Are you leaving V4

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Comments

  • BarubaryBarubary Posts: 1,216
    edited October 2013

    It's funny, but I never liked the results of GenX. Ihey never looked enough like the original character to me. I'm not trying to criticize the product or anything, it's amazing what it can do and I don't regret the purchase at all, but it never was enough for me. And on the other hand, I never had enough problems with V4 and M4 to not used the original characters instead of GenX'ed ones.

    However for me this leads to a strong urge for some more well done and hopefully very different (from each other) Gen 6 characters. So far there's really not much in that regard. With the exception, oddly enough, of old ladies.

    Post edited by Barubary on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    Barubary said:
    It's funny, but I never liked the results of GenX. Ihey never looked enough like the original character to me. I'm not trying to criticize the product or anything, it's amazing what it can do and I don't regret the purchase at all, but it never was enough for me. And on the other hand, I never had enough problems with V4 and M4 to not used the original characters instead of GenX'ed ones.

    However for me this leads to a strong urge for some more well done and hopefully very different (from each other) Gen 6 characters. So far there's really not much in that regard. With the exception, oddly enough, of old ladies.


    It's true, they don't. As Silver pointed out to me something I never noticed, I now see it every time if there's been no effort made to correct it post-transfer. GenX'd figures have bigger lips than the original Gen4 version. No idea why.

    Some characters are just plain different too. For instance, Surreality's Tamesis. The Genesis version looks nothing like the V4 version (which may be intentional), and I love the look of the V4 human version so much more.

    Post edited by Lissa_xyz on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    When you were using Gen X, did you start with a completely blank Genesis? If you didn't then you were supposed to. It worked quite well when you did that.

    CHEERS!

  • siocsioc Posts: 299
    edited October 2013

    Rogerbee said:

    When you were using Gen X, did you start with a completely blank Genesis? If you didn't then you were supposed to. It worked quite well when you did that.

    CHEERS!

    I agree, Be sure to deactivate all transfered morphes (not head or bodies but PBMB, FBM and such), I had not the same until I did so. Now if I superpose the v4 and Gn I got exact matches.

    Post edited by sioc on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    By blank do you mean removing all of the morphs from the /data folder? If that, then no.
    If by blank you mean no dials set, I only turn up V4 for Genesis and the GenX'd morph.

    Post edited by Lissa_xyz on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Sorry,

    I meant just load Genesis with nothing dialed, then dial whatever you Gen X'ed.

    CHEERS!

  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    Nope. Gonna use both gen3 and 4. As well as the various 3rd party figures. ^_^

    Don't care for Genesis or Dawn or anything like that.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Yeah, well, nobody is forcing your hand one way or the other, just go with whatever you're comfortable with. Renderosity and Runtime DNA will still cater for your needs.

    CHEERS!

  • ChangelingChickChangelingChick Posts: 3,244
    edited December 1969

    I will use gen 4 until genesis and genesis 2 are native for Poser or the DSON Importer loses it's memory leaks.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Hmm, not sure if that'll happen, Daz have to have some aces up their sleeves.

    CHEERS!

  • murgatroyd314murgatroyd314 Posts: 1,542
    edited December 1969

    I left V4 the day Genesis came out, and haven't looked back. I've bought a handful of V4 characters since then, purely for the textures, and a handful of her clothing to autofit.

    Genesis was exactly what I'd dreamed of when I started this whole 3d thing: a human figure that I could mold into whatever sort of person I wanted. Short? Tall? Adult female? Adult male? Boy? Girl? Anything and everything in between? Genesis could do all of the above easily, while gen4 was mostly limited to minor variations on pre-made shapes (and hoping that clothing would include all the necessary morphs).

    I don't see myself leaving Genesis for anything other than an improved Genesis-equivalent figure - which G2* is not.

  • CypherFOXCypherFOX Posts: 3,401
    edited October 2013

    Greetings,

    Vaskania said:
    Barubary said:
    It's funny, but I never liked the results of GenX. Ihey never looked enough like the original character to me. I'm not trying to criticize the product or anything, it's amazing what it can do and I don't regret the purchase at all, but it never was enough for me. And on the other hand, I never had enough problems with V4 and M4 to not used the original characters instead of GenX'ed ones.

    However for me this leads to a strong urge for some more well done and hopefully very different (from each other) Gen 6 characters. So far there's really not much in that regard. With the exception, oddly enough, of old ladies.


    It's true, they don't. As Silver pointed out to me something I never noticed, I now see it every time if there's been no effort made to correct it post-transfer. GenX'd figures have bigger lips than the original Gen4 version. No idea why.

    Some characters are just plain different too. For instance, Surreality's Tamesis. The Genesis version looks nothing like the V4 version (which may be intentional), and I love the look of the V4 human version so much more.It's not perfect, but if you look at my video showing how to convert, and fast-forward to 9m17s and pause it, I sincerely doubt you'll be able to tell which is genesis and which is V4. (It's made a little harder by them being at slightly different angles to the camera, unfortunately.)

    There are things you need to do in specific ways, and you absolutely need to include all the potential dependencies, but most morphs come across very precisely. There are ones that fail, I admit, but out of a lot of conversions, it's only a handful.

    -- Morgan

    Post edited by CypherFOX on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    Cypherfox said:
    Greetings,
    Vaskania said:
    Barubary said:
    It's funny, but I never liked the results of GenX. Ihey never looked enough like the original character to me. I'm not trying to criticize the product or anything, it's amazing what it can do and I don't regret the purchase at all, but it never was enough for me. And on the other hand, I never had enough problems with V4 and M4 to not used the original characters instead of GenX'ed ones.

    However for me this leads to a strong urge for some more well done and hopefully very different (from each other) Gen 6 characters. So far there's really not much in that regard. With the exception, oddly enough, of old ladies.


    It's true, they don't. As Silver pointed out to me something I never noticed, I now see it every time if there's been no effort made to correct it post-transfer. GenX'd figures have bigger lips than the original Gen4 version. No idea why.

    Some characters are just plain different too. For instance, Surreality's Tamesis. The Genesis version looks nothing like the V4 version (which may be intentional), and I love the look of the V4 human version so much more.

    It's not perfect, but if you look at my video showing how to convert, and fast-forward to 9m17s and pause it, I sincerely doubt you'll be able to tell which is genesis and which is V4. (It's made a little harder by them being at slightly different angles to the camera, unfortunately.)

    There are things you need to do in specific ways, and you absolutely need to include all the potential dependencies, but most morphs come across very precisely. There are ones that fail, I admit, but out of a lot of conversions, it's only a handful.

    -- Morgan

    There are actually slight differences to each figure in your video, but since I don't have the character I don't know what the original looks like anyways (I'm assuming it's a Scarlett Johansson lookalike morph). The one on the left has more prominent cheekbones, narrower jawline, smaller chin, narrower mouth, and slightly less plump lips.

    As you can see in Silver's post here, V4 on the left, Genesis on the right, there are bone structure differences and the lips are bigger.
    http://www.daz3d.com/forums/discussion/28148/#418640

    I'm not saying it happens with every character, I'm just saying that when it does happen, it's noticeable.
    With Tamesis, I think it was intended. Check the promos. The Genesis version is clearly more petite than the V4 counterpart. The Genesis version looks more pixie-ish, while the V4 version looks more warrior-ish (and has an "I'll eat you for breakfast" facial bone structure to match).

    Post edited by Lissa_xyz on
  • IvyIvy Posts: 7,165
    edited December 1969

    Fun Thread :)
    I love gen4 it works in Poser and Daz with out a bunch of tools and messing around . everything i build in poser i can use in Daz but unfortunately I can't use Daz to build scene for poser, which usually has me starting out my projects in poser & finshing them. in poser.

    These animation shorts on my Youtube channel are all Gen 4
    It works best for me for the use i want to use Daz for :)

    https://www.youtube.com/user/IvySummers1

    I hope you guys enjoy my animations i give credit to the venders at the end of each of my films :)

    Intro.jpg
    1920 x 1080 - 317K
    promo01.jpg
    1920 x 1080 - 209K
  • sfaa69sfaa69 Posts: 353
    edited December 1969

    I think I have largely left V4 behind because of the flexibility of Genesis. I have invested a lot in the various morph packages for Genesis, and I think most of my time will be spent in just creating different people and creatures. The fact that I can use the Gen 4 clothing and textures just makes Genesis more appealing. But the thing I like most is the Autofit, because I sure hated all the time it took to correct the poke through and other issues so frequently encountered on the pre-Genesis figures. So far I haven't discovered anything in G2F that jumps out as a huge improvement over Genesis, and besides, I'm not in a position financially to jump with both feet into G2F at this time.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I can see there being big advances with the G2 format next year, the HD morphs will doubtless roll out across the platform and form an update on the old Gen 4 Elite packages. When these come into play Gen 4 will definitely be left wanting, though it's fair to say that it'll never disappear entirely just yet.

    CHEERS!

  • grylingrylin Posts: 278
    edited December 1969

    V4 <3 and V3 for me :D :D</p>

  • namffuaknamffuak Posts: 4,176
    edited December 1969

    Leaving V4? No - she still shows up from time to time in my work.

    Buying new V4 items? Ah - no; unless they're included with Genesis 1 or 2 items.

  • tsaristtsarist Posts: 1,616
    edited December 1969

    I use V4 and Generation 4 figures almost exclusively.

    Best figure Daz has ever created. (IMHO).
    Works seamlessly in Carrara.

  • IceScribeIceScribe Posts: 694
    edited December 1969

    I really prefer the basic facial structure of V4. Genesis 1 is so darn soft around the cheek and jaw, and those blobby lips really are difficult to pare down to a thin shape and still use in a smile without the corners distorting. I like to give expressions to my faces that are not comical or exaggerated or monstrous, which is still hard for me, but V4 is willing to stretch. It could be my skill level, which is still pretty amateur, but then the programs sposta make it easy, right? LOL! Absolutely agree with the point made about the built in wrinkles and waves in hair. Many of those hairs and garments look like they are made of cake frosting, which doesn't work for my projects.

    Don't like Dawn's face either, it's very off balance, and her lips are also blobby, with really sharp corners that smirk and look very unreal. None of the newer characters seem to help smooth out that smirk. What I do like is kit bashing with Genesis 1, using any combo of V3/M3 and V4/M4 garments. Many work, a few don't. A few shoe problems but the zeroingout tip I found on one of the forums here helps. I didn't see any point in reverting to single gender with Genesis2. Don't know about v6 don't care about m6.

    Totally agree that whatever tool works for an artist's vision is good. Mix and match, get the most mileage for the time and money invested.

  • Reverie28Reverie28 Posts: 0
    edited November 2013

    People just have their favorites - I'm glad we have choices.

    I personally dislike Daz Studio - I've been trying to make it work for eight years and have never been pleased with the results, or the interface. And Genesis doesn't work correctly in Poser...so, I can't use it. I've been trying to make that wonky mess work for months and finally gave up.

    I love V4/A4 and I'm so thankful she is still supported at other stores.

    edited to add: Didn't mean to sound so anti-Daz. I still love it here, and will continue to shop here - I'm just not personally a Daz Studio/Genesis user.

    Post edited by Reverie28 on
  • ArvanorArvanor Posts: 47
    edited November 2013

    I started to use V6 recently and honestly, i like her a lot. As i am designing a sci-fi pen & paper rpg with fantasy elements i love the ability of Genesis to morph into lots of shapes and i appreciate the creature hd morphs. These are awesome. Only thing i must say, the render engine of Daz Studio is not as good as good old Poser but i hate this DSON stuff. Generation 4 will be used, too, but in Poser. Genesis in DAZ Studio.

    I hope that DAZ will find a way to include a better, faster and more superior render engine in DAZ Studio or they create a Genesis that works in Poser without DSON.

    Post edited by Arvanor on
  • efron_24efron_24 Posts: 474
    edited December 1969

    It is mostly dawn now
    I would have loved to use V6 (we have her in the runtime), but there are no jeans for her to use in Poser. That is a big mistake.

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Arvanor said:
    ... Only thing i must say, the render engine of Daz Studio is not as good as good old Poser but i hate this DSON stuff ...

    Sorry, but the render engine of DAZ Studio is not inferior to Poser render engine overall, in fact on some accounts it is actually better, as you can actually do real caustics with 3Delight. Not to mention that 3Delight is a render engine used in many major movie productions. It may not be as "easy accessible" to you as the Poser engine, as it is a professional, production grade render engine, but I cannot really say that either from my point of view, as I grew up with 3Delight 'tweaking'. In the end, both render engines are very similar on many accounts, it just takes different means to access them.

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    efron_24 said:
    It is mostly dawn now
    I would have loved to use V6 (we have her in the runtime), but there are no jeans for her to use in Poser. That is a big mistake.

    There are, not necessarily in the DAZ store - I didn't check whether the existing products here at DAZ come with Poser companion files - but there are. If you are able to get familiar with DAZ Studio you can potentially make your own Poser companion files, too. Will send a PM for one product option.

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