Question about Toon Girl Sadie (WARNING: I’m a NEWB)

13

Comments

  • arialarial Posts: 0
    edited December 1969

    bigh said:
    arial said:
    It is true that you can make animations with DAZ studio as well. I think you would need a special plugin for that though. I do not make animations, so I cannot say more about it, yet I think you can do only simple animations with DAZ studio, no "big movies".

    I believe most people here use DAZ studio to create still images though, just as you are planing to do. Most of us are just hobbyists who only make pictures with DAZ studio and display them either here or on other sites (like Deviantart etc.) or participate in contests. Some people here use DAZ studio to create comics, some to create book covers. I even saw someone here (forgot the name) who created an illustrated book for children with items by 3DUniverse (did not use Sadie but other figures though).

    Thanks for answering that question, Proxima! That's what I thought! If anyone else uses DAZ for making movies, I would love to hear some input...but it really sounds like this is all for still images.

    I'm assuming, then, it would be better to build 3D worlds AND film them in different programs? Or could these images created here be exported into the motion picture-type program? Not sure if anyone can answer that question.

    Thanks!!

    you can make a movie using DazStudio - nothing at all to stop you .
    I have done many short animation using it .

    This is good to know, Bigh! Do you have links to any movies I can show my husband? He's very interested in the movie-making aspect of DAZ.

    Thank you!!

  • arialarial Posts: 0
    edited December 1969

    MJ007 said:

    In the story I am working on, initially, I made a HUGE city set comprised of all the places I planned to visit and explore. It was an absolute bear to load. Furthermore, turning off the unnecessary objects for each and every different scene i shot was an even bigger pain.

    As a result, I broke my scenes down into smaller sets: Neighborhood1 Set, Neighborhood2 Set, School Set, Trainyard Set, etc. This way, i didnt have to go through building this MASSIVE environment which in retrospect, wasnt really practical at all, and the turning off nightmare is completely avoided.

    I think this makes a much cleaner environment and much easier to jump from one scene to the next without so much "cleaning up your set" each time you want to move from one place to another.

    Therefore, using smaller sets is what I would advise.


    -MJ

    Definitely agree with this. Same principles are used in real film productions. Get the shot, move on to a different setup. Quick and efficient loading times, and quicker renders because computer resources are used more efficiently.

    Duly noted!! Thank you both!

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    arial said:
    MJ007 said:

    In the story I am working on, initially, I made a HUGE city set comprised of all the places I planned to visit and explore. It was an absolute bear to load. Furthermore, turning off the unnecessary objects for each and every different scene i shot was an even bigger pain.

    As a result, I broke my scenes down into smaller sets: Neighborhood1 Set, Neighborhood2 Set, School Set, Trainyard Set, etc. This way, i didnt have to go through building this MASSIVE environment which in retrospect, wasnt really practical at all, and the turning off nightmare is completely avoided.

    I think this makes a much cleaner environment and much easier to jump from one scene to the next without so much "cleaning up your set" each time you want to move from one place to another.

    Therefore, using smaller sets is what I would advise.


    -MJ

    Definitely agree with this. Same principles are used in real film productions. Get the shot, move on to a different setup. Quick and efficient loading times, and quicker renders because computer resources are used more efficiently.

    Duly noted!! Thank you both!Ultimately, how "big" of a set you're going to need is dependent upon how much of it you'll see in your renders and if your characters will be moving around in the set. For instance, if you're doing a continuous animation shot of characters moving from one location to another, you're likely to need a bigger set. This is also true if you're doing a long-distance establishing shot (even as a still). So, often having both a large set, and smaller sets is a good idea, depending upon your needs for any given scene and how much will be seen.

  • arialarial Posts: 0
    edited December 1969

    Ultimately, how "big" of a set you're going to need is dependent upon how much of it you'll see in your renders and if your characters will be moving around in the set. For instance, if you're doing a continuous animation shot of characters moving from one location to another, you're likely to need a bigger set. This is also true if you're doing a long-distance establishing shot (even as a still). So, often having both a large set, and smaller sets is a good idea, depending upon your needs for any given scene and how much will be seen.

    Gotcha! I'll be doing still shots most of the time. Perhaps I can set up the whole world/location and then extract the scenes as I need them. I would imagine I could do a "File > Save as" and then delete everything around the scene I need, that way preserving the original complete world and save myself from having to recreate the smaller scene - yes?

    Thank you!

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    arial said:
    Ultimately, how "big" of a set you're going to need is dependent upon how much of it you'll see in your renders and if your characters will be moving around in the set. For instance, if you're doing a continuous animation shot of characters moving from one location to another, you're likely to need a bigger set. This is also true if you're doing a long-distance establishing shot (even as a still). So, often having both a large set, and smaller sets is a good idea, depending upon your needs for any given scene and how much will be seen.

    Gotcha! I'll be doing still shots most of the time. Perhaps I can set up the whole world/location and then extract the scenes as I need them. I would imagine I could do a "File > Save as" and then delete everything around the scene I need, that way preserving the original complete world and save myself from having to recreate the smaller scene - yes?

    Thank you!Essentially, yes. The trick is knowing what will or will not appear in your final render based upon camera position and angle.

  • arialarial Posts: 0
    edited December 1969

    arial said:
    Ultimately, how "big" of a set you're going to need is dependent upon how much of it you'll see in your renders and if your characters will be moving around in the set. For instance, if you're doing a continuous animation shot of characters moving from one location to another, you're likely to need a bigger set. This is also true if you're doing a long-distance establishing shot (even as a still). So, often having both a large set, and smaller sets is a good idea, depending upon your needs for any given scene and how much will be seen.

    Gotcha! I'll be doing still shots most of the time. Perhaps I can set up the whole world/location and then extract the scenes as I need them. I would imagine I could do a "File > Save as" and then delete everything around the scene I need, that way preserving the original complete world and save myself from having to recreate the smaller scene - yes?

    Thank you!

    Essentially, yes. The trick is knowing what will or will not appear in your final render based upon camera position and angle.

    Understood!

    I've tried to do a search for the topics about using characters and clothing and I'm not having any luck. Is there a thread that talks about the differences between Michael/Victoria 3, 4, 5, 6, etc.? And I'm assuming V4 = Victoria 4, yes? I'd love to learn the difference and what my limitations are so you all don't have to keep answering my endless questions.

    What I'm trying to do is find a knight to put in my scene. Would it be possible to use Genesis Sam with Cross Dresser and put a suit of armor on him that was made for David or Michael?

    Sadie & Sam: http://www.daz3d.com/sadie-and-sam-for-genesis
    Suits of Armor:
    --The Knight Errant for David - I'd prefer this, but I have a feeling you all are going to tell me it won't work.
    --Genesis Cavalier - This is a bit too fancy for my purposes, but since it's Genesis, I'm assuming it will work with Genesis Sam and may be my only option.

    Thanks!

  • MJ007MJ007 Posts: 1,701
    edited October 2013

    arial said:
    What I'm trying to do is find a knight to put in my scene. Would it be possible to use Genesis Sam with Cross Dresser and put a suit of armor on him that was made for David or Michael?

    Sadie & Sam: http://www.daz3d.com/sadie-and-sam-for-genesis
    Suits of Armor:
    --The Knight Errant for David - I'd prefer this, but I have a feeling you all are going to tell me it won't work.
    --Genesis Cavalier - This is a bit too fancy for my purposes, but since it's Genesis, I'm assuming it will work with Genesis Sam and may be my only option.

    Thanks!


    Are you back to going with the Genesis version of Sam or the stand alone figure for Toon Boy Sam? Although they look the same, they are both VERY much different... as the technology you will use to support them is also very much different.

    If you are using the stand-alone figure of Toon Boy Sam, which is this, then you can use CrossDresser, with a Toon Boy Sam license, to convert the Knight Errant for David, as well as *ANY* clothing item for any figure CrossDresser supports to be worn by Toon Boy Sam. The Cavilier Armor for Genesis cannot be converted as it currently *DOES NOT* support Genesis.

    If you are using the Sam/Sadie morphs for Genesis, which is this, then you can use the Cavilier for Genesis armor natively as any clothing made for Genesis will work on any morph Genesis has.

    Hope this helps.


    -MJ

    Post edited by MJ007 on
  • arialarial Posts: 0
    edited December 1969

    MJ007 said:
    arial said:
    What I'm trying to do is find a knight to put in my scene. Would it be possible to use Genesis Sam with Cross Dresser and put a suit of armor on him that was made for David or Michael?

    Sadie & Sam: http://www.daz3d.com/sadie-and-sam-for-genesis
    Suits of Armor:
    --The Knight Errant for David - I'd prefer this, but I have a feeling you all are going to tell me it won't work.
    --Genesis Cavalier - This is a bit too fancy for my purposes, but since it's Genesis, I'm assuming it will work with Genesis Sam and may be my only option.

    Thanks!


    Are you back to going with the Genesis version of Sam or the stand alone figure for Toon Boy Sam? Although they look the same, they are both VERY much different... as the technology you will use to support them is also very much different.

    If you are using the stand-alone figure of Toon Boy Sam, which is this, then you can use CrossDresser, with a Toon Boy Sam license, to convert the Knight Errant for David, as well as *ANY* clothing item CrossDresser supports to be worn by Toon Boy Sam. The Cavilier Armor for Genesis cannot be converted as it currently *DOES NOT* support Genesis.

    If you are using the Sam/Sadie morphs for Genesis, which is this, then you can use the Cavilier for Genesis armor natively as any clothing made for Genesis will work on any morph Genesis has.

    Hope this helps.


    -MJ

    It most certainly does help. Yes, I was referring to the Genesis version of Sam. The more I'm looking at my options, the more I'm seeing I'll have to go with the Genesis Sam and Sadie. If I can apply any Genesis clothing to the Genesis Sam and Sadie, then Genesis it will mostly likely have to be. At least for now. Thank you!!

  • MJ007MJ007 Posts: 1,701
    edited December 1969

    arial said:
    I've tried to do a search for the topics about using characters and clothing and I'm not having any luck. Is there a thread that talks about the differences between Michael/Victoria 3, 4, 5, 6, etc.? And I'm assuming V4 = Victoria 4, yes? I'd love to learn the difference and what my limitations are so you all don't have to keep answering my endless questions.

    As to this question, I had to do a little digging, but I think this will help:
    http://www.daz3d.com/forums/discussion/24257/

    -MJ

  • MJ007MJ007 Posts: 1,701
    edited October 2013

    arial said:
    It most certainly does help. Yes, I was referring to the Genesis version of Sam. The more I'm looking at my options, the more I'm seeing I'll have to go with the Genesis Sam and Sadie. If I can apply any Genesis clothing to the Genesis Sam and Sadie, then Genesis it will mostly likely have to be. At least for now. Thank you!!

    Well if you're going the Genesis route, you wont need CrossDresser as by Genesis basic design does what CrossDresser does for you for the most part. ANYTHING made for Genesis, will work for ANY MORPH Genesis takes.

    Now for clothing that is NOT made for Genesis, you will have to convert them using "Autofit". Autofit does basically the same thing CrossDresser does and thats to convert any clothing made for figures Autofit supports to be used for Genesis.

    Since I dont use Autofit at all, I will let others who have far more experience with it, speak on it and its functions.

    Good Luck!


    -MJ

    Post edited by MJ007 on
  • arialarial Posts: 0
    edited December 1969

    MJ007 said:
    arial said:
    It most certainly does help. Yes, I was referring to the Genesis version of Sam. The more I'm looking at my options, the more I'm seeing I'll have to go with the Genesis Sam and Sadie. If I can apply any Genesis clothing to the Genesis Sam and Sadie, then Genesis it will mostly likely have to be. At least for now. Thank you!!

    Well if you're going the Genesis route, you wont need CrossDresser as by Genesis basic design does what CrossDresser does for you for the most part. ANYTHING made for Genesis, will work for ANY MORPH Genesis takes.

    Now for clothing that is NOT made for Genesis, you will have to convert them using "Autofit". Autofit does basically the same thing CrossDresser does and thats to convert any clothing made for figures Autofit supports to be used for Genesis.

    Since I dont use Autofit at all, I will let others who have far more experience with it, speak on it and its functions.

    Good Luck!


    -MJ

    Thank you thank you thank you! That link you posted is VERY helpful and so are the above comments. If I have more questions after I read the post, I'll be back! (*Arial hears a collective groan and grins sheepishly*)

  • kyoto kidkyoto kid Posts: 41,213
    edited December 1969

    ...[picks up Autofit ball]

    Yes, autofit is sort of like CrossDresser with the exceptions that you don't need separate figure "licences" (about 10$ each), the various character/figure support packs (free but still need to DL and install) and it works within Daz Studio (CrossDresser is a separate application that needs to be run on its own). It isn't totally perfect as it has some difficulty with long skirts and shoes/boots (primarily Gen4 footwear because the the default pose for the feet is pointed down instead flat like Genesis uses) but for the most part it does the job pretty well.

    Again, there is a utility that can help with troublesome dress and shoe fits:

    http://www.daz3d.com/sickle-rigging-and-morphing-system

    The above adds extra fitting options to the Autofit tool as well as a default dress template with skirt handles and a guide on how to use it.

    As I mentioned, with the Genesis version of both Sadie and Sam, you can also use older Toon Girl Sadie/Toon Boy Sam clothing and hair content (including free content) with your characters.

  • MJ007MJ007 Posts: 1,701
    edited October 2013

    Just to clarify, the latest version of CrossDresser (XD4), does not use "Support Packs" anymore. Now all you need is the program and the license for the figure you wish to convert to. Thats it.

    Also, for my own curiosity, how is it Genesis Sam/Sadie can wear the corresponding stand-alone figure's clothes? Does it have some "Autofit" extension or something or was "Autofit" upgraded with Sam/Sadie support?


    -MJ

    Post edited by MJ007 on
  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    MJ007 said:
    Just to clarify, the latest version of CrossDresser (XD4), does not use "Support Packs" anymore. Now all you need is the program and the license for the figure you wish to convert to. Thats it.

    Also, for my own curiosity, how is it Genesis Sam/Sadie can wear the corresponding stand-alone figure's clothes? Does it have some "Autofit" extension or something or was "Autofit" upgraded with Sam/Sadie support?


    -MJ

    From what was stated earlier, the Genesis Sam and Sadie set apparently comes with the Autofit Clone shapes of Toon Girl Sadie, ad Toon boy Sam. Somebody who has this set correct me if i'm wrong.
  • arialarial Posts: 0
    edited December 1969

    MJ007 said:
    Just to clarify, the latest version of CrossDresser (XD4), does not use "Support Packs" anymore. Now all you need is the program and the license for the figure you wish to convert to. Thats it.

    Also, for my own curiosity, how is it Genesis Sam/Sadie can wear the corresponding stand-alone figure's clothes? Does it have some "Autofit" extension or something or was "Autofit" upgraded with Sam/Sadie support?


    -MJ

    From what was stated earlier, the Genesis Sam and Sadie set apparently comes with the Autofit Clone shapes of Toon Girl Sadie, and Toon boy Sam. Somebody who has this set correct me if i'm wrong.

    Okay, I think I'm getting the hang of this, but I'd love it if someone could explain what clones are OR give me a link to a post that already defines it.

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    arial said:
    MJ007 said:
    Just to clarify, the latest version of CrossDresser (XD4), does not use "Support Packs" anymore. Now all you need is the program and the license for the figure you wish to convert to. Thats it.

    Also, for my own curiosity, how is it Genesis Sam/Sadie can wear the corresponding stand-alone figure's clothes? Does it have some "Autofit" extension or something or was "Autofit" upgraded with Sam/Sadie support?


    -MJ

    From what was stated earlier, the Genesis Sam and Sadie set apparently comes with the Autofit Clone shapes of Toon Girl Sadie, and Toon boy Sam. Somebody who has this set correct me if i'm wrong.

    Okay, I think I'm getting the hang of this, but I'd love it if someone could explain what clones are OR give me a link to a post that already defines it.
    Autofit Clones are used by the Autofit tool (and Transfer Utility) to convert clothes, hair, etc, designed for a non-Genesis figure to Genesis. The clones shapes that come stock with Daz Studio 4 include V4, M4, K4 A4, F4, Reby Sky, and a few others. Basically all of the Gen 4 figures. To Autofit clothes from other figures, you need new clone shapes added to the Autofit menu, usually available as part of other packages. For example, the clone shape for M3 comes with the M3 Shapes for Genesis.

  • arialarial Posts: 0
    edited December 1969

    arial said:
    MJ007 said:
    Just to clarify, the latest version of CrossDresser (XD4), does not use "Support Packs" anymore. Now all you need is the program and the license for the figure you wish to convert to. Thats it.

    Also, for my own curiosity, how is it Genesis Sam/Sadie can wear the corresponding stand-alone figure's clothes? Does it have some "Autofit" extension or something or was "Autofit" upgraded with Sam/Sadie support?


    -MJ

    From what was stated earlier, the Genesis Sam and Sadie set apparently comes with the Autofit Clone shapes of Toon Girl Sadie, and Toon boy Sam. Somebody who has this set correct me if i'm wrong.

    Okay, I think I'm getting the hang of this, but I'd love it if someone could explain what clones are OR give me a link to a post that already defines it.
    Autofit Clones are used by the Autofit tool (and Transfer Utility) to convert clothes, hair, etc, designed for a non-Genesis figure to Genesis. The clones shapes that come stock with Daz Studio 4 include V4, M4, K4 A4, F4, Reby Sky, and a few others. Basically all of the Gen 4 figures. To Autofit clothes from other figures, you need new clone shapes added to the Autofit menu, usually available as part of other packages. For example, the clone shape for M3 comes with the M3 Shapes for Genesis.

    Thank you!!!

  • carrie58carrie58 Posts: 4,012
    edited December 1969

    And with the auto-fit clones you can put Sam into Michael4's Battle Lord(or Lord of Battle) armour.

    Sam_inBattleLord_Armour.png
    950 x 911 - 328K
  • arialarial Posts: 0
    edited October 2013

    carrie58 said:
    And with the auto-fit clones you can put Sam into Michael4's Battle Lord(or Lord of Battle) armour.

    YES! that's exactly what I was looking for!!

    So does this only apply to clothing? What options do I have for changing facial features and body types on Sadie & Sam for Genesis to create multiple characters?

    Thank you!!!

    Post edited by arial on
  • carrie58carrie58 Posts: 4,012
    edited December 1969

    With the morph kits for Genesis you can do all kinds of tweeking on Sam or Sadie ,because they are part of Genesis , this is what I like so much about Genesis 1,it is so versatile.

  • arialarial Posts: 0
    edited December 1969

    carrie58 said:
    With the morph kits for Genesis you can do all kinds of tweeking on Sam or Sadie ,because they are part of Genesis , this is what I like so much about Genesis 1,it is so versatile.

    Okay, good! So that means the face and body morphs are not going to override their Sadie and Sam looks, right? Woo hoo!!!

  • carrie58carrie58 Posts: 4,012
    edited December 1969

    Well again for example ...here is Sam 3 different ways,1.Is just Sam, 2. Sam with some heavy morphs legs shortened ,just playing with individual morphs ,3.Sam and the Abominable morph. It is a bit harder to tweek the faces but lower the amount of Sadie or Sam in the head and all sorts of things can happen!!

    Sam_3_ways.png
    950 x 911 - 291K
  • arialarial Posts: 0
    edited December 1969

    carrie58 said:
    Well again for example ...here is Sam 3 different ways,1.Is just Sam, 2. Sam with some heavy morphs legs shortened ,just playing with individual morphs ,3.Sam and the Abominable morph. It is a bit harder to tweek the faces but lower the amount of Sadie or Sam in the head and all sorts of things can happen!!

    SQUEEEEEEEEEE!!!! *Does the Snoopy dance* AWESOMESAUCE!!!!!

    Thank you all so much!!! I really appreciate everyone answer all my endless questions. I think I've got enough information to put my list of products together for my children's book. I would LOVE to mention all of you in my acknowledgments when I publish the book. I can use your screen name, but if you'd like me to mention you by another name, please send me a PM and let me know which name you'd prefer.

    The book will be called "Curse of the Dragon's Breath: Why We Have Bad Breath" under my children's pen name "Christine Davies" and I hope to have it published by next summer...but I still haven't dived into using all this stuff to create scenes yet, so it might take me longer. LOL!

    Thanks again!!!

  • bighbigh Posts: 8,147
    edited December 1969

    arial said:
    bigh said:
    arial said:
    It is true that you can make animations with DAZ studio as well. I think you would need a special plugin for that though. I do not make animations, so I cannot say more about it, yet I think you can do only simple animations with DAZ studio, no "big movies".

    I believe most people here use DAZ studio to create still images though, just as you are planing to do. Most of us are just hobbyists who only make pictures with DAZ studio and display them either here or on other sites (like Deviantart etc.) or participate in contests. Some people here use DAZ studio to create comics, some to create book covers. I even saw someone here (forgot the name) who created an illustrated book for children with items by 3DUniverse (did not use Sadie but other figures though).

    Thanks for answering that question, Proxima! That's what I thought! If anyone else uses DAZ for making movies, I would love to hear some input...but it really sounds like this is all for still images.

    I'm assuming, then, it would be better to build 3D worlds AND film them in different programs? Or could these images created here be exported into the motion picture-type program? Not sure if anyone can answer that question.

    Thanks!!

    you can make a movie using DazStudio - nothing at all to stop you .
    I have done many short animation using it .

    This is good to know, Bigh! Do you have links to any movies I can show my husband? He's very interested in the movie-making aspect of DAZ.

    Thank you!!

    shoot - can't find the one I wanted
    but link to one -
    http://youtu.be/OCezKhLfg1o

  • bighbigh Posts: 8,147
    edited December 1969
  • FirstBastionFirstBastion Posts: 7,836
    edited October 2013

    Daz content can be seen used in plenty of animations, though in some cases both Poser or DAZ Studio might have been used for the animation sequences as well as other 3D applications.

    http://www.youtube.com/watch?v=MG11zhX6_jo
    http://www.youtube.com/watch?v=Gxf8dpY65Mw
    http://www.youtube.com/watch?v=DQON0BWRxCs
    http://www.youtube.com/watch?v=24BarZGw-os&list=PLCC895321A3EB0D4E
    http://www.youtube.com/watch?v=XvO7p0kYcg8

    also have a look at the DAZ User stories showcase

    http://www.daz3d.com/explore/user-stories/explore-solomon-jagwe/

    And then there's the AuroraTrek series, which uses DAZ characters, but is render in poser and some others apps, but it's very well done, and worth watching just for the entertainment.

    http://auroratrek.com/episodes.html

    Post edited by FirstBastion on
  • kyoto kidkyoto kid Posts: 41,213
    edited October 2013

    ...OK here is a comparison creating an elf character using Sadie Mae and Genesis Sam.

    With the Sadie Mae character (left side of the image) I used the Male Thin morph as that was closest to the original Sam character physique. I used the basic Collar shirt long pants and sneakers from Toon Boy Sam. At first yes, the clothing fit was pretty awful however, applying smoothing and bumping the iterations up to 10 gave a fairly good fit though the shirt needed some slight resacaling so it would overlap the waistband of the pants properly. All in all not bad however minor adjustments may need to be made depending on the pose used. Also this is just one set of clothing I tried, Results may vary with different clothing styles.

    For the Genesis version (on the right) I restricted what I used to the following:

    Sam for Genesis
    Genesis Head and Body Evolution Morphs
    Smay's Mavka for Genesis
    Die Trying's 182 Morphs for Genesis (which are free over at ShareCG).

    I used the same clothing via Autofit as and pose used on Sadie Mae above. I did have to scale the whole character down to 64% as Genesis Sam loaded in larger than Sadie Mae (I could ave also used a bit of the Basic Child shape as well)

    While there are differences, most notably the upper cheeks, shape of the eyes and skin colour, I think I was able to get reasonably close. Unfortunately skin maps from the original Sadie/Sam or any other 3DU Toon character cannot be used on the Genesis versions as there is no matching UV set (Genesis Sadie and Sam use the V4 UV whereas the UV set for Sadie/SadieMae is "Default").

    sam-sadie_mae_test.jpg
    800 x 800 - 309K
    Post edited by kyoto kid on
  • bighbigh Posts: 8,147
    edited December 1969
  • arialarial Posts: 0
    edited December 1969

    Kyoto Kid said:
    ...OK here is a comparison creating an elf character using Sadie Mae and Genesis Sam.

    With the Sadie Mae character (left side of the image) I used the Male Thin morph as that was closest to the original Sam character physique. I used the basic Collar shirt long pants and sneakers from Toon Boy Sam. At first yes, the clothing fit was pretty awful however, applying smoothing and bumping the iterations up to 10 gave a fairly good fit though the shirt needed some slight resacaling so it would overlap the waistband of the pants properly. All in all not bad however minor adjustments may need to be made depending on the pose used. Also this is just one set of clothing I tried, Results may vary with different clothing styles.

    For the Genesis version (on the right) I restricted what I used to the following:

    Sam for Genesis
    Genesis Head and Body Evolution Morphs
    Smay's Mavka for Genesis
    Die Trying's 182 Morphs for Genesis (which are free over at ShareCG).

    I used the same clothing via Autofit as and pose used on Sadie Mae above. I did have to scale the whole character down to 64% as Genesis Sam loaded in larger than Sadie Mae (I could ave also used a bit of the Basic Child shape as well)

    While there are differences, most notably the upper cheeks, shape of the eyes and skin colour, I think I was able to get reasonably close. Unfortunately skin maps from the original Sadie/Sam or any other 3DU Toon character cannot be used on the Genesis versions as there is no matching UV set (Genesis Sadie and Sam use the V4 UV whereas the UV set for Sadie/SadieMae is "Default").

    WOW!!!! I am in awe that you went through all that to show me how those work. Holy bananas! Thank you thank you thank you for your precious time to demonstrate some of the stuff I'm looking at.

    I have to say, I'm totally sold on the Sadie & Sam for Genesis. I will definitely look at the Smay's Mavka and the Die Trying's 182 Morphs!

    Thank you!!!!!

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    arial said:
    Kyoto Kid said:
    ...OK here is a comparison creating an elf character using Sadie Mae and Genesis Sam.

    With the Sadie Mae character (left side of the image) I used the Male Thin morph as that was closest to the original Sam character physique. I used the basic Collar shirt long pants and sneakers from Toon Boy Sam. At first yes, the clothing fit was pretty awful however, applying smoothing and bumping the iterations up to 10 gave a fairly good fit though the shirt needed some slight resacaling so it would overlap the waistband of the pants properly. All in all not bad however minor adjustments may need to be made depending on the pose used. Also this is just one set of clothing I tried, Results may vary with different clothing styles.

    For the Genesis version (on the right) I restricted what I used to the following:

    Sam for Genesis
    Genesis Head and Body Evolution Morphs
    Smay's Mavka for Genesis
    Die Trying's 182 Morphs for Genesis (which are free over at ShareCG).

    I used the same clothing via Autofit as and pose used on Sadie Mae above. I did have to scale the whole character down to 64% as Genesis Sam loaded in larger than Sadie Mae (I could ave also used a bit of the Basic Child shape as well)

    While there are differences, most notably the upper cheeks, shape of the eyes and skin colour, I think I was able to get reasonably close. Unfortunately skin maps from the original Sadie/Sam or any other 3DU Toon character cannot be used on the Genesis versions as there is no matching UV set (Genesis Sadie and Sam use the V4 UV whereas the UV set for Sadie/SadieMae is "Default").

    WOW!!!! I am in awe that you went through all that to show me how those work. Holy bananas! Thank you thank you thank you for your precious time to demonstrate some of the stuff I'm looking at.

    I have to say, I'm totally sold on the Sadie & Sam for Genesis. I will definitely look at the Smay's Mavka and the Die Trying's 182 Morphs!

    Thank you!!!!!If you want the Die Trying 182 morphs, ou can get them here.

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