out a texture template

  • frank0314frank0314 Posts: 14,059
    edited December 1969

    You can take it into several free programs and save them out yourself. If the pack included templates you can get them from my library and select the pack. The templates should be there as long as they were included

  • WarcatWarcat Posts: 112
    edited December 1969

    Remove or change the function that checks for OpenGL. There might be times I'm out of town and I RDP to my desktop because I want to start a render that might take a while but cannot launch Daz3d in an RDP session.

  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    A simple note feature...

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    A simple note feature...

    What sort of note?

  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    A simple note feature...

    What sort of note?

    like a "comments" Feature for a saved scene file, perhaps it could be accessed by the File menu? I know many music programs have them, hence where I got the idea.

    in case you may have many complicated scenes to keep track of .

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    A simple note feature...

    What sort of note?

    like a "comments" Feature for a saved scene file, perhaps it could be accessed by the File menu? I know many music programs have them, hence where I got the idea.

    in case you may have many complicated scenes to keep track of .

    There already is, in the Tags section at the bottom of the Content Library and Smart Content panes.

    tags_sub-pane.jpg
    546 x 594 - 55K
  • kyoto kidkyoto kid Posts: 41,057
    edited December 1969

    ...a shader mixer/builder more like Carrara's?

  • cwichuracwichura Posts: 1,042
    edited December 1969

    A simple note feature...

    What sort of note?
    I have wanted this as well. It should be a free-form text property of every object in the scene.

  • TimingisEverythingTimingisEverything Posts: 112
    edited March 2015

    A simple note feature...

    What sort of note?

    like a "comments" Feature for a saved scene file, perhaps it could be accessed by the File menu? I know many music programs have them, hence where I got the idea.

    in case you may have many complicated scenes to keep track of .

    There already is, in the Tags section at the bottom of the Content Library and Smart Content panes.

    I couldnt get it to work since my CMS is not working, but this seems like it would be for saved assets.

    cwichura's suggestion is very ideal to what I had in mind.

    Post edited by TimingisEverything on
  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    Another one...

    Middle click to activate different viewports

  • FirePro9FirePro9 Posts: 456
    edited December 1969

    A layout that will work with high resolution screens such that menu text is enlarged. I recently purchased a new 21:9 3440x1440 monitor and the menu fonts in all layouts is way to small. Most other programs work/look fine. I changed the Windows font to 150% but no help. It would be great if this issue could be addressed....my eyes certainly would appreciate it!

  • LeanaLeana Posts: 11,720
    edited December 1969

    thiostan said:
    Remove or change the function that checks for OpenGL. There might be times I'm out of town and I RDP to my desktop because I want to start a render that might take a while but cannot launch Daz3d in an RDP session.
    The viewport uses openGL for display, so if they removed the check you could launch DS without the required OpenGL level but you wouldn't be able to use DS anyway...
  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    FirePro9 said:
    A layout that will work with high resolution screens such that menu text is enlarged. I recently purchased a new 21:9 3440x1440 monitor and the menu fonts in all layouts is way to small. Most other programs work/look fine. I changed the Windows font to 150% but no help. It would be great if this issue could be addressed....my eyes certainly would appreciate it!

    Studio 4.7 and 4.8 Beta both come with an awful default screen layout that features various shades of mid to dark grey and tiny text with very poor contrast. If you explore the Window menu Style options you will find some much better and easier to read layouts. I'm doing a render at the moment so I can't, unfortunately, be more specific.

    Cheers,

    Alex.

  • kyoto kidkyoto kid Posts: 41,057
    edited December 1969

    ...interesting. The first time I opened 4.8 it already had the "Darkside" UI for me (which is what I always have Daz Studio set to).

    Granted, the layout is a bit different, but I've become used to it and actually find it to me more efficient than the one I've been using in older releases.

  • FirePro9FirePro9 Posts: 456
    edited December 1969

    FirePro9 said:
    A layout that will work with high resolution screens such that menu text is enlarged. I recently purchased a new 21:9 3440x1440 monitor and the menu fonts in all layouts is way to small. Most other programs work/look fine. I changed the Windows font to 150% but no help. It would be great if this issue could be addressed....my eyes certainly would appreciate it!

    Studio 4.7 and 4.8 Beta both come with an awful default screen layout that features various shades of mid to dark grey and tiny text with very poor contrast. If you explore the Window menu Style options you will find some much better and easier to read layouts. I'm doing a render at the moment so I can't, unfortunately, be more specific.

    Cheers,

    Alex.

    Yes thanks for that, better contrast helps, been away from DAZ for a bit and didn't quite find that setting yet...so many settings. Agree that default layout should be better contrast and easier to read layout for newbies or old eyes.

    Regards,

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