Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Oh, totally cool!
Remove
Preparing 3Delight IPR...
Rendering IPR Image...
Finished IPR Render
the IPR
Preparing 3Delight IPR...
Rendering IPR Image...
Finished IPR Render
popup
Preparing 3Delight IPR...
Rendering IPR Image...
Finished IPR Render
spam
And let us stack panes, like they are setup in the 4.8 Public Build. I haven't figured how to put back the IPR in the upper right corner, if there is a way.
Make sure Window>Workspace>Lock Docking/Undocking isn't checked, then drag the tab (not the whole window) and drop it in the group you want to add it to.
Yes exactly. Instead of the normals being just above the geometry you set as the collision item they are set just below it.
Maybe something like Dynamic's collision list... and it'd make a nice mode in between basic clothing and fully dynamic cloth.
I mean, tucked shirts are very very common, but hard to do right.
...a wider palette of Iray materials.
Let us toggle the "canAnimate" property on certain options/sliders (i.e Visible), and save that state in the scene.
Also documentation.
Minor Interface Suggestion
When I'm using the Geometry Editor, to define/ name a surface, I right click the surface... Geometry Assignment... Create Surface from Selected... a Create Surface dialog box pops up, to name the new surface... I'd like the Name field to become active automatically, rather having to grab my mouse and click in the naming field, then go back to the keyboard. This is a programing standard in the software industry and this would be appreciated to save me some time for an already laborious process, which I have to do many times, for all my groups within an object, when I bring in an object from Zbrush.
thanks for considering this,
Chopperking aka Trent
Z-less Free Rotation on Transform Gizmos. It would be great if you could restrict the Z Axis so Free rotation is similar to camera rotation. Im sure there are only a few instances where you would need the Z Axis and it makes free rotation pretty useless as is, This same problem persists across many 3D apps. Sure you can lock it, but then Rotation becomes glitchy because of the locking.
Another Suggestion, Keyboard Translation
Last one, Keyboard Shortcuts for the Active Pose tool.
I couldn't agree more. I've just had a skim through mine and discovered only two fabrics and no wood shaders at all.
Cheers,
Alex.
Now that we have a PBR, I'd like to see Substance integration so that we can use *.sbsar files natively with the proper adjustment dials.
Another one
Transform multiple Objects/Nodes from Viewport through gizmos :)
A feature/script that will evaluate all objects in the scene and if they have the same geometry+morph settings+surface settings, convert them into node instances (preferably allowing the user to select which node to use as the donor node).
Many environment props are built using building blocks that are replicated over and over. Converting them all into instances means you then only have one set of surfaces to worry about adjusting (a big deal when a preload has over three hundred objects in it, such as the environment I've been working on for my current project). This is especially significant when exporting to an external renderer that requires material conversion/optimization (even the new IRay in Studio itself qualifies for this).
Toggle Smoothing Modifier On/Off globally.
Somehow missed this thread.
A "SAVE SCENE CURRENT STATE" option! I would pay for that.
This would save in one go the location and pose of every single object in the scene.
Many people use Daz to do a sequence of images with the same elements (starting with all the people doing comics related stuff and/or how/to manuals). The elements are prepared once (materials, lights, props, figures, shaders, etc) and then the camera, figures, etc are moved for each shot.
The several ways to save those shots are really not practical right now:
- using keys on the animation pane for each shot is liable to produce errors (interpolation and overall confusion)
- using "save parameters" for each figure and prop is crazy as soon as the scene gets bigger
- using a different full file saved for each shot takes quite a bit of storage and loading time (still the best solution I know of)
The new "save" would simply save the parameters tab variables for all elements in the scene.
New elements would be ignored when loading the scene, and elements not present would produce a classic error message.
would be nice if uv camera could save out a texture template
You can take it into several free programs and save them out yourself. If the pack included templates you can get them from my library and select the pack. The templates should be there as long as they were included
Remove or change the function that checks for OpenGL. There might be times I'm out of town and I RDP to my desktop because I want to start a render that might take a while but cannot launch Daz3d in an RDP session.
A simple note feature...
What sort of note?
What sort of note?
like a "comments" Feature for a saved scene file, perhaps it could be accessed by the File menu? I know many music programs have them, hence where I got the idea.
in case you may have many complicated scenes to keep track of .
like a "comments" Feature for a saved scene file, perhaps it could be accessed by the File menu? I know many music programs have them, hence where I got the idea.
in case you may have many complicated scenes to keep track of .
There already is, in the Tags section at the bottom of the Content Library and Smart Content panes.
...a shader mixer/builder more like Carrara's?
What sort of note?
I have wanted this as well. It should be a free-form text property of every object in the scene.
like a "comments" Feature for a saved scene file, perhaps it could be accessed by the File menu? I know many music programs have them, hence where I got the idea.
in case you may have many complicated scenes to keep track of .
There already is, in the Tags section at the bottom of the Content Library and Smart Content panes.
I couldnt get it to work since my CMS is not working, but this seems like it would be for saved assets.
cwichura's suggestion is very ideal to what I had in mind.
Another one...
Middle click to activate different viewports
A layout that will work with high resolution screens such that menu text is enlarged. I recently purchased a new 21:9 3440x1440 monitor and the menu fonts in all layouts is way to small. Most other programs work/look fine. I changed the Windows font to 150% but no help. It would be great if this issue could be addressed....my eyes certainly would appreciate it!
Studio 4.7 and 4.8 Beta both come with an awful default screen layout that features various shades of mid to dark grey and tiny text with very poor contrast. If you explore the Window menu Style options you will find some much better and easier to read layouts. I'm doing a render at the moment so I can't, unfortunately, be more specific.
Cheers,
Alex.
...interesting. The first time I opened 4.8 it already had the "Darkside" UI for me (which is what I always have Daz Studio set to).
Granted, the layout is a bit different, but I've become used to it and actually find it to me more efficient than the one I've been using in older releases.
Studio 4.7 and 4.8 Beta both come with an awful default screen layout that features various shades of mid to dark grey and tiny text with very poor contrast. If you explore the Window menu Style options you will find some much better and easier to read layouts. I'm doing a render at the moment so I can't, unfortunately, be more specific.
Cheers,
Alex.
Yes thanks for that, better contrast helps, been away from DAZ for a bit and didn't quite find that setting yet...so many settings. Agree that default layout should be better contrast and easier to read layout for newbies or old eyes.
Regards,