mcjNewCastle - The long awaited final version of the Castle prop

135678

Comments

  • mCasualmCasual Posts: 4,605
    edited December 1969

    i need to go pillage the neighboring kingdom to add gold decorations, so i'll release the table tomorrow instead of today ( i did make really swell UV maps for everything, also the table top drawers and legs will be prop nodes so one cab re-use them ))

    needsgold.jpg
    1600 x 1200 - 237K
  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    Neat. You did thicken the legs up I see... Looks really good!

  • caravellecaravelle Posts: 2,418
    edited December 1969

    This project is really amazing. Excellent work! I am looking forward to the release :-)

  • RCTSpankyRCTSpanky Posts: 850
    edited December 1969

    This castle looks better with every update, but the floor looks i.m.o. not royalty and needs another texture. If you have photoshop, here are a few free patterns. The one in the middle of the last row would match better to your ballroom as the simple parquet

    http://lyotta.deviantart.com/art/Seamless-texture-flooring-374419983

    This one would also match better (the small light one on the Promo picture)

    http://jammurch.deviantart.com/art/Tileable-Wood-Textures-12571996?q=boost:popular+in:resources/textures+wood&qo=24

    But please take that just as suggestions.

  • mCasualmCasual Posts: 4,605
    edited March 2014

    This castle looks better with every update, but the floor looks i.m.o. not royalty and needs another texture. If you have photoshop, here are a few free patterns. The one in the middle of the last row would match better to your ballroom as the simple parquet

    http://lyotta.deviantart.com/art/Seamless-texture-flooring-374419983

    This one would also match better (the small light one on the Promo picture)

    http://jammurch.deviantart.com/art/Tileable-Wood-Textures-12571996?q=boost:popular+in:resources/textures+wood&qo=24

    But please take that just as suggestions.

    thanks, i was planning to release the castle with a simple floor texture like a checkerboard ... because i want to resume work on the scripts (physics engine, lattice deformer, kinect, 3d paint, mirrors, water ... )

    the real life Chateau de sceaux uses marble geometric patterns i think

    ( photo William Curtis Rolf -- Staircase Escalier )

    the important point is that ithe floor will have a UV map that ensures there's no distortions/stretching and there will be 1 surface material per floor


    But maybe the floors will never be royals
    It don't run in their blood
    That kind of luxe just ain't for them,
    they crave a different kind of buzz

    Kidding !!!!

    * Lorde - Royals Lyrics

    13_1sceaux_staircase_escalier.jpg
    1600 x 1200 - 1M
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited March 2014

    substantial changes to the stairs

    notably the use of spiral instead of circles for the lower stair steps
    and the ramp is terminated on a post - which is closer to the real castle

    - also the door-windows were rebuilt

    there will be an optional panel to block the stair window

    ---

    sittingpretty.jpg
    1920 x 1080 - 469K
    subspatial.jpg
    1920 x 1080 - 627K
    Post edited by mCasual on
  • GranvilleGranville Posts: 690
    edited December 1969

    Oh my god this is fabulous and fabulouser! :cheese:

  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    WOW... this is just gorgeous. The stairs look much better and the floors are too!

  • Miss BMiss B Posts: 3,071
    edited December 1969

    Oh those floors are gorgeous. Very nice indeed. :coolsmile:

  • mCasualmCasual Posts: 4,605
    edited December 1969

    see this type of twirly ornament i used to look at this as very complicated and almost out of my reach but now i do them ! yay,

    one of the things that help me overcome my sort of phobia is that i saw a youtube video where the wrought iron uh (smiths is it?) were making the twirly S' elements using a simple to understand tool

    it must be called fathomability :) i can now fathom the twirly things

    sofathomable.jpg
    1920 x 1200 - 326K
  • mCasualmCasual Posts: 4,605
    edited December 1969

    well you see the stairs were blocking 2 windows ( in the real life castle they indeed panel out 2 windows from the inside ! )

    so i redesigned the stairs module

    i will also try to make it possible to load only the right side of the stairs module and push it in the left corner

    because it looked good too

    toot.jpg
    1920 x 1200 - 698K
  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    WOW. You work amazingly fast Casual. Looks great!

  • edited December 1969

    This is really fantastic looking! Truly a Grand Staircase. Now the kids won't have to share the rail when they want to slide down. They can have races. Very clever of you.

  • RCTSpankyRCTSpanky Posts: 850
    edited December 1969

    W O N D E R F U L!! I love the portrait of the dog with the collar looks like an old portrait of a past master.

  • mCasualmCasual Posts: 4,605
    edited March 2014

    W O N D E R F U L!! I love the portrait of the dog with the collar looks like an old portrait of a past master.

    it's images by German artist by Michael Sowa
    " fowl with pearls"
    and
    "film hound"
    ( it's sold as posters on the net )

    they wont be included in the castle though
    i was making a reference to Amélie's bedroom in the movie Amélie

    05_copy1_original.jpg
    1920 x 814 - 670K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited March 2014

    Teri 2 said:
    This is really fantastic looking! Truly a Grand Staircase. Now the kids won't have to share the rail when they want to slide down. They can have races. Very clever of you.

    Amy toyed with the idea of trying her BMX on the stairs but sanity prevailed

    sane.jpg
    1920 x 1080 - 311K
    Post edited by mCasual on
  • caravellecaravelle Posts: 2,418
    edited March 2014

    Really, this project is getting better and better! Yet the floor is still a bit 'modern'. McGuyver made nice floor tilings at Sharecg; some of them come very close to the original floor shown above in your pic:

    http://www.sharecg.com/v/36949/gallery/11/Poser/Floor-Pack-1
    http://www.sharecg.com/v/33116/gallery/6/Texture/Tiles-WellingTon-collection
    http://www.sharecg.com/v/33114/browse/6/Texture/Tiles-OxFord-collection
    http://www.sharecg.com/v/33112/gallery/6/Texture/Tiles-BeauMont-collection

    Post edited by caravelle on
  • mCasualmCasual Posts: 4,605
    edited December 1969

    polka dot said:
    Really, this project is getting better and better! Yet the floor is still a bit 'modern'. McGuyver made nice floor tilings at Sharecg; some of them come very close to the original floor shown above in your pic:

    http://www.sharecg.com/v/36949/gallery/11/Poser/Floor-Pack-1
    http://www.sharecg.com/v/33116/gallery/6/Texture/Tiles-WellingTon-collection
    http://www.sharecg.com/v/33114/browse/6/Texture/Tiles-OxFord-collection
    http://www.sharecg.com/v/33112/gallery/6/Texture/Tiles-BeauMont-collection

    thanks i'll include that list on the release page

    initially i didn't really intend to do something definitive about the floor, i just will make sure the floor panels are easy to texture, even the wall's texture is very temporary - often i use checkers because i can see if the texture is distorted and sometimes letter to see mirrored textures

    yesterday i figured i should simply check out Versailles for all the issues, like curvy stairs for example

    photo : http://blouguiblogue.blogspot.ca/2012_07_01_archive.html

    Trianon.EscalierdHonneur_.jpg
    565 x 844 - 69K
  • mCasualmCasual Posts: 4,605
    edited March 2014

    i reworked the stairs, adding curved corners and making them faster to climb not wasting time walking across a uh "palier?" ... plateau-floor

    and i'll be able very soon to post a stairs construcyion kit, very modular that lets you build stairs for your needs

    --- also possibly i'll publish a stairs/ramp generator script for really custom designs

    splish2.jpg
    1920 x 1080 - 397K
    splish1.jpg
    1920 x 1080 - 668K
    stairs2k.jpg
    1214 x 2000 - 164K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited March 2014

    2 ways to soften the stair ramps "shoulders"

    topaz1.jpg
    1920 x 1080 - 192K
    shoulders.jpg
    1280 x 960 - 128K
    ramp.jpg
    900 x 900 - 26K
    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    WOW... totally awesome. A suggestion for the modular stairs your going to offer. How about some different options for the railings rather than just the rod iron curly cue design? How about some wooden slats or what ever else you can think of? That would be very cool!

  • Miss BMiss B Posts: 3,071
    edited December 1969

    RAMWolff said:
    A suggestion for the modular stairs your going to offer. How about some different options for the railings rather than just the rod iron curly cue design? How about some wooden slats or what ever else you can think of? That would be very cool!

    I have to agree, as variety is always a good thing. :coolsmile:
  • mCasualmCasual Posts: 4,605
    edited March 2014

    RAMWolff said:
    WOW... totally awesome. A suggestion for the modular stairs your going to offer. How about some different options for the railings rather than just the rod iron curly cue design? How about some wooden slats or what ever else you can think of? That would be very cool!

    a while ago i published a daz studio script to create cutouts and lathed objects
    mcjSuperLathe and before that mcjLathe

    the stairs generator will come with 1 or 2 cutouts that give the extrusion profile pf the rail

    each stair step will possibly also be based on a cutout

    for the balusters, you'll probably have the option of specifying the object (obj) of your choice

    so you could create a lathed pole, using mcjLathe, then ise it for your balusters

    -----

    in the short term, the staircase props will come with my twirly balusters, possibly a simple lathed-poles version
    and as transparency maps,

    using the proper transparency map and displacement/bump maps, you sould be able to create very intricate and detailed balusters

    ===

    in the image below, the blue cutout was used to create the gold rail

    ----

    figyre 2 shows the ramp for a Kafka-Escher rail

    fig3 - ... we're just watching an image we dont make promises

    figure 4 - the essential specs for a staircase

    figure 5 - simplified stair "plan"

    ------

    Raise (regular, transitive)
    If you raise something, it means that you elevate it - you move it up or lift it to a higher level.


    Rise (irregular, intransitive)
    If something rises, it means that it elevates itself - it goes up itself. No external force is needed to lift it. But note that there is not always a physical movement; sometimes the meaning is just "to increase".

    orsimply.jpg
    622 x 720 - 38K
    stairplan.jpg
    850 x 1100 - 62K
    rails.jpg
    900 x 1250 - 282K
    mcjTfig23.jpg
    800 x 800 - 120K
    rail.jpg
    1280 x 960 - 167K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited December 1969

    some very acceptable soft shoulders for the ramps as generated by the ramp generator

    subdivided by daz studio but the generator will eventually do the subd

    softshoulders.jpg
    1920 x 1080 - 260K
  • mCasualmCasual Posts: 4,605
    edited March 2014

    not sure how/when they will be used but that's 22 rail shapes

    i'll possibly post them as props and as mcjSuperLathe presets

    untitled.png
    1920 x 1080 - 1M
    railshapes.jpg
    1920 x 1080 - 474K
    Post edited by mCasual on
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    This railing stuff is amazing, as well as the Chateau of course. Nice work Casual.

  • mCasualmCasual Posts: 4,605
    edited March 2014

    This railing stuff is amazing, as well as the Chateau of course. Nice work Casual.

    the rail builder script will probably be usable to create painting-frames and an other router-edged things

    there's already on my site some scripts that can do extrusions - mcjRibbons and
    mcjSuperLathe notably

    cadre.jpg
    1920 x 1080 - 252K
    blue_green.jpg
    1920 x 1080 - 510K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited December 1969

    the handrail builder will also be an ...enything extruded builder

    here you see the UV map ( texture placement ) before i adjust the script,
    later i'll post the same one with a marvellous color and bump map applied to it

    handrail.jpg
    1920 x 1080 - 810K
  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    WOW... neat and nice. Love the picture frame idea!

  • mCasualmCasual Posts: 4,605
    edited March 2014

    RAMWolff said:
    WOW... neat and nice. Love the picture frame idea!

    inner-ramp trek

    a better tube trek ---> http://www.youtube.com/watch?v=cI8ASIrk76Q

    innerramptrek.gif
    300 x 300 - 372K
    Post edited by mCasual on
Sign In or Register to comment.