Sorry for my delayed answer. I am happy to answer the question, how I made the frost pattern on my window. Actually it is not very difficult, but my problem was, that I not believed it would be possible to achive it, the way I finally made it. Therefore it lasted quite a bit of time, until I even tried it.
Ok, It is mainly a bump, that comes from a photo, I found in the internet. In the beginning the structure was too big, therefore I changed the picture in a seamless texture with photoshop. I removed the colours and adjusted black and white. Then I added it as an image texture to the glass material I used for the window. The only value is bump heihgt of 3. Mapping mode is parametric.
I hope it is okay, that I have added the picture to my post. Feel free to experiment with it.
Thanks for the tip -The final render looks convincingly cold!
If this contest is still open -- here's another with A3, different textures and no dragon.
100% rendered in Bryce, with all Bryce procedural textures, most of the textures are not tweaked, no post-processing.
If you've seen the Disney movie "Frozen," A3 here reminds me a bit of the ice queen (but with a nice tan), who built herself an ice palace with her magical powers. If a palace, why not armor made of ice, too?
Comments
@electro: Thank you for the explanation, one more thing to store in the old brain bucket.
Thanks for the tip -The final render looks convincingly cold!
If this contest is still open -- here's another with A3, different textures and no dragon.
100% rendered in Bryce, with all Bryce procedural textures, most of the textures are not tweaked, no post-processing.
If you've seen the Disney movie "Frozen," A3 here reminds me a bit of the ice queen (but with a nice tan), who built herself an ice palace with her magical powers. If a palace, why not armor made of ice, too?
Contest closed on 31st December
Judging is in progress
Luckily I am not a judge ... :bug:
@JStryder: That's a pity that you were too late. Wonderful sexy outfit!
Winners Announced in this thread
http://www.daz3d.com/forums/discussion/34987/ in post 38 here http://www.daz3d.com/forums/discussion/34987/