New game like render engine in the works?

13

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    I cannot quite place it but it looks familiar, Faveral perhaps 

  • KitsumoKitsumo Posts: 1,215

    It looks like it's an Amazon asset to promote their game engine. Here's a link https://developer.nvidia.com/orca/amazon-lumberyard-bistro There's a download link, but I'll admit I haven't tried it.

    In other news: Amazon has a game engine?

  • IvyIvy Posts: 7,165

    whatta know Amazon does..Ha!!  its called lumberyard. https://aws.amazon.com/lumberyard/

  • Amazon has a game engine? Now I really want to know what Ton Rosendahl was so hot to talk to Amazon about at SIGGRAPH...

  • marblemarble Posts: 7,500
    edited July 2020

    Is it odd that the same pub corner scene appears on both the Amazon and the Google Filament pages?

    https://aws.amazon.com/lumberyard/

    https://github.com/google/filament/releases

    Post edited by marble on
  • KitsumoKitsumo Posts: 1,215
    marble said:

    Is it odd that the same pub corner scene appears on both the Amazon and the Google Filament pages?

    https://aws.amazon.com/lumberyard/

    https://github.com/google/filament/releases

    It's free to use(Creative Commons License), they just want you to give them credit if you do use it.

  • Kitsumo said:
    marble said:

    Is it odd that the same pub corner scene appears on both the Amazon and the Google Filament pages?

    https://aws.amazon.com/lumberyard/

    https://github.com/google/filament/releases

    It's free to use(Creative Commons License), they just want you to give them credit if you do use it.

    It is not Creative Commons. It's something called the AWS Customer Agreement and the Lumberyard Service Terms.

  • marblemarble Posts: 7,500
    edited July 2020
    Kitsumo said:
    marble said:

    Is it odd that the same pub corner scene appears on both the Amazon and the Google Filament pages?

    https://aws.amazon.com/lumberyard/

    https://github.com/google/filament/releases

    It's free to use(Creative Commons License), they just want you to give them credit if you do use it.

    It is not Creative Commons. It's something called the AWS Customer Agreement and the Lumberyard Service Terms.

    I clicked on the other link after posting previously and that page does specify :

    License:
    Creative Commons CC-BY 4.0

    Looking at the renders on that page I get more of a 3Delight feeling than anything approaching IRay.

    Post edited by marble on
  • marble said:
    Kitsumo said:
    marble said:

    Is it odd that the same pub corner scene appears on both the Amazon and the Google Filament pages?

    https://aws.amazon.com/lumberyard/

    https://github.com/google/filament/releases

    It's free to use(Creative Commons License), they just want you to give them credit if you do use it.

    It is not Creative Commons. It's something called the AWS Customer Agreement and the Lumberyard Service Terms.

    I clicked on the other link after posting previously and that page does specify :

    License:
    Creative Commons CC-BY 4.0

    Oh, sorry, I was talking about Lumberyard.

  • thd777thd777 Posts: 943
    edited July 2020

    Amazon Lumberyard has been around for years. First released in early 2016 if I recall correctly. 
    TD

    Post edited by thd777 on
  • marblemarble Posts: 7,500
    marble said:
    Kitsumo said:
    marble said:

    Is it odd that the same pub corner scene appears on both the Amazon and the Google Filament pages?

    https://aws.amazon.com/lumberyard/

    https://github.com/google/filament/releases

    It's free to use(Creative Commons License), they just want you to give them credit if you do use it.

    It is not Creative Commons. It's something called the AWS Customer Agreement and the Lumberyard Service Terms.

    I clicked on the other link after posting previously and that page does specify :

    License:
    Creative Commons CC-BY 4.0

    Oh, sorry, I was talking about Lumberyard.

    Oh, Lumberyard as opposed to the pub image? OK. I was initially talking about the pub.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    that bistro looks cool, I must grab it

  • KitsumoKitsumo Posts: 1,215

    I got around to downloading the Bistro and rendered it in Blender. It looks good except for the lights and plants, which would have to be tweaked manually.

    bistro.jpg
    1920 x 1080 - 744K
  • MoonCraft3DMoonCraft3D Posts: 379

    @daz Devs - honestly, iray should not be as slow as it is. Octane and other render engines are significantly faster. Please better optimize Daz for Iray.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited July 2020

    video
    did the easiest one first Twinmotion

    my other softwares will be more challenging DAZ studio if it imports the FBX correctly will not recognise dds opacity,
    update wont import at all no error even

    Carrara won't read dds at all devil

    and says corrupted

    iClone 3DX6 just threw an error that it was not supported on the FBX

    Autodesk FBX converter says not enough parameters and gives a text file saying corrupted too

    so Blender it will have to be

    Post edited by WendyLuvsCatz on
  • Richard HaseltineRichard Haseltine Posts: 100,837

    @daz Devs - honestly, iray should not be as slow as it is. Octane and other render engines are significantly faster. Please better optimize Daz for Iray.

    Iray is developed by nVidia, Daz merely integrates it - and as far as I know passes control to the render module while it is working, so speed there is totally out of Daz' hands.

  • nonesuch00nonesuch00 Posts: 18,120

    Amazon Lumberyard is based on an old fork Amazon purchased of the CryEngine from Crytek. What enhancements they've made since that purchase I don't know.

    CryEngine is quite nice so LumberYard wouldn't be shabby then either. Neither were, at the time of the fork, non-programmer friendly for actually using the game engine by 2D & 3D artists or the general public either but perhaps they've made WYSIWYG UI enhancements for 3D/2D artists and even the general public since that time.

    An asset like The Bistro shows they are paying or at least puchasing assets for non-3D/2D artists to use in their engine.

  • IvyIvy Posts: 7,165

    Has anyone tried this http://www.daz3d.com/forums/

    video
    did the easiest one first Twinmotion

    my other softwares will be more challenging DAZ studio if it imports the FBX correctly will not recognise dds opacity,
    update wont import at all no error even

    Carrara won't read dds at all devil

    and says corrupted

    iClone 3DX6 just threw an error that it was not supported on the FBX

    Autodesk FBX converter says not enough parameters and gives a text file saying corrupted too

    so Blender it will have to be

    Bravo Wendy you did excellent. it looks great.  I could not get the bistro to load in daz or poser,Maya or Zbrush. So it must be a blender specific model. I have no idea what opens DDS texture maps Because Photoshop cs6 would not open them. So I can't tell you enough how very impressed I am you got that set to work. I bow down to your expertise.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    thats only rendered in Twinmotion which has the latest FBX importer

    and Blender loads it

    I am now rendering the obj export from Blender with converted textures using irfanview batch process and edited mtl file in Carrara which did load the png textures, and alpha maps

    DAZ studio did load the dds ones not my edited mtl file png ones

    will do that later, needs opacity maps created in Gimp, lots of them

    dds can be opened with Gimp as well as irfanview and DAZ studio reads them

  • IvyIvy Posts: 7,165

    thats only rendered in Twinmotion which has the latest FBX importer

    and Blender loads it

    I am now rendering the obj export from Blender with converted textures using irfanview batch process and edited mtl file in Carrara which did load the png textures, and alpha maps

    DAZ studio did load the dds ones not my edited mtl file png ones

    will do that later, needs opacity maps created in Gimp, lots of them

    dds can be opened with Gimp as well as irfanview and DAZ studio reads them

  • thats only rendered in Twinmotion which has the latest FBX importer

    and Blender loads it

    I am now rendering the obj export from Blender with converted textures using irfanview batch process and edited mtl file in Carrara which did load the png textures, and alpha maps

    DAZ studio did load the dds ones not my edited mtl file png ones

    will do that later, needs opacity maps created in Gimp, lots of them

    dds can be opened with Gimp as well as irfanview and DAZ studio reads them

    @WendyLuvsCatz you are awesome :) I will never know how you did all that and even rendered so many frames all so fast.

  • marblemarble Posts: 7,500

    @WendyLuvsCatz that is so impressive. Did you animate the figures? Are they DAZ characters?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    marble said:

    @WendyLuvsCatz that is so impressive. Did you animate the figures? Are they DAZ characters?

    they are Twinmotion animated props, sadly it doesn't import rigged content only static mesh, it's emphasis is ArchVis

    it isn't really impressive as all you can do is flyarounds and walkthroughs of architecture and sculpt terrains but it did load that model easily with a few shader tweaks for emissives, allowing alpha opacity and twosided textures.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited July 2020

    thats only rendered in Twinmotion which has the latest FBX importer

    and Blender loads it

    I am now rendering the obj export from Blender with converted textures using irfanview batch process and edited mtl file in Carrara which did load the png textures, and alpha maps

    DAZ studio did load the dds ones not my edited mtl file png ones

    will do that later, needs opacity maps created in Gimp, lots of them

    dds can be opened with Gimp as well as irfanview and DAZ studio reads them

    @WendyLuvsCatz you are awesome :) I will never know how you did all that and even rendered so many frames all so fast.

    Twinmotion renders very fast as it is created with UE4

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited July 2020

    Blender obj export

    irfanview batch convert dds to png

    notepad edit mtl file replace dds with png

     imports to DAZ studio at some riddiculously minsicle size into DAZ studio emission white on all surfaces

    scaled to fit G8M

    looks like all the opacity maps actually loaded yes now to do all those surfaces!!!!

    well that was a fair bit of work and still not right

    had to add grey to all the diffuse or it is blazing white

    replaced some materials

     

     

    update

    the Blender obj export with its original dds textures works better

    there are opacity maps too you manually need to add as it repeats the diffuse ones making cellophane leaves

    fixed but had not even 1% converged as so many emitters and I got impatient

    added my duf material file for the Blender obj export (don't think I can redistribute that)
    just delete the cube import the FBX export wavefront obj no Blender skills required

    if D|S asks for locations just browse to the texture folder for the FBX

    Capture.JPG
    1920 x 1040 - 311K
    bistro1.jpg
    1920 x 1080 - 1M
    ext out box.jpg
    1920 x 1080 - 1M
    exterior uber fixes.jpg
    1920 x 1080 - 2M
    duf
    duf
    Exterior.duf
    1M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited July 2020

    see above edit

    the attached material preset is for a Blender export in DAZ studio using DAZ uber shaders 

    the Blender export out of the box is not too bad (DAZ reads dds images and loads all the extra maps)

    and a bit of DAZ uber shader love on glass , metals and emitters

    duf preset added

    out the box.jpg
    3840 x 2160 - 5M
    shaders.jpg
    3840 x 2160 - 5M
    duf
    duf
    interior.duf
    639K
    Post edited by WendyLuvsCatz on
  • IvyIvy Posts: 7,165

    Amazing work Wendy

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    just edited second post, would love others to try this and improve on the materials if they wish for their renders, I had to stick to the starter essentials DAZ iray uber materials to share but other shaders could really make it pop

  • nonesuch00nonesuch00 Posts: 18,120

    Yes, very nice

  • Silver DolphinSilver Dolphin Posts: 1,608

    Very nice work.

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