What features would you like to see appear in dazstudio 5?

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  • RAMWolff said:

    My addition to your floor thing is to have an item like high heels or platform shoes, once conformed they become the figures new height so when dropped to the floor the program respects that they are now wearing shoes or boots.  Be nice to have a Drop to what ever so if there is a mountain or hill and your drop your frigure the IK would kick in and the feet or boots would hit for each leg correctly with the proper bends to the joints up to the hips and pelvis regardless of the incline they are dropped on.  I know that would be a bit of code magic but in today's world, NOTHING is impossible. 

    ctrl-d seems to account for footwear when I use it.

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited September 2017

    Let me see,

    1. an (on/off) button visible on the pose menu that freezes everything in place accept the particular

    body part your manipulating. If you grab a foot, only that foot moves, nothing else.

    Use a tool that doesn't support dragging (such as the rotation tool). Only Active Pose and the Universal tool will let you drag body parts in the viewport. Edited to add: or turn off enable IK, by default it's in the Tool Settings option menu and has the keyboard shortcut cmd/ctrl k

    2. The ability to choose a figure in the create menu, press some kinda short cut key and

    drag off a copy of whatever model I choose already in scene. If I choose the base parent, everything attached to

    it is included.

    Have you tried the Edit>Duplicate sub-menu?

    3. Option to kill all shadows that do not strike a scene object. Eliminate those odd shadows suspended in

    midair when rendering an object without a background.

    Not sure what you mean, but if you are using Iray perhaps you need to turn off Draw Ground in Render Settings under Environment.

     

    Post edited by Richard Haseltine on
  • All I want is Dynamic hair and cloth

  • Use a tool that doesn't support dragging (such as the rotation tool). Only Active Pose and the Universal tool will let you drag body parts in the viewport.

    I haven't been able to drag anything in the viewport using active pose or universal tool or any other tool

    I can only move things by using the parameters tabs

  • RAMWolffRAMWolff Posts: 10,212
    RAMWolff said:

    My addition to your floor thing is to have an item like high heels or platform shoes, once conformed they become the figures new height so when dropped to the floor the program respects that they are now wearing shoes or boots.  Be nice to have a Drop to what ever so if there is a mountain or hill and your drop your frigure the IK would kick in and the feet or boots would hit for each leg correctly with the proper bends to the joints up to the hips and pelvis regardless of the incline they are dropped on.  I know that would be a bit of code magic but in today's world, NOTHING is impossible. 

    ctrl-d seems to account for footwear when I use it.

    Hmmm, didn't know about that one but it would be nice if it were auto detected rather than learning one more keyboard shortcut.  Those don't stick my head very well!  lol

  • WonderlandWonderland Posts: 6,891

    A COMPREHENSIVE WRITTEN MANUAL WITH SCREENSHOTS OF ALL OF DS's CAPABILITIES. ALL. A MANUAL. YES THIS IS ALL IN CAPS BECAUSE I WANT TO KNOW WHAT EVERYTHING IN DS ACTUALLY DOES. EVERYTHING. It sometimes feels like Daz is purposely hiding or keeping a secret the capabilities of its own software. 

  • A COMPREHENSIVE WRITTEN MANUAL WITH SCREENSHOTS OF ALL OF DS's CAPABILITIES. ALL. A MANUAL. YES THIS IS ALL IN CAPS BECAUSE I WANT TO KNOW WHAT EVERYTHING IN DS ACTUALLY DOES. EVERYTHING. It sometimes feels like Daz is purposely hiding or keeping a secret the capabilities of its own software. 

    Would be nice but the last decent manual I saw was for Boreland software back in the DOS days

  • JOdelJOdel Posts: 6,286

    I seem to recall, back in the days of 4.0 or maybye 4.5 or 4.6 that when you parented an object it stayed where you had put it. i.e., you jockeyed the item into place, then parented it to the body part you wanted it attached to, or the top of the table where you wanted it sitting and that was it. 

    In 4.9 you parent something and all your positioning beforehand goes to waste, because the item leaps several feet up and usually a bit behind, making you have to position everything all over again with transition controls which no longer do what they are supposed to, the X transition now moves theings in z the Y is the x and the Z is the y. Usually. Not always.

    It did NOT used to do that, and I want the original behaviour back, please.

  • JOdel said:

    I seem to recall, back in the days of 4.0 or maybye 4.5 or 4.6 that when you parented an object it stayed where you had put it. i.e., you jockeyed the item into place, then parented it to the body part you wanted it attached to, or the top of the table where you wanted it sitting and that was it. 

    In 4.9 you parent something and all your positioning beforehand goes to waste, because the item leaps several feet up and usually a bit behind, making you have to position everything all over again with transition controls which no longer do what they are supposed to, the X transition now moves theings in z the Y is the x and the Z is the y. Usually. Not always.

    It did NOT used to do that, and I want the original behaviour back, please.

    I've noticed that as well and its very annoying also sometimes when this happens two of the translates will perform the same action

  • JOdelJOdel Posts: 6,286

    Yup. Of course that's always been the case if you shift the object out of the zero position. If it comes in standing up and you lie it down then getting it to pivot in any specific direction is sometimes a hopeless case. Neither the Y or the Z turns it in the right direction.

  • algovincianalgovincian Posts: 2,618
    edited September 2017
    JOdel said:

    I seem to recall, back in the days of 4.0 or maybye 4.5 or 4.6 that when you parented an object it stayed where you had put it. i.e., you jockeyed the item into place, then parented it to the body part you wanted it attached to, or the top of the table where you wanted it sitting and that was it. 

    In 4.9 you parent something and all your positioning beforehand goes to waste, because the item leaps several feet up and usually a bit behind, making you have to position everything all over again with transition controls which no longer do what they are supposed to, the X transition now moves theings in z the Y is the x and the Z is the y. Usually. Not always.

    It did NOT used to do that, and I want the original behaviour back, please.

     

    I had this issue, too. The problem was I was simply parenting by dragging/dropping, which is fine, but it means that the options dialog was never popping up:

    https://www.daz3d.com/forums/discussion/comment/1540116/#Comment_1540116

    Read the linked post and my follow-up post in that thread. Thanks to @Barbult for pointing it out.

    - Greg

    Post edited by algovincian on
  • JOdelJOdel Posts: 6,286

    Ah, thanks. I'll open up Studio and parent something, and see if I can bring up that dialogue and change the default.

    Probably different defaults in newer versions of the program. Something else to have to check whenever there's an update.

  • JOdel said:

    Ah, thanks. I'll open up Studio and parent something, and see if I can bring up that dialogue and change the default.

    Probably different defaults in newer versions of the program. Something else to have to check whenever there's an update.

    Parent in Place is also an option in the Scene pane option menu

  • Use a tool that doesn't support dragging (such as the rotation tool). Only Active Pose and the Universal tool will let you drag body parts in the viewport.

    I haven't been able to drag anything in the viewport using active pose or universal tool or any other tool

    I can only move things by using the parameters tabs

    I was forgetting, there is an Enable IK command (in the tool Settings pane option menu, or cmd/ctrl k). You probably have that turned off. I will update my earlier reply.

  • WonderlandWonderland Posts: 6,891
    edited September 2017
    JOdel said:

    Ah, thanks. I'll open up Studio and parent something, and see if I can bring up that dialogue and change the default.

    Probably different defaults in newer versions of the program. Something else to have to check whenever there's an update.

    Parent in Place is also an option in the Scene pane option menu

    This just proves my point that most people, probably the majority of DS users don't really know how to fully use all its capabilities and it's extremely frustrating. Please Daz, create a DETAILED easy to follow manual with screenshots. I've been using DS for a year and a half now, or at least trying to, and I still only know the basics but I feel like an idiot going to the new users forum after all this time and my questions are usually about more advanced features and it's hard to Google all over YouTube, the forums, Deviant Art, etc... to track down tutorials and video tutorials are a pain because you either have to keep switching back and forth on your computer to take notes or use an iPad in front of the computer in which case it's often too difficult to read what is being clicked on, especially if you have a different UI layout from the video creator or if it's an older version of DS. 

    Please, Daz, a user friendly manual. That's all I ask... What is the point of new features if you don't know how to use them or even the majority of the old features? If several PAs got together and wrote one chapter based on their specialty, it wouldn't be as monumental of a project. 

    Post edited by Wonderland on
  • kyoto kidkyoto kid Posts: 41,062
    JOdel said:

    Ah, thanks. I'll open up Studio and parent something, and see if I can bring up that dialogue and change the default.

    Probably different defaults in newer versions of the program. Something else to have to check whenever there's an update.

    Parent in Place is also an option in the Scene pane option menu

    This just proves my point that most people, probably the majority of DS users don't really know how to fully use all its capabilities and it's extremely frustrating. Please Daz, create a DETAILED easy to follow manual with screenshots. I've been using DS for a year and a half now, or at least trying to, and I still only know the basics but I feel like an idiot going to the new users forum after all this time and my questions are usually about more advanced features and it's hard to Google all over YouTube, the forums, Deviant Art, etc... to track down tutorials and video tutorials are a pain because you either have to keep switching back and forth on your computer to take notes or use an iPad in front of the computer in which case it's often too difficult to read what is being clicked on, especially if you have a different UI layout from the video creator or if it's an older version of DS. 

    Please, Daz, a user friendly manual. That's all I ask... What is the point of new features if you don't know how to use them or even the majority of the old features? If several PAs got together and wrote one chapter based on their specialty, it wouldn't be as monumental of a project. 

    ...and please, don't do it as a set of videos.

  • JOdelJOdel Posts: 6,286

    Yes. .pdf please.

  • This just proves my point that most people, probably the majority of DS users don't really know how to fully use all its capabilities and it's extremely frustrating. Please Daz, create a DETAILED easy to follow manual with screenshots.

    Testing it on actual live customers is also important. E.g. I've been struggling through getting my head wrapped around Iray rendering ever since it came out; there's some info in the DAZ online help, but it assumes an awful lot of existing knowledge, and not all of it makes sense to me. I'm making slow progress, but it should be a lot easier.

  • JOdel said:

    Yes. .pdf please.

    There is a PDF version of an older manual available on the documentation wiki that can be used for many of the existing functions, though some things have had names changed and such.

  • Use a tool that doesn't support dragging (such as the rotation tool). Only Active Pose and the Universal tool will let you drag body parts in the viewport.

    I haven't been able to drag anything in the viewport using active pose or universal tool or any other tool

    I can only move things by using the parameters tabs

    I was forgetting, there is an Enable IK command (in the tool Settings pane option menu, or cmd/ctrl k). You probably have that turned off. I will update my earlier reply.

    I'll check and see thanks for the info

  • JOdelJOdel Posts: 6,286

    Just for starters; I've been messing with this program since 2009. *What* are those little checkmarks next to the arrowheads in the scene list? I know that if you accidentally click on them they turn into little 'x'es, but what does it *do*?

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  • JOdel said:

    Just for starters; I've been messing with this program since 2009. *What* are those little checkmarks next to the arrowheads in the scene list? I know that if you accidentally click on them they turn into little 'x'es, but what does it *do*?

    I think it has something to do with selectabilty

  • JOdel said:

    Just for starters; I've been messing with this program since 2009. *What* are those little checkmarks next to the arrowheads in the scene list? I know that if you accidentally click on them they turn into little 'x'es, but what does it *do*?

    Actually tried it and if you click on that check mark, it disables the ability to select whatever is affected; it's a good way to be able to put a figure in the scene and then turn off being able to interact with it for a short period of time.

  • JOdelJOdel Posts: 6,286

    Thanks. But I shouldn't have had to ask a forum what it was, it ought to have been written down somewhere. I mean, c'mon, they don't change the whole interface with every update. Shuldn't there be something that describes what things *are*?

  • JOdel said:

    Just for starters; I've been messing with this program since 2009. *What* are those little checkmarks next to the arrowheads in the scene list? I know that if you accidentally click on them they turn into little 'x'es, but what does it *do*?

    I think it has something to do with selectabilty

    Yes, the arrowhead itself means "Select Tool", so the tick means the object or body part is selectable by clicking in the Viewport. Toggling the switch from tick to x means "not selectable", although it can still be selected in the Scene Tab.

    FWIW, I've bought a few items from other stores where only the major structures are selectable, all the itty bitty little bits and pieces aren't.

  • JOdelJOdel Posts: 6,286

    Yeah, and a lot of things you can turn parts off, but not delete them. Or not without resorting to the Geometry Editor. Not insurmountable for kitbashing, but an extra step to have to go through.

  • kyoto kidkyoto kid Posts: 41,062
    edited September 2017
    JOdel said:

    Just for starters; I've been messing with this program since 2009. *What* are those little checkmarks next to the arrowheads in the scene list? I know that if you accidentally click on them they turn into little 'x'es, but what does it *do*?

    I think it has something to do with selectabilty

    ...it does come in handy if you have items characters in the scene where you want them and don't want to accidentally move or rotate them. 

    For example I use homemade ghost lights (basically a plane with an emissive shader applied that has the opacity turned down to .0001 to in effect, make it "invisible" in the render).  Occasionally when viewing through one of my work cameras, find one of the planes between the camera and scene elements I intend to work on.  With the selectability for the ghost light plane turned off, I can freely select items in the scene behind it.

    Post edited by kyoto kid on
  • JQPJQP Posts: 511

    1 User-specified colors for objects in the Scene pane (hierarchy). It all runs together, and I'd love to be able to highlight specific nodes of interest in various colors so I could find them (much) more quickly.

    2 a Visibility tab. Like a scene tab, except the hierarchy affects visibility only. This way you can group objects for visibility purposes in the Visibility tab, and use the Scene tab for everything else. I often find the various needs I have for groups competing with each other.

    3 a hierarchy menu on scene import, maybe as expansion of the CTRL-click method, or something. In any case, I would love to be able to browse the contents of a scene file and only merge the stuff I need

  • ebergerlyebergerly Posts: 3,255
    edited November 2017

     I love DAZ Studio. I think it is extremely well designed. 

    But I don't care about a new improved Hexagon, or even a dForce. The only thing I'd like to see improved in Studio is the ridiculous content management nightmare. I spend so much time messing with that it's ridiculous. 

    Now let's be real. The world runs on databases. Everything uses databases. And in all my years I've never gotten so messed up by simple databases. It can't be this difficult.

    Yeah, I get it....a lot depends on how well the PA's stick to the script and follow good database procedures, which clearly many (most) don't. But that's not our problem, it should be carefully policed by DAZ. This insanity of folders/categories named whatever the PA decides to name them? Come on, there's no standardization whatsoever to make it easy to find stuff. 

    And just today I have a scene which was doing fine, and I open it and suddenly it can't find some of my textures, even though the content management directory thing clearly shows that path. So I have to go in and navigate to each of 10 textures and re-load, and try to figure out what's going on. And the whole Smart Content/Content Library duplication is ridiculous. I don't need two tabs to find content, just one. 

    Finding stuff is always a nightmare. Is it in Scene? Or Scenes? Or Figures? Or Materials? It's always a guess. Well it should be in Materials, but wait, maybe it's in Shaders. Or Shader sets. No, it's under the Figure. Yeah, for those who use it regularly and know the name the PA assigned to the content, it's probably not that big of a deal. But for the average person it's crazy.  

    Geez. 

    Please DAZ, stop all the work on Hexagon and dForce and whatever else and just clean that nonsense up. Although at this point I assume it's pretty much impossible to go back and fix all the craziness that's happened over the years.  

    Another example...I'm working on a scene and I want to had some glasses to a character, which I know I have. So let's see, is it in Wardrobe or Props? Let's try Wardrobe. Then maybe Headwear. Nope, not there. How about Wardrobe general stuff? Nope. Okay, maybe it's in Props. Nope. Ahhh, ACCESSORIES !!! Oh, wait, that's not the one I'm looking for. That's the sunglass set that has 10 pages of icons for all of the sunglass materials. 

    Okay, maybe I need to go to Content Library, not Smart Content............................

    Post edited by ebergerly on
  • NathNath Posts: 2,809

    And having stuff where it makes sense to me is why I install manually and don't use Smart Content. Yes, the content system should be fixed, but not if it takes away the option of installing manually.

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