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© 2025 Daz Productions Inc. All Rights Reserved.
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sounds good, I´m not worried about texture, I have a pretty decent asian female textures from daz and rendo characters.
I have a suspect that video was taken with 120mm focal length, that´s why her face looks very wide and facegen takes all her cheek width on the conversion.
that upper wide jawline is getting all the problems with facegen, look the jawline on her left cheek side is too much widen, is OK in the real world but in symetric 3D is troublesome.
You can turn a cube into a face if you tried hard enough. You'll want a good front view of the head and also a good side view. The video below shows how to do this in blender with a cube mesh. You could do the same thing using Daz too with morphs but it would just be a bit more time consuming. You could also get in touch with Sangriart on rendo since they've done a bunch of Daz/Poser characters of IRL people.
Very Cute! I´m buying this!, the photo below looks like Aika Sawaguchi 沢口愛華
btw I´m still fighting for getting closer for my own, take a look, maybe some fix in the eyes, maybe.
One issue that often exists in attempting to reproduce a credible 3D representation of an actual person is the fact that human beings, unlike most 3D characters, do not have perfectly symetrical faces. The asymetry may be subtle, but our minds do recognize it subconciously and it can make an easily-overlooked diffrerence in recognition. For example, just looking at the photo that you posted (zNeurMC.png), the left and right eyes are not identical - that might be the camera and would need to be checked against other photos to verify, but, if so, should be accounted for. Similarly, asymetry in the shape and position of the nose, mouth, etc. should be explored.
Not very experienced with Facegen but here's one of my attempts for what it's worth. Have a good laugh, whatever.
absolutely right.
yep, that cheekbones are big, patience is a virtue, that cheekbones are missing on my last attempt, look:
btw she is official nominated for the most beautiful 100 faces of 2020
try these references on FaceGen.
Quick morphs in Zbrush
Veronika you are awesome
impressive!
That's actually coming very close to recognition
Seriously, always save when you're doing something like that - and often.
Ctrl S is so easy.
Personally, I'd straighten up the image first, because I'd want the asymmetry present, but would want to avoid having the skewed angle influencing me.
It can be tough to decide what is and is not mis-aligned - or at least the extent to which it is.
I used a combination of nose, eyes, and mouth; I eyeballed it and went with what felt right.
I recon you've got a good likeness though.
Wendy, thank you very much!
Thank you for your comment.
Thank you for your comment.
Another Face Gen attempt.
Thanks for your file!, I'm using right now.
you have a nice character there!
Do you have a texture that you want use from any of the characters you have in DS? Face Gen can create the character texture if it has the base textures of character you want. As long as the texture is for the same generation that you are creating the Face Gen output files for. In other words you have to copy face, arms legs and torso from a character you like into the Face Gen Artist Pro directory the it uses that to place the facial featers and skin tone onto your creation.
If you open the image in photoshop it should show you where i had the rulers; perhaps Gimp would do the same, it has been years since I used it to any extent.
As much as I love Facene, one thing about it is that you cannot depend on what you see in Facegen transferring 100% to Daz. It rarely does. The head shape it creates inside the Facegen app is not a Genesis head, it is a standard head using Facegen's own rigging. Facegen was created many years before it developed a Daz centric version. What the Facegen Artist app does is translate this Facegen head into a Genesis head. This process almost always loses a little something in that translation.
What I am getting at is that pictures of the head in Facegen are not really applicable. Another thing about Facegen is that it tends to blow the cheek bones up quite a bit for some reason. FOV of the pic is really important, because a shot that is too close will make the result look fat. When using these apps, it really has to be a perfect picture for a source. Its got to be like a mugshot portrait more than a regular photo, and it needs to be a decent size, too.
I've actually been really warming up to Daz Face Transfer. At least for a texture, it does better than Facegen or anything else. While it doesn't give you a choice of textures, the results (again this assumes its a good source) are really good. The shape it makes is ok too, as long as you have the Face Transfer Morph pack that Phil made. Its really an essential purchase to get the most out of Face Transfer. With this morph pack, the basic 'fix' morph makes a lot of the Face Transfers look amazing. It would be really cool if Phil could come up with a similar pack for Facegen. Since Facegen is pretty consistent in puffing up cheeks like I said, morphs that could potentially correct this would be fantastic.
I would not worry at all about asymmetry until the the final step. IMO, it is 1000 times easier to add asymmetry later. If you do it right away, any mistakes you make along the way will be magnified.
Mesh Grabber might be another fun tool to play with. I haven't tried it with a face, its not going be for details, but it is possible it could used to add that asymmetry you want without diving into another app to model or buying a morph pack.
tippy tippy toe ...
okay here are the 2 more attempts using the additional photos for to try in Facegen.
As somebody with vision problems my little frustration with facegen is that the instruction image is rather small so exactly 'where' one is supposed to put the little "x" is a bit of guesswork which I would hope with tons of experience one would come to know.
With regards to Face Transfer, I have in my tutorial thread quite the topic for swapping out textures so yes one can use one's own textures so Face Transfer can in effect get a starter skin set started. I was cautioned by an experienced Facegen user NOT to try swapping out its textures in this manner as it will goof up the program(s). However Facegen does permit one to select one's own textures in the first place so in the end that part is 6 of one, half dozen of the other.
To note the differences of the head model in Facegen against G8F. ... that is the same result that produced the G8 head in the renders.
{the eyes are a preset from one of the many characters sets we have}
thanks for your efforts, you are not the only one with vision problems, I can´t read my own cellphone at normal distance because Astigmatism
btw finally!, I DID IT!! look! and T-Posed!!
JK
.
Whew! nice. Share how you did it please!
Google Image Search all the things!