What features would you like to see appear in dazstudio 5?

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2015

    Like two in one, and I agree to an extent with both.

    JeremyD said:
    marble said:

    How about a Blender Bridge?

    ZBrush is too expensive for most hobbyists and Hexagon is a crash zone. Besides, Blender has so many features that would extend the capabilities of scenes created in DS. 

    +1 

    As someone that's learning Blender and Daz Studio at the same time I woud love for these programs to talk to each other.

    Blender is Open Source and DS's SDK is freely available.  The capability is just your keyboard away.

    And Blender is so complex, That I find it nearly impossible to figure out how to make a simple cube. Also I am unaware of a "Send to" menu item for the both of them in either program. I am only aware of a Hexagon Bridge, and that annoying PhotoShop Bridge (Annoying because I do not have PS, and I keep being bugged to install the bridge for it).

    Taozen said:
    kyoto kid said:

    ...as I understand, Hexagon is undergoing an update. 

    Really? Would be happy to pay up to $100 for a stable 64 bit upgrade.

    I'll second that, especially if they keep it simple and on topic. Object creation, not everything else under the sun like Blender is.

    Post edited by ZarconDeeGrissom on
  • LeanaLeana Posts: 11,720
    MKeyes said:

     it would be nice for the same kind of displacement and materials for Poser, be able to work in Daz Studio as well?  

    I'd love to be able to use Fabi's awesome shaders in DS, but they are intended for a totally different render engine. It might be possible to convert poser material nodes networks to DS shader mixer networks (provided all poser nodes have equivalents in shader mixer), but I doubt it would be easy...

  • Oso3DOso3D Posts: 15,011

    I would give a lot to see a number of Carrara features, particularly particles, volumetrics, and projection shaders, migrated to Daz Studio (particularly since development of Carrara is languishing, but also because these are notable gaps in Studio)

  • Joe CotterJoe Cotter Posts: 3,259

    Output for render passes and layers, preferably in .exr format for use in an external compositor.

  • Oso3DOso3D Posts: 15,011
    The ability to have environmental map AND sun at the same time.
  • Gedd said:

    Output for render passes and layers, preferably in .exr format for use in an external compositor.

    For 3Delight? You ca do thatn already in Iray with Canvasses, can't you?

  • Joe CotterJoe Cotter Posts: 3,259
    edited October 2015

    Limited. To get an idea, here is the dialog for Blender's Render Layer/Passes with options:

    Render-Passes-Dialog.jpg
    251 x 818 - 52K
    Post edited by Joe Cotter on
  • Joe CotterJoe Cotter Posts: 3,259
    edited October 2015

    Also, I believe Pixar changed their license on Renderman such that the fuller feature Renderman engine could now be used instead of 3DLight. If that is true, would be nice to have the fuller featured engine encorporated for those that are interested in using Renderman, especially for non photoreal environments such as toon shading.

    (Renderman can now be used with Blender which is what leads me to believe the fuller engine may be able to be used with DAZ Studio.)

    Post edited by Joe Cotter on
  • nicsttnicstt Posts: 11,715
    kyoto kid said:
    marble said:

    How about a Blender Bridge?

    ZBrush is too expensive for most hobbyists and Hexagon is a crash zone. Besides, Blender has so many features that would extend the capabilities of scenes created in DS. 

    ...as I understand, Hexagon is undergoing an update.  For many in the Daz community, Blender is too incomprehensible and cumbersome.

    Personally, I'd rather see a bridge to Marvellous Designer which would effectively give Daz a "user defined " cloth dynamics system.

    I've mentioned Blender bridge, and would still like.

    I might try Marvellous Designer if it had a bridge; I can use Blender although its been a year since I did due to time; but cloth dynamics would be sooooooo awesome.

  • marblemarble Posts: 7,500
    kyoto kid said:
    marble said:

    How about a Blender Bridge?

    ZBrush is too expensive for most hobbyists and Hexagon is a crash zone. Besides, Blender has so many features that would extend the capabilities of scenes created in DS. 

    ...as I understand, Hexagon is undergoing an update.  For many in the Daz community, Blender is too incomprehensible and cumbersome.

    Personally, I'd rather see a bridge to Marvellous Designer which would effectively give Daz a "user defined " cloth dynamics system.

    MD is $60 per month subscription and Windows only. Blender is free and runs on Windows, Mac and Linux. 

  • kyoto kidkyoto kid Posts: 41,057

    ...I love her work as well. Sadly, she doesn't support Daz all that much.

    One product which she did release Daz maps for was one of my favourite characters, Druscilla Goth. who is the basis for my Violet character (via GenX 2)

  • LeanaLeana Posts: 11,720
    kyoto kid said:

    ...I love her work as well. Sadly, she doesn't support Daz all that much.

    One product which she did release Daz maps for was one of my favourite characters, Druscilla Goth. who is the basis for my Violet character (via GenX 2)

    Druscilla is still one of my favorite characters, even after all those years... :)

    Fabi has started making products for G2F and G3F too, so there's hope...

  • Joe CotterJoe Cotter Posts: 3,259
    Gedd said:

    Also, I believe Pixar changed their license on Renderman...

    I  have to withdraw this as I missed the part about the full engine being limited to non commercial use.

  • Gedd said:
    Gedd said:

    Also, I believe Pixar changed their license on Renderman...

    I  have to withdraw this as I missed the part about the full engine being limited to non commercial use.

    Though they have greatly reduced the price of a commercial license - though it's not exactly cheap even now.

  • j cadej cade Posts: 2,310
    Gedd said:

    Limited. To get an idea, here is the dialog for Blender's Render Layer/Passes with options:

     

    A related feature I really miss When using studio blender's ability to set lightpath visibility, both per object and  per material (or part of material)

    So many options and uses.

     

    I really need to sit down one afternoon and familiarize myself with render layers too, its another one of those things that are useful for memory conservation and my poor computer needs all the help it can get with that.

    rayvisi.png
    611 x 793 - 113K
  • KhoryKhory Posts: 3,854

    MKeyes, I'm not sure what about those you think could not be done for studio. I don't see anything that studio isn't capable of and has not been capable of for quite some time. The issue was that fabiana didn't work in studio. She has however started to do products for Studio recently.

  • j cadej cade Posts: 2,310

    While I'm here...

    One thing I would love for the next studio is even better options for saving presets, for instance, making hierarchical presets where you only save some of the settings of the parented object, also to be able to save hierarchical properties.

     

    Ooh and a check favorites option, I would love that.

     

    Also Cloth Dynamics... Always.

  • HorusRaHorusRa Posts: 1,664
    edited August 2017

    -

    Post edited by HorusRa on
  • METAL, METAL, METAL !!!

    Use METAL on Mac with OS X El Capitan: it's included and it will be be a giant enhancement for accelerating rendering.

    I know that it's up to 3D Delight, iRay, Luxus, Reality Lux Render etc to do the job.

    It means having an otion to use METAL rather than OpenCL when it's possible but what a progress !

  • Steven-VSteven-V Posts: 727

    I dunno if it has been asked for, but I would love an option within DAZ to disable the damn windows screen saver. I don't always remember to do it before walking away, and sometimes when it kicks in, it can hose the render (the render finishes but when I come back to the machine, it gives me a vid card error and won't let me save the finished file).

  • TaozTaoz Posts: 9,941
    edited October 2015
    Steven-V said:

    I dunno if it has been asked for, but I would love an option within DAZ to disable the damn windows screen saver. I don't always remember to do it before walking away, and sometimes when it kicks in, it can hose the render (the render finishes but when I come back to the machine, it gives me a vid card error and won't let me save the finished file).

    Disable the screen saver completely and set it to turn off display instead under Power Setttings. This will also make your monitor live longer.

    The word "screen saver" is really a misnomer these days, it was designed for early CRT monitors where the display content could "burn in" permanently on the monitor screen if left too long unchanged. Hasn't really been relevant for the last 20 years I think. Today's "screen saver" is turning off the display completely under Power Options, it will also reduce power consumption.

    But of course, if you like something pretty to look at when not using the computer, a screen saver is an option.

    Post edited by Taoz on
  • kyoto kidkyoto kid Posts: 41,057

    ...not sure if this was mentioned, but it would be nice to have a dialogue box appear that lists final specs for a render job after the process is finished like Bryce and Carrara do.

  • Some sort of easy-to-use drag-and-drop tool/interface for adding metadata to create Smart Content. Or any tool that lets me quickly add my older content to the database. 

    Also, some sort of print catalog option that lets me see what the heck I've got in my library.

  • Now here's a thought:  mechanical rigging/constraints options, a la Inventor or the like, so that machines articulate more plausibly like real machines, rather than tech-shaped animals. (Non-linear constraint options, rather than limbs that may or may not intersect and mutually impale.)

  • I would like the ability to select all children from the viewport instead of having to go into the scene tree every time.

  • I would like the ability to select all children from the viewport instead of having to go into the scene tree every time.

    Go to Window>Workspace>Customise.

    On the left expand the Scene Selection group.

    On the right find the menu or toolbar you wish to add the command to.

    Drag Select Children from Scene Selectiom on the left to the desired location on the right.

    Click Accept.

  • marblemarble Posts: 7,500

    I would like the ability to select all children from the viewport instead of having to go into the scene tree every time.

    Go to Window>Workspace>Customise.

    On the left expand the Scene Selection group.

    On the right find the menu or toolbar you wish to add the command to.

    Drag Select Children from Scene Selectiom on the left to the desired location on the right.

    Click Accept.

    Oh thank you, Richard. This was something that has been bugging me for a long time too.

  • I've created a whole Select menu with most of the commands from that group and some of my own scripts.

  • N-RArtsN-RArts Posts: 1,496

    I just want 3Delight to remain supported. 

    I do render with Iray, but not all of the time. 

  • TaozTaoz Posts: 9,941

    I just want 3Delight to remain supported. 

    I do render with Iray, but not all of the time. 

    Ditto. 3Delight is better than IRay for certain things IMO. And there are also many tools sold in the store which simply wont work with IRay.

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