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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
...(now if I could just keep from getting logged out all the time...)
This only happens to me with a couple freebies and one piece of clothing for Genesis content purchased from another site. Haven't experienced this with and Daz brokered content.
The solution to all this is NOT simple but Very needed to get realistic animations or even quality still images (without extensive post edits) the Very complex but best solution would be... To combine "fit to" for basic placement of the cloths with Dynamic cloth with gravity and collision detection that not only collides with the figure but also self collision. so Folds in the clothing interact with each other and the fabric acts like it actually does in real life. Right now with Dynamic cloths you have to fit get the cloths as close as possible fiddle around with it to get a good start fit in the default pose then animate your figure step by step toward your final pose then wait the hours it takes for the dynamic cloths to go through all the frames of your animation and most of the time you still get collision errors with arms and hands going through the cloth during tween frames and you have to go back again add more key frames and do it all again. SO using Dynamic cloths takes WAY TOO Long and is WAY TOO computer intensive at the moment for most purposes.
Of course we also first need figures with Self collision at bends and muscle systems that deform the soft tissue around bones in the figures as well.
All of this is WAY beyond Daz3D or poser at the moment and is even very time consuming and CPU and GPU intensive and takes tons of computing power in high end apps like Maya and 3DSMax (and often requires specialty add ons like those written by in-house studios like Pixar, Dreamworks and Disney)
The day someone can come close to developing a app that supports these features in a simple but easy to use application that will run at usable speed on affordable hardware then producing 3D images and animation with realistic figures and clothing and environment effects then realistic images and not barbie dolls in plastic looking cloths or skin tight body suits will be a truly achievable. At the moment even the BEST follow fit to cloths and morphs are not realistic enough yet to even produce a sill I am happy with.
Actually, the OptiTex stuff does work pretty well in this regard, because you can pose as though the clothes are conforming, and then drape to get the realism. But since we can't just use this solution on any mesh, it's not a good general solution.
...I really believe the only solution to fixing poor clothing fits would be to have a fully open ended cloth dynamics tool in Daz Studio similar to what Poser and PoserPro have. This is an issue where Daz has lagged behind Poser for years. We need this to happen in Daz5, whether as an built in function, or a commercially available plugin.
I would rather have this than a Genesis3.