(Free comission) what clothes do you want?

24

Comments

  • Alarconte said:

    Well, Finally solved the Joint Controller morphs workflow. 

    I made a non exactly akind Rachel Dress from Blade Runner and made some design mistakes. 

    I doesn't have normal maps or displacements maps yet but I'm learning how to apllying them fast. 

    For the moment a pair of renders showing the two piece dress (jacket and skirt) with some automatic morphs (Joint Controllers) applying.

    For now Ill let this Dress as It is I think, meanwhile I'll get better in other aspects of cloth designing. I'll packit up to an Object to share when I made a pair of comissions and see the packing workflow. 

    Congrats, very good work, are you going to try sumerians and minoans?

  • EquisVoid said:
    Alarconte said:

    Well, Finally solved the Joint Controller morphs workflow. 

    I made a non exactly akind Rachel Dress from Blade Runner and made some design mistakes. 

    I doesn't have normal maps or displacements maps yet but I'm learning how to apllying them fast. 

    For the moment a pair of renders showing the two piece dress (jacket and skirt) with some automatic morphs (Joint Controllers) applying.

    For now Ill let this Dress as It is I think, meanwhile I'll get better in other aspects of cloth designing. I'll packit up to an Object to share when I made a pair of comissions and see the packing workflow. 

    Congrats, very good work, are you going to try sumerians and minoans?

    Indeed I'm just looking at them now. Some very interesting dresses. It's a shame not fit for selling in non-nude brokers xD But right now I'm going to make some of those dresses

  • Tanis VoltaTanis Volta Posts: 550
    edited February 2018
    Alarconte said:
    EquisVoid said:
    Alarconte said:

    Well, Finally solved the Joint Controller morphs workflow. 

    I made a non exactly akind Rachel Dress from Blade Runner and made some design mistakes. 

    I doesn't have normal maps or displacements maps yet but I'm learning how to apllying them fast. 

    For the moment a pair of renders showing the two piece dress (jacket and skirt) with some automatic morphs (Joint Controllers) applying.

    For now Ill let this Dress as It is I think, meanwhile I'll get better in other aspects of cloth designing. I'll packit up to an Object to share when I made a pair of comissions and see the packing workflow. 

    Congrats, very good work, are you going to try sumerians and minoans?

    Indeed I'm just looking at them now. Some very interesting dresses. It's a shame not fit for selling in non-nude brokers xD But right now I'm going to make some of those dresses

    I did show you one or two examples of minoan female covered like just a today's sexy disco girl, the dress is doable with a little bit more of dress and stills feels authentic. Good luck on learning 

    Post edited by Tanis Volta on
  • maikdeckermaikdecker Posts: 2,750
    Alarconte said:

    I made a non exactly akind Rachel Dress from Blade Runner and made some design mistakes.

    Looks a bit as if the different texture at the shoulder etc. was glued onto the dress instead if being sewed to it.

  • AlarconteAlarconte Posts: 31
    edited February 2018

    A first look at Minoan dress

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  • A first look at Minoan dress

    Alarconte said:

    I made a non exactly akind Rachel Dress from Blade Runner and made some design mistakes.

    Looks a bit as if the different texture at the shoulder etc. was glued onto the dress instead if being sewed to it.

    Yes, amateur errors. Tried to paint the schemes in Zbrush and they look cool, but buttons were incompatible with a nice UV transfer, so more things to learn, This is been a lective experience

  • Tanis VoltaTanis Volta Posts: 550
    edited February 2018
    Alarconte said:

    A first look at Minoan dress

    looks very amazing to me! are you going to do a few variations to populate a village on videogames? and males!

    How hard will be to do sumerian frills or flounces on babylonic dresses?

    Minoan goddess also had a similar technique of sumerian frills on dress 

    https://www.google.es/search?q=minoan+goddess&tbm=isch&source=iu&ictx=1&fir=or8Hzo7VK0IB5M%3A%2CQQIW5sRLSrHYHM%2C_&usg=__ew0b_BmCQ90f8FjBWe6EdWo-jDQ=&sa=X&ved=0ahUKEwiZse-ov6DZAhWG1hQKHSriCDAQ9QEIPzAF#imgrc=EIgAMcUAwsMWeM:

    here a sumerian male statuette with  frills   https://oi.uchicago.edu/sites/oi.uchicago.edu/files/uploads/shared/images/archive/highlights/D. 019208_A12332_003.jpg

    it was supposed to be like a patchwork of different pieces of clothes rather than just printed geometric paints

    like todays technique of patchwork and some of theme being frills like here https://www.wholesale7.net/images/201404/goods_img/132984_P_1396497685147.jpg

    My favorite sumerian example is this https://lauravaleri.files.wordpress.com/2014/09/d8a78-sumeriangarments.jpg?w=744&h=812

    a good male sumerian clothing here https://img00.deviantart.net/a3e2/i/2011/020/5/d/sumerian_man_by_madamwitch-d37o6f5.jpg

    here some more statues to inspire you on clothing textures https://cdn.thinglink.me/api/image/734180506970619904/1240/10/scaletowidth

    Post edited by Tanis Volta on
  • Worlds_EdgeWorlds_Edge Posts: 2,147

    Very nice work @alarconte :)

  • maikdeckermaikdecker Posts: 2,750
    Alarconte said:

    A first look at Minoan dress

    Looks very nice. Quite close to some Minoan Era clothes for G3F/G8F on Renderosity and maybe even better.

    Oh, and in case You want to go for the more "open" look, showing body parts which aren't allowed to be shown here, there are other options available to release freebies. wink

  • SkelchSkelch Posts: 275
    edited February 2018

    The Minoan dress looks aweseome. 

    If your still up for making I would love a TOS (The Original Series [Star Trek]) Spacesuit  I am including the Toy of this suit as you see they solved the wires on the helmet attachement differently than the real suit. Might help with 3D design the pants and boots are seperate as well as the gloves but all in all it is just a body suit with these wires attached on the front and the arms. And of course the helmet and Helmet attachment section

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  • Skelch said:

    The Minoan dress looks aweseome. 

    If your still up for making I would love a TOS (The Original Series [Star Trek]) Spacesuit  I am including the Toy of this suit as you see they solved the wires on the helmet attachement differently than the real suit. Might help with 3D design the pants and boots are seperate as well as the gloves but all in all it is just a body suit with these wires attached on the front and the arms. And of course the helmet and Helmet attachment section

    I'm very interested in making space suits with a good helmet collar, for some others projects I have, but I don't know if making a total copy.

     

    Alarconte said:

    A first look at Minoan dress

    Looks very nice. Quite close to some Minoan Era clothes for G3F/G8F on Renderosity and maybe even better.

    Oh, and in case You want to go for the more "open" look, showing body parts which aren't allowed to be shown here, there are other options available to release freebies. wink

    I saw the renderoristy dress. After making 4  different minoan dresses I can humble say that I did the clothes better, but that author is years light in front of me making garment and jewels.

    I'll Keep making some free clothes cause I have a lot to learn, (Hiresolution texturization, mixing workflows (UV, marvlous designer, Zbrush..)

    Right now I'm trying with the Mad Max Jacket but the colocation of that Zipper is a pain in the ass x'D

    when I finish it I'll release the things I've done so far to get some feedback ;)

  • EquisVoid said:
    Alarconte said:

    A first look at Minoan dress

    looks very amazing to me! are you going to do a few variations to populate a village on videogames? and males!

    How hard will be to do sumerian frills or flounces on babylonic dresses?

    Minoan goddess also had a similar technique of sumerian frills on dress 

    https://www.google.es/search?q=minoan+goddess&tbm=isch&source=iu&ictx=1&fir=or8Hzo7VK0IB5M%3A%2CQQIW5sRLSrHYHM%2C_&usg=__ew0b_BmCQ90f8FjBWe6EdWo-jDQ=&sa=X&ved=0ahUKEwiZse-ov6DZAhWG1hQKHSriCDAQ9QEIPzAF#imgrc=EIgAMcUAwsMWeM:

    here a sumerian male statuette with  frills   https://oi.uchicago.edu/sites/oi.uchicago.edu/files/uploads/shared/images/archive/highlights/D. 019208_A12332_003.jpg

    it was supposed to be like a patchwork of different pieces of clothes rather than just printed geometric paints

    like todays technique of patchwork and some of theme being frills like here https://www.wholesale7.net/images/201404/goods_img/132984_P_1396497685147.jpg

    My favorite sumerian example is this https://lauravaleri.files.wordpress.com/2014/09/d8a78-sumeriangarments.jpg?w=744&h=812

    a good male sumerian clothing here https://img00.deviantart.net/a3e2/i/2011/020/5/d/sumerian_man_by_madamwitch-d37o6f5.jpg

    here some more statues to inspire you on clothing textures https://cdn.thinglink.me/api/image/734180506970619904/1240/10/scaletowidth

    The difficulty of the frills etc of the babylonian dresses is something I'm gonna discover ;)

  • Tanis VoltaTanis Volta Posts: 550
    edited February 2018
    Alarconte said:
    EquisVoid said:
    Alarconte said:

    A first look at Minoan dress

    looks very amazing to me! are you going to do a few variations to populate a village on videogames? and males!

    How hard will be to do sumerian frills or flounces on babylonic dresses?

    Minoan goddess also had a similar technique of sumerian frills on dress 

    https://www.google.es/search?q=minoan+goddess&tbm=isch&source=iu&ictx=1&fir=or8Hzo7VK0IB5M%3A%2CQQIW5sRLSrHYHM%2C_&usg=__ew0b_BmCQ90f8FjBWe6EdWo-jDQ=&sa=X&ved=0ahUKEwiZse-ov6DZAhWG1hQKHSriCDAQ9QEIPzAF#imgrc=EIgAMcUAwsMWeM:

    here a sumerian male statuette with  frills   https://oi.uchicago.edu/sites/oi.uchicago.edu/files/uploads/shared/images/archive/highlights/D. 019208_A12332_003.jpg

    it was supposed to be like a patchwork of different pieces of clothes rather than just printed geometric paints

    like todays technique of patchwork and some of theme being frills like here https://www.wholesale7.net/images/201404/goods_img/132984_P_1396497685147.jpg

    My favorite sumerian example is this https://lauravaleri.files.wordpress.com/2014/09/d8a78-sumeriangarments.jpg?w=744&h=812

    a good male sumerian clothing here https://img00.deviantart.net/a3e2/i/2011/020/5/d/sumerian_man_by_madamwitch-d37o6f5.jpg

    here some more statues to inspire you on clothing textures https://cdn.thinglink.me/api/image/734180506970619904/1240/10/scaletowidth

    The difficulty of the frills etc of the babylonian dresses is something I'm gonna discover ;)

    You'll find this new clothing variances interesting

    the sumerian female on the center wears something very similar asymmetrical loincloth like minoan males

    https://www.gettyimages.es/detail/ilustración/fresco-in-the-royal-palace-of-mari-syria-drawing-gráfico-de-stock/700724271?esource=SEO_GIS_CDN_Redirect

    minoan male here https://i.pinimg.com/564x/05/6b/08/056b084f53a6fac0d03ca623981b73f5--minoan-ancient-greece.jpg

    this is the original fresco of the minoan male https://i.pinimg.com/originals/1d/13/0b/1d130b41108f836241b951f78b9ebebb.jpg

    Post edited by Tanis Volta on
  • Max_theHitmanMax_theHitman Posts: 66
    edited February 2018

    Congratulations Alarconte ! That is looking fabulous!

    I would say that is a pretty close depiction of that iconic Sci-Fi Noir-Film dress.  

    Looks like I have to start working faster in finishing up a face morph for a "Nexus-7 Replicant" of the lovely Rachel for us 

    to use that dress. I know Sean Young will look gorgeous in it  yes 

    - Here is some more interesting information//ideas for you....    ( watch the cool video )

    https://www.digitalartsonline.co.uk/news/motion-graphics/how-mpc-recreated-rachael-for-bafta-oscar-nominated-blade-runner-2049/#1

     

     

    Post edited by Max_theHitman on
  • Max_theHitmanMax_theHitman Posts: 66
    edited February 2018

    By the way, I also love your depiction of that lovely Minoan dress. 

    Very beautiful 3d and very colorful, I would use it in my DAZ-art! Its a gorgeous style!
    but I might say it would be of a later Greek or other ancient mediterranean culture.

    From what I have read, the Minoan civilization and its women wore dresses with their breasts showing.
    To our modern society that may be shocking to some people, but in ancient times that is how they were.
    There were other ancient civilizations where women went around bare-breasted, including ancient Egypt, India, and Cambodia.
    For example,   in ancient Egypt the textiles used for dresses and skirts was so thin that they looked like they were walking
    around nude. We NEVER see this in films or modern art. Its like people are afraid to show real history.
    - http://ancient-egyptian-clothing.blogspot.pt/2011/11/ancient-egyptian-clothing-consisted-of.html

    The historical evidence from Minoan art shows that Minoans valued beauty and gracious living more than war and military might. They are 
    considered the first civilization to sew their clothes in an elaborate way, and this also includes in both men and women´s loing-cloths (underwear).

    They were very good at sewing clothes, not using the long drappery "togas" as so often seen in other Med civilizations which came later,
    like the Greeks and Romans.
    It seems the Minoans were a culture with less of a gap between rich and poor, where women had higher status than in militaristic cultures like 
    the Mycenaeans who replaced them. 
    Showing their breasts was an ancient sign of fertility and well-being for a woman, NOT some perversion of the modern mind where women walk
    around half-naked for the pleasure of men.  Ancient Minoans were equal in everything.  They also lived in
    a more hot climate, so there was no use to wear leather, goats or bear skins.
    The difference that makes us take note of Minoan fashions is that instead of wearing loose drapery as in the other places, the Minoans wore 
    more elaborate fitted styles. 
    There were also young women in the bull-jumping sport who, like the men athletes, competed wearing only 
    a loincloth (underwear). It was a coed sport.


    - http://antiquatedantiquarian.blogspot.pt/2015/04/the-minoans-fashion.html
    - http://www.fashionencyclopedia.com/fashion_costume_culture/The-Ancient-World-Greece/Minoan-Dress.html
    - https://en.wikipedia.org/wiki/Clothing_in_the_ancient_world
    - https://stravaganzastravaganza.blogspot.pt/2011/09/minoan-costumes.html
    - http://fashionhistory.zeesonlinespace.net/minoan.html

    So yeah, I have to say it, 
    they had their breasts showing... its historical.

     

    Post edited by Max_theHitman on
  • Alarconte said:

    A first look at Minoan dress

    Looks very nice. Quite close to some Minoan Era clothes for G3F/G8F on Renderosity and maybe even better.

    Oh, and in case You want to go for the more "open" look, showing body parts which aren't allowed to be shown here, there are other options available to release freebies. wink

    I believe that breasts are only forbidden when they are skin colored or have a visible nipple shape. A picture of the garment draped on an untextured base shape model, such as the "G8F Dev Load", should be acceptable under the forum rules.

  • AlarconteAlarconte Posts: 31
    edited February 2018

    Hi there! Mad Max Jacket here.

    I'ts a bit of a mess. Main Zipper has a difficult shape. Also the shoulder pads, this time I cannot make sure to stay top and don't fall with the arms, even with joint controller morphs. But well, It is a leather jacket!!

    Next step: Wraping the files up. I guess I'll put them on Deviant Art so other people can find the freebies. (after some betatesting from you ;)

    About textures: Some are in the UV, and in some images I used Daz shaders, or put the texture by separate. I have to think how to wrap it in the file. Maybe it will requiere some beta testing. If someone has a link to easy wraping files to deliver figures (clothes in this case) it will ease my job ;)

    About some requests: I'm learning now and I'm not sure if I'll had the final skill to monetize clothes (the difficult ones have a lot of work), but I have to think about what to keep to later selling and what to gif. 

    I'll keep making freebies in my learning curve. 

    PS: Character in photos is a quick Mel Gibson morph xD

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  • Tanis VoltaTanis Volta Posts: 550
    edited February 2018

    I would like to buy an ambitious collection of minoan and sumerian for males and females. Like  6 products of clothes to include some color  pattern mixes and variances. No one has sold high quality bronze age clothes in DAZ before.

    After early bronze age I think also would be very handy  6 more products for later stages of Mesopotamia:  for Assyrian, sea people, and celts and germanic tribes, some clothing historically is very interesting and has never been done.

    Sumerians over time became assyrians and had a very interesting biblical look, that may be very interesting to render for many people

    If someday you want to learn to do hair and beards:

    https://pbs.twimg.com/media/Cdba5H2VAAA9CyB.jpg

    fashion of late mesopotamia:

    We already have lots of late greek, rome and egyptian and all kind of togas. A great problem in DAZ is sometimes things doesn't have a wide use because no one creates completed lists of world things to be combined with purchased things. Maybe you can open this niche and earn good fame as seller

    Post edited by Tanis Volta on
  • EquisVoid said:

    I would like to buy an ambitious collection of minoan and sumerian for males and females. Like  6 products of clothes to include some color  pattern mixes and variances. No one has sold high quality bronze age clothes in DAZ before.

    After early bronze age I think also would be very handy  6 more products for later stages of Mesopotamia:  for Assyrian, sea people, and celts and germanic tribes, some clothing historically is very interesting and has never been done.

    Sumerians converted to assyrians and had a very interesting and biblical look.

    https://pbs.twimg.com/media/Cdba5H2VAAA9CyB.jpg

    We already have lots of late greek, rome and egyptian and all kind of togas. A great problem in DAZ is sometimes things doesn't have a use because no one creates completed lists of things to be combined with purchased things. Maybe you can open this niche and earn good fame as seller

    The idea of making a lot of Protocivilizations clothes amuse me, but I guess that won't open for me the doors of Daz Store (too much nudity). Anyway, it's not essential cause I can sell at different places even with the same name I guess. Right now I made 3 minoan dresses and going for some men clothes. I already sell at various vendors (Unity, Shapeways...) and don't need the feel of making hipermarketable products, I like niches, but then also I'm not making by far the amount of money I need (I'm a father also).Well, future will bring what it will bring.

  • Tanis VoltaTanis Volta Posts: 550
    edited February 2018

    Sorry I edited my post, could you reread it? :D

    Well, mesopotamian and proto civilizations have been asked a lot of times in suggestions forum, and many of us dont want nudity, I liked a lot your solution.

    I prefer to buy in DAZ because is stored on the cloud forever as every some few years I lost my computer hardrive or I change my residence DAZ is the best for me, so I would like to see your protocivilizations here avoiding nudity like you did. And I prefer purchasing over freebies for the same reason. Bronze age is my favorite era and have lots of potential for storytelling, from wargames, ancestral aliens storytelling,witchcraft pagan stories, biblical, conan like stories...

    I hope you end wanting to release here all these bronze age clothing. 

    Post edited by Tanis Volta on
  • maikdeckermaikdecker Posts: 2,750
    Alarconte said:

    The idea of making a lot of Protocivilizations clothes amuse me, but I guess that won't open for me the doors of Daz Store (too much nudity). Anyway, it's not essential cause I can sell at different places even with the same name I guess. Right now I made 3 minoan dresses and going for some men clothes. I already sell at various vendors (Unity, Shapeways...) and don't need the feel of making hipermarketable products, I like niches, but then also I'm not making by far the amount of money I need (I'm a father also).Well, future will bring what it will bring.

    Another way to get around the "no nudity" thingy would be to add some highly unhistorical but simple undergarment to that minoan styles showing bare flesh, which could then just be left away when using the outfit for it's proper historical setting. A simple wrap around the breast should be enough, I guess.

     

    And from a customer's point of view the things I look for in clothing are:

    • useability. The less specific a piece of cloth is, the more uses can be found for it.
    • adaptability. The more options a piece of clothing offers (like: morphs for different styles (a bit open, halfway open, fully open) or different areas to apply textures to) the more uses can be found for it.
    • historical correctness. For the rare occasions that I might find me in trying to do some historical motives, the clothes should be fitting to the period. No vikings with horned helmets for example. And using the right colours for the intended wearers. Bright red medieval peasant clothes are pretty, but no peasant was able to pay for them. At least no brighter light shades (as some red could be achieved by using beetroot juice, but that usually faded and washed out fast). So for most time periods it helps to think of "bright colour = expensive" when designing clothes
    • practical correctness. Never forget that clothes are supposed to be worn. They aren't a second skin, so they need to be put on and off by their wearers. When You look through the different shops, You will see many examples of clothes that just can't really be worn, due to their cut / style. Add to that hundreds of pieces of armour that just make no sense at all, except for enhancing the look of bare flesh they show.

    just my two cents wink

  • Alarconte said:

    The idea of making a lot of Protocivilizations clothes amuse me, but I guess that won't open for me the doors of Daz Store (too much nudity). Anyway, it's not essential cause I can sell at different places even with the same name I guess. Right now I made 3 minoan dresses and going for some men clothes. I already sell at various vendors (Unity, Shapeways...) and don't need the feel of making hipermarketable products, I like niches, but then also I'm not making by far the amount of money I need (I'm a father also).Well, future will bring what it will bring.

    Another way to get around the "no nudity" thingy would be to add some highly unhistorical but simple undergarment to that minoan styles showing bare flesh, which could then just be left away when using the outfit for it's proper historical setting. A simple wrap around the breast should be enough, I guess.

     

    And from a customer's point of view the things I look for in clothing are:

    • useability. The less specific a piece of cloth is, the more uses can be found for it.
    • adaptability. The more options a piece of clothing offers (like: morphs for different styles (a bit open, halfway open, fully open) or different areas to apply textures to) the more uses can be found for it.
    • historical correctness. For the rare occasions that I might find me in trying to do some historical motives, the clothes should be fitting to the period. No vikings with horned helmets for example. And using the right colours for the intended wearers. Bright red medieval peasant clothes are pretty, but no peasant was able to pay for them. At least no brighter light shades (as some red could be achieved by using beetroot juice, but that usually faded and washed out fast). So for most time periods it helps to think of "bright colour = expensive" when designing clothes
    • practical correctness. Never forget that clothes are supposed to be worn. They aren't a second skin, so they need to be put on and off by their wearers. When You look through the different shops, You will see many examples of clothes that just can't really be worn, due to their cut / style. Add to that hundreds of pieces of armour that just make no sense at all, except for enhancing the look of bare flesh they show.

    just my two cents wink

    Yes, the unhistorically undergament is going to be the way!

    Well, I hope all of you betatest the clothes that I'll post you, I hope, tomorrow!

    PS: I'm having in consideration all requests, Non-dresses are fast to made because they don't need a lot to joint-morph.

  • Max_theHitmanMax_theHitman Posts: 66
    edited February 2018
    Alarconte said:

    The idea of making a lot of Protocivilizations clothes amuse me, but I guess that won't open for me the doors of Daz Store (too much nudity). Anyway, it's not essential cause I can sell at different places even with the same name I guess. Right now I made 3 minoan dresses and going for some men clothes. I already sell at various vendors (Unity, Shapeways...) and don't need the feel of making hipermarketable products, I like niches, but then also I'm not making by far the amount of money I need (I'm a father also).Well, future will bring what it will bring.

    Another way to get around the "no nudity" thingy would be to add some highly unhistorical but simple undergarment to that minoan styles showing bare flesh, which could then just be left away when using the outfit for it's proper historical setting. A simple wrap around the breast should be enough, I guess.

     

    And from a customer's point of view the things I look for in clothing are:

    • useability. The less specific a piece of cloth is, the more uses can be found for it.
    • adaptability. The more options a piece of clothing offers (like: morphs for different styles (a bit open, halfway open, fully open) or different areas to apply textures to) the more uses can be found for it.
    • historical correctness. For the rare occasions that I might find me in trying to do some historical motives, the clothes should be fitting to the period. No vikings with horned helmets for example. And using the right colours for the intended wearers. Bright red medieval peasant clothes are pretty, but no peasant was able to pay for them. At least no brighter light shades (as some red could be achieved by using beetroot juice, but that usually faded and washed out fast). So for most time periods it helps to think of "bright colour = expensive" when designing clothes
    • practical correctness. Never forget that clothes are supposed to be worn. They aren't a second skin, so they need to be put on and off by their wearers. When You look through the different shops, You will see many examples of clothes that just can't really be worn, due to their cut / style. Add to that hundreds of pieces of armour that just make no sense at all, except for enhancing the look of bare flesh they show.

    just my two cents wink

     I agree with this point of view very much yes 

    Even if the Minoans did wear their clothes in such a manner at that time in history,

    for selling these dresses to the general public in DAZ3d , the female model could be wearing an undergarment such as a "Breast-Band" (very historical, like worn by the ancient Greeks)

    it was a simple wrap-around cloth to hide and hold the breasts (an ancient bra-like garment).  This was historical... https://en.wikipedia.org/wiki/History_of_bras

     

    This piece of garment brings to mind a funny story, I dont know if you guys an gals know about it. laugh It is from the First Star Wars film (episode IV).

    I am a big SW fan.
    Carrie Fisher (Princess Leia) was talking to the director George Lucas one day... 

    George comes up to her the first day of filming and he takes one look at the Princess Leia dress and says, "You can't wear a bra under that dress."

    So, she says, "Okay, I will bite. Why ? Why not?"

    And he says, "Because ... there's no underwear in space."

    LOL cheeky That is how Princess Leia made her debut in Star Wars, wearing under her robe a wrap-around breast-band.

     

    By the way,

    I also like that Mad Max coat ! Very cool.   Congratulations once again Alarconte!

    Could be used for a Road Warrior kind of scene or on  a Motorcycle guy with a Harley.

    Even a punk-Rocker could use it!   Cool leather.

     

    I will buy it !

    Post edited by Max_theHitman on
  • I am against a bras for minoans, it would kill the whole minoan clothing sense, the example that Alarconte did show is enough, or I only would consider an extra piece of something like this  https://www.daz3d.com/mystic-giselle-6

  • maikdeckermaikdecker Posts: 2,750
    EquisVoid said:

    I am against a bras for minoans, it would kill the whole minoan clothing sense, the example that Alarconte did show is enough, or I only would consider an extra piece of something like this  https://www.daz3d.com/mystic-giselle-6

    So minoans had double-sided carpet tape? devil

    The undergarment would only be there for censorship reasons... nobody would have to use it, y'know?!?

  • Tanis VoltaTanis Volta Posts: 550
    edited February 2018

    No thanks, I see perfectly censored and still historic the way he did

    is okay if the product have an extra morph uncensored, thats more right and useful

    this how Alarconte managed to do some censorship, and I think works as historical

    Post edited by Tanis Volta on
  • simple Chained thongs, you really cant find any (on dazs store or renderosity)

    Saiyan armor, some variations exist on daz's store but Ive never seen anything close to the chest armor

  • simple Chained thongs, you really cant find any (on dazs store or renderosity)

    Saiyan armor, some variations exist on daz's store but Ive never seen anything close to the chest armor

    Chains have some complexity, I can guess why there isn't a lot. I'm actually trying with rings and chains in some projects.

    the armor, is a good idea to try making solid clothes, it's a future step for me.

  • Well, Here you have the first Minoan Dress Zip:

    https://ufile.io/zy59a

    Beta Model, just for knowing major issues.

    Only includes corrective morphs for arms, a "relaxed" morph (historical) and a Sitting Fix for shins.

    When some of you tell me that "Works", that you can add to your libraries with ease and there is no major problem (apart if design can be better, after a week of more work this dress can be better)

    Also has only Specular and Normal Map automatically generated, not the better. 

    Please test it, and tell me ;)

  • hphoenixhphoenix Posts: 1,335

    Still hoping for a good mantled duster long coat.  I know several had indicated interest in that in the thread earlier.....

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