Pose Architect

245

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,783
    AllenArt said:

    If it can't work on both or there will be no male version forthcoming I don't see the point. It looks useful tho.

    Laurie

    Agreed. I would love to know more about how this products works also. the video was extremely limited

  • diogenese19348diogenese19348 Posts: 927
    edited February 2019

    There are various dials under I believe it was the poses tab, I'd have to go back and look, under 3DU_.  The first promo gives you a decent idea of the variety of sliders you have.  What the sliders alow you to do is move a group of bones into a predefined postion (gradually, you don't have to use the whole pose) without having to move each bone separately or do IK with pinning.  Since the dials cover a wide variety of what you would be using IK for, it makes it quicker to pose, and is really a lot more natural looking, although it is possible to use the dials in combinations that have the body intersect itself (left hand through the right shoulder for example).  I haven't used the piece that transfers the pose created to a static pose yet so I can't comment on how that part works.

    It will take some familiarization with what the individual dials effect to use the product effeciently, but it doesn't look like all that steep a learning curve. 

    There is one dial for each hand that allows you to curl the fingers as a group, I've been hoping someone would do that again, the last time that was rigged was for V4 with keygrip.

    Post edited by diogenese19348 on
  • FSMCDesignsFSMCDesigns Posts: 12,783
     

    There is one dial for each hand that allows you to curl the fingers as a group, I've been hoping someone would do that again, the last time that was rigged was for V4 with keygrip.

    There has always been pose controls for the hands to affect the whole hand

  •  

    There is one dial for each hand that allows you to curl the fingers as a group, I've been hoping someone would do that again, the last time that was rigged was for V4 with keygrip.

    There has always been pose controls for the hands to affect the whole hand

    Gradually?  There have always been hand poses, but I haven't seen anything that allows you to gradually curl all the fingers at the same time.  Where did you see that?  It's quite possible I missed something.

  • barbultbarbult Posts: 24,872
    edited February 2019
     

    There is one dial for each hand that allows you to curl the fingers as a group, I've been hoping someone would do that again, the last time that was rigged was for V4 with keygrip.

    There has always been pose controls for the hands to affect the whole hand

    Gradually?  There have always been hand poses, but I haven't seen anything that allows you to gradually curl all the fingers at the same time.  Where did you see that?  It's quite possible I missed something.

    For example:

    Fingers Pose Control.JPG
    562 x 885 - 103K
    Post edited by barbult on
  • Thanks, I completely missed that.  Documentation is a lovely thing... surprise

  • TaozTaoz Posts: 9,979
    edited February 2019
    scorpio said:
    Lyoness said:
    Butch said:

    I'm also keen to know if it'll work on G8M or if there are plans for a G8M version.

    this version only works for G8... I checked and tried

     

    Yes but will it work with G8 Male?

    Apparently not - there are only dials for G8F. But the product name also does say it's for G8F.

    Post edited by Taoz on
  • fibykenfibyken Posts: 30
    edited February 2019

    For those who've asked...

    Pose created with Pose Architect and G8F

    Extracted and saved pose

    Applied to G8M

    PA_G8M_001.jpg
    508 x 508 - 152K
    Post edited by fibyken on
  • ButchButch Posts: 799

    Thanks @fibyken, very much appreciated.  I'll wait until the G8M version's released - I'm sure I won't have to wait too long. 

     

  • Hello everyone!

    Thanks for the feedback. We’ll admit that this product was complex to explain as it is unlike any other products that we know of. We’ll try to add some more information to the products page to explain things further. 

    Basically, the product consists of a lot of pose dials that can be set to any value as part of your desired pose. They can be combined with existing poses and can be further customized by tweaking the figure pose after applying the dials. 

    The dials themselves drive mini-animations, so even applying the dial partially will affect the bodies center-of-balance.

    The dials don’t use IK, they animate the various body parts frame by frame.

    The included script extracts all pose values regardless of wether the cane from an existing pose, Pose Architect dials or tweaked pose and applies them as standard pose values. You will notice that after running the script, the Pose Architect dials are reset to default as the values have been moved to the individual joints.

    We will be bringing out a male version, and consider G3 versions if the demand is high enough.

     

  • L'AdairL'Adair Posts: 9,479

    Hello everyone!

    Thanks for the feedback. We’ll admit that this product was complex to explain as it is unlike any other products that we know of. We’ll try to add some more information to the products page to explain things further. 

    Basically, the product consists of a lot of pose dials that can be set to any value as part of your desired pose. They can be combined with existing poses and can be further customized by tweaking the figure pose after applying the dials. 

    The dials themselves drive mini-animations, so even applying the dial partially will affect the bodies center-of-balance.

    The dials don’t use IK, they animate the various body parts frame by frame.

    The included script extracts all pose values regardless of wether the cane from an existing pose, Pose Architect dials or tweaked pose and applies them as standard pose values. You will notice that after running the script, the Pose Architect dials are reset to default as the values have been moved to the individual joints.

    We will be bringing out a male version, and consider G3 versions if the demand is high enough.

    I'll definitely be buying the male version for G8M when it comes out. And if you do one for G3M, I'll be buying that one, as well.

  • MollytabbyMollytabby Posts: 1,163

    I picked it up on day one after long deliberation and I'm really pleased with it. I'll be purchasing the male version for G8 when it is released but would also love G3M/F versions as well.

  • Leonides02Leonides02 Posts: 1,379

     

    We will be bringing out a male version, and consider G3 versions if the demand is high enough.

     

    How could it not be? Don't more folks use G3 vs G8?

  • scorpioscorpio Posts: 8,484
    edited February 2019

     

    We will be bringing out a male version, and consider G3 versions if the demand is high enough.

     

    How could it not be? Don't more folks use G3 vs G8?

    I don't think that is the case there's no eveidence to support that that I know of.

    I would buy a G8 male version but not G3 versions.

    Post edited by scorpio on
  • fibykenfibyken Posts: 30
    edited February 2019
    Butch said:

    Thanks @fibyken, very much appreciated.  I'll wait until the G8M version's released - I'm sure I won't have to wait too long.

    You're welcome Butch!

    Post edited by Richard Haseltine on
  • AllenArtAllenArt Posts: 7,172
    edited February 2019

    I might conceivably buy both G3 and G8 versions. Also, if there's going to be a male version, then I'll buy the female version as well. I just wouldn't buy it if it was the only one being made :P.

    Oh, and FWIW, I use G8 more than G3 now, but I still use G3. I use back to G1 (mostly David) if it suits my fancy and I need a monster. I use G2 semi-regularly too.

    Laurie

    Post edited by AllenArt on
  • xyer0xyer0 Posts: 6,062
    L'Adair said:
    I'll definitely be buying the male version for G8M when it comes out. And if you do one for G3M, I'll be buying that one, as well.

    Me too!

  • escrandallescrandall Posts: 491
    edited February 2019

    I bought it and have been trying it out for about a half hour and it looks extremely useful. The price seemed high until I played with it a bit ..   I'll probably buy whatever extensions you come up with.

    Post edited by escrandall on
  • TaozTaoz Posts: 9,979
    edited February 2019

    Here's a video capture, showing all the poses when applied to a normal standing base pose. With symmetric poses I've only used the left one, not to make the video too long. Some poses obviously only work in combination with others.

    Cons: some dials are a bit jerky, it's not lack of CPU power as it rarely goes over 50% when using the poses even with the screen recorder running, and it's the same witout recording, so it must be DS lag or something (display optimization is already set at Best, don't know if anything can be optimized more?). Nudge steps are set at 4%, personally I'd prefer a lover default number like 1% or maybe less, for more precise fine tuning.

    But in general it seems to be working fine and can be very useful IMO.

    https://taosoft.dk/temp/pose_architect_test

    ETA: video redone/updated, see my next post below in this thread.

    Post edited by Taoz on
  • CybersoxCybersox Posts: 9,085
    scorpio said:

     

    We will be bringing out a male version, and consider G3 versions if the demand is high enough.

     

    How could it not be? Don't more folks use G3 vs G8?

    I don't think that is the case there's no eveidence to support that that I know of.

    I would buy a G8 male version but not G3 versions.

    I doubt if even DAZ has the numbers to accurately guess, but there's more than enough evidence to show that the G3F basis is still very, very strong.  Looking at how many new products are being made both here and at other sites that are for both G3F/G8F ready, it would seem to indicate that the PAs find slaes of the combo products are sufficient to make up for the extra work involved vs. making a product just for G8F.  I use both but generally prefer the G3 figures as there's a wider body of genotypes, add-ons and accessories... one of my favorite scripts that I've been using for years, for example, was only upgraded to work on G8F a week ago, for example, and there are some, like GenX2, that will sadly work with G8F due to the death of the PA.  Finally, while posts in this forum are often a very poor way to judge what's going on with the larger user base,  there have been numerous threads indicating that a lot of people who post here feel that the G8F base hs yet to rise to the point of filling all their needs.  And then, of course, the fact that G3F product is constantly going on sale for much lower prices than G8F product, despite the fact that the diffeerences between the two bases are the most minimal that there have ever been between two DAZ generations, and it's likely that much more G3 product is currently being sold, though G8 probably makes more money for DAZ in proportion to sales.  

  • I just watched your video, Taoz, thank you for posting that as that has me sold on this. It looks amazingly helpful seeing as I'm trying to do more with keyframe animation than aniblocks, but I find it hard to get the whole body's movements to coincide correctly, and this looks to help with that. 

    Also, a G3 version would be so incredible as well as I have a ton of G3 characters (thanks to all the free bundles when buying G8 characters) and I never use any of them because I can't get them to work with the power pose tab which is how I do everything. I'll only use a G3 character if they're in the background somewhere not really moving, or if I can simply throw an aniblock on them and call it a day. I'm pretty much exclusively using G8 but would love to use some of the G3 characters I have. 

  • barbultbarbult Posts: 24,872

    Thank you for that helpful video @Taoz. I was surprised to see one of her feet leave the ground, or even dip below ground, several times in the video. I thought that was not supposed to happen with this tool. Did I just assume incorrectly?

  • James_HJames_H Posts: 1,046

    Really helpful video, many thanks. Looks like a really useful tool. Look forward to male version.

  • TaozTaoz Posts: 9,979
    barbult said:

    Thank you for that helpful video @Taoz. I was surprised to see one of her feet leave the ground, or even dip below ground, several times in the video. I thought that was not supposed to happen with this tool. Did I just assume incorrectly?

    Yes, I noticed that too. I've been experimenting a bit and it looks like with some of these poses the figure must be in the default pose when you apply them, otherwise they don't work correctly.

    I've redone the video, this time with the default pose as starting point whenever applying a pose, and that makes a big difference for some of them, no collisions or anything. I've also turned off IK as recommended though so far I haven't been able to see any difference whether it's been on or off. But that may depend on what you do, like mixing them with poses from other sets.

    https://taosoft.dk/temp/pose_architect_test_2/

  • TaozTaoz Posts: 9,979

    I just watched your video, Taoz, thank you for posting that as that has me sold on this. It looks amazingly helpful seeing as I'm trying to do more with keyframe animation than aniblocks, but I find it hard to get the whole body's movements to coincide correctly, and this looks to help with that. 

    Yes, it seems that this can be very useful in animation.

  • barbultbarbult Posts: 24,872
    Taoz said:
    barbult said:

    Thank you for that helpful video @Taoz. I was surprised to see one of her feet leave the ground, or even dip below ground, several times in the video. I thought that was not supposed to happen with this tool. Did I just assume incorrectly?

    Yes, I noticed that too. I've been experimenting a bit and it looks like with some of these poses the figure must be in the default pose when you apply them, otherwise they don't work correctly.

    I've redone the video, this time with the default pose as starting point whenever applying a pose, and that makes a big difference for some of them, no collisions or anything. I've also turned off IK as recommended though so far I haven't been able to see any difference whether it's been on or off. But that may depend on what you do, like mixing them with poses from other sets.

    https://taosoft.dk/temp/pose_architect_test_2/

    Thank you. You have done the DAZ community a  great service by showing this in depth view of the product. Finally we have an idea of what it does. You did a nice job on the video. It was very nice of you to do it for a second time to show it in its best light, too. 

  • TaozTaoz Posts: 9,979
    barbult said:
    Taoz said:
    barbult said:

    Thank you for that helpful video @Taoz. I was surprised to see one of her feet leave the ground, or even dip below ground, several times in the video. I thought that was not supposed to happen with this tool. Did I just assume incorrectly?

    Yes, I noticed that too. I've been experimenting a bit and it looks like with some of these poses the figure must be in the default pose when you apply them, otherwise they don't work correctly.

    I've redone the video, this time with the default pose as starting point whenever applying a pose, and that makes a big difference for some of them, no collisions or anything. I've also turned off IK as recommended though so far I haven't been able to see any difference whether it's been on or off. But that may depend on what you do, like mixing them with poses from other sets.

    https://taosoft.dk/temp/pose_architect_test_2/

    Thank you. You have done the DAZ community a  great service by showing this in depth view of the product. Finally we have an idea of what it does. You did a nice job on the video. It was very nice of you to do it for a second time to show it in its best light, too. 

    No problem, glad you and others found it useful.  

  • RGcincyRGcincy Posts: 2,839

    Very helpful video Taoz. I wasn't sure what this was about but having seen it in action, it looks worthwhile to get. Thanks for taking the time to show it.

  • FirePro9FirePro9 Posts: 456

    How would one use Pose Architect to do an animation of the "pose"?  Would a keyframe need to be applied manually on each frame?

  • FirePro9 said:

    How would one use Pose Architect to do an animation of the "pose"?  Would a keyframe need to be applied manually on each frame?

    You could create an animation with the pose dial set at zero on the first frame, and 100% at the end of the animation. That way the pose-dial would be applied across the length of the animation. 

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