Comics

1111214161722

Comments

  • GreycatGreycat Posts: 334

    The first image In a layer above the sky layer I import some images from Ron’s Steam & Smoke brush collection. I resize and position them.

     

    The second image I change the color of the cloud layer to an off white.

     

    The third image In a layer above the water layer I import some images from Ron’s Waves brush collection. I resize and position them.

     

    The Fourth Image I change the color of the waves layer to an light blue-green.

    SG1d.jpg
    2185 x 3600 - 2M
    SG1e.jpg
    2185 x 3600 - 2M
    SG1f.jpg
    2185 x 3600 - 3M
    SG1g.jpg
    2185 x 3600 - 3M
  • tkdroberttkdrobert Posts: 3,570
    edited August 2017

    What method did you use to change the cloud and wave colors?

    Post edited by tkdrobert on
  • GreycatGreycat Posts: 334

    First select the layer you want change the color

    Click on the little colored square

    The little down arrow next to it is the color picker

    Color.jpg
    272 x 299 - 26K
  • RAMWolffRAMWolff Posts: 10,224

    You could probably load the waves and clouds in a darker color and then use the blend modes to see if you get something you like as well.  I do it all the time to achieve various effects, surprisingly sometimes they look better than other ways to change the color because there is that blend factor too to "marry" the effects into the background nicer. 

  • tkdroberttkdrobert Posts: 3,570
    Greycat said:

    First select the layer you want change the color

    Click on the little colored square

    The little down arrow next to it is the color picker

    Thanks.  Wow, so many cool features.  I'm going to convert my Photoshop brushes tonight.  Still haven't done that yet.  I'm sure you already know this.  Although Photoshop won't open CSP files, CSP will open PS PSD files and save files as PSD, so it was pretty easy to switch back and forth.  Pretty exciting.

  • SkydogHexSkydogHex Posts: 71
    edited August 2017

    I hope no one minds me chiming in on this thread. I dabbled in 3d comics years ago. Real life got in the way and I never got far. I've gotten back into this year and am currently working on achieving a choherent style that I want to go with. That said, I've read a lot of 3d comics both those professionally done and just fan type web comics. I've studied a lot of different styles that people have achieved using the 3d medium. The one thing I've always taken away as a reader is the artist has to be consistant in each issue with their style, especially if you are going for the hand drawn look.

    I remember reading a Deadpool issue from Marvel Comics that had horrible Poser art. Posing was stiff, floating figures and all that, but the worst part was the constant change in filters for the art style. As a Poser user at the time I was embarrassed by how bad it was, yet was printed by a major company.

    On the fip side I really loved the run on Cable vol 2 that Ariel Olivetti was the artist on. Based on his various galleries out there, he can draw, paint and digitally paint without using 3d items. However on this run he used a lot of Daz3d items including Stonemason sets that were popular at the time. Go to https://www.comixology.com/Cable-Vol-1-Messiah-War/digital-comic/28980 and click on the see what's inside link and check out the panels. It looks to me like he used renders for the settings/back drops. If he used figures he digitally painted over them. I really like how he used a small black stroke to seperate the characters from the setting.
    But the big thing is he was consistant with the style through his whole run. I never felt like I was pulled out of the story, due to jarring art changes.

    I guess as a reader, it doesn't matter what style you use, pure 3d with some post effects, or going for the painted line look as long as each issue is consistant in it's look.

    PS: I really enjoy reading and viewing all the images posted here. You all are doing nice work.

    Post edited by SkydogHex on
  • Griffin AvidGriffin Avid Posts: 3,765

    Welcome and well said. I think to many changes feel like experimenting, as if you're not really sure what you want to do or how.

    So yes, there's that to consdier too. Deciding for sure 'the look' and then making whatever that series is, consistent.

    And then if there is a change coming, place it at a proper gap or huge arc shift..

    That's a great point.

  • tkdroberttkdrobert Posts: 3,570

    OK, maybe I'm too tired after a long day, but I'm having problems with ABRView.Net.2.0.  Everytime I try to export a photoshop brush, it's exporting the thumpnails. 

  • tkdroberttkdrobert Posts: 3,570

    LOL, I figured out how to search the free CSP assests.  Google translate!

  • avxp said:

    Welcome and well said. I think to many changes feel like experimenting, as if you're not really sure what you want to do or how.

    So yes, there's that to consdier too. Deciding for sure 'the look' and then making whatever that series is, consistent.

    And then if there is a change coming, place it at a proper gap or huge arc shift..

    That's a great point.

    Thanks for the welcome. I plan to keep visiting this thread and of course sharing images as I get out of the pre-production stage.

     

  • GreycatGreycat Posts: 334
    tkdrobert said:

    OK, maybe I'm too tired after a long day, but I'm having problems with ABRView.Net.2.0.  Everytime I try to export a photoshop brush, it's exporting the thumpnails. 

    Are those thumpnails PNG file?

     

  • tkdroberttkdrobert Posts: 3,570
    Greycat said:
    tkdrobert said:

    OK, maybe I'm too tired after a long day, but I'm having problems with ABRView.Net.2.0.  Everytime I try to export a photoshop brush, it's exporting the thumpnails. 

    Are those thumpnails PNG file?

     

    The exported thumbnails are PNG yes.

  • GreycatGreycat Posts: 334

    Those PNG files are what you want. The abrviewer is intended to be use to view PS brushes, but the PNG files can be imported into and used many different programs. Depending on the brush set, you can use some of them for brush tips. Mostly I just use them as overlays, which is where the ability to change the layer color comes in handy.

  • Griffin AvidGriffin Avid Posts: 3,765
    edited August 2017

    Anyone hear of this one?

    https://www.daz3d.com/camera-magic-toonycam-pro

     

    I'd have to check my library and see what else I own. I know I have a few cartoon shader products already.

    Post edited by Chohole on
  • Griffin AvidGriffin Avid Posts: 3,765
    edited August 2017

    On sale/discount now for $9.98

    Here it is, this is the one that currently sits in the 'default use to make cartoony slot'.

    https://www.daz3d.com/sketchy-toon-edge-and-art-style-shaders-for-iray

    I do need to dig back into these.

    Post edited by Griffin Avid on
  • Ghosty12Ghosty12 Posts: 2,065
    edited August 2017
    avxp said:

    Anyone hear of this one?

    https://www.daz3d.com/camera-magic-toonycam-pro

     

    I'd have to check my library and see what else I own. I know I have a few cartoon shader products already.

    Was a great product but after Daz Studio 4.5 (I think) the product no longer worked correctly due to changes in how cameras work or something like that, it is just a shame that it was never updated to work properly in the latest version of Daz Studio as it was a great product..

    Post edited by Chohole on
  • mindsongmindsong Posts: 1,712
    edited August 2017
    ghosty12 said:
    avxp said:

    Anyone hear of this one?

    ...

    https://www.daz3d.com/camera-magic-toonycam-pro

     

    I'd have to check my library and see what else I own. I know I have a few cartoon shader products already.

    Was a great product but after Daz Studio 4.5 (I think) the product no longer worked correctly due to changes in how cameras work or something like that, it is just a shame that it was never updated to work properly in the latest version of Daz Studio as it was a great product..

    Toonycam Pro may have some situations where it has problems because of DS updates, but I was using it liberally in DS 4.8 (April '17) and didn't have any problems. Haven't tried in DS4.9. Anyone else?

    FWIW, while I didn't care much for most of the product promos (not enough 'cel' edging for my intentions at the time) it worked (works) quite well on a background scene (the provence town - Faveral? - great set!) and skies (a blue sky/puffy cloud skydome by flink at rendo) I tested for a semi-realistic/toon background like you see in many anime productions. Because it's a 'camera', I was able to play with different lighting mechanisms (uber2/DS-default/etc.).

    toonycam_test

     

     

     

     

     

     


    it takes some threshold tweaking (balancing the scene lights and Toonycam sliders) to get the areas in the light and shadows both looking 'right', but generally worked for me.

    I believe this was the simple default uber-env2 daylight HDR in a 3Delight render and a passive skydome (not used for the light) for the sky image. Compare the wash-out on the wall in the center, under the clouds, with the detail in the shade. Also compare the lit road with that in the shadows. This scene works great , but I had some trouble trying to get the detail in that lit wall, but within a few renders, I converged on something that worked.

    Zigraphics is a great PA, with good support too.

    No problem recommending buying it on sale if you can!

    (assuming it works in your available versions of DS...)

    cheers,

    --ms

    toonycam_provence_flinksky_uberpark_tcb_03.png
    1920 x 1080 - 4M
    Post edited by Chohole on
  • Ghosty12Ghosty12 Posts: 2,065
    mindsong said:
    ghosty12 said:
    avxp said:

    Anyone hear of this one?

    ...

    https://www.daz3d.com/camera-magic-toonycam-pro

     

    I'd have to check my library and see what else I own. I know I have a few cartoon shader products already.

    Was a great product but after Daz Studio 4.5 (I think) the product no longer worked correctly due to changes in how cameras work or something like that, it is just a shame that it was never updated to work properly in the latest version of Daz Studio as it was a great product..

    Toonycam Pro may have some situations where it has problems because of DS updates, but I was using it liberally in DS 4.8 (April '17) and didn't have any problems. Haven't tried in DS4.9. Anyone else?

    FWIW, while I didn't care much for most of the product promos (not enough 'cel' edging for my intentions at the time) it worked (works) quite well on a background scene (the provence town - Faveral? - great set!) and skies (a blue sky/puffy cloud skydome by flink at rendo) I tested for a semi-realistic/toon background like you see in many anime productions. Because it's a 'camera', I was able to play with different lighting mechanisms (uber2/DS-default/etc.).

    toonycam_test

     

     

     

     

     

     


    it takes some threshold tweaking (balancing the scene lights and Toonycam sliders) to get the areas in the light and shadows both looking 'right', but generally worked for me.

    I believe this was the simple default uber-env2 daylight HDR in a 3Delight render and a passive skydome (not used for the light) for the sky image. Compare the wash-out on the wall in the center, under the clouds, with the detail in the shade. Also compare the lit road with that in the shadows. This scene works great , but I had some trouble trying to get the detail in that lit wall, but within a few renders, I converged on something that worked.

    Zigraphics is a great PA, with good support too.

    No problem recommending buying it on sale if you can!

    (assuming it works in your available versions of DS...)

    cheers,

    --ms

    Well I take back what I said about TC Pro works a treat at one stage it would play havoc mainly with the Outline ID issue but seems to be no issue at all.. :)

  • tkdroberttkdrobert Posts: 3,570

    Ron's Space Brushes are on sale.  Anyone have them?

  • Griffin AvidGriffin Avid Posts: 3,765
    edited August 2017

    Yes, just about ALL of them. lol

    https://www.daz3d.com/ron-s-space-brushes

    This one? Yes.

    Let me see where I used it.....

    https://issuu.com/producersedge/docs/4_guns_and_glaives?e=3301537/47725553

    1st page, it makes the stars in the clouds. And in a few other panels, later, it does the 'see the night sky' effect.

    I don't even think I have any straight outersapce shots yet.....

    He might be the outerspace shots in this earlier book too.

    https://issuu.com/producersedge/docs/seek_end_destroy

    Cause that was the only 'space' brush I had. I think it's a mix of these brushes and clouds....

    I know I have a space backdrop generator, but the brushes add finishing touches....

    -------------

    Although you'd probably be just fine layering a bunch of Ron's brushes.

    They tend to work well together.

    And I cross-purpose them.

    Make clouds with smoke.

    Make fog with clouds.

    Make dirt with Snow.

    Make blood with dirt sprays etc...

    Post edited by Griffin Avid on
  • tkdroberttkdrobert Posts: 3,570
    edited August 2017

    You have a space backdrop generator?  Can you clairify.  You had some nice visuals in those links.

    Post edited by tkdrobert on
  • GreycatGreycat Posts: 334
    tkdrobert said:

    Ron's Space Brushes are on sale.  Anyone have them?

    I do

     

  • GreycatGreycat Posts: 334

    Probably something that would be more versatile would be this:

    https://www.daz3d.com/bryce-7-1-pro-space-construction-kit

    but you have to own Bryce

  • mindsongmindsong Posts: 1,712
    ghosty12 said:
    avxp said:

    ...

    ghosty12 said:

    Well I take back what I said about TC Pro works a treat at one stage it would play havoc mainly with the Outline ID issue but seems to be no issue at all.. :)

    Now that you mention it, I think there is a recent line-ID issue in there, and someone found an ugly but workable fix - in the forums somewhere. I don't think you were making that up. It was likely a DazStudio upgrade that included a 3DL upgrade, if I recall correctly. I'm not sure that the PAs can even fix some of them. Age of Armor has a couple of products that 'broke' with DS updates too, and I was really hoping he would look into fixes/updates, but no luck so far.

    Lots of gears in this machine. Either way, I hope this discussion proves useful to those looking to make more/better comics!

    --ms

  • Griffin AvidGriffin Avid Posts: 3,765
    edited August 2017

    I had started this thread some time ago. Funny cause it mentions that space set from Bryce as a product of interest.

    https://www.daz3d.com/forums/discussion/160261/generating-outer-space-space-scapes#latest

     

    The meat is this quote

    I found this crazy thing FOR FREE that makes random space scenes - probbaly good enough to add and do some edits later....

    http://wwwtyro.github.io/procedural.js/space/

    Post edited by Chohole on
  • tkdroberttkdrobert Posts: 3,570

    Well I have Bryce and the Bryce space construction set but I still haven't learned Bryce LOL.  I'm all over the place trying to learn software. 

    I found a bunch of free space brushes for PS and CSP so I'm going to hold off for now.  There will always be another sale.

  • tkdroberttkdrobert Posts: 3,570
    edited August 2017

    Another practice render using new skin shaders for G1 (Cable and Wolverine).  I modified the skin for Domino (G2F) using that Layer, color technique that Greycat posted.

    X-Force Alumni by tkdrobert 

    Post edited by Chohole on
  • Griffin AvidGriffin Avid Posts: 3,765

    So you're going to be doing an X-Men comic- tribute sorta thing?

  • tkdroberttkdrobert Posts: 3,570
    edited August 2017
    avxp said:

    So you're going to be doing an X-Men comic- tribute sorta thing?

    No, this was just practice using my various tools.  For this render, I was trying a new toon skin shader and I modified one of the other skin shaders for the 1st time.  My graphic novel, if I ever actually do it, will be my own characters and my own story.  I did these characters because I was hybed about the recent Deadpool 2 reveals.  :-)

    Post edited by tkdrobert on
  • CrescentCrescent Posts: 329
    edited August 2017

    Here's my version of comics shading - my own DS flat cel shader plus some Photoshop actions.  (The image is a quick test of lines and color.)  I think I'm finally satisfied enough with the results to restart my comic.  

    image

     

    Post edited by Crescent on
Sign In or Register to comment.