What features would you like to see appear in dazstudio 5?

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  • RitaCelesteRitaCeleste Posts: 625
    edited April 2018

    Yes, I love some of those poses but there are two poses in the basic poses I usually start with to make poses for my characters.  I know it seems boring but maybe I am just a boring person.  I think a relaxed pose that looks natural is hard to pull off.  Maybe its because I am not very animated myself.  To me many poses I can buy would feel like overacting.  If you buy poses to get you closer and save time, you still need to tweak them to get them more natural and relaxed, or even more dramatic for those high drama scenes.  I think this is a weak spot getting started with renders, posing.  Everyone thinks those old cliche poses on posers from here to 1990 are tired and over-used but they can be really iconic.  I am going to bite the bullet and work on making myself a special pose set. It may take me ages but its worth it.

    Post edited by RitaCeleste on
  • Fixme12Fixme12 Posts: 589

    @Richard H.

    Do you work with dazstudio daily? Or only do forum modding...?

    For what purpose you use the soft just 2d renders? Animation? 3d printed sculpts?

     

  • Fixme12 said:

    @Richard H.

    Do you work with dazstudio daily? Or only do forum modding...?

    For what purpose you use the soft just 2d renders? Animation? 3d printed sculpts?

     

    What, if anything, Richard does with the software isn't really relevant. What sort of new functionality is not possible with the current Studio SDK that absolutely requires an increase in the version number?
  • KaribouKaribou Posts: 1,325
    edited April 2018
    Fixme12 said:

    @Richard H.

    Do you work with dazstudio daily? Or only do forum modding...?

    For what purpose you use the soft just 2d renders? Animation? 3d printed sculpts?

     

    Richard is omnipotent and immortal.  Mess not with him.

    Okay, that might be hyperbole.  But I think wise people listen when he speaks because it generally is Truth.

    IceCrMn said:

    Settings option to set the processor affinity on startup.

    I do this manually every time I start up Studio through the taskmanager so I have at least 1 free core to browse the web and do other stuff while Studio is rendering (or running cloth sims ect ect), but it would be very nice to have this feature integrated.

    I do this on my Windows 7 machine with a shortcut.  Just Google "CPU Affinity Shortcut for a Program" and you'll find a few good step-by-step instructions.  It involves changing the target of your shortcut to include setting the affinity. When you click the shortcut, a super-fast cmd prompt appears (too fast to read), sets the affinity, and then launches DS.  I've done this for eons.

    EDIT: (Sorry -- missed this eloquent reply). ...what RobotHeadArt said!

    You can create a .bat file that uses the Windows start command to set the affinity.  Here is an example that tells it to use only seven CPUs as represented by the bitmask 7F.

    start /affinity 7F cmd /C "C:\Program Files\DAZ 3D\DAZStudio4\DAZStudio.exe"

    To calculate the bitmask open Windows calculator, set it to Programmer mode.  Change the representation to Binary mode (Bin).  Press the 1 button the number of times for the number of CPUs you want DAZ to use (so if you want it to use just three CPUs hit 1 three times and it will display 111).  Change the representation to Hex without clearing the value.  This is the bitmask to pass to the /affinity parameter.

    Alternatively, instead of using affinity, you could pass in the /belownormal parameter.

    start /belownormal cmd /C "C:\Program Files\DAZ 3D\DAZStudio4\DAZStudio.exe"

    This will allow DAZ Studio to use all the CPUs but if another process wants to use the CPU it will have higher priority and get the CPU time before handing it back to DAZ.  Since when you browse the web most of the time your CPU is idle this is a way to maximise the capacity of your hardware.

     

    Post edited by Karibou on
  • jardinejardine Posts: 1,202

    i *really* wish daz would add an ability to queue up a series of renders of a scene to run. 

    just a list of cameras within a scene, basically, with all other parameters of the scene to remain constant.  seems like that should be doable. 

    j

  • algovincianalgovincian Posts: 2,618
    jardine said:

    i *really* wish daz would add an ability to queue up a series of renders of a scene to run. 

    just a list of cameras within a scene, basically, with all other parameters of the scene to remain constant.  seems like that should be doable. 

    j

    You can definitely do this with a little scripting. Or, if you're not comfortable doing so, you could just position the camera where you want at frame 0, change that camera's position at frame 1 (recording a keyframe), change that camera's position at frame 2 (recording a keyframe), etc. Then render the series of frames and walk away.

    Hope this helps.

    - Greg

  • ArtAngelArtAngel Posts: 1,696

    For lost items to be found or at least promps to identify the generation/and or type of product.

    A rating system for buyers (who have invested money) only, so items that suck or excel could be identified as winners or losers because vendors should be accountable/recognized for performing above/below the norm. So many vendors are above average and others don't deliver. Fair is fair and some vendors and products go the extra mile and are simply superior and should be recognized as such.

  • Fixme12Fixme12 Posts: 589
    edited April 2018
    Fixme12 said:

    @Richard H.

    Do you work with dazstudio daily? Or only do forum modding...?

    For what purpose you use the soft just 2d renders? Animation? 3d printed sculpts?

     

     

    What, if anything, Richard does with the software isn't really relevant. What sort of new functionality is not possible with the current Studio SDK that absolutely requires an increase in the version number?

    huh, is it forbidden now, to ask some serious question here....?

    I don't know, what new functionality needs some SDK update.
    The broken IK system may be?

    Post edited by Fixme12 on
  • Fixme12Fixme12 Posts: 589
    edited April 2018
    Karibou said:
    Fixme12 said:

    @Richard H.

    Do you work with dazstudio daily? Or only do forum modding...?

    For what purpose you use the soft just 2d renders? Animation? 3d printed sculpts?

     

    Richard is omnipotent and immortal.  Mess not with him.

    Okay, that might be hyperbole.  But I think wise people listen when he speaks because it generally is Truth.

    Just a serious question, 'm curious what's he's doing with studio, 3d or 2d... , or only running the web/forum/modding..
    Never ask it, after all those years hanging around here.
     

    Post edited by Fixme12 on
  • RKane_1RKane_1 Posts: 3,037

    -Cupholders

    -tinted windows

    -moon roof.

     

    :)

  • Robert FreiseRobert Freise Posts: 4,449
    RKane_1 said:

    -Cupholders

    -tinted windows

    -moon roof.

     

    :)

    Coffee maker

  • RKane_1RKane_1 Posts: 3,037
    RKane_1 said:

    -Cupholders

    -tinted windows

    -moon roof.

     

    :)

    Coffee maker

    OoooooOOOOOOOoooooooo. Good one. :)

  • nicsttnicstt Posts: 11,715
    jardine said:

    i *really* wish daz would add an ability to queue up a series of renders of a scene to run. 

    just a list of cameras within a scene, basically, with all other parameters of the scene to remain constant.  seems like that should be doable. 

    j

    There are scripts out there (free some are) that allow this. I also seem to remember there being a product that allows for scenes to be loaded up and rendered - but I'm not certain.

  • RAMWolffRAMWolff Posts: 10,212

    Must make milkshakes... MUST! 

  • jardinejardine Posts: 1,202
    jardine said:

    i *really* wish daz would add an ability to queue up a series of renders of a scene to run. 

    just a list of cameras within a scene, basically, with all other parameters of the scene to remain constant.  seems like that should be doable. 

    j

    You can definitely do this with a little scripting. Or, if you're not comfortable doing so, you could just position the camera where you want at frame 0, change that camera's position at frame 1 (recording a keyframe), change that camera's position at frame 2 (recording a keyframe), etc. Then render the series of frames and walk away.

    Hope this helps.

    - Greg

    thank you, Greg...

    that does help.  i haven't been interested in checking out any of studio's animation tools up until now.   but this sounds like a valuable way to use them. 

    daz scripting i have been wanting to get a handle on.  but it's currently about eighth or ninth down my list, so who knows when i'll finally work up the nerve to break the ice. 

    thanks to nicstt, too.  i'll try googling and see what kind of scripts i can turn up. 

    j

  • kyoto kidkyoto kid Posts: 41,062
    RKane_1 said:

    -Cupholders

    -tinted windows

    -moon roof.

     

    :)

    Coffee maker

    ...seconded.

  • ArtAngel said:

    For lost items to be found or at least promps to identify the generation/and or type of product.

    A rating system for buyers (who have invested money) only, so items that suck or excel could be identified as winners or losers because vendors should be accountable/recognized for performing above/below the norm. So many vendors are above average and others don't deliver. Fair is fair and some vendors and products go the extra mile and are simply superior and should be recognized as such.

    The first is something that is a manual operation; the second is something that DAZ evidently does not want to see, or they wouldn't have turned it off in the store software and left it out of the store tab inside Studio.
  • marth_emarth_e Posts: 180

    Multi Resolution Morph Support!!!!!!

     

  • kyoto kidkyoto kid Posts: 41,062

    ...direct neural interface. Plug in and make art from your mind.

  • kyoto kid said:

    ...direct neural interface. Plug in and make art from your mind.

    "Make it so."
  • Serene NightSerene Night Posts: 17,651

    Would it be possible to do some sort of collision detection... such that...for example... I place a beach blanket on deck and can lower it until it collides with something and the wire frame of the selection changes color?  

  • tj_1ca9500btj_1ca9500b Posts: 2,057

    An autosave function.  Even if it just popped up a window every 10-15 minutes and asked me if I wanted to save, that'd be good.

    I'm pretty good at saving regularly, but sometimes when I'm in the zone I forget...

  • JD_MortalJD_Mortal Posts: 760

    The ability to "explore a scene", without actually loading it...

    So we can COPY and PASTE materials, objects, settings, pick things to merge individually... While another scene is open (being drawn).

    It is rather annoying to have to save one scene, open another, write-down settings... (Because you can't copy and paste from the actual "clip-board". Or are limited to ony one thing in clip-boards.) Then have to re-open the other file, and manually change things.

    Or, worse... Merging two whole scenes, to "borrow", contents and settings, which you later have to remove all the unwanted components.

    --------------------------------

    Also, "SMART" SpaceMouse integration.

    Per-component type "settings".
    - Select the a camera, It goes into camera mode. Using Daz-Settings. (With camera-shortcuts for the buttons.)
    - Select an object, and it goes into object mode. Using Daz-Settings. (With object-shortcuts for the buttons.)
    - Select a light, and ...
    - Select a bone, and ...
    - Select a manipulation-tool/slider-set, and ... (Specific "detour" functions for precision control.)

    The buttons would have to be internal "Smart-button-1", "Smart-button-2", etc... Which is what the SpaceMouse actually triggers. Then, internally, in Daz, it does whatever we set it to do, for that "smart selection". (Camera, Object, Light, Bone, Tool, Slider-set)

    A "slider-set", would be something like ROTATE-XYZ, or TRANSLATE-XYZ, or SCALE-XYZ*, but with obvious specific "additional" constraints. Similar to the constrained "manipulators", or the unconstrained "universal manipulator". Also extending to any other "groupings" that might be "smart"... Animation time-line jogging. (Can't think of much more. lol.)

  • nicsttnicstt Posts: 11,715
    JD_Mortal said:

    The ability to "explore a scene", without actually loading it...

    So we can COPY and PASTE materials, objects, settings, pick things to merge individually... While another scene is open (being drawn).

    It is rather annoying to have to save one scene, open another, write-down settings... (Because you can't copy and paste from the actual "clip-board". Or are limited to ony one thing in clip-boards.) Then have to re-open the other file, and manually change things.

    Or, worse... Merging two whole scenes, to "borrow", contents and settings, which you later have to remove all the unwanted components.

    --------------------------------

    Also, "SMART" SpaceMouse integration.

    Per-component type "settings".
    - Select the a camera, It goes into camera mode. Using Daz-Settings. (With camera-shortcuts for the buttons.)
    - Select an object, and it goes into object mode. Using Daz-Settings. (With object-shortcuts for the buttons.)
    - Select a light, and ...
    - Select a bone, and ...
    - Select a manipulation-tool/slider-set, and ... (Specific "detour" functions for precision control.)

    The buttons would have to be internal "Smart-button-1", "Smart-button-2", etc... Which is what the SpaceMouse actually triggers. Then, internally, in Daz, it does whatever we set it to do, for that "smart selection". (Camera, Object, Light, Bone, Tool, Slider-set)

    A "slider-set", would be something like ROTATE-XYZ, or TRANSLATE-XYZ, or SCALE-XYZ*, but with obvious specific "additional" constraints. Similar to the constrained "manipulators", or the unconstrained "universal manipulator". Also extending to any other "groupings" that might be "smart"... Animation time-line jogging. (Can't think of much more. lol.)

    Use two instances of Studio, and Save what you want as subsets - then load in other instance.

    Agree something like that would be useful. I can't say I'd like to break the current plugins compiling a new SDK of Studio for it though. :)

  • Richard HaseltineRichard Haseltine Posts: 101,027
    JD_Mortal said:

    The ability to "explore a scene", without actually loading it...

    So we can COPY and PASTE materials, objects, settings, pick things to merge individually... While another scene is open (being drawn).

    It is rather annoying to have to save one scene, open another, write-down settings... (Because you can't copy and paste from the actual "clip-board". Or are limited to ony one thing in clip-boards.) Then have to re-open the other file, and manually change things.

    Or, worse... Merging two whole scenes, to "borrow", contents and settings, which you later have to remove all the unwanted components.

    What is wrong with presets and scene subsets?

     

  • j cadej cade Posts: 2,310
    JD_Mortal said:

    The ability to "explore a scene", without actually loading it...

    So we can COPY and PASTE materials, objects, settings, pick things to merge individually... While another scene is open (being drawn).

    It is rather annoying to have to save one scene, open another, write-down settings... (Because you can't copy and paste from the actual "clip-board". Or are limited to ony one thing in clip-boards.) Then have to re-open the other file, and manually change things.

    Or, worse... Merging two whole scenes, to "borrow", contents and settings, which you later have to remove all the unwanted components.

    What is wrong with presets and scene subsets?

     

    Speaking personally, forethought. Sometimes it's nice to just be able to go "oh yeah I did something like this in that scene... Let me just quickly grab it"

    I wouldn't consider the most necessary, personally, but I can definitely see the use
  • Richard HaseltineRichard Haseltine Posts: 101,027
    j cade said:
    JD_Mortal said:

    The ability to "explore a scene", without actually loading it...

    So we can COPY and PASTE materials, objects, settings, pick things to merge individually... While another scene is open (being drawn).

    It is rather annoying to have to save one scene, open another, write-down settings... (Because you can't copy and paste from the actual "clip-board". Or are limited to ony one thing in clip-boards.) Then have to re-open the other file, and manually change things.

    Or, worse... Merging two whole scenes, to "borrow", contents and settings, which you later have to remove all the unwanted components.

    What is wrong with presets and scene subsets?

     

     

    Speaking personally, forethought. Sometimes it's nice to just be able to go "oh yeah I did something like this in that scene... Let me just quickly grab it"

     

    I wouldn't consider the most necessary, personally, but I can definitely see the use

    Well, there's always open-in-the-beta as an alternative to get to the settings without closing the current scene. A script could probably do it too (read the .duf file in, use the JSON tools to convert to data, extract the needed information), but it might be very breakable as new features were added.

  • RAMWolffRAMWolff Posts: 10,212

    Be nice if the internal copy and paste in Surfaces was expanded to save up to say 5 surfaces and have some little gadget at the bottom showing a colored icon that would match the diffuse color or the image used to tell which is which.  This "clipboard" would be saved per scene so these could be accessed again when needed. Be helpful in setting up skin and clothing materials. 

  • RKane_1RKane_1 Posts: 3,037
    RAMWolff said:

    Be nice if the internal copy and paste in Surfaces was expanded to save up to say 5 surfaces and have some little gadget at the bottom showing a colored icon that would match the diffuse color or the image used to tell which is which.  This "clipboard" would be saved per scene so these could be accessed again when needed. Be helpful in setting up skin and clothing materials. 

    I was actually thinking about this the other day. If, when you applied a material to a surface, if it also saved it to a temporary file called the "Palette" file so I could easily pick the same surface , tweak it and save a varient later in the same scene or then save that palette for later when I wanted to, that would be great. 

    Also, if Copy/Paste worked to create instances too that would be great as well. :)

  • MasterstrokeMasterstroke Posts: 1,985

    Small improvement, that I'd like to see: a small roll down menue in the "save morph assets" tab, in order to directley scroll to your custom Product or morph folder. Till now you allways have to type your name and the directory.

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