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  • tkdroberttkdrobert Posts: 3,570

    ... or were you wondering what dimensions to render in DS so you wouldn't have to have to crop or resize it?

    ^^This^^

  • JCThomasJCThomas Posts: 254
    tkdrobert said:

    ... or were you wondering what dimensions to render in DS so you wouldn't have to have to crop or resize it?

    ^^This^^

    Gotcha. In that case, note that the dimensions I quoted will give you the finished (bound) size. Consider adding some space for bleed and borders. You could just multiply any of the dimensions in my earlier post by 300 for 300 dpi or 600 for 600 dpi.

  • RAMWolffRAMWolff Posts: 10,224
    edited July 2017
    tkdrobert said:

    http://www.nooooooooooooooo.com/vader.jpg

     

    SaveHAHAHAHA Perfect come back!  :-)~

    Post edited by RAMWolff on
  • GreycatGreycat Posts: 334

    Preliminary cover design for Ventures’ Girls

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  • JCThomasJCThomas Posts: 254

    Nice work @Greycat

    The proportion are suitably comic book-y for sure!

    I've struggling with motivation to finish the current project and thought sharing some pages here might get me off my butt. It's a scifi short that I didn't write, but am adapting from the writer's original short screenplay. And feedback is welcome, though these pages are final.

    Again, they're not consecutive. Mostly just showing the art, but for those who care the gist of the story who care is two guys from two different space exploration companies get trapped on a mining outpost near Jupiter. As I mentioned, I didn't write it or come up with the concept. The first person narration is mine though actually.

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  • tkdroberttkdrobert Posts: 3,570
    edited July 2017
    JCThomas said:

    Nice work @Greycat

    The proportion are suitably comic book-y for sure!

    I've struggling with motivation to finish the current project and thought sharing some pages here might get me off my butt. It's a scifi short that I didn't write, but am adapting from the writer's original short screenplay. And feedback is welcome, though these pages are final.

    Again, they're not consecutive. Mostly just showing the art, but for those who care the gist of the story who care is two guys from two different space exploration companies get trapped on a mining outpost near Jupiter. As I mentioned, I didn't write it or come up with the concept. The first person narration is mine though actually.

    I think the art looks good.  It reminds me if a graphic novel that I bought awhile back: FTL: Faster Than Light, Volume 1.  I think your art is better.

    Post edited by tkdrobert on
  • tkdroberttkdrobert Posts: 3,570

    So here is the last member of my team.  She is from an alien race known as the Tenshe.  This alien race is very important to my overall set up and story.  I'm not 100% satisfied with her and she may change a lot.  I tried to create several alien models, but they all came out creepy or wierd.  That's ok for villans or secondary characters, but not for a main one.  Anyway, here she is:

    Stardust Concept by tkdrobert 

  • JCThomasJCThomas Posts: 254

    Hey thanks man, that's nice to hear. Are you talking about the Image Comic by Brian Haberlin or the one from AAM-Markosia? I'd assumed the former, but they have basically the same name.

    For what it's worth, Brian Haberlin uses Poser extensively for his art. 

  • tkdroberttkdrobert Posts: 3,570
    JCThomas said:

    Hey thanks man, that's nice to hear. Are you talking about the Image Comic by Brian Haberlin or the one from AAM-Markosia? I'd assumed the former, but they have basically the same name.

    For what it's worth, Brian Haberlin uses Poser extensively for his art. 

    Brian Haberlin

  • tkdroberttkdrobert Posts: 3,570

    Now that I've finished the concepts for my team of heros, I'm going to concentrate on going through some CPS videos.  My long term goal is to use DAZ as a reference tool, but start drawing my own stuff.  We'll see how that goes LOL.  I may go back to my current process if it doesn't work out.  

  • JCThomasJCThomas Posts: 254

    RE: Stardust, I think she's one of your best yet, and I like seeing a waist-up shot. :) The lines are nice, especially on the arm and ears.

    Did you use a line-render tool in DS this time, like LineRender9000 or Toony Camp pro? I ask because the opacity maps on the hair don't seem to have come through correctly. So, couple notes on the hair: see if you can figure out the opacity thing, or draw some strans by hand is CSP; the gaps in the hair around her neck could be filled in by hand too, just using the paint bucket tool in CSP.

    Nice job on the glow as well. Not sure if you did it in PS or CSP, but either way I'd suggest allowing the glow to overlap the outer line a bit. If in PS, you may have added an Outer Glow...you could also add an inner glow. Or in CSP, where you may have just used an airbrush, you might just brush over the outer lines a bit.

    Last two things: is her face a different color than the rest on purpose? It looks like perhaps the face's surface settings were different than the rest of her skin in the original render. And, even though I know lots of characters in the comic world have colored eyebrows/eyelashes, I think she would look better, less creepy or weird, if you will, with black eyebrows and lashes, or at least significantly darker ones.

    Looking back at this comment and previous ones, I hope I'm not being overly critical or nitpicky. It's not the intention if so.

  • tkdroberttkdrobert Posts: 3,570

    LOL, the brows were black and I painted over them.  I did try to make them darker though. 

    I used your Threshold technique.  I also used Poster Edges and Topaz Simplicity for the lines.  I don't have LineRender9000 or Toony Camp Pro yet.

    I'm not sure why the face color is different.  Might be the lighting or it might be the technique I used to get the eyebrows on there with the Visual Style Shaders which I used for the skin. 

    I'm using a 3Delight toon hair shader for the hair.  I've found some hairs work better than others with that shader.  This is the 1st time I used the shader on charm hair.  I need more hair or start drawing it.

    The outer glow was done in PS.  I'm still not comfortable with CSP yet.  I plan to work with it this weekend and next week as much as possible.

    All of your comments have been very contructive, so I don't mind at all.  If you said my stuff sucks and I should go away, then that would be different. LOL.

  • tkdroberttkdrobert Posts: 3,570

    Just discovered that VSS will work in iray if you convert them using the Uber Shader.

  • nonesuch00nonesuch00 Posts: 18,288
    JCThomas said:

    Nice work @Greycat

    The proportion are suitably comic book-y for sure!

    I've struggling with motivation to finish the current project and thought sharing some pages here might get me off my butt. It's a scifi short that I didn't write, but am adapting from the writer's original short screenplay. And feedback is welcome, though these pages are final.

    Again, they're not consecutive. Mostly just showing the art, but for those who care the gist of the story who care is two guys from two different space exploration companies get trapped on a mining outpost near Jupiter. As I mentioned, I didn't write it or come up with the concept. The first person narration is mine though actually.

    Those look excellently comic-booky

  • tkdroberttkdrobert Posts: 3,570
    edited July 2017

    Did this in Iray using VSS for the skin, with usual postwork.

    image

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    Post edited by tkdrobert on
  • JCThomasJCThomas Posts: 254
    tkdrobert said:

    LOL, the brows were black and I painted over them.  I did try to make them darker though. 

    I used your Threshold technique.  I also used Poster Edges and Topaz Simplicity for the lines.  I don't have LineRender9000 or Toony Camp Pro yet.

    Cool, those are nice products, but it doesn't like you need them to me. You're getting nice lines with this method already.

    tkdrobert said:

    I'm not sure why the face color is different.  Might be the lighting or it might be the technique I used to get the eyebrows on there with the Visual Style Shaders which I used for the skin. 

    I'm using a 3Delight toon hair shader for the hair.  I've found some hairs work better than others with that shader.  This is the 1st time I used the shader on charm hair.  I need more hair or start drawing it.

    I think after you apply the shader you can go back into the surfaces tab in DS, then find the opacity parameter. You should be able to manually add the opacity map from the Runtime/Textures/Artist's Name folder.

    tkdrobert said:

    The outer glow was done in PS.  I'm still not comfortable with CSP yet.  I plan to work with it this weekend and next week as much as possible.

    So just painted it with some low opacity brush? Or did you use the Outer Glow layer style? Both give the same effect, but you can the layer style might be faster, and that's what I was talking about. Is your figure rendered with a transparent background? if so, just select figure, double click on the icon in the layers panel which brings up the layer styles menu, and check off the Outer Layer box, then just  adjust to your liking. Note, you do have click on the the words Outer layer to get the corresponding menu. There's an option for inner glow as well. Sorry if you knew all that already and it was redundant.

    Once you dive into CSP, most important keyboard controls for one are space (pan the canvas), space + control (zoom with dragging the brush), shift + space (rotate the canvas) and control + alt (change brush size.

    tkdrobert said:

    All of your comments have been very contructive, so I don't mind at all.  If you said my stuff sucks and I should go away, then that would be different. LOL.

    Cool, glad to hear it.

  • tkdroberttkdrobert Posts: 3,570

    I used the Outer Glow layer style.  I learned to use that when I was doing space-scapes, before I discovered DAZ.

  • JCThomasJCThomas Posts: 254

    Nice, the newest one came out even better. I like the black brows better, and I think I'd personally prefer black lashes too, but ain't my character.

  • Griffin AvidGriffin Avid Posts: 3,765

    "I've struggling with motivation to finish the current project and thought sharing some pages here might get me off my butt."

    Oh man, you need to finish that.

    Looks sick. Hopefully the screenplay lives up to the art.

  • tkdroberttkdrobert Posts: 3,570

    I agree, the black brows look way better.

  • tkdroberttkdrobert Posts: 3,570
    avxp said:

    "I've struggling with motivation to finish the current project and thought sharing some pages here might get me off my butt."

    Oh man, you need to finish that.

    Looks sick. Hopefully the screenplay lives up to the art.

    Also agree.

  • tkdroberttkdrobert Posts: 3,570

    Used a new toon skin shader on this one.  What do you think?

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  • wsterdanwsterdan Posts: 2,379
    tkdrobert said:

    Used a new toon skin shader on this one.  What do you think?

    Nice, which Toon shader?

    -- Walt Sterdan

  • JCThomasJCThomas Posts: 254

    I think the flatness of the skin's color came out nicely...but I think the uniform is a bit much. To me the glossiness is always a sign of a 3D rendered image, which isn't inherently a problem, but it detracts from the handdrawn look. I think mostly because artists never take the time to make glossy surfaces appear realistically glossy. Maybe a detailed shot of a car once in a while, but rarely on clothes. Even when Grant Morrison and Frank Quitely had the X Men wearing black leather, it was pretty much flat blacks.

    I think the skin shader you used would give ncie results on the uniform as well.

    Have you seen this: http://www.sharecg.com/v/80939/browse/7/Material-and-Shader/Iray-Toon-Shader ?

    Haven't given it much of a whirl myself, but it might be worth a look. I think a flat color render like shown in the example in the link would look great with the blacks you're getting from threshold settings.

  • tkdroberttkdrobert Posts: 3,570
    wsterdan said:
    tkdrobert said:

    Used a new toon skin shader on this one.  What do you think?

    Nice, which Toon shader?

    -- Walt Sterdan

    It's the toon girls shader for V5 and G2F that is on sale for 60% off.

  • tkdroberttkdrobert Posts: 3,570
    JCThomas said:

    I think the flatness of the skin's color came out nicely...but I think the uniform is a bit much. To me the glossiness is always a sign of a 3D rendered image, which isn't inherently a problem, but it detracts from the handdrawn look. I think mostly because artists never take the time to make glossy surfaces appear realistically glossy. Maybe a detailed shot of a car once in a while, but rarely on clothes. Even when Grant Morrison and Frank Quitely had the X Men wearing black leather, it was pretty much flat blacks.

    I think the skin shader you used would give ncie results on the uniform as well.

    Have you seen this: http://www.sharecg.com/v/80939/browse/7/Material-and-Shader/Iray-Toon-Shader ?

    Haven't given it much of a whirl myself, but it might be worth a look. I think a flat color render like shown in the example in the link would look great with the blacks you're getting from threshold settings.

    I agree with the outfit.  I was really just trying to test the skin but I was curious how the outfit would turn out.  To get the skin the way I wanted it, I had to use Simplicity and turn down the Structure Boost just a tad.  Without that, the skin had some dotting,  Using Simplicity smoothed it out.

  • JCThomasJCThomas Posts: 254
    avxp said:

    Hey man thanks again for the kind words on my sample pages. I'm off my butt now...I've 52 of about 72 pages completely finished, and the other 20 just need the touchups and lettering.

    I'll admit I haven't read your whole series yet...but I went through this recent issue. I know I've stated elsewhere in this thread that 3D comics just don't "look right," to me, but I have to say you are pulling it off superbly. Your work could be a study on how to best take straight renders and put them into comic format, particularly this last issue.

    One of the things that I think makes comics composed of mostly untouched renders is the Uncanny Valley phenomena, and I think close-up shots of facial expressions exacerbate that problem. This issue doesn't have hardly any closeup facial expression shots and the ones that are used are excellent punctuation marks such as on pages 8-9. The camera work and variation in camera angle is another great strength...and I like the characters breaking the panels as well. Your passion for your work is very evident, good job man.

    Can I ask though...is there a reason they're not available on Kindle or that you don't sell the separate issues on Amazon? It's very easy to setup and definitely nothing to lose. if it's something you are interested in doing and just weren't sure where to start, I'd be happy to happy help. I've got a decent amount of experiencing setting up files for Kindle and building Kindle books.

     

  • Griffin AvidGriffin Avid Posts: 3,765

    SUPER-KIND-WORDS

    They books are available everywhere. I debut on Comixology this Wednesday coming. Kindle went live last month. iTunes iBooks ....um...yeah, I am all over the place.

    I even got a version that plays the soundtrack while you read it.

    But that is soo super appreciated to look out business-wise. No one does that. That takes a special kind of person to help someone else.

    That's why I was so impressed with the Daz forum. Someone will do a RENDER just to help you solve a problem.

    People screen-capture and make helper arrows, it's crazy. Yeah, I got a few clunky panels that I'd like to edit, but I'm out of gas for now.

    -------------------

    Well, we could do this all night. I feel like two Martial Artists who just sparred and can't help but admire each oher's technique. lol

    At first, you were so critical, I was like "Who is this guy?" but what you said was so spot on.

    I was thinking you were a Daz employee or full-time artist hiding undercover. lol

    But yeah, your book is the goods and your observations are accurate. You have figured out how to listen to the little voice in your head.

    The things you express are little hints.....subtle things...keen.

    -----

    but yeah, there's some promising stuff in this thread.

     

  • tkdroberttkdrobert Posts: 3,570
    edited July 2017

    OMG you guys were right.  CSP is awazing!  I haven't even scratched the surface and I'm already amazed.

    Post edited by tkdrobert on
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