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You're welcome.... can't wait to use it
I hope it fixes the problems - and doesn't create more! I need to set up another machine to test these on that doesn't presume they're installed.
Thanks for the heads-up on the morphs. I tried them both - not real happy with either. Shatner looks more like Pine, and Nimoy, if looked at individually, isn't bad, but I decided to try using additional morphs. One thing I hate about a lot of these characters converted from VG characters is that they have scalps molded in the shape of hair. At the moment, I don't have any decent Spock hair, and I haven't purchased 3DUK's Spock, yet. This example uses the standard Genesis 8 Male texture, but I removed the brows and added a physical brow from "Aniyah' for G8F; I also changed the base and translucency colors. Next to the out-of-the-box morph, the original looks like Alex Baldwin
I'm surprised and a bit disappointed, normallly his morphs are pretty good. Sorry!
Thank you so much. I didn't have the version with the mapped floor.
I splurged on 3DUK's Spock, but this is my mod of Magnus1781's "Nimoy" morph. Not bad. The hair is Mylochka's M4 Spock hair - the 3DUK hair looks almost identical.
Thank you for posting updated versions of the bridge, Ptrope. It's been fun revisiting it.
Thank you gentlemen for your talent and generosity!
I'm glad at least the Spock morph is of use to you...
Well, I bit the bullet and installed my modeler on the PC I have running, so I could try fixing the vents. This is the communications station - I cut the hole through the lower console faces to expose the boxes that I always had there - apparently, back in the old days, I forgot to open them up. I retextured the vent faces for transparency/translucency and no emissive value, and put point lights inside the boxes. You can see the depth, now, and even the shadows of the vent grilles on the floor
Well done! That looks perfect.
I went around the room and opened up all the vents, and imported the new geometries. The complete bridge, with point lights in all the vents and updated surfaces, is here:
https://sta.sh/02eqk2mue0j
If you want to update the workstations in the Poser library, I've zipped up the updated OBJs separately - unzip them into the existing Geometries folder and replace the existing files. This won't update the surfaces, however.
https://sta.sh/0cn65isv270
At the risk of being greedy, would you consider do the same thing you did for the station vent panels to the overhead light and wall alert panels? It would be cool to be able to apply a glass shader to the surface and light them from behind like they did in real life.
I'll see what I can do - those panels could currently be made translucent and a light placed behind them, but they don't have any reflector behind them. I'm currently trying to make a lighting fixture prop for the ceiling that includes reflectors and bulbs, but so far, the lenses aren't working for me, for some reason. Back to the drawing board!
The ceiling I has a solid wall behind the light panel surface. It's the same surface setting as the trim.
Ptrope, for some reason when I try to download your bridge files I get a "page doesn't exist" error message.
I get the same error
What link are you using? I had to update the file, but I updated the post with the new link, too.
@Timbales, I did find that the trim around the light panels had a polygon behind the lenses that was preventing the light getting through; I've updated the ceiling module, with built in emissive lights behind the lenses. The alerts are another thing - no hole in the wall panel behind them.
Yet.
Updated ceiling: https://sta.sh/04rapin0vh5 (unzip into "Props" folder (215 kb zip)
Nice. Will the updated version of this be posted to ShareCG at some point? I've enjoyed grabbing the various TOS rooms you've made, and occasionally using them in a render or two, so I value your zen to update at least this one.
I don't know if I showed this already but an associate of mine made their own version of the Titan/Enterprise-G bridge. It was originally for Unreal Engine and used PBR materials it was quite a haul to port it over to DAZ.
i don't think you have but I for one would love to see it.
thank you.
Once I have everything sorted out, I will probably package everything up and upload it. I like to share the fun
I used the link in your post, including the updated celing one. Both times the link takes me to your stash page, but when I click on the download zip button, I get an "Oops" page.
"Oops," indeed. Works fine for me; unfortunately, I don't have much control over DA's infrastructure. I'm attaching the ceiling here, though - it's small enough to not be a problem (I hope).
Have you tried another browser? Or clearing your cache and restarting your browser? All the downloads work for me (of course, the fact that it's technically my user space means I may have an advantage). AllI can do is apologize. I should have a complete package together in time for Christmas, on ShareCG.
Just an FYI the links all worked for me. I'm using Chrome
STO's Galaxy Class Bridge.
Just FYI for anyone downloading from deviant art stash links: the timer for those links is stupidly fast, pretty much as soon as the page loads, you have to click the link to download.
Regretably I can't really work with this now, my DazStudio was one of those who got broken with the last update to Daz Studio (I'm still at Windows 7) so I'll have to upgrade my system. Neathertheless I'm very grateful fo all who posted here.
Since you mentioned this, I tried clicking the link on a Sta.sh page I still had open and got the "Oops," but then refreshed the page and the link worked again.