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© 2024 Daz Productions Inc. All Rights Reserved.
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Yes, I love some of those poses but there are two poses in the basic poses I usually start with to make poses for my characters. I know it seems boring but maybe I am just a boring person. I think a relaxed pose that looks natural is hard to pull off. Maybe its because I am not very animated myself. To me many poses I can buy would feel like overacting. If you buy poses to get you closer and save time, you still need to tweak them to get them more natural and relaxed, or even more dramatic for those high drama scenes. I think this is a weak spot getting started with renders, posing. Everyone thinks those old cliche poses on posers from here to 1990 are tired and over-used but they can be really iconic. I am going to bite the bullet and work on making myself a special pose set. It may take me ages but its worth it.
@Richard H.
Do you work with dazstudio daily? Or only do forum modding...?
For what purpose you use the soft just 2d renders? Animation? 3d printed sculpts?
Richard is omnipotent and immortal. Mess not with him.
Okay, that might be hyperbole. But I think wise people listen when he speaks because it generally is Truth.
I do this on my Windows 7 machine with a shortcut. Just Google "CPU Affinity Shortcut for a Program" and you'll find a few good step-by-step instructions. It involves changing the target of your shortcut to include setting the affinity. When you click the shortcut, a super-fast cmd prompt appears (too fast to read), sets the affinity, and then launches DS. I've done this for eons.
EDIT: (Sorry -- missed this eloquent reply). ...what RobotHeadArt said!
i *really* wish daz would add an ability to queue up a series of renders of a scene to run.
just a list of cameras within a scene, basically, with all other parameters of the scene to remain constant. seems like that should be doable.
j
You can definitely do this with a little scripting. Or, if you're not comfortable doing so, you could just position the camera where you want at frame 0, change that camera's position at frame 1 (recording a keyframe), change that camera's position at frame 2 (recording a keyframe), etc. Then render the series of frames and walk away.
Hope this helps.
- Greg
For lost items to be found or at least promps to identify the generation/and or type of product.
A rating system for buyers (who have invested money) only, so items that suck or excel could be identified as winners or losers because vendors should be accountable/recognized for performing above/below the norm. So many vendors are above average and others don't deliver. Fair is fair and some vendors and products go the extra mile and are simply superior and should be recognized as such.
huh, is it forbidden now, to ask some serious question here....?
I don't know, what new functionality needs some SDK update.
The broken IK system may be?
Just a serious question, 'm curious what's he's doing with studio, 3d or 2d... , or only running the web/forum/modding..
Never ask it, after all those years hanging around here.
-Cupholders
-tinted windows
-moon roof.
:)
Coffee maker
OoooooOOOOOOOoooooooo. Good one. :)
There are scripts out there (free some are) that allow this. I also seem to remember there being a product that allows for scenes to be loaded up and rendered - but I'm not certain.
Must make milkshakes... MUST!
thank you, Greg...
that does help. i haven't been interested in checking out any of studio's animation tools up until now. but this sounds like a valuable way to use them.
daz scripting i have been wanting to get a handle on. but it's currently about eighth or ninth down my list, so who knows when i'll finally work up the nerve to break the ice.
thanks to nicstt, too. i'll try googling and see what kind of scripts i can turn up.
j
...seconded.
Multi Resolution Morph Support!!!!!!
...direct neural interface. Plug in and make art from your mind.
Would it be possible to do some sort of collision detection... such that...for example... I place a beach blanket on deck and can lower it until it collides with something and the wire frame of the selection changes color?
An autosave function. Even if it just popped up a window every 10-15 minutes and asked me if I wanted to save, that'd be good.
I'm pretty good at saving regularly, but sometimes when I'm in the zone I forget...
The ability to "explore a scene", without actually loading it...
So we can COPY and PASTE materials, objects, settings, pick things to merge individually... While another scene is open (being drawn).
It is rather annoying to have to save one scene, open another, write-down settings... (Because you can't copy and paste from the actual "clip-board". Or are limited to ony one thing in clip-boards.) Then have to re-open the other file, and manually change things.
Or, worse... Merging two whole scenes, to "borrow", contents and settings, which you later have to remove all the unwanted components.
--------------------------------
Also, "SMART" SpaceMouse integration.
Per-component type "settings".
- Select the a camera, It goes into camera mode. Using Daz-Settings. (With camera-shortcuts for the buttons.)
- Select an object, and it goes into object mode. Using Daz-Settings. (With object-shortcuts for the buttons.)
- Select a light, and ...
- Select a bone, and ...
- Select a manipulation-tool/slider-set, and ... (Specific "detour" functions for precision control.)
The buttons would have to be internal "Smart-button-1", "Smart-button-2", etc... Which is what the SpaceMouse actually triggers. Then, internally, in Daz, it does whatever we set it to do, for that "smart selection". (Camera, Object, Light, Bone, Tool, Slider-set)
A "slider-set", would be something like ROTATE-XYZ, or TRANSLATE-XYZ, or SCALE-XYZ*, but with obvious specific "additional" constraints. Similar to the constrained "manipulators", or the unconstrained "universal manipulator". Also extending to any other "groupings" that might be "smart"... Animation time-line jogging. (Can't think of much more. lol.)
Use two instances of Studio, and Save what you want as subsets - then load in other instance.
Agree something like that would be useful. I can't say I'd like to break the current plugins compiling a new SDK of Studio for it though. :)
What is wrong with presets and scene subsets?
Well, there's always open-in-the-beta as an alternative to get to the settings without closing the current scene. A script could probably do it too (read the .duf file in, use the JSON tools to convert to data, extract the needed information), but it might be very breakable as new features were added.
Be nice if the internal copy and paste in Surfaces was expanded to save up to say 5 surfaces and have some little gadget at the bottom showing a colored icon that would match the diffuse color or the image used to tell which is which. This "clipboard" would be saved per scene so these could be accessed again when needed. Be helpful in setting up skin and clothing materials.
I was actually thinking about this the other day. If, when you applied a material to a surface, if it also saved it to a temporary file called the "Palette" file so I could easily pick the same surface , tweak it and save a varient later in the same scene or then save that palette for later when I wanted to, that would be great.
Also, if Copy/Paste worked to create instances too that would be great as well. :)
Small improvement, that I'd like to see: a small roll down menue in the "save morph assets" tab, in order to directley scroll to your custom Product or morph folder. Till now you allways have to type your name and the directory.