Replicate a face from a frontal photo, at hand, no plugins that fails

1356

Comments

  • ZilvergrafixZilvergrafix Posts: 1,385

    You can probably extract the texture from photos using this method.

    1. First spread out the face https://www.youtube.com/watch?v=QlJ0lWzSI-U

    2. wrap the photo's face onto genesis 8 using ZWrap (ZBrush plugin) https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap

    sounds good, I´m not worried about texture, I have a pretty decent asian female textures from daz and rendo characters.

  • ZilvergrafixZilvergrafix Posts: 1,385
    lycanine said:

    It can look something like this with the morph packages. :) Just a bit of patience and a good eye is needed. However, one thing I did note when using the morphs is that there is a lack of options when it comes to asian-inspired characters in terms of the folds where the eyes are concerned. There is one or two adjustments, but would be helpful if someone created some darn amazing morphs. Also, in terms of ears, the options I have don't seem to cater to different shapes of ears and yet the ear morphs I have is amazing in widening earlobes etc. But nothing for changing the overal shape of the ear for people who have larger than average ears. My ears is very similar to hers, so it would be interesting to see shaped ear morphs like that. In short, extra head morph shapes are needed, eyes, ears, and eyebrows taking into consideration that Koreans look different to Japanese, and again different, to Chinese.

    I have a suspect that video was taken with 120mm focal length, that´s why her face looks very wide and facegen takes all her cheek width on the conversion.

    that upper wide jawline is getting all the problems with facegen, look the jawline on her left cheek side is too much widen, is OK in the real world but in symetric 3D is troublesome.

     

  • edited April 2020

    You can turn a cube into a face if you tried hard enough.  You'll want a good front view of the head and also a good side view.  The video below shows how to do this in blender with a cube mesh.  You could do the same thing using Daz too with morphs but it would just be a bit more time consuming.  You could also get in touch with Sangriart on rendo since they've done a bunch of Daz/Poser characters of IRL people.

     

    Post edited by unused account - glossedsfm on
  • ZilvergrafixZilvergrafix Posts: 1,385

    thats cool wasn't sure really thought they were bit different and no not saying all look same thing btw a lot of people do look alike yes true even white people actually to me a lot of white people do and I am white, anyway this was all on a facebook fan page there's even one girl didn't think was her died her hair light as well as her eyebrows know some do that too. Silly question do you have any of the asian premade asian ladies from here there's some really good ones you may be able to get pretty close to her if you have also some of the various morphs packs to het close to her. I have a fair few I think with some playing around the girl in the Nam Terror set could get close to her, her mouth looks close to her in your first photo and brows nose close maybe adjust eyes and jaw and moves her ears more out but think she's closest to her out of all the ones I have and she's cute too

    https://www.daz3d.com/nam-terror-set-for-genesis-8-female

    Very Cute! I´m buying this!, the photo below looks like Aika Sawaguchi 沢口愛華

    btw I´m still fighting for getting closer for my own, take a look, maybe some fix in the eyes, maybe.

     

  • SixDsSixDs Posts: 2,384

    One issue that often exists in attempting to reproduce a credible 3D representation of an actual person is the fact that human beings, unlike most 3D characters, do not have perfectly symetrical faces. The asymetry may be subtle, but our minds do recognize it subconciously and it can make an easily-overlooked diffrerence in recognition. For example, just looking at the photo that you posted (zNeurMC.png), the left and right eyes are not identical - that might be the camera and would need to be checked against other photos to verify, but, if so, should be accounted for. Similarly, asymetry in the shape and position of the nose, mouth, etc. should be explored.

  • Catherine3678abCatherine3678ab Posts: 8,401
    edited April 2020

    Not very experienced with Facegen but here's one of my attempts for what it's worth. Have a good laugh, whatever.

    With FaceGen.png
    1000 x 1000 - 2M
    Post edited by Catherine3678ab on
  • ZilvergrafixZilvergrafix Posts: 1,385
    SixDs said:

    One issue that often exists in attempting to reproduce a credible 3D representation of an actual person is the fact that human beings, unlike most 3D characters, do not have perfectly symetrical faces. The asymetry may be subtle, but our minds do recognize it subconciously and it can make an easily-overlooked diffrerence in recognition. For example, just looking at the photo that you posted (zNeurMC.png), the left and right eyes are not identical - that might be the camera and would need to be checked against other photos to verify, but, if so, should be accounted for. Similarly, asymetry in the shape and position of the nose, mouth, etc. should be explored.

    absolutely right.

  • ZilvergrafixZilvergrafix Posts: 1,385

    Not very experienced with Facegen but here's one of my attempts for what it's worth. Have a good laugh, whatever.

    yep, that cheekbones are big, patience is a virtue, that cheekbones are missing on my last attempt, look:

    btw she is official nominated for the most beautiful 100 faces of 2020

     

  • ZilvergrafixZilvergrafix Posts: 1,385

    try these references on FaceGen.

    PatternFront01.PNG
    799 x 808 - 597K
    PatternSIde01.PNG
    814 x 816 - 685K
    R01.png
    600 x 600 - 408K
    R02.png
    600 x 600 - 327K
    R03.png
    600 x 600 - 513K
  • VyusurVyusur Posts: 2,235
    edited April 2020

    Quick morphs in Zbrush

    Misuki_Mauki.jpg
    1500 x 1300 - 2M
    Misuki01.jpg
    1000 x 1300 - 827K
    mauki.jpg
    1000 x 1300 - 892K
    profile003.jpg
    1000 x 1300 - 950K
    Post edited by Vyusur on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    Vyusur said:

    Quick morphs in Zbrush

     Veronika you are awesome heart

  • ZilvergrafixZilvergrafix Posts: 1,385
    Vyusur said:

    Quick morphs in Zbrush

    impressive!

  • PaintboxPaintbox Posts: 1,633
    Vyusur said:

    Quick morphs in Zbrush

    That's actually coming very close to recognition 

  • nicsttnicstt Posts: 11,715

    and ladies and gentlemen...all gone trash!!

    Seriously, always save when you're doing something like that - and often.

    Ctrl S is so easy.

  • nicsttnicstt Posts: 11,715
    edited April 2020

    Had anyone tried this?, is doable or is impossible?, is my resignation hire a Zbrush artist for $500 USD to do that morph?

    any tip is valuable for me, I post the photo to achieve or search for "Sakura Miyawaki" for more references.

     

     

    Personally, I'd straighten up the image first, because I'd want the asymmetry present, but would want to avoid having the skewed angle influencing me.

    It can be tough to decide what is and is not mis-aligned - or at least the extent to which it is.

    I used a combination of nose, eyes, and mouth; I eyeballed it and went with what felt right.

    I recon you've got a good likeness though.

    Asian Girl straightened.jpg
    820 x 820 - 341K
    Post edited by nicstt on
  • VyusurVyusur Posts: 2,235
    Vyusur said:

    Quick morphs in Zbrush

     Veronika you are awesome heart

    Wendy, thank you very much!

     

  • VyusurVyusur Posts: 2,235
    Vyusur said:

    Quick morphs in Zbrush

    impressive!

    Thank you for your comment.

     

  • VyusurVyusur Posts: 2,235
    Paintbox said:
    Vyusur said:

    Quick morphs in Zbrush

    That's actually coming very close to recognition 

    Thank you for your comment.

     

  • kwanniekwannie Posts: 869

    Another Face Gen attempt.

    Sakura Miyawaki_006.png
    399 x 501 - 98K
    Sakura Miyawaki_007.png
    457 x 416 - 91K
  • ZilvergrafixZilvergrafix Posts: 1,385
    nicstt said:

    Personally, I'd straighten up the image first, because I'd want the asymmetry present, but would want to avoid having the skewed angle influencing me.

    It can be tough to decide what is and is not mis-aligned - or at least the extent to which it is.

    I used a combination of nose, eyes, and mouth; I eyeballed it and went with what felt right.

    I recon you've got a good likeness though.

    Thanks for your file!, I'm using right now.

  • ZilvergrafixZilvergrafix Posts: 1,385
    kwannie said:

    Another Face Gen attempt.

    you have a nice character there!

  • kwanniekwannie Posts: 869

    Do you have a texture that you want use from  any of the characters you have in DS? Face Gen can create the character  texture if it has the base textures of character you want. As long as the texture is for the same generation that you are creating the Face Gen output files for. In other words you have to copy face, arms legs and torso from a character you like into the Face Gen Artist Pro directory the it uses that to place the facial featers and skin tone onto your creation.

  • nicsttnicstt Posts: 11,715
    nicstt said:

    Personally, I'd straighten up the image first, because I'd want the asymmetry present, but would want to avoid having the skewed angle influencing me.

    It can be tough to decide what is and is not mis-aligned - or at least the extent to which it is.

    I used a combination of nose, eyes, and mouth; I eyeballed it and went with what felt right.

    I recon you've got a good likeness though.

    Thanks for your file!, I'm using right now.

    If you open the image in photoshop it should show you where i had the rulers; perhaps Gimp would do the same, it has been years since I used it to any extent.

  • outrider42outrider42 Posts: 3,679
    kwannie said:

    Another Face Gen attempt.

    As much as I love Facene, one thing about it is that you cannot depend on what you see in Facegen transferring 100% to Daz. It rarely does. The head shape it creates inside the Facegen app is not a Genesis head, it is a standard head using Facegen's own rigging. Facegen was created many years before it developed a Daz centric version. What the Facegen Artist app does is translate this Facegen head into a Genesis head. This process almost always loses a little something in that translation.

    What I am getting at is that pictures of the head in Facegen are not really applicable. Another thing about Facegen is that it tends to blow the cheek bones up quite a bit for some reason. FOV of the pic is really important, because a shot that is too close will make the result look fat. When using these apps, it really has to be a perfect picture for a source. Its got to be like a mugshot portrait more than a regular photo, and it needs to be a decent size, too.

    I've actually been really warming up to Daz Face Transfer. At least for a texture, it does better than Facegen or anything else. While it doesn't give you a choice of textures, the results (again this assumes its a good source) are really good. The shape it makes is ok too, as long as you have the Face Transfer Morph pack that Phil made. Its really an essential purchase to get the most out of Face Transfer. With this morph pack, the basic 'fix' morph makes a lot of the Face Transfers look amazing. It would be really cool if Phil could come up with a similar pack for Facegen. Since Facegen is pretty consistent in puffing up cheeks like I said, morphs that could potentially correct this would be fantastic.

    I would not worry at all about asymmetry until the the final step. IMO, it is 1000 times easier to add asymmetry later. If you do it right away, any mistakes you make along the way will be magnified.

    Mesh Grabber might be another fun tool to play with. I haven't tried it with a face, its not going be for details, but it is possible it could used to add that asymmetry you want without diving into another app to model or buying a morph pack.

  • Catherine3678abCatherine3678ab Posts: 8,401
    edited April 2020

    tippy tippy toe ...

    okay here are the 2 more attempts using the additional photos for to try in Facegen.

    As somebody with vision problems my little frustration with facegen is that the instruction image is rather small so exactly 'where' one is supposed to put the little "x" is a bit of guesswork which I would hope with tons of experience one would come to know.

    With regards to Face Transfer, I have in my tutorial thread quite the topic for swapping out textures so yes one can use one's own textures so Face Transfer can in effect get a starter skin set started. I was cautioned by an experienced Facegen user NOT to try swapping out its textures in this manner as it will goof up the program(s). However Facegen does permit one to select one's own textures in the first place so in the end that part is 6 of one, half dozen of the other.

    To note the differences of the head model in Facegen against G8F. ... that is the same result that produced the G8 head in the renders.

    {the eyes are a preset from one of the many characters sets we have}

    one and two front.png
    977 x 597 - 591K
    one and two side.png
    1000 x 1000 - 702K
    working from tiny image.png
    1592 x 793 - 729K
    Post edited by Catherine3678ab on
  • ZilvergrafixZilvergrafix Posts: 1,385

    tippy tippy toe ...

    okay here are the 2 more attempts using the additional photos for to try in Facegen.

    As somebody with vision problems my little frustration with facegen is that the instruction image is rather small so exactly 'where' one is supposed to put the little "x" is a bit of guesswork which I would hope with tons of experience one would come to know.

    With regards to Face Transfer, I have in my tutorial thread quite the topic for swapping out textures so yes one can use one's own textures so Face Transfer can in effect get a starter skin set started. I was cautioned by an experienced Facegen user NOT to try swapping out its textures in this manner as it will goof up the program(s). However Facegen does permit one to select one's own textures in the first place so in the end that part is 6 of one, half dozen of the other.

    To note the differences of the head model in Facegen against G8F. ... that is the same result that produced the G8 head in the renders.

    {the eyes are a preset from one of the many characters sets we have}

    thanks for your efforts, you are not the only one with vision problems, I can´t read my own cellphone at normal distance because Astigmatism frown

    btw finally!, I DID IT!! look! and T-Posed!!

    JK cheeky

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited June 2021

    .

    Post edited by WendyLuvsCatz on
  • kwanniekwannie Posts: 869

    Whew! nice. Share how you did it please!

  • SevrinSevrin Posts: 6,310
    edited April 2020
    kwannie said:

    Whew! nice. Share how you did it please!

    Google Image Search all the things!

    Annotation 2020-04-20 055903.gif
    590 x 617 - 163K
    Post edited by Sevrin on
Sign In or Register to comment.