New Bluejaunte character alert - Ensley HD

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Comments

  • ChadCryptoChadCrypto Posts: 596

    Awesome work BJ!  Such a realistic character. I hope to get her somday.

  • Here is Ensley's skin on a different morph. 

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  • AJ2112AJ2112 Posts: 1,416
    claycomix said:

    I used the DIM and all morphs are there for me (Windows user)

    I manually installed all the content files are there........

  • AJ2112AJ2112 Posts: 1,416

    Awesome work BJ!  Such a realistic character.

    +1

     

  • barbultbarbult Posts: 24,880

    I would like to know whether Ensley uses a unique texture resource, or whether she reuses the same texture maps as other bluejaunte character(s) already in the store. Does she have unique eyebrows or are they the same as other character(s)? 
    @mats76 made me aware that Nadya and Noemi facial textures look the same and the eyebrows look the same. Since I just bought both recently, I looked, and they also appear to have identical iris materials and teeth materials. The face bump and normal maps appear the same, too. There some changes in skin tone; one seems a little pinker and brighter that the other, but the facial markings appear identical. I bought them for the skin, not the morphs (I already have too many G8F morphs!).  I feel like I have paid for the same skin twice. I don't want to do that again. So I would love for Ensley to be new and unique textures. 

  • bluejauntebluejaunte Posts: 1,927

    Ensley's face texture is a bit different I think. But yeah I try to spend my time on "a character" and not so much on making all individual parts unique. I frequently add stuff instead of changing everything, say new eyes for Nadya, freckles for Noemi, sole wrinkles for Ensley. And some of these new options I can then add to future characters too, increasing their overall value iteratively and not just brute force everything from scratch every time. Ensley has the same freckles option, and future characters surely will keep the sole wrinkles too. Soon there will probably be entirely new color maps (and then they might very well not make quite as much of difference as you're hoping because the shader and micro details make up a lot of the look). 

    This is simply the business model that allows me to deliver this kind of quality at this price point. I've always been open about that and I understand if that is not enough value to you individually then there is the option to refund. I'd suggest looking more at "the character". If you like what you see for that kind of money, then apparently what you saw was not influenced by the fact that some bits may have been reused. If your primary reason to buy is so you can have a completely unique skin and the character per se doesn't matter much, then I understand if you go for a refund if you find that to be the case. It's a beautiful thing at Daz to have this option to try stuff at no risk.

    TL;DR I guess, business model shenanigens, iterate on improvements, add value on top, occasionally do "from scratch". In terms of the hours I invest I can assure you're getting great value every time. Keep in mind when all is said and done you're paying me 10 bucks for Ensley smiley

  • AsariAsari Posts: 703
    I guess it's very common for artists that their characters look close to each other to a degree. I can't tell apart many Mousso characters or iSourcetexture's characters. Some of the DO base characters also look quite close to me, aside from their iconic promo pictures, if I saw them in other renders I couldn't tell them all apart.
  • bluejauntebluejaunte Posts: 1,927
    Asari said:
    I guess it's very common for artists that their characters look close to each other to a degree. I can't tell apart many Mousso characters or iSourcetexture's characters. Some of the DO base characters also look quite close to me, aside from their iconic promo pictures, if I saw them in other renders I couldn't tell them all apart.

    I absolutely try to avoid that though. When people tell me two characters look alike then I failed, plain and simple. Failure is part of life too, sadly sad

  • barbultbarbult Posts: 24,880

    @bluejaunte thanks for the explanation of your design approach to these characters. I don't intend to return either product. I have a better understanding now of what to expect. I need to take a closer look at using the "character" and not just the skins, I guess. 

  • lana_lasslana_lass Posts: 520
    edited April 2020
    Asari said:
    I guess it's very common for artists that their characters look close to each other to a degree. I can't tell apart many Mousso characters or iSourcetexture's characters. Some of the DO base characters also look quite close to me, aside from their iconic promo pictures, if I saw them in other renders I couldn't tell them all apart.

    I absolutely try to avoid that though. When people tell me two characters look alike then I failed, plain and simple. Failure is part of life too, sadly sad

    Sorry but I would argue quite strongly that NONE of your characters look the same @bluejaunte. At all. Noemi and Ensley in particular are two of the most unique non-fantasy Daz characters available in my eyes. There are a number of very talented PAs whose characters are GREAT but IMO look almost identical to me, but yours do not. What your characters do have is the bluejaunte "look" or stamp, which is part of your artistry and part of what people pay for.

    P.S: Sorry for addressing you here and in the other thread back-to-back. That might seem a bit creepy, lol, but when I saw your comment above with the sad face I just had to say something on this too heart

    Post edited by lana_lass on
  • bluejauntebluejaunte Posts: 1,927
    barbult said:

    @bluejaunte thanks for the explanation of your design approach to these characters. I don't intend to return either product. I have a better understanding now of what to expect. I need to take a closer look at using the "character" and not just the skins, I guess. 

    Thanks! Much appreciated.

  • nicsttnicstt Posts: 11,715
    edited April 2020
    barbult said:

    @bluejaunte thanks for the explanation of your design approach to these characters. I don't intend to return either product. I have a better understanding now of what to expect. I need to take a closer look at using the "character" and not just the skins, I guess. 

    I buy a character, mostly for the textures, although a shape that offers me a new option is welcome - but I consider that a bonus.

    I have, however, noticed previously that with BJ's characters, not using the shape at least in a significant part (including HD), makes a difference. (Edit: as do the normal maps.)

    Some HD details play nicer with other shapes than others, and some look odd outside of their intended character; there is no way of telling in advance, with the only option being to try and see what works.

    I got Inaru couple days ago (last one I've bought), and have yet to see how she looks, which is tonight's job.

    Post edited by nicstt on
  • AsariAsari Posts: 703
    edited April 2020
    Asari said:
    I guess it's very common for artists that their characters look close to each other to a degree. I can't tell apart many Mousso characters or iSourcetexture's characters. Some of the DO base characters also look quite close to me, aside from their iconic promo pictures, if I saw them in other renders I couldn't tell them all apart.

    I absolutely try to avoid that though. When people tell me two characters look alike then I failed, plain and simple. Failure is part of life too, sadly sad

    To be honest, your characters have some similarities in my eyes. That's not a bad thing. I don't see them as looking the same - in terms of features or artistic style, I see some resemblance. It's not a bad thing for me because to me that means there is something unique to your all your creations. And because I work with your characters more often than others, I can still tell them easily apart, lol. I And frankly, I have used your assets, including the head morphs, and combined them with other morphs and also, with custom morphs and if I wanted your characters to look vastly different I know what I need to do. Well including putting the skin on G8M. Then you'd recognize none of it all, lol. And still realistic.
    Post edited by Asari on
  • bluejauntebluejaunte Posts: 1,927
    Asari said:
    Asari said:
    I guess it's very common for artists that their characters look close to each other to a degree. I can't tell apart many Mousso characters or iSourcetexture's characters. Some of the DO base characters also look quite close to me, aside from their iconic promo pictures, if I saw them in other renders I couldn't tell them all apart.

    I absolutely try to avoid that though. When people tell me two characters look alike then I failed, plain and simple. Failure is part of life too, sadly sad

     

    To be honest, your characters have some similarities in my eyes. That's not a bad thing. I don't see them as looking the same - in terms of features or artistic style, I see some resemblance. It's not a bad thing for me because to me that means there is something unique to your all your creations. And because I work with your characters more often than others, I can still tell them easily apart, lol. I And frankly, I have used your assets, including the head morphs, and combined them with other morphs and also, with custom morphs and if I wanted your characters to look vastly different I know what I need to do. Well including putting the skin on G8M. Then you'd recognize none of it all, lol. And still realistic.

    Yeah as long as it's only a result of what I personally consider an interesting and/or pretty face, and my artistic expression, I can live with it. If people feel like I've just copied the last character, I hate it. It is too much work to just end up with something I already did. I'll most likely try even harder in the future to avoid this and find new interesting and pretty faces. Which is not easy at all, let's just be honest. Unique face is no problem but pretty and interesting and realistic as well? That is a challenge.

  • sunnyjeisunnyjei Posts: 502
    Asari said:
    I guess it's very common for artists that their characters look close to each other to a degree. I can't tell apart many Mousso characters or iSourcetexture's characters. Some of the DO base characters also look quite close to me, aside from their iconic promo pictures, if I saw them in other renders I couldn't tell them all apart.

    I absolutely try to avoid that though. When people tell me two characters look alike then I failed, plain and simple. Failure is part of life too, sadly sad

    I buy your ladies for their smiles- everything else is a bonus :D I can't tell you how to feel, but I personally really like that you've given us a variety of characters to choose from and I like that some are a little similar kind of in a sister/relative way. That's just my opinion though- looking forward to even more of your characters in the future!

  • AsariAsari Posts: 703
    Asari said:
    Asari said:
    I guess it's very common for artists that their characters look close to each other to a degree. I can't tell apart many Mousso characters or iSourcetexture's characters. Some of the DO base characters also look quite close to me, aside from their iconic promo pictures, if I saw them in other renders I couldn't tell them all apart.

    I absolutely try to avoid that though. When people tell me two characters look alike then I failed, plain and simple. Failure is part of life too, sadly sad

     

    To be honest, your characters have some similarities in my eyes. That's not a bad thing. I don't see them as looking the same - in terms of features or artistic style, I see some resemblance. It's not a bad thing for me because to me that means there is something unique to your all your creations. And because I work with your characters more often than others, I can still tell them easily apart, lol. I And frankly, I have used your assets, including the head morphs, and combined them with other morphs and also, with custom morphs and if I wanted your characters to look vastly different I know what I need to do. Well including putting the skin on G8M. Then you'd recognize none of it all, lol. And still realistic.

    Yeah as long as it's only a result of what I personally consider an interesting and/or pretty face, and my artistic expression, I can live with it. If people feel like I've just copied the last character, I hate it. It is too much work to just end up with something I already did. I'll most likely try even harder in the future to avoid this and find new interesting and pretty faces. Which is not easy at all, let's just be honest. Unique face is no problem but pretty and interesting and realistic as well? That is a challenge.

    No, I would never say you copied your own characters. And for me as a customer, it's the details that can make much difference ... Sina's skin is smoother and has that slightly pinkish undertone, while Amira has a warmer skintone with that pinky flush ... and Sina's freckles are different. Also, Sina's undereye lines are smoother than Amira's, due to her young age. I refer to Sina and Amira because I've rendered these 2 most often. I'm sure if I studied the others I can find those stuff too.

    Why I see similarities ... Maybe it's also just me being used to see so many "glamazon" types of ladies in 3D Art until a point when my senses tire and when I see your ladies, then I think they all look similar to each other because they are of another type. Who knows ...

  • Leonides02Leonides02 Posts: 1,379

    For what it's worth: It's very easy to lair a new skin texture on top of bluejaunte's skin settings / micro details and they look fantastic and totally different. 

    Here's with Vickie 8's diffuse skin...

    (everything else is bluejuante)

     

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  • barbultbarbult Posts: 24,880
    What do you mean by "micro details"? Bump, normal, HD Morphs?
  • bluejauntebluejaunte Posts: 1,927
    barbult said:
    What do you mean by "micro details"? Bump, normal, HD Morphs?

    Skin pores, mostly in roughness and bump maps.

  • bluejauntebluejaunte Posts: 1,927

    A bug has been identified. The HD morph is currently always set to 100% even on G8F. I submitted a fix, but keep that in mind until it's live.

  • AllenArtAllenArt Posts: 7,172
    edited April 2020

    Bug or no bug, I think she's delightful (as someone who doesn't buy many females). She lends herself so well to that eternally bored look that most teenagers wear these days ;).

    Laurie

     

    Ensley.jpg
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    Post edited by AllenArt on
  • I bought this model a couple of days ago. She is exquisitely beautiful. Her face is so real, so expressive. A great pairing with your equally wonderful Misumi. Bluejeante, you take Daz models to a new level of realism. You are a master of digital character creation. Thank you!

  • nicsttnicstt Posts: 11,715

    I bought this model a couple of days ago. She is exquisitely beautiful. Her face is so real, so expressive. A great pairing with your equally wonderful Misumi. Bluejeante, you take Daz models to a new level of realism. You are a master of digital character creation. Thank you!

    Yes, Misumi is staggeringly good; probably my favourite face of any character.

  • bluejauntebluejaunte Posts: 1,927

    I bought this model a couple of days ago. She is exquisitely beautiful. Her face is so real, so expressive. A great pairing with your equally wonderful Misumi. Bluejeante, you take Daz models to a new level of realism. You are a master of digital character creation. Thank you!

     

    nicstt said:

    I bought this model a couple of days ago. She is exquisitely beautiful. Her face is so real, so expressive. A great pairing with your equally wonderful Misumi. Bluejeante, you take Daz models to a new level of realism. You are a master of digital character creation. Thank you!

    Yes, Misumi is staggeringly good; probably my favourite face of any character.

    Thank you so much guys!

  • VisuimagVisuimag Posts: 571
    edited April 2020

     

     

     

     

     

    A bug has been identified. The HD morph is currently always set to 100% even on G8F. I submitted a fix, but keep that in mind until it's live.

    Ah, was wondering my all of my haracters were suddenly looking a little..... extra! laugh

     
    Post edited by Visuimag on
  • BarubaryBarubary Posts: 1,217

    Really like this new character. Even with the somewhat similar skin, bluejaunte's characters are always unique and easy to tell apart, which kind of always makes them a good investment. At least to me.

    One thing, though, why does Ensley load with a Normal Map applied to her legs that's set to 0% strength? 

  • lamoid_5f20d3e469lamoid_5f20d3e469 Posts: 301
    edited April 2020
    Barubary said:

    Really like this new character. Even with the somewhat similar skin, bluejaunte's characters are always unique and easy to tell apart, which kind of always makes them a good investment. At least to me.

    One thing, though, why does Ensley load with a Normal Map applied to her legs that's set to 0% strength? 

    I wondered about that, too. Does a normal map ignore the slider?  It is a vector map, not a scalar, so that makes it different from every other kind of map. Ideally the slider would modify the vector's magnitude without changing the direction.

    Post edited by lamoid_5f20d3e469 on
  • bluejauntebluejaunte Posts: 1,927
    Barubary said:

    Really like this new character. Even with the somewhat similar skin, bluejaunte's characters are always unique and easy to tell apart, which kind of always makes them a good investment. At least to me.

    One thing, though, why does Ensley load with a Normal Map applied to her legs that's set to 0% strength? 

    Because I'm an idot? Probably set it to 0 while I was mucking around with the sole displacement. I'll issue a fix...

  • VisuimagVisuimag Posts: 571

    For some odd reason (and this is not just an Ensley issue), whenever I add any type of sole displacement, under certain lighting conditions, I get this weird artificat pattern (looks similar to the Hair Cap issue on some of OOT's hairs). Happens with the sole displacement of Ion's Wrinkled Feet sole displacement too. Have never been able to solve it

     
  • nonesuch00nonesuch00 Posts: 18,333
    Visuimag said:

    For some odd reason (and this is not just an Ensley issue), whenever I add any type of sole displacement, under certain lighting conditions, I get this weird artificat pattern (looks similar to the Hair Cap issue on some of OOT's hairs). Happens with the sole displacement of Ion's Wrinkled Feet sole displacement too. Have never been able to solve it

     

    Have you the latest DAZ Studio Public Beta 4.12.1.109 released yesterday? It's a new 2020 iRay SDK from nVidia and nVidia is supposed to have fixed a lot of bugs.

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