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Many thanks, Outrider42.
I will study this thoroughly.
I used the UV swap first to get the female skin on the male. Then use the map transfer like described. I forgot I left that first step out. The process is actually pretty easy once you do it a couple times, its just getting the default templates to match the correct textures. Genesis 3/8 make this a lot easier since there are fewer different surfaces and groups than Genesis 2 had. And G8 makes it even easier because now all the related eye textures are one template. Basically all the surfaces that share the same texture are grouped together.
If you use a bluejaunte skin like say Nadya, you kind of only need to do it once, LOL. I think Nadya works particularly well because of how her fair skin settings seem to work more unilaterally with less tweaking. And like the newer BJ girls, she uses fewer maps to get the job done, and the maps are more optimized. Basically the newer BJ girls are more VRAM friendly and render slightly faster, too. So I think there is a real benefit to using newer ones like Nadya. I'm sure Ensley's would work great, too. Plus since Ensley has a new foot displacement texture, you could even convert that with this process and give the male that same foot displacement.
I can't find my Nix pictures for some reason, so I made a couple new ones. The is "Bluejaunte Nix". He is using Nadya roughness and bump maps. His base, trans color, and normals are still Nix. I used a bright light to show how the skin reflects it across the surface. This might be the closest we get to bluejaunte male without kidnapping bluejaunte. But this is why one would do that whole process, as it lets me use these new Nadya textures with ANY Genesis 8 male, even Genesis 3.
I am not using any HD morph, I don't have his. But that might be a consideration since I am using the Nadya bumps. I could maybe switch Nix bumps back in, but I still like Nadya's. Going this route does mean you are depending on your normals and mesh for those character specific details more than before. However I think the trade off is well worth it. His skin looks like skin to me. Grab a mesh body hair and you are in business.
I suppose the only real negative is the lack of a matching genital roughness texture. I think there was a free UV map at Rendo that somehow uses the torso texture on the Daz genital prop. I've never used it, so I have no idea how well it could work. But I happened to scroll over it one day looking at freebies.
Also, if you are doing some sort of comic like material, having bluejaunte skin on a male will make the men look like they belong in the same world with the bluejaunte women. That's really the biggest win, I think. There is no male that looks quite like the bluejaunte females. Now I could could place this Nix in a scene with Nadya or somebody and he would not look out of place.
another great character from BJ
Hi, I have a big problem with Ensley character: she slows down everything when I am in iray preview: it happens when I load "Ensley !MAT".
It only happens in NVIDIA Iray view, and obviously it's impossible to make a rendering, because it would take too much time.
And I also noticed that when I put the freckles layer on her, it takes a long, long time to load and DAZ freezes (but never crashes), same happens with layered lashline. Then, with freckles and eyelash on, if I choose an eye makeup material, the two layers disappear: where am I wrong?
It's a pity, because I like this character a lot. I thought it was a problem with all BJ characters, so I tried another product, Sina, but with her everything went smoothly.
Thanks for your help
Yese, Layered Images (having a live belnd of multiple images or solid colour layers) do take a while to build, so that is expected. If there's a particular combination you want to use frequently you can copy the .tiff files created by the process out of the temp folder and in the Surfaces pane aply them instead of the layered versio - that will speed loading, but it doesn't affect rendering once loaded.
Thanks for the answer.
I still don't understand:
- if the big lag in iray preview is normal
- why the freckles disappear when I load eyelash and makeup
and
- please can you explain this: "If there's a particular combination you want to use frequently you can copy the .tiff files created by the process out of the temp folder and in the Surfaces pane aply them instead of the layered versio - that will speed loading, but it doesn't affect rendering once loaded."
I don't know how to do.
Thanks
As for the freckles disappearing: LIE layers are added to the diffuse map. When you change the make-up, unless it's also a LIE layer, the diffuse map changes. For this reason, you want to add the freckles after you finish the make-up.
What kind of hardware are you using? It's not possible to discuss viewport performance without knowing what your graphics hardware is.
Ensley's material is very resource intensive. If you don't have much VRAM, your iray preview may be kicking over to CPU.
Is that so? I'm not aware. A few maps are 8k but other than that it seems pretty normal in terms of resources. Would love to hear more from people about rendering speed and VRAM usage.
Yeah LIE is what it is, explained well above thanks guys.
Thanks: I understand about the LIE
My laptop specs:
Windows 10 64 bit
16 GB RAM
SSD 512 GB
Intel core i7-9750H
Nvidia GeForce GTX 1650
Yes, I noticed this big lag in iray preview only with Ensley.
Just load up a Genesis 8 female, task manager with GPU graphs and switch between various materials in iray preview. Ensley's mats consume more VRAM than most of my characters. Here's example VRAM graph, starting with V8, Babina 8, Guila, Josephene 8 then finally BJ Ensley. Notice the ramp up to finally loading her mats into VRAM? 4x as long and consumed 1.5Gb more VRAM than the others. The skin materials are fantastic and wouldn't want you to sacrifice the detail you're putting into your characters, but it's definitely more taxing on rendering.
Man I'm late to this party. I was noticing how taxed my system is and that renders are much slower with Ensley, which I just picked up... Thank you by the way bluejaunte for your incedible creations!
vagans your graph really sums it up but honestly I think the Ensley character is my favorite model and the most life like character I own. I wouldn't want to lose any of the quality so I'm NOT complaining. Here is my second completed render with her and to me she looks so realistic. The third scene is the one I'm really struggling with and might just use "scene optimizer" to try and reduce the overhead.
LINK TO THE GALLERY IMAGE
When I look at her she looks so realistic like I actually got a child model to pose for a "science musuem" ad or something. The boy is Genesis 8 with youth morphs applied and her eye materials copied over to his.
Thank you so much bluejaunte! If you have a quick answer to reduce the GPU DDR overhead let us know.
Thanks so much junk. The only thing I can think of is to downsize the few 8k maps to 4k. I don't really see how these few maps could result in a whopping 1.5GB more VRAM used though. Other than that I don't really see anything out of the ordinary in terms of texture resources.
That shouldn't influence rendering speed per se. Although finer detail in a texture will probably take longer to clear up so that could be a natural consequence of more detailed maps.
I like having such large maps.
I can downsize em when required; if i need the quality, I can't upsize.
Yes, I'm also late here I guess, but after purchasing Ensley on 1st of May I can't stop rendering this new gorgeous character from bluejaunte and what can I say? She looks great in every outfit I put on her!
In my opinion she wins the award "most beautiful and realistic looking girl in 3D world"
Indeed loading the freckles map and eyeliners take some seconds more than usual, but it's worth the waiting. My system is a Ryzen 7 3200 and a RTX2070S, so no problems with render speed luckily
I customized her body a bit to more athletic with morphs and some other "tuning" with different morph kits.
Thank you BJ for this wonderful character!
Very welcome, thank you too :)
The freckles take longer than say the eyeliner because it's covers the whole body. So the already awfully slow layered image loading basically has to do whatever slow-mo-ing it does 4 times. For face, torso, arms and legs.
I see her shoulders are properly covered.
I don't have this character but I do have other BJ girls. They are my favourites but I do have to reduce those textures. I normally halve 4K textures so I have to half that again for the 8k. I really, really object to doing this but I cannot waste time with CPU renders so if I want more than one BJ character in a scene they have to be reduced.
I'm kind of "meh" on the body morph, but have used the head and texture.
The issue isn't the freckles, it's the resources needed for the skin materials itself. As myself and others have stated though, we prefer the quality and are ok with how it is.