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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
You can use Keyed ERC, setting the value pairs in the timeline before freezing. You can edit ERC values in the Property Hierarchy.
There is the align tool.
Render to RIB. You can then use the standalone 3Delight Render engine. (Or the Renderman Render engine if you prefer.)
Already possible. ValueOpKey
NVM Richard explained it properly. LOL
This is what I was referring to, but setting up the standalone 3Delight Render engine isn't exactly easy. It's a bit of technical maze to get it to behave, especially on the Mac. I haven't tried Renderman yet, but I have been thinking about it. Guess I just need time to sit down and do it.
Still, my request for a script to set it up for us is sitll on my wishlist for version 5.
You want a script to install and setup 3Delight Standalone?
And if I may inject. I have significant doubts that such a beast would work for "Spot renders", only for all-out full frame renders???
Tho, IF, the cluster is fast enough at it, and it eliminates face-plant time (Yea, right), it would not matter, lol.
(EDIT) The free "Standalone" is limited to 8 cores (Eight cores, no more). So a cluster would still require more license stuff. Or is it 16, It's few enough that it is not worth making a cluster of more then a single PC without spending allot of funds on license stuff.
Multiple node-level collisions / smoothing modifiers (exactly like the dynamic cloth plugin) and physics / gravity (even something as "simple" as a button to have hair and bodyfat adjust to the scene realistically)
Installing the 3Delight Standalone is easy. Getting the queue portion, not so much. There's material issues and other aspects that have to be dealt with before you can just use it. Plus, it would be nice to see a queue window in Daz of the status of any renders you sent to it.
Does this mean that (eg) trying to sink feet into snow or mud will not work?
One thing I don't seem able to find on the site is as earch engine that allows me to find specific posted images.
It means that you are probably not using the shadowcatcher. :) If you are you can turn off the automatic placement of it.
I am using DAZ 4.8. When I drop the character to the ground, their feet float above it. Here is genesis 2 male. His feet are floating above the ground. It is the same if he wears shoes.
Daz_Spooky said: "It means that you are probably not using the shadowcatcher. :) If you are you can turn off the automatic placement of it. "
I haven't a clue what you are describing!
Age is no barrier to my ignorance!!!!!
I'd like to see support for installing the application and content somewhere other than the default locations on a Mac. I have Studio in permantently broken status now because I tried to install it on my external drive. I'm so tired of messing with it, I don't run Studio anymore.
Update the interface to someting more useful and less ugly.
And doesn't. Smart content was a great idea, but the execution was horrible.
Edited to fix quotes
DS works with alternative locations in general. however if you are using a drive that changes mount point on a Mac I believe there can be issues.
That's not a useful description - how it it horrible? I think Spooky is in this case meaning the CMS geenrally, includign Product and Category lists as well as Smart Content per se.
I have mine setup in the Shared user, so it's not difficult to do. Just create a new folder where you want the content to be, then go into Daz and set that folder as your content folder. Then, open DIM, use the setup button to tell it the new location and start installing content. I'm on a Mac as well and I use RSRConv to install non-Daz content to the same location.
I've thought of another. I find it nigh-on impossible to see the icons/thumbnails on my laptop. Could we have a sort of zoom facility for the text and tabs, please?
GUI request:
Increase/Decrease sensitivity of dials and other relevant controls by a factor 10 (or user defined) by pressing ctrl/alt/whatever while using them.
This would be very handy — I still use D|S3 for certain things that were never carried over to D|S4, and I can't help noticing if I use the mouse scroll wheel on a tall column of thumbnails in the Content Library, in D|S3 it scrolls in discrete steps, clunk-clunk-clunk. Just like I'm used to in every other program that allows mouse wheel scrolling.
In D|S4, however, I touch the scroll wheel and wheeeeeeeeeeeeeeeeeeeeeeeeee...
...eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee away it goes. I think this is built in to the way the D|S4 GUI works, I tried altering the mouse scroll behaviour, but that didn't help.
And FWIW, I have seen other posts from people wanting less sensitive scrolling in the parameter dials.
So far, I have waited in vain for these features relatively modest, but very useful functions to be introduced:
(1) being able to eliminate (turn off) the influence of light(s) falling on objects that we don't want illuminated.
(2) a copy and paste (duplicate) function for anything in the scene.
Not having these functions is a real pain.
I'm not sure what you mean by 1, but 2 is handled by the Edit>Duplicate sub-menu.
Ha!!! Someone else who has the same pet hate as me!! This drives me nuts! One little touch of the mouse wheel sends me straight to the bottom of every content folder!
I honestly thought it was something to do with my mouse settings. I've never seen anyone else mention it. At least now I know it's not just me
mac
Edit - I remember complaining about the menus in early versions of DS4. I still have trouble with them because they seem to be ultra-sensitive. I'm always opening a menu, moving to a sub-menu, and seeing the entire menu disappear. It's no big deal - just another petty annoyance.
When using edit>duplicate, can I change the textures after duplication without altering the textures of the original item?
Hexagon (new updated version), Look At My Hair and Marvelous Designer should be integrated for a full 3D Suite
Oh, Spanky, you are living in a dream world... can I come in?
Yes, and not just textures.
I might be repeating myself, but I'd like some kind of parametric shading option. It would really make UVs a lot easier if we could have procedurally generated skin.
Imagine, for example, a 'base skin' texture, maybe some base colors with some simple pseudorandom variation in shades. Then freckle and mole generation. Then perhaps a micropores generation, with the ability to set weights in certain areas for smaller or larger pores.