Adding to Cart…
![](/static/images/logo/daz-logo-main.png)
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
The first image In a layer above the sky layer I import some images from Ron’s Steam & Smoke brush collection. I resize and position them.
The second image I change the color of the cloud layer to an off white.
The third image In a layer above the water layer I import some images from Ron’s Waves brush collection. I resize and position them.
The Fourth Image I change the color of the waves layer to an light blue-green.
What method did you use to change the cloud and wave colors?
First select the layer you want change the color
Click on the little colored square
The little down arrow next to it is the color picker
You could probably load the waves and clouds in a darker color and then use the blend modes to see if you get something you like as well. I do it all the time to achieve various effects, surprisingly sometimes they look better than other ways to change the color because there is that blend factor too to "marry" the effects into the background nicer.
Thanks. Wow, so many cool features. I'm going to convert my Photoshop brushes tonight. Still haven't done that yet. I'm sure you already know this. Although Photoshop won't open CSP files, CSP will open PS PSD files and save files as PSD, so it was pretty easy to switch back and forth. Pretty exciting.
I hope no one minds me chiming in on this thread. I dabbled in 3d comics years ago. Real life got in the way and I never got far. I've gotten back into this year and am currently working on achieving a choherent style that I want to go with. That said, I've read a lot of 3d comics both those professionally done and just fan type web comics. I've studied a lot of different styles that people have achieved using the 3d medium. The one thing I've always taken away as a reader is the artist has to be consistant in each issue with their style, especially if you are going for the hand drawn look.
I remember reading a Deadpool issue from Marvel Comics that had horrible Poser art. Posing was stiff, floating figures and all that, but the worst part was the constant change in filters for the art style. As a Poser user at the time I was embarrassed by how bad it was, yet was printed by a major company.
On the fip side I really loved the run on Cable vol 2 that Ariel Olivetti was the artist on. Based on his various galleries out there, he can draw, paint and digitally paint without using 3d items. However on this run he used a lot of Daz3d items including Stonemason sets that were popular at the time. Go to https://www.comixology.com/Cable-Vol-1-Messiah-War/digital-comic/28980 and click on the see what's inside link and check out the panels. It looks to me like he used renders for the settings/back drops. If he used figures he digitally painted over them. I really like how he used a small black stroke to seperate the characters from the setting.
But the big thing is he was consistant with the style through his whole run. I never felt like I was pulled out of the story, due to jarring art changes.
I guess as a reader, it doesn't matter what style you use, pure 3d with some post effects, or going for the painted line look as long as each issue is consistant in it's look.
PS: I really enjoy reading and viewing all the images posted here. You all are doing nice work.
Welcome and well said. I think to many changes feel like experimenting, as if you're not really sure what you want to do or how.
So yes, there's that to consdier too. Deciding for sure 'the look' and then making whatever that series is, consistent.
And then if there is a change coming, place it at a proper gap or huge arc shift..
That's a great point.
OK, maybe I'm too tired after a long day, but I'm having problems with ABRView.Net.2.0. Everytime I try to export a photoshop brush, it's exporting the thumpnails.
LOL, I figured out how to search the free CSP assests. Google translate!
Thanks for the welcome. I plan to keep visiting this thread and of course sharing images as I get out of the pre-production stage.
Are those thumpnails PNG file?
The exported thumbnails are PNG yes.
Those PNG files are what you want. The abrviewer is intended to be use to view PS brushes, but the PNG files can be imported into and used many different programs. Depending on the brush set, you can use some of them for brush tips. Mostly I just use them as overlays, which is where the ability to change the layer color comes in handy.
Anyone hear of this one?
https://www.daz3d.com/camera-magic-toonycam-pro
I'd have to check my library and see what else I own. I know I have a few cartoon shader products already.
On sale/discount now for $9.98
Here it is, this is the one that currently sits in the 'default use to make cartoony slot'.
https://www.daz3d.com/sketchy-toon-edge-and-art-style-shaders-for-iray
I do need to dig back into these.
Was a great product but after Daz Studio 4.5 (I think) the product no longer worked correctly due to changes in how cameras work or something like that, it is just a shame that it was never updated to work properly in the latest version of Daz Studio as it was a great product..
Toonycam Pro may have some situations where it has problems because of DS updates, but I was using it liberally in DS 4.8 (April '17) and didn't have any problems. Haven't tried in DS4.9. Anyone else?
FWIW, while I didn't care much for most of the product promos (not enough 'cel' edging for my intentions at the time) it worked (works) quite well on a background scene (the provence town - Faveral? - great set!) and skies (a blue sky/puffy cloud skydome by flink at rendo) I tested for a semi-realistic/toon background like you see in many anime productions. Because it's a 'camera', I was able to play with different lighting mechanisms (uber2/DS-default/etc.).
it takes some threshold tweaking (balancing the scene lights and Toonycam sliders) to get the areas in the light and shadows both looking 'right', but generally worked for me.
I believe this was the simple default uber-env2 daylight HDR in a 3Delight render and a passive skydome (not used for the light) for the sky image. Compare the wash-out on the wall in the center, under the clouds, with the detail in the shade. Also compare the lit road with that in the shadows. This scene works great , but I had some trouble trying to get the detail in that lit wall, but within a few renders, I converged on something that worked.
Zigraphics is a great PA, with good support too.
No problem recommending buying it on sale if you can!
(assuming it works in your available versions of DS...)
cheers,
--ms
Well I take back what I said about TC Pro works a treat at one stage it would play havoc mainly with the Outline ID issue but seems to be no issue at all.. :)
Ron's Space Brushes are on sale. Anyone have them?
Yes, just about ALL of them. lol
https://www.daz3d.com/ron-s-space-brushes
This one? Yes.
Let me see where I used it.....
https://issuu.com/producersedge/docs/4_guns_and_glaives?e=3301537/47725553
1st page, it makes the stars in the clouds. And in a few other panels, later, it does the 'see the night sky' effect.
I don't even think I have any straight outersapce shots yet.....
He might be the outerspace shots in this earlier book too.
https://issuu.com/producersedge/docs/seek_end_destroy
Cause that was the only 'space' brush I had. I think it's a mix of these brushes and clouds....
I know I have a space backdrop generator, but the brushes add finishing touches....
-------------
Although you'd probably be just fine layering a bunch of Ron's brushes.
They tend to work well together.
And I cross-purpose them.
Make clouds with smoke.
Make fog with clouds.
Make dirt with Snow.
Make blood with dirt sprays etc...
You have a space backdrop generator? Can you clairify. You had some nice visuals in those links.
I do
Probably something that would be more versatile would be this:
https://www.daz3d.com/bryce-7-1-pro-space-construction-kit
but you have to own Bryce
...
Now that you mention it, I think there is a recent line-ID issue in there, and someone found an ugly but workable fix - in the forums somewhere. I don't think you were making that up. It was likely a DazStudio upgrade that included a 3DL upgrade, if I recall correctly. I'm not sure that the PAs can even fix some of them. Age of Armor has a couple of products that 'broke' with DS updates too, and I was really hoping he would look into fixes/updates, but no luck so far.
Lots of gears in this machine. Either way, I hope this discussion proves useful to those looking to make more/better comics!
--ms
I had started this thread some time ago. Funny cause it mentions that space set from Bryce as a product of interest.
https://www.daz3d.com/forums/discussion/160261/generating-outer-space-space-scapes#latest
The meat is this quote
I found this crazy thing FOR FREE that makes random space scenes - probbaly good enough to add and do some edits later....
http://wwwtyro.github.io/procedural.js/space/
Well I have Bryce and the Bryce space construction set but I still haven't learned Bryce LOL. I'm all over the place trying to learn software.
I found a bunch of free space brushes for PS and CSP so I'm going to hold off for now. There will always be another sale.
Another practice render using new skin shaders for G1 (Cable and Wolverine). I modified the skin for Domino (G2F) using that Layer, color technique that Greycat posted.
So you're going to be doing an X-Men comic- tribute sorta thing?
No, this was just practice using my various tools. For this render, I was trying a new toon skin shader and I modified one of the other skin shaders for the 1st time. My graphic novel, if I ever actually do it, will be my own characters and my own story. I did these characters because I was hybed about the recent Deadpool 2 reveals. :-)
Here's my version of comics shading - my own DS flat cel shader plus some Photoshop actions. (The image is a quick test of lines and color.) I think I'm finally satisfied enough with the results to restart my comic.