What features would you like to see appear in dazstudio 5?

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  • nelsonsmithnelsonsmith Posts: 1,336

    Don't know if this has been mentioned, and I didn't see it on the first several pages I read through,  but I would REALLY appreciate the ability to be able to have a different viewing setting for perspective mode.   Often times I do my posing in perspective and then switch back to my camera which is usually the framing I want.  Being able to switch to a full window in perspective would be helpful.

  • Don't know if this has been mentioned, and I didn't see it on the first several pages I read through,  but I would REALLY appreciate the ability to be able to have a different viewing setting for perspective mode.   Often times I do my posing in perspective and then switch back to my camera which is usually the framing I want.  Being able to switch to a full window in perspective would be helpful.

    I'm not sure what you mean here.

  • InkuboInkubo Posts: 745
    edited August 2017

    Don't know if this has been mentioned, and I didn't see it on the first several pages I read through,  but I would REALLY appreciate the ability to be able to have a different viewing setting for perspective mode.   Often times I do my posing in perspective and then switch back to my camera which is usually the framing I want.  Being able to switch to a full window in perspective would be helpful.

    I'm not sure what you mean here.

    I'm not speaking for nelsonsmith, but there is a constant irritant with the Perspective View: if your rendering settings or rendering camera have a specific geometry set, like 16:9, then the equivalent of Carrara's Production Frame appears to show the camera's framing . . . and Iray preview rendering only takes place within that frame. Then when you switch back to Perspective View, that frame and limitation stick around whether you like 'em or not. There seems to be no way to make Perspective View show up without the frame and with full-viewport Iray preview rendering except by clearing your rendering and camera settings. It's too painful to constantly fool with render geometry settings and possibly forget to put them back for the final render, so it's easier to put up with the unwanted framing in Perspective View. But it would be nice if Perspective View could be told to use the full viewport and not display the Production Frame. I can imagine times when you want it, like if you're using Perspective View to frame things up in preparation for creating a new camera; but often you'd like Perspective View to be unobstructed and as large as your screen layout will allow.

    Post edited by Inkubo on
  • Inkubo said:

    Don't know if this has been mentioned, and I didn't see it on the first several pages I read through,  but I would REALLY appreciate the ability to be able to have a different viewing setting for perspective mode.   Often times I do my posing in perspective and then switch back to my camera which is usually the framing I want.  Being able to switch to a full window in perspective would be helpful.

    I'm not sure what you mean here.

    I'm not speaking for nelsonsmith, but there is a constant irritant with the Perspective View: if your rendering settings or rendering camera have a specific geometry set, like 16:9, then the equivalent of Carrara's Production Frame appears to show the camera's framing . . . and Iray preview rendering only takes place within that frame. Then when you switch back to Perspective View, that frame and limitation stick around whether you like 'em or not. There seems to be no way to make Perspective View show up without the frame and with full-viewport Iray preview rendering except by clearing your rendering and camera settings. It's too painful to constantly fool with render geometry settings and possibly forget to put them back for the final render, so it's easier to put up with the unwanted framing in Perspective View. But it would be nice if Perspective View could be told to use the full viewport and not display the Production Frame. I can imagine times when you want it, like if you're using Perspective View to frame things up in preparation for creating a new camera; but often you'd like Perspective View to be unobstructed and as large as your screen layout will allow.

    This is actually possible, with a bit of set-up. The perspective view will use the valeus from render Settings, so set that to Active Viewport, then for the cameras use the Dimension settings in the parameters pane to override the general value from Render Settings.

  • InkuboInkubo Posts: 745

    This is actually possible, with a bit of set-up. The perspective view will use the valeus from render Settings, so set that to Active Viewport, then for the cameras use the Dimension settings in the parameters pane to override the general value from Render Settings.

    You are so right. Somehow I got it into my head I had tried what you suggested and it didn't work, but I tried it again just now, and of course it works great.

  • StingerStinger Posts: 323

    This may be a little unusual and irrelevant, but...

    Maybe it's time to change the name?  DAZ has always reminded me of 'dazzle' or 'dazzling'; 'Dazzling Studio' if you will !  How about a name that better suits the software, like 'World Producer' or 'Rendering Studio Suite' or something along those lines (those may not be good examples at all, but you get the point).

    I know there's a lot of history behind the Daz name, but maybe it's time to evolve?

  • nonesuch00nonesuch00 Posts: 18,131
    Libra337 said:

    This may be a little unusual and irrelevant, but...

    Maybe it's time to change the name?  DAZ has always reminded me of 'dazzle' or 'dazzling'; 'Dazzling Studio' if you will !  How about a name that better suits the software, like 'World Producer' or 'Rendering Studio Suite' or something along those lines (those may not be good examples at all, but you get the point).

    I know there's a lot of history behind the Daz name, but maybe it's time to evolve?

    It's very boring and means Digital Art Zone or as it got shortened DAZ. Any attempt to rename it would likely result in another acronym too. The only thing that might be confusing is as you said similar words like dazzling, the DAZ Band, and Zazzle.com that self-design t-shirt & trinket shop.

  • GarrettDRGarrettDR Posts: 229

    I know it was mentioned earlier in the forum about collision but I would like to add a little more to it. I would like to be able to have a collision option where if it was turned on for an object, nothing could pass through another objects mesh. If you are placing an object on a ground plane and collision was set to on for either of those objects, the object you were moving would stop completely when it collides and will not move any further. So many times I have to place a camera right at the object, zoomed in, and fine tune it to where it appears it is sitting on top of another object, and after an hour of going back and forth between renders and adjustments, I finally acheived what could have been done in seconds when I first placed the object. You could even place it on the scene tab next to the 'View', and 'Selectable' icon. 

  • nonesuch00nonesuch00 Posts: 18,131

    Interesting that I noticed the Dynamic Cloth Beta option is inactive in the latest DAZ Studio Pro 4.9.4.122 Beta Build. However the regular Dynamic Cloth plugin option is still there with DAZ Studio Pro 4.9.4.122 Release. 

  • RussolinRussolin Posts: 20

    I will like to see DazStudio 5 fast animation like Unreal Engine

  • Interesting that I noticed the Dynamic Cloth Beta option is inactive in the latest DAZ Studio Pro 4.9.4.122 Beta Build. However the regular Dynamic Cloth plugin option is still there with DAZ Studio Pro 4.9.4.122 Release. 

    If you have the control plug-in you need to isntall it after DS, otherwise the basic version will overwrite it when the application is isntalled. It's a geenral rule that plug-ins should be isntalled after the application, though I don't think others have the definite problems that the clothing plug-in has.

  • InkuboInkubo Posts: 745
    Russolin said:

    I will like to see DazStudio 5 fast animation like Unreal Engine

    +1

  • GarrettDRGarrettDR Posts: 229
    edited August 2017

    A memory management system to know how much VRAM memory each object in the 'scene tab' is going to use.

    After you build your scene, have a 'button' that loaded the scene file into VRAM and does its calculations against the geometry, textures, etc., just like it does when you click render, and then displays the total VRAM needed for each object in a new column added to the 'scene' tab. If an object is hidden, then the total VRAM for that object can either go back to 0, or is still visible but greyed out. On the 'scene info' tab, you can have the total VRAM needed to utilize your nVidia card(s). 

    If you didnt have enough VRAM, it would tell you how much you were over.

    You could then see which objects are using the most VRAM and then adjust them accordingly. You would also know how to maximize your scene by capitalizing on using all available memory.

     

    Post edited by GarrettDR on
  • Fixme12Fixme12 Posts: 589
    Inkubo said:
    Russolin said:

    I will like to see DazStudio 5 fast animation like Unreal Engine

    +1

    +2 (but the tools are needed to make this real first, collisions, constraints, good ik rig.... and export friendly to other software) stop the closed system.

  • A memory management system to know how much VRAM memory each object in the 'scene tab' is going to use.

    After you build your scene, have a 'button' that loaded the scene file into VRAM and does its calculations against the geometry, textures, etc., just like it does when you click render, and then displays the total VRAM needed for each object in a new column added to the 'scene' tab. If an object is hidden, then the total VRAM for that object can either go back to 0, or is still visible but greyed out. On the 'scene info' tab, you can have the total VRAM needed to utilize your nVidia card(s). 

    If you didnt have enough VRAM, it would tell you how much you were over.

    You could then see which objects are using the most VRAM and then adjust them accordingly. You would also know how to maximize your scene by capitalizing on using all available memory.

     

    That would help only if it could somehow not lock the memory when the capacity was exceeded, as happens when rendering, but if nVidia could fix that they could fix it for render time so you wouldn't need the requested feature.

  • Griffin AvidGriffin Avid Posts: 3,764

    Digital Art Zone

    I don't think I knew that until just now....

    I always assumed somebody high up had a last name that began with ..DAZ like......Daz was founded by Wilhelm Dazuntight in 1992....

    I'd like the ability to fully control a NEW Library Pane....like a USERS Library that you get to fully control....with things like.....

    RIGHT-CLICK-EVERYTHING. That's right...um, one right click brings up ALL the options.....

    1) The ability to minimize a product so it's small- as an icon. Expand all, collapse all, etc

    2) Manual sort so I can drag products around and have my favorite category products at THE TOP.

    3) Multi sort like a natural 'used most' that brings heavily used items near the top. - along with recents because so many times, I have to search for the last thing I used to change textures or reload etc...

    4) A wishlist, like a general 'don't forget to use this item' sort. Or Favorites so I can MARK a product and have it sort like ATI was involved.

    5) IMPORT from all other categories (with a check box for ignore duplicates) or Start FRESH so the user Library is empty.

    6) "More from this" Vendor sort. For example I could pull up all of Stonemason's products and see which scape fits best....

    7) Right-click Customize Meta-data for real...so If I add POSE, it shows up under poses...that would be a simpler way of adding purchased items into the categopries I want them in.

    lots of products show up under poses, when it really only has 1 or 2 poses or a simple adjustment for feet or hands...I would remove those from the POSE results.

    8) An uninstall category so I can remove products that have been replaced but the icon sticks around so I know what I own. Would allow me to install and uninstall as will.

    9) Easier custom headers so I can add everything that's a 'person' into one category and have variations and morphs and actors and such all appear as 'figure' choices....

    10) More file types for icons and a better search for artwork to use, with a right click, "browse for Icon" choice..

    11) An Add item to category browser based system, where I can naviage to a file/downloaded folder/product on my machine and have Daz add (probably the root .obj file) as the foundation and from there as me where the textures folder is, etc...

    -----------------

    There's a lot of ways to do stuff, but mostly, I'd like it to be easier and consistent.

  • GarrettDRGarrettDR Posts: 229

    A memory management system to know how much VRAM memory each object in the 'scene tab' is going to use.

    After you build your scene, have a 'button' that loaded the scene file into VRAM and does its calculations against the geometry, textures, etc., just like it does when you click render, and then displays the total VRAM needed for each object in a new column added to the 'scene' tab. If an object is hidden, then the total VRAM for that object can either go back to 0, or is still visible but greyed out. On the 'scene info' tab, you can have the total VRAM needed to utilize your nVidia card(s). 

    If you didnt have enough VRAM, it would tell you how much you were over.

    You could then see which objects are using the most VRAM and then adjust them accordingly. You would also know how to maximize your scene by capitalizing on using all available memory.

     

    That would help only if it could somehow not lock the memory when the capacity was exceeded, as happens when rendering, but if nVidia could fix that they could fix it for render time so you wouldn't need the requested feature.

    I'm learning here so let me see if I understand correctly. The VRAM gets locked once capacity is reached and everything is then dumped back to CPU. If nVidia fixed this then once VRAM was reached, whatever is left is dumped to the cpu while the VRAM continues to process under a full load?

  • 4) A wishlist, like a general 'don't forget to use this item' sort. Or Favorites so I can MARK a product and have it sort like ATI was involved.

     You can use a group to do something like this - http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/results_view/start#group

    avxp said:
    6) "More from this" Vendor sort. For example I could pull up all of Stonemason's products and see which scape fits best....

    If you exapnd the lower panel of Smart Content, in Product view at least, the Tags tab should show the vendor and clicking on the vendor name will auto-fill the filter box with the search term to sho that vendor's items.

     

  • GarrettDRGarrettDR Posts: 229
    edited August 2017
    Post edited by GarrettDR on
  • kyoto kidkyoto kid Posts: 41,057
    edited August 2017

    A memory management system to know how much VRAM memory each object in the 'scene tab' is going to use.

    After you build your scene, have a 'button' that loaded the scene file into VRAM and does its calculations against the geometry, textures, etc., just like it does when you click render, and then displays the total VRAM needed for each object in a new column added to the 'scene' tab. If an object is hidden, then the total VRAM for that object can either go back to 0, or is still visible but greyed out. On the 'scene info' tab, you can have the total VRAM needed to utilize your nVidia card(s). 

    If you didnt have enough VRAM, it would tell you how much you were over.

    You could then see which objects are using the most VRAM and then adjust them accordingly. You would also know how to maximize your scene by capitalizing on using all available memory.

     

    That would help only if it could somehow not lock the memory when the capacity was exceeded, as happens when rendering, but if nVidia could fix that they could fix it for render time so you wouldn't need the requested feature.

    ...the only way I could see that is if Nvida provided more VRAM in the GTX line to compete with AMD's new Vega Frontier.  Unfortunately I do not see this happening as it would also compete directly with their much more expensive professional Quadro cards.  My feeling is that 12 GB (Titan Xp) will be the limit for their prosumer cards for a while unless with Volta, they boost VRAM limits in the Quadro line. 

    The first all HBM2 Pascal Quadro (GP 100) has the same amount of VRAM of the P5000 but is priced at over 6,500$ (1,500$ more than the 24 GB GDDR5X  equipped P6000).  Based on that, the price for say a 32 GB HBM2 Quadro Vxxxx card could be tough even for some pro CG studios to swallow. 

    So far any rumours of prosumer Volta cards with HBM 2 or yet to be rleased GDDR6 memory are just that.

    The only full Volta HBM2 card currently out is the 16 GB Tesla V100 however it is specifically targeted for supercomputer and deep learning operations using NVidia's new NV link instead of PCIe.  No price for the card itself has been publicly released, just for complete systems built around it.

    Post edited by kyoto kid on
  • RAMWolffRAMWolff Posts: 10,212

    Something new I'd like to see... someone please come up with some scripts or plugins that converts stuff over to Poser.  Like 3Dl to Firefly and iRAY to Superfly... this would be helpful for all aspects of converting from clothing, hair and accessories from a duf file to cr2, hr2 and pp2 along with the needed 3Dl and/or iRAY conversions to Firefly and/or Superfly.  Same with batch processing poses.  Skins too for figures that still work in both programs. I know there are allot of end users that still with for the day when both communities will thrive together rather than divided.  This may help a little bit.  I know there are allot of very savvy coders out there that could do this, nothing is impossible today so yea, I'd love to see this happen before or after DS 5 hits.  Thanks. 

  • RAMWolffRAMWolff Posts: 10,212

    PS.. whats up with the year being wrong on all the posts before mine?  Sept 2012??  Uh, the system is 5 years off!

  • A better way to make sure feet touch the specified floor I designate. Spend far too much time trying to get the floor and foot alignment to work when drop to floor fails

  • RAMWolffRAMWolff Posts: 10,212
    edited September 2017

    My addition to your floor thing is to have an item like high heels or platform shoes, once conformed they become the figures new height so when dropped to the floor the program respects that they are now wearing shoes or boots.  Be nice to have a Drop to what ever so if there is a mountain or hill and your drop your frigure the IK would kick in and the feet or boots would hit for each leg correctly with the proper bends to the joints up to the hips and pelvis regardless of the incline they are dropped on.  I know that would be a bit of code magic but in today's world, NOTHING is impossible. 

    Post edited by RAMWolff on
  • Serene NightSerene Night Posts: 17,647
    edited September 2017

    It seems like pa's these days aren't putting the floor at zero so even floors that are flat are too high or half a foot in the air. Drop to floor rarely  works any longer. Agree about shoes and heels.

    Post edited by Serene Night on
  • CybersoxCybersox Posts: 9,058

    What do I want the next DS to come with?

    1. - $1000.00 store credit in the DAZ store, usuable on new product

    2.- A 24hr emergency live help button like my Amazon Kindle Fire has, preferably with Richard on the other end

    3. - 2TB of free online storage

    and

    4.- A two sentence EULA that reads "Whatever you do with this stuff is fine with us.  Love and Kisses - DAZ3D"   .  

  • AllenArtAllenArt Posts: 7,169
    Cybersox said:

    What do I want the next DS to come with?

    1. - $1000.00 store credit in the DAZ store, usuable on new product

    2.- A 24hr emergency live help button like my Amazon Kindle Fire has, preferably with Richard on the other end

    3. - 2TB of free online storage

    and

    4.- A two sentence EULA that reads "Whatever you do with this stuff is fine with us.  Love and Kisses - DAZ3D"   .  

    LOL...well, a person can dream ;)

    Laurie

  • Let me see,

    1. an (on/off) button visible on the pose menu that freezes everything in place accept the particular

    body part your manipulating. If you grab a foot, only that foot moves, nothing else.

    2. The ability to choose a figure in the create menu, press some kinda short cut key and

    drag off a copy of whatever model I choose already in scene. If I choose the base parent, everything attached to

    it is included.

    3. Option to kill all shadows that do not strike a scene object. Eliminate those odd shadows suspended in

    midair when rendering an object without a background.

    4. The ability to turn collision 'on' with simple objects so that other objects will not push through them. Makes it easier

    to complete poses with objects held in the hand. No fingers sticking through the sides of a cup.

    That would work.

  • NathNath Posts: 2,807

    A quit/save/resume render option that allows switching off the computer and picking up the render at a later stage.

  • kyoto kidkyoto kid Posts: 41,057

    ...Iray batch rendering.

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