No Suits for Genesis8 [commercial]

RawArtRawArt Posts: 5,959

No Suits

https://www.daz3d.com/no-suit-for-genesis-8-males

https://www.daz3d.com/no-suit-for-genesis-8-females

 

When is a suit not a suit?

When it is a No-Suit!

Create a body suit directly onto your Genesis 8 figures with no worry of poke through regardless of body shape.

The No Suit is a series of morphs and Geografts made for Genesis 8 that will instantly make him appear to be wearing tight fitting spandex. Whether you need gloves, or socks/tights, or full body ninja wear, this set has all the variables.

This set comes with custom material zones for many different style options that can create instant hero goodness. Use the built in colour presets, or apply your own. This set is designed for maximum flexibility.

 

The set comes complete with custom crafted High Definition Morphs, and Highly detailed Textures for the utmost realism.

  • Product Includes
    • One Figure Preset
    • Nine No Suit Geografts
    • One Base Texture for Figure
    • One Base Texture for Grafts
    • Ten Colour Property Presets
    • Wrinkle Morphs for Separate Body Parts
    • Three Fun Cowl Morphs
    • Includes both Iray and 3Delight Material Presets

 

 

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Comments

  • twitchewtwitchew Posts: 124

    This looks fantasic, I had a couple of questions from my previous experience with the no suit product.

    Are the seams, stitches and wrinkles in separate images? (so we could have seams without stitches and vis-versa)?
    I see that there are Toe caps/socks, fantastic, how are fingernails dealt with? geograft or a glove, morph?

    I can't wait to use the cowl options  smiley
    I was looking at the prduct images and it looks like there is not way to cover the actual eyes of the figure to help with stocking type masks? 
    Would you consider some kind of a slim man-style face graft as an option for costumes that have more of a face shell/zendi suit appearance?
    (ok face it, i really want to make spiderman and or an idealized raston warrior robot from DrWho ( https://www.deviantart.com/alexbaxthedarkside/art/Dr-Who-Raston-Warrior-Robot-VS-Cybermen-may2012-299989952 ) and have a nice continuous surface without fussing with head mask, gaps, etc.)

    Thank you for your great figures and your consideration.

  • RawArtRawArt Posts: 5,959

    The seams and stitches are all part of the texture, they are not separate.

    Both fingernails and toes are handled with geografts this time. I think they work much better than the morphs of the earlier versions.

    as for a full face covering, I handled that graft in my synthoid set https://www.daz3d.com/synthoid-bundle-for-genesis-8

    (opps....sorry synthoid still has the mouth)

  • twitchewtwitchew Posts: 124
    RawArt said:

    The seams and stitches are all part of the texture, they are not separate.

    Both fingernails and toes are handled with geografts this time. I think they work much better than the morphs of the earlier versions.

    as for a full face covering, I handled that graft in my synthoid set https://www.daz3d.com/synthoid-bundle-for-genesis-8

    (opps....sorry synthoid still has the mouth)

    Thanks. I love synthoid (i wished for a no-mouth option there as well - i need some faceless drones apparetly) .
    I am going to give a G3 geograft a shot. I think that I made that work in the past between G3/G8.
     

  • Oso3DOso3D Posts: 15,045

    This is a very flexible product...

     

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  • RawArtRawArt Posts: 5,959

    well..i did say it would fit extreme shape o.O

  • Hmmmm. I bought both the GM8 and GF8 version, but can't quite figure out how to use this product properly. From my understanding so far, it's that this isn't really a piece of clothing, but an actual figure, and in order to say have Edward wear it for example, I'd load in this figure and apply the Edward morphs at 100%. Then, I'd load in the texture for the "suit" and change colors by selecting the zone and then applying the colors as needed. However, where I seem to get lost is bringing in the textures for Edward in? Like if I want for certain parts of the face to show, i'm not quite sure how to do that. I'm kind of lost on thots one.
  • Oso3DOso3D Posts: 15,045

    You want to load the NoSuit figure FIRST, then apply any morphs and such; the nosuit figure has more material zones to work with.

     

  • Oso3D said:

    You want to load the NoSuit figure FIRST, then apply any morphs and such; the nosuit figure has more material zones to work with.

     

    Sorry, I didn't make it clear. Yes, I am leading the NoSuit figure first, then applying the character morphs to that figure. I just can't figure out how to make "uncovered" are as where the character's skin should be showing.
  • nemesis10nemesis10 Posts: 3,500
    edited November 2018
    Oso3D said:

    You want to load the NoSuit figure FIRST, then apply any morphs and such; the nosuit figure has more material zones to work with.

     

     

    Sorry, I didn't make it clear. Yes, I am leading the NoSuit figure first, then applying the character morphs to that figure. I just can't figure out how to make "uncovered" are as where the character's skin should be showing.

    I decided to give the Synthoid sock feet;

    1) I opened the No-Suit Figure and delated the geografts I didn't want in the Scene Tab
    2) I opened the figure in the Surfaces Tab, selected all the new surfaces and applied the Synthoid materials to the figure
    3) I copied from the segular surfaces and pasted them the on the new similar surfaces such as copy torso texture and paste to all the surfaces that have the name "torso" in them.
    4) i repeated this with the geograft of the Synthoid since is like its own figure.
    5) I posed the No Suit Synthoid (black) with the regular Synthoid (white) and ask that you look at their feet.


     

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    Post edited by nemesis10 on
  • RawArtRawArt Posts: 5,959
    edited November 2018

    In the library for this product there are simple instructions of how to use this set, there are (should be) even more detailed instructions on the readme for the product.

    This product is not clothing, it works directly on the figure.

    • Load No Suit Base Figure from Clothing/No Suit folder. *This set will not work on the default Genesis figures.*

    • Apply any character morphs and textures you like (some character morphs may distort the No Suit geografts slightly)

    •Go to No Suit Material folders (Iray or 3Delight) and apply Base Mat preset for both the figure and the grafts

    •Then edit your suit as you wish, by deleting any geografts you do not wish to use, and adjust the morphs (Actor/People/Stylized/No Suit) to suit your choices of grafts/

    Then in Surfaces tab select different surfaces and apply the different colour property presets, or input any colour of your choice in the diffuse colour section of the surface.

    Replacing Geografts can be done manually by clicking on the individual geograft you need in the Grafts folder

    • You will have to manually apply your skin settings to areas you choose to have skin showing instead of the No Suit materials.

     

    While I try to make things as easy as possible, it will take a few more steps than loading a regular character. There are things that could not be made to be simply click and go. Because I have no control over what the base character you want to work with, so there is no way to include those settings. that is why some copy and paste of surface settings will be required by the user.

     

    Post edited by RawArt on
  • RKane_1RKane_1 Posts: 3,037
    edited November 2018
    Oso3D said:

    This is a very flexible product...

     

    Sorry...

    "Wake up the Gimp."

    "He's asleep."

    "Well, wake him up!"

    Sorry, couldn't help myself.

    I now want to see all of Pulp Fiction re-enacted with muppets. :)

    Post edited by RKane_1 on
  • AbnerKAbnerK Posts: 718
    RawArt said:

    In the library for this product there are simple instructions of how to use this set, there are (should be) even more detailed instructions on the readme for the product.

    They may be simple to you because you made the product but I can assure you, they are not simple at all. You take far too much for granted. I wouldn't be here in the instructions were simple and there is no readme in my product! I'm an artist NOT and computer expert I have spent at least 4 hour trying to get this work, with trial and error. That is apawling! I'm not stupid but you use one term for one thing one minute and a different term another. You assume that the person reading know you are talking about the Content Library. I've only been using Daz since April and I only use the Smart Conent because it's easy. You have to assume your customer knows nothing if you want to write simple instructions. It really doesn't take that much thought and effort to not put that effort in is a diservice to your customer. I don't expect things to be easy but I do expect the vendor to write out instructions in a way that I can follow them without having all the knoweldge to create the poduct in the firstplace. After all if I had thought knowledge I wouldn't have wasted money buying it from you.

     

     

     

    RawArt said:

    This product is not clothing, it works directly on the figure.

    Well clearly not. It doesn't work ON the figure, it IS the figure! No? Or have I got that totally wrong after 3 hours of headache?

    RawArt said:

    • Load No Suit Base Figure from Clothing/No Suit folder. *This set will not work on the default Genesis figures.*

    Thanks for explaining to use Content Library! And thanks for confusing me talking aobut Genesis. You mean Genesis 8?

    RawArt said:

    • Apply any character morphs and textures you like (some character morphs may distort the No Suit geografts slightly)

    I gave up with that because I had to delete the thing so many times I decided to skip that step until I can get it working.

    RawArt said:

    •Go to No Suit Material folders (Iray or 3Delight) and apply Base Mat preset for both the figure and the grafts

    What? What Grafts. This is the first time you've said 'Grafts' 

    RawArt said:

     

    •Then edit your suit as you wish, by deleting any geografts you do not wish to use, and adjust the morphs (Actor/People/Stylized/No Suit) to suit your choices of grafts/

     

    The only 'grafts' I've found to delete are toe, ear, eyes and mouth. I was expecting to be able to have swim shorts, cycling bib, ...

    RawArt said:

    Then in Surfaces tab select different surfaces and apply the different colour property presets, or input any colour of your choice in the diffuse colour section of the surface.

    Replacing Geografts can be done manually by clicking on the individual geograft you need in the Grafts folder

    • You will have to manually apply your skin settings to areas you choose to have skin showing instead of the No Suit materials.

     

    While I try to make things as easy as possible, it will take a few more steps than loading a regular character. There are things that could not be made to be simply click and go. Because I have no control over what the base character you want to work with, so there is no way to include those settings. that is why some copy and paste of surface settings will be required by the user.

     

     

  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited November 2018

    The GeoGrafts are, I believe, applied with the no Suit basic fFigure and are used to simplify certain areas of the mesh which can't be morphed smooth - the toe, ear, eyes, and mouth you mention. If you aren't wanting to NoSuit those areas remove the GeoGrafts (so for an open face mask you might delete the eey and mouth grafts, but keep the ears and toes as theya re covered by fabric). Then you apply the materials for the areas you want to be covered by "fabric", and to any remaining GeoGrafts - for trunks there would be none.

    Post edited by Cris Palomino on
  • nemesis10nemesis10 Posts: 3,500
    RawArt said:

    In the library for this product there are simple instructions of how to use this set, there are (should be) even more detailed instructions on the readme for the product.

    They may be simple to you because you made the product but I can assure you, they are not simple at all. You take far too much for granted. I wouldn't be here in the instructions were simple and there is no readme in my product! I'm an artist NOT and computer expert I have spent at least 4 hour trying to get this work, with trial and error. That is apawling! I'm not stupid but you use one term for one thing one minute and a different term another. You assume that the person reading know you are talking about the Content Library. I've only been using Daz since April and I only use the Smart Conent because it's easy. You have to assume your customer knows nothing if you want to write simple instructions. It really doesn't take that much thought and effort to not put that effort in is a diservice to your customer. I don't expect things to be easy but I do expect the vendor to write out instructions in a way that I can follow them without having all the knoweldge to create the poduct in the firstplace. After all if I had thought knowledge I wouldn't have wasted money buying it from you.

     

     

     

    RawArt said:

    This product is not clothing, it works directly on the figure.

    Well clearly not. It doesn't work ON the figure, it IS the figure! No? Or have I got that totally wrong after 3 hours of headache?

    RawArt said:

    • Load No Suit Base Figure from Clothing/No Suit folder. *This set will not work on the default Genesis figures.*

    Thanks for explaining to use Content Library! And thanks for confusing me talking aobut Genesis. You mean Genesis 8?

    RawArt said:

    • Apply any character morphs and textures you like (some character morphs may distort the No Suit geografts slightly)

    I gave up with that because I had to delete the thing so many times I decided to skip that step until I can get it working.

    RawArt said:

    •Go to No Suit Material folders (Iray or 3Delight) and apply Base Mat preset for both the figure and the grafts

    What? What Grafts. This is the first time you've said 'Grafts' 

    RawArt said:

     

    •Then edit your suit as you wish, by deleting any geografts you do not wish to use, and adjust the morphs (Actor/People/Stylized/No Suit) to suit your choices of grafts/

     

    The only 'grafts' I've found to delete are toe, ear, eyes and mouth. I was expecting to be able to have swim shorts, cycling bib, ...

    RawArt said:

    Then in Surfaces tab select different surfaces and apply the different colour property presets, or input any colour of your choice in the diffuse colour section of the surface.

    Replacing Geografts can be done manually by clicking on the individual geograft you need in the Grafts folder

    • You will have to manually apply your skin settings to areas you choose to have skin showing instead of the No Suit materials.

     

    While I try to make things as easy as possible, it will take a few more steps than loading a regular character. There are things that could not be made to be simply click and go. Because I have no control over what the base character you want to work with, so there is no way to include those settings. that is why some copy and paste of surface settings will be required by the user.

     

     

    1) Yes, the figure is a a new figure with new material zones and new geografts.
    2) The morphs work on the No-Suit figure and not any other figure because the figure is a a new figure with new material zones and new geografts.
    3) Apply the morphs and textures to the No-Suit figure to add your character to the No-Suit character
    4) Select the No-Figure and all its parts (you will see that the parts that hide toes are separate "figures" (geografts like genitals), and select the appropriate Surfaces in the Surfaces Tab to apply textures
    5) What causes the briefs morphs to look like briefs or swimsuit is a combination of the morphs and the texture that you apply to the appropriate surface.
    6) You can remove geografts if you want to show the toes, mouth etc...

  • AbnerKAbnerK Posts: 718
    edited November 2018

    Well, it's taken me five hours to work it out through trial and error. The instructions are next to useless they only serve to annoy rather than help. Not only this but if you happen to add the wrong material to the wrong zone it's next to impossible to remove it, you end up with material on material then it  causes weird effects. Thankfully I had a material reset shader, my own that I made which has worked every time so far wouldn't touch it. I did a quick render when I was half way though applying and reapplying and re-reapplying materials. The finished figure looks like he's suffered serious burns. Not the effect I was going for.

    I was trying to get a bib look wtih skin everywhere else. I had to reset the shaders on almost the whole figure to get it. A total nightmare. I'll be asking for credit on Monday.

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    Post edited by AbnerK on
  • RawArtRawArt Posts: 5,959
    edited November 2018

    I am always here to help if people have questions with any of my sets.

    So if you had and specific questions or issues on how to do things, i would be here to answer them.

    Admittedly this is one of my more complicated sets to use, but I hope with the instructions provided it should be straight forward, and if anything is confusing, just ask

    Post edited by Chohole on
  • AbnerKAbnerK Posts: 718
    edited November 2018

    Okay so I said I needed help, I listed the questions I had. You have the chance to answer those questions rather than just post the instructions I said I'd already read and didn't understand. 

    Post edited by AbnerK on
  • RawArtRawArt Posts: 5,959
    edited November 2018

    Okay so I said I needed help, I listed the questions I had. You have the chance to answer those questions rather than just post the instructions I said I'd already read and didn't understand. 

    What are your questions?

    Well clearly not. It doesn't work ON the figure, it IS the figure! No? Or have I got that totally wrong after 3 hours of headache?

     

    The morphs and the geografts work on the figure which I provided in the library

    Thanks for explaining to use Content Library! And thanks for confusing me talking aobut Genesis. You mean Genesis 8?

    Yes, Genesis 8,,,,but the version of Genesis 8 which I included in my set

    What? What Grafts. This is the first time you've said 'Grafts' 

    The figure has geografted attachments to cover areas like the toes to make socks, the fingertips to make gloves, to cover the ears to make a head mask, etc. Those grafts come attached to the figure I included. You can either use them as they are applied or go to your scene setup tab and delete the ones you do not need.

    The only 'grafts' I've found to delete are toe, ear, eyes and mouth. I was expecting to be able to have swim shorts, ...

    There is a graft to cover the butt crack to make more believable short and underwear.

    Everything else is done with morphs to give the appropriate wrinkles to the areas you require them. These morphs come preloaded in the figure so that it becomes easier for any customer to dial off the ones that they do not need. The easiest place to find these is in the "Currently used" section of the paramaters tab.

    Then the rest is to start applying the shaders to the different material zomes that you wish to use.

    In the instructions I recommend to apply any skin materials to your figurefirst, so that you can copy and paste those skin settings to any parts of the figure where you want to have skin exposed. Unfortunatly there was no way to automate this process, so it will require some user input to do this.

    I did ensure that each "regular" map group have at least one area on the figure from which to copy and paste these settings from.

    This you would do in the surfaces tab. You right-click on the part that has the skin setting you like, and copy that setting..then go to the new material zone you want the skin attached to and right click again to paste to that material zone.

    Then you can apply the included shaders to the seperate material zones which you want to look like hero tights.

     

    Hope that is straight forward enough for you

     

    Rawn

    Post edited by RawArt on
  • I have similar prpblems to the other posters. I want to make a figure like in the preview,with hi slower face exposed. Ive read and reread the instructions in this thread but still od not understand. Can anyone walk througfh the process?

  • rbingham2000rbingham2000 Posts: 5
    edited February 2019

    OK. After tearing my hair out trying to get this thing to work, I finally figured out how to do this.

    1. The first thing you need to do is use the No-Suit figure. Shape it and skin it as you wish. The skin part will look pretty weird on the No Suit figure, but do not panic.
    2. Next, bring up the Surface Selection Tool, which allows you to select surfaces. You will want to select areas that have skin on them as opposed to the default shader. If you just want to mess with the face and such, then selecting the area around the eyes will be sufficient, as that has the info for the entire face surface. Otherwise, select the surface that has the skin for the torso area first, as that not only gives you the info for the torso's surface, but for the back of the head as well. Once you have the surface you want selected, go into Edit and select Copy Selected Surface(s) under the Copy menu. Now you are ready to book.
    3. The next thing you need to do is go into Materials and apply the No-Suit Materials for both the main body and the grafts for your chosen rendering method. If you're going with Iray, go with MDL, while 3Delighters should pick the RSL option. You will want to keep the Surface Selection Tool open, as that will not only allow you to apply the shaders you want to the main suit, but paste your copied skin settings using the Paste To Selected Surface(s) option under the Paste menu in Edit for those areas you want "uncovered".
    4. From there, all you need to do is apply the shaders you want to the main suit using the Surface Selection Tool, while using Paste To Selected Surface(s) to apply your copied skin settings to areas you want "uncovered." Depending on the general look you want, you will also want to remove some grafts to expose the ears, the nose and the mouth. For the lower face, for example, you will want to "uncover" the lower face this way and then remove the grafts for the mouth and the nose.

    I hope that this is helpful for all of you, as it was for me.

    Post edited by rbingham2000 on
  • edited February 2019

    Jimmac-donald, I think RawArt's instructions (and those of the others here) are pretty clear.

    @RawArt, do the older versions work similarly? I might have to take a closer look at those, as I usually work with  G1,2,3

    Post edited by miladyderyni_173d399f47 on
  • KNDKND Posts: 65

    I just bought the No Suit for Gen 8 females.

    So i load up the GF8 NoSuit figure and remove all the grafts. Then i apply a skin material to the model but only half of the surfaces will accept it. If i apply a shader every surface responds and will accept the material on all surfaces. Here a list of surfaces that will not display skin textures.

    - arm glove, arm mid, short sleeve, eye mask, face mask, mask lower, mask upper, nose-chin mask, legs feet, legs lower, legs mid, torso belly inner, torso chest inner, torso collar cowl, torso legs, torso panty, torso shorts.

    The surfaces that do show skin textures are as follows. (ommiting the eyes and teeth parts etc.)

    - arms, ears, face, fingernails, legs, lips, toenails, torso.

    It seems to ignore all the subcategories of the same body part as it only applies the material to the default parts. Is this intented or a bug of some sort?

  • Hi,

    Just bought the No Suit for G8F & G8M, the pruducts look impressive, but the reality is that they are far too much complicated for basic users as me whio do not have severals hours to spend for a suit or a no suit.

    Daz should enable buyers to rates and comments products in order not to fall into such disapointing traps, because this is the way i feel. We are on Daz, not Rendorisity, so we can expect product easy to use.

    Is it please possible to get a step by step guide with screen prints to use correctly & efficiently no suits ?

    I was able to create a scene with it, shape it according to the figure i want to use it, and color it beause i found this forum discussion. Some question now :

    How do i remove some ns parts ? For example to see the mouth ?

    How do i copy skin, never done that ? What about eyes and tooth ?

    How do i get the cool DD horns, or Bat or Cat ones ?

    Thanks in advance, BR,

    (If i don.t get proper help or guideline to be able to use them, I’ll ask Daz to take them back and refund me)

     

  • Kev914Kev914 Posts: 1,115
    edited February 2019

    OK. I give up. How do you get the ears back?

    Never mind. I figured it out. I had to delete that graft.

    Well, now that I understand how it works, I can start using it. One thing though...it seems like the morphs are only useful if you are using the suit on the entire figure. If you are just using it on the lower part of the figure and you want the wrinkles on the hips, you have to turn on the torso morph, but that also puts wrinkles on the upper body where there is no suit.

    Also, the instructions say to apply your character and morphs, first. So I think that means the textures for Michael 8 for example. Then it says to apply the base texture for the suit. There are two, one white and one black. But if you do that, it covers the entire body. Or is that not the base texture they mean?

     

    Post edited by Kev914 on
  • This post might help with workflow (thanks nemesis10): https://www.daz3d.com/forums/discussion/comment/4359061/#Comment_4359061

  • RawArtRawArt Posts: 5,959
    edited February 2019
    KevinH said:
     

    Also, the instructions say to apply your character and morphs, first. So I think that means the textures for Michael 8 for example. Then it says to apply the base texture for the suit. There are two, one white and one black. But if you do that, it covers the entire body. Or is that not the base texture they mean?

     

    There is only one base texture for the no-suit, it covers almost the entire body.  The second material preset you see is for the grafts (and is labeled as such) this will only apply materials to the grafts.

    If you have other areas where you want yout characters skin applied, you just go to your surfaces tab and copy and paste the character skin from the area in each material where I left it open for the character skin to show.

    As for the wrinkles....no they will not fit perfectly for every variation of suit you want to apply. I had to break it down to the most logical groupings that people would use.

     

    Post edited by RawArt on
  • MistaraMistara Posts: 38,675

    Ziot soot. Sear sucker suit. 

  • Kev914Kev914 Posts: 1,115

    OK. I used the special figure with all the extra zones. I copied the body textures to all the body parts that I want the skin exposed. And I have the no suit colored on the parts that need that. Everything looks good in the viewport, but when I render the figure comes out looking like a MIME. All white looking. The lips and eyes seem to be OK. But nothing else really. Does the face and body have geoshells covering them. If so, where are they? I don't seen them in the scene list. Or are there some other surfaces I need to copy the skin to. Like I said in the viewport it looks like I put the skin everywhere I want it. So what am I missing?

  • nemesis10nemesis10 Posts: 3,500
    edited February 2019
    KevinH said:

    OK. I used the special figure with all the extra zones. I copied the body textures to all the body parts that I want the skin exposed. And I have the no suit colored on the parts that need that. Everything looks good in the viewport, but when I render the figure comes out looking like a MIME. All white looking. The lips and eyes seem to be OK. But nothing else really. Does the face and body have geoshells covering them. If so, where are they? I don't seen them in the scene list. Or are there some other surfaces I need to copy the skin to. Like I said in the viewport it looks like I put the skin everywhere I want it. So what am I missing?

    No geoshell but I recommend that you apply the default materials for the body and the geografts before you start copying and pasting.  I have found that IRay materials tend to be fussy that way so a simple paste doesn't get the same results as "prepping" the surface for iray and then pasting...  And you can remove the geografts (no geoshells) that provide the masks ect... and by going to Paremeters> Currently Used, you can dial out the wrinkles and other morphs you want to get rid of.  I attach an image with the geografts in black, what is called the simple bodysuit in white and the normal body parts in red (the face is partial obscured).  I suggest colorthing the various parts so that you can get used to the anatomy.

    no suit.jpg
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    Post edited by nemesis10 on
  • plasma_ringplasma_ring Posts: 1,025
    edited November 2020

    I love this product a lot, so a while ago I drafted a tutorial on how to use it. It's not especially polished, but it's here in case someone finds it helpful!

    It's basically my notes/reference screenshots on how I progressed through RawArt's official instructions, which are actually really straightforward--I just needed to explain it to myself in a different way to get it, since I wasn't familiar with some of the concepts involved. 

    Post edited by plasma_ring on
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