Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

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Comments

  • I think this update may have solved my longstanding "NVIDIA Error Type 3 subtype 2" oh no crashproblem on my Quadro 5000 24 gig vram(notebook) and 6000's 32 gig vram(desktop)on simulating longer animations... let's see. Here's hoping.

     

    I will be politely vocal about anything I find to the contrary here, since I see this is where the devs can see "mundane" user's input. (not snark, just can't find better words)

  • L'AdairL'Adair Posts: 9,479

    I think this update may have solved my longstanding "NVIDIA Error Type 3 subtype 2" oh no crashproblem on my Quadro 5000 24 gig vram(notebook) and 6000's 32 gig vram(desktop)on simulating longer animations... let's see. Here's hoping.

     

    I will be politely vocal about anything I find to the contrary here, since I see this is where the devs can see "mundane" user's input. (not snark, just can't find better words)

    Mundanes. Or Muggles. What these programmers do sure feels like magic to me…

  • no__nameno__name Posts: 88
    edited October 2020
    Sevrin said:
    no__name said:

    Just tried and sadly nope.

    Any use of OOT hairblending Hair shader and an Iray Section Plane node still crash Iray for me.

    I doubt you'll get a remedy this way.  I can use OOT's hairblending and a section plane together without a problem.  I hope you have put in a technical support ticket.

    I did it as soon as possible tho.

    But i'm also tired of that crap. Time to move lol.

    Post edited by no__name on
  • amandainjapanamandainjapan Posts: 71
    edited October 2020
    Whelp, worked for a few hours, I was elated.... now it won't open. This is as good as it gets after the splash screen. Non-beta accessed through Daz Connect is working, though. ::shrugs:: (Picture uploaded rotated, sorry. :/ )
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  • Hi, I'm having a problem with some assets in this last Daz version.

    For example: if I load a Genesis 1 figure and I also add a hair to it then it works fine... until I use some morphs like "neck lenght". If I increase the neck length to the maximum (1) the hair is distorted and it looks like in the image attached.

    However, doing exactly the same in the previus version produce the expected result: a genesis figure with a long neck and not affected hair (see the other picture attached).

    This is a base case of a generic group of issues I'm having with this version when loading my scenes, there are distortions in some elements when they shouldn't.

    Is this a known issue? Where should I report it?

    Thanks

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  • barbultbarbult Posts: 24,240

    Hi, I'm having a problem with some assets in this last Daz version.

    For example: if I load a Genesis 1 figure and I also add a hair to it then it works fine... until I use some morphs like "neck lenght". If I increase the neck length to the maximum (1) the hair is distorted and it looks like in the image attached.

    However, doing exactly the same in the previus version produce the expected result: a genesis figure with a long neck and not affected hair (see the other picture attached).

    This is a base case of a generic group of issues I'm having with this version when loading my scenes, there are distortions in some elements when they shouldn't.

    Is this a known issue? Where should I report it?

    Thanks

    Submit a help request 

  • I've been getting the follow on and off (at least once or twice a week) where I'll go to render the render will start to prep to render and then I get an error pop up that says "there was an error during rendering".  This started up two beta's ago. I was annoyed to get it this morning and see that it hasn't been fixed :/

    The log file shows me the following:

    2020-10-18 08:34:21.670 Rendering image
    2020-10-18 08:34:29.734 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [WARNING] - API:DATABASE ::   1.0   API    db   warn : Transaction is released without being committed or aborted. Automatically aborting.

    I then go to try and render again and I get an error message of "Unable to Render. Renderer is already in use"

    Checking the log file after that error shows no new additional messages. I can quit Daz and reload it, but if I use both Iray Preview and then go to render, I'll get the same error message. I find the only way to completely alleviate this is to do a reboot. But then again it's only going to be another 2 or 3 days before this error pops up again.

    I'm pretty sure it's not a vram issue, as I have a Titan RTX.

     

  • I've been getting the follow on and off (at least once or twice a week) where I'll go to render the render will start to prep to render and then I get an error pop up that says "there was an error during rendering".  This started up two beta's ago. I was annoyed to get it this morning and see that it hasn't been fixed :/

    The log file shows me the following:

    2020-10-18 08:34:21.670 Rendering image
    2020-10-18 08:34:29.734 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [WARNING] - API:DATABASE ::   1.0   API    db   warn : Transaction is released without being committed or aborted. Automatically aborting.

    I then go to try and render again and I get an error message of "Unable to Render. Renderer is already in use"

    Checking the log file after that error shows no new additional messages. I can quit Daz and reload it, but if I use both Iray Preview and then go to render, I'll get the same error message. I find the only way to completely alleviate this is to do a reboot. But then again it's only going to be another 2 or 3 days before this error pops up again.

    I'm pretty sure it's not a vram issue, as I have a Titan RTX.

    Driver version? I've not (yet) run into this issue with a 2080Ti, so I'd suspect there is some other compounding factor. Whata re your system specs, and what security software are you using?

  • tty sure it's not a vram issue, as I have a Titan RTX.

    Driver version? I've not (yet) run into this issue with a 2080Ti, so I'd suspect there is some other compounding factor. Whata re your system specs, and what security software are you using?

    Driver version is 451.67, but this has existed since the summer and I've updated drivers 3 times to newer ones as they've become available in the hopes that it fixes this. Directx  is version 11

    Security software is the base Windows Defender, OS is Win7 64bit Pro, 64gb of memory,  i7-7700K processor.

  • takezo_3001takezo_3001 Posts: 1,974
    edited October 2020

    What happened to the environment/Tone setting in the Render settings? I know they're not disabled due to the setting being baked into my scene files, but is this a permanent thing or are you guys working on improving them? Thanks in advance for any info on this.

    Never mind, I found out that you have to create it and/or it's in the scene tab as a "prop..." which is curious as it doesn't seem to add anything to Daz Studio, except changing around interface items yet again for the sake of changing around the interface items...

    Post edited by takezo_3001 on
  • SevrinSevrin Posts: 6,306

    What happened to the environment/Tone setting in the Render settings? I know they're not disabled due to the setting being baked into my scene files, but is this a permanent thing or are you guys working on improving them? Thanks in advance for any info on this.

    It's already fixed.  Update your beta.

  • Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

  • SevrinSevrin Posts: 6,306
    Hun73r3dx said:

    Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

    What video driver is installed?

  • Hun73r3dxHun73r3dx Posts: 38
    edited October 2020
    Sevrin said:
    Hun73r3dx said:

    Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

    What video driver is installed?

    456.71 and windows 10

    Post edited by Hun73r3dx on
  • nonesuch00nonesuch00 Posts: 18,120
    edited October 2020

    It would be nice if in the DAZ Studio we had an dockable/undockable subwindow Gizmo on the bottom left hand side of the Viewport that showed the current 'Interface' settings and allowed us to change them on that dockport gizmo correctly. It's sort of important for those of us that want to use Filament in the viewport or use iRay Preview in the Viewport.

    I don't think it would be that tough to add to the code.

    - I will make a feature request in CS - #349947

    Post edited by nonesuch00 on
  • fixmypcmikefixmypcmike Posts: 19,583

    Is there something that you want that this dropdown doesn't do?

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  • Hun73r3dx said:

    Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

    My system keeps freezing up when switching between panes in the animation timeline - using the new Beta - used Task Manager to fix. Had to uninstall and reboot to remove the problem. 

    Still having sporadic freeze issues running older versions  of Studio - even though the Beta is uninstalled. Never had these problems before??
    I wonder if some common files may have been updated - and not reverted with a uninstall?

    Or - could just be me!

     

     

  • takezo_3001takezo_3001 Posts: 1,974
    Sevrin said:

    What happened to the environment/Tone setting in the Render settings? I know they're not disabled due to the setting being baked into my scene files, but is this a permanent thing or are you guys working on improving them? Thanks in advance for any info on this.

    It's already fixed.  Update your beta.

    I know, check my edit, (You quoted my original unedited post) thanks for the info though.wink

  • MEC4DMEC4D Posts: 5,249

    Not exactly , it is easy to calibrate your Filament PBR to match Iray  , you just don't touch Iray Enviorment settings of your scene to do that , there of course will be difference since Filament PBR is not rendering reflections from other objects or Global illumination from other objects but only IBL lighting , for that reason is is a draw mode and very useful for setting up a scene or shader , just give it a time and play with the Filament Option node as that all you have to do. 

    Below some examples I did inearly releases of the beta , it is a accurate as in other programs I use, remember PBR is based on reflections , so some shaders may not looks exactly the way it should with it, especially if parameters are mixed 

    marble said:
    Sevrin said:
    marble said:

     

    As far as lighting, you either light for Iray or you light for Filament.

    So if I am to render in IRay there's no advantage to using Filament in the viewport? Otherwise it would be a hassle to keep changing the lighting before I click render.

     

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  • Hun73r3dxHun73r3dx Posts: 38
    edited October 2020
    Moviehawk said:
    Hun73r3dx said:

    Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

    My system keeps freezing up when switching between panes in the animation timeline - using the new Beta - used Task Manager to fix. Had to uninstall and reboot to remove the problem. 

    Still having sporadic freeze issues running older versions  of Studio - even though the Beta is uninstalled. Never had these problems before??
    I wonder if some common files may have been updated - and not reverted with a uninstall?

    Or - could just be me!

     

     

    Mine came after installing the latest beta and is now in the none beta also now and no clue what happend

    Post edited by Hun73r3dx on
  • nonesuch00nonesuch00 Posts: 18,120
    edited October 2020

    Is there something that you want that this dropdown doesn't do?

    Yes, that dropdown is not what I'm talking about. I want a 'redundant' Preferences openGL HW Inferface as a headsup in the bottom lefthand corner embellished also with system RAM and GPU RAM usage where I can change the openGL settings and see RAM usage. It's sort of 'game enginey' I know but it's very convenient configuration wise to be able to change at your fingertips in a very convenient location and exposes RAM usage changes as you change the openGL HW Interface settings, add or change or delete various diffuse, normal, bump, displacement and other images on the surfaces of various models in the scene or add or delete models from the scene.

    Also it would be a debugging aid to customers and DAZ CS troubleshooting RAM usage crash dumps which do tend to be out of RAM situations in most cases.

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    Post edited by nonesuch00 on
  • L'AdairL'Adair Posts: 9,479
    edited October 2020

    My first observation on Filament draw mode: It's a very fast way to determine what materials are still using 3DL, as they don't show up correctly in this draw mode. Alternately, if you're trying to convert anything to 3DL materials for a 3Delight scene, Objects showing up nicely will show what you have left to change over to 3DL.

    It's also a super fast draw mode. After about 10 minutes of tinkering, my impression is favorable.

    Post edited by L'Adair on
  • kyoto kidkyoto kid Posts: 41,040
    edited October 2020
    kyoto kid said:

    ...is there a change log for the 4.12.2.51? public build  The latest feature update I can find is for the 4.12.2.50 private build.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_51

    ...thank you. 

    Crikey, I'm five updates behind, still on 4.12.0.47.  However, I had coruption issues with the IM for nearly a year, that forced me to do manual downloads, which were finally cleared up with the latest IM update so until recently I had no access to Beta downloads.

    This also has me a bit concerned as I have two Maxwell GPUs (750 Ti and Titan -X) running on CUDA version 7.0 and the last applicable Driver version is 430.86.

     

    Update to NVIDIA Iray RTX 2020.1.0 (334300.2228)

    • Increases minimum driver requirement (on Windows) to 451.48 - to properly support CUDA 11 and OptiX 7.1

      • Failure to update to the minimum driver is likely to produce a blank image

      • Installing updated driver may require restart (multiple)

    Post edited by kyoto kid on
  • PerttiAPerttiA Posts: 10,024
    Hun73r3dx said:
    Moviehawk said:
    Hun73r3dx said:

    Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

    My system keeps freezing up when switching between panes in the animation timeline - using the new Beta - used Task Manager to fix. Had to uninstall and reboot to remove the problem. 

    Still having sporadic freeze issues running older versions  of Studio - even though the Beta is uninstalled. Never had these problems before??
    I wonder if some common files may have been updated - and not reverted with a uninstall?

    Or - could just be me!

     

     

    Mine came after installing the latest beta and is now in the none beta also now and no clue what happend

    Did you update your GPU drivers when installing the Beta?... 

    Display drivers are just like any other software, the latest is not always the best and there is no garantie against new problems

  • PerttiA said:
    Hun73r3dx said:
    Moviehawk said:
    Hun73r3dx said:

    Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

    My system keeps freezing up when switching between panes in the animation timeline - using the new Beta - used Task Manager to fix. Had to uninstall and reboot to remove the problem. 

    Still having sporadic freeze issues running older versions  of Studio - even though the Beta is uninstalled. Never had these problems before??
    I wonder if some common files may have been updated - and not reverted with a uninstall?

    Or - could just be me!

     

     

    Mine came after installing the latest beta and is now in the none beta also now and no clue what happend

    Did you update your GPU drivers when installing the Beta?... 

    Display drivers are just like any other software, the latest is not always the best and there is no garantie against new problems

    No i did not i just updated the beta the driver that i have is from the 7 month its the latest.
    I updated daz beta that is all i did i have not touched my system at all.

  • KeryaKerya Posts: 10,943
    Hun73r3dx said:
    PerttiA said:
    Hun73r3dx said:
    Moviehawk said:
    Hun73r3dx said:

    Newest beta makes my pc lag just moving the mouse inside the viewport makes daz use 100GPU on my 2070s

    My system keeps freezing up when switching between panes in the animation timeline - using the new Beta - used Task Manager to fix. Had to uninstall and reboot to remove the problem. 

    Still having sporadic freeze issues running older versions  of Studio - even though the Beta is uninstalled. Never had these problems before??
    I wonder if some common files may have been updated - and not reverted with a uninstall?

    Or - could just be me!

     

     

    Mine came after installing the latest beta and is now in the none beta also now and no clue what happend

    Did you update your GPU drivers when installing the Beta?... 

    Display drivers are just like any other software, the latest is not always the best and there is no garantie against new problems

    No i did not i just updated the beta the driver that i have is from the 7 month its the latest.
    I updated daz beta that is all i did i have not touched my system at all.

    https://www.daz3d.com/forums/discussion/comment/6105227/#Comment_6105227

    Minimum driver requirement (to properly support both CUDA 11 and OptiX 7.1) is  451.48 on Windows.

     

  • In 4.12.2.54, Filament PBR still showing magnified bump maps (they look like they are loaded in low resolution and then upscaled at least 4 times, looks awful on skin, most visible on torso).

  • Seems like your not allowed to write anything in this snow

    Hun73r3dx said:

    No i did not i just updated the beta the driver that i have is from the 7 month its the latest.

    Latest driver is 456.71 which is definitely not from July but from October.

    I am using the latest driver if you have bothred to read also its in shaded viewport and i dont use Iray i use octane.

    From what you said above it doesn't seem like you do.

    Octane is integrated into and relies on DAZ Studio, if DAZ Studio needs latest drivers so does Octane. You cannot update to Beta which requires new drivers then refuse to update drivers and complain how it doesn't work.

    Dont you understand i run the latest driver i run 456.71 that is the latest driver
     

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  • Oh by the way, 456.71 Studio Driver is out:

    The October NVIDIA Studio Driver provides optimal support for the latest creative application
    updates announced at Adobe MAX 2020. Specifically, this release delivers the latest optimizations
    for
    Adobe Photoshop, Premiere Pro, Premiere Elements, Substance Alchemist, Notch, and
    Daz3D.

  • Hun73r3dx said:

    Seems like your not allowed to write anything in this snow

    Hun73r3dx said:

    No i did not i just updated the beta the driver that i have is from the 7 month its the latest.

    Latest driver is 456.71 which is definitely not from July but from October.

    I am using the latest driver if you have bothred to read also its in shaded viewport and i dont use Iray i use octane.

    From what you said above it doesn't seem like you do.

    Octane is integrated into and relies on DAZ Studio, if DAZ Studio needs latest drivers so does Octane. You cannot update to Beta which requires new drivers then refuse to update drivers and complain how it doesn't work.

    Dont you understand i run the latest driver i run 456.71 that is the latest driver
     

    How do you expect us to understand when you wrote "the driver that i have is from the 7 month its the latest."

    Month #7 is July.

    What is your problem with beta anyway? Did you check if there is an update for Octane perhaps? Maybe it can't work unless updated to match the new beta.

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