Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I cannot quite place it but it looks familiar, Faveral perhaps
It looks like it's an Amazon asset to promote their game engine. Here's a link https://developer.nvidia.com/orca/amazon-lumberyard-bistro There's a download link, but I'll admit I haven't tried it.
In other news: Amazon has a game engine?
whatta know Amazon does..Ha!! its called lumberyard. https://aws.amazon.com/lumberyard/
Amazon has a game engine? Now I really want to know what Ton Rosendahl was so hot to talk to Amazon about at SIGGRAPH...
Is it odd that the same pub corner scene appears on both the Amazon and the Google Filament pages?
https://aws.amazon.com/lumberyard/
https://github.com/google/filament/releases
It's free to use(Creative Commons License), they just want you to give them credit if you do use it.
It is not Creative Commons. It's something called the AWS Customer Agreement and the Lumberyard Service Terms.
I clicked on the other link after posting previously and that page does specify :
License:
Creative Commons CC-BY 4.0
Looking at the renders on that page I get more of a 3Delight feeling than anything approaching IRay.
Oh, sorry, I was talking about Lumberyard.
Amazon Lumberyard has been around for years. First released in early 2016 if I recall correctly.
TD
Oh, Lumberyard as opposed to the pub image? OK. I was initially talking about the pub.
that bistro looks cool, I must grab it
I got around to downloading the Bistro and rendered it in Blender. It looks good except for the lights and plants, which would have to be tweaked manually.
@daz Devs - honestly, iray should not be as slow as it is. Octane and other render engines are significantly faster. Please better optimize Daz for Iray.
video
did the easiest one first Twinmotion
my other softwares will be more challenging DAZ studio if it imports the FBX correctly will not recognise dds opacity,
update wont import at all no error even
Carrara won't read dds at all
and says corrupted
iClone 3DX6 just threw an error that it was not supported on the FBX
Autodesk FBX converter says not enough parameters and gives a text file saying corrupted too
so Blender it will have to be
Iray is developed by nVidia, Daz merely integrates it - and as far as I know passes control to the render module while it is working, so speed there is totally out of Daz' hands.
Amazon Lumberyard is based on an old fork Amazon purchased of the CryEngine from Crytek. What enhancements they've made since that purchase I don't know.
CryEngine is quite nice so LumberYard wouldn't be shabby then either. Neither were, at the time of the fork, non-programmer friendly for actually using the game engine by 2D & 3D artists or the general public either but perhaps they've made WYSIWYG UI enhancements for 3D/2D artists and even the general public since that time.
An asset like The Bistro shows they are paying or at least puchasing assets for non-3D/2D artists to use in their engine.
Has anyone tried this http://www.daz3d.com/forums/
Bravo Wendy you did excellent. it looks great. I could not get the bistro to load in daz or poser,Maya or Zbrush. So it must be a blender specific model. I have no idea what opens DDS texture maps Because Photoshop cs6 would not open them. So I can't tell you enough how very impressed I am you got that set to work. I bow down to your expertise.
thats only rendered in Twinmotion which has the latest FBX importer
and Blender loads it
I am now rendering the obj export from Blender with converted textures using irfanview batch process and edited mtl file in Carrara which did load the png textures, and alpha maps
DAZ studio did load the dds ones not my edited mtl file png ones
will do that later, needs opacity maps created in Gimp, lots of them
dds can be opened with Gimp as well as irfanview and DAZ studio reads them
@WendyLuvsCatz you are awesome :) I will never know how you did all that and even rendered so many frames all so fast.
@WendyLuvsCatz that is so impressive. Did you animate the figures? Are they DAZ characters?
they are Twinmotion animated props, sadly it doesn't import rigged content only static mesh, it's emphasis is ArchVis
it isn't really impressive as all you can do is flyarounds and walkthroughs of architecture and sculpt terrains but it did load that model easily with a few shader tweaks for emissives, allowing alpha opacity and twosided textures.
Twinmotion renders very fast as it is created with UE4
Blender obj export
irfanview batch convert dds to png
notepad edit mtl file replace dds with png
imports to DAZ studio at some riddiculously minsicle size into DAZ studio emission white on all surfaces
scaled to fit G8M
looks like all the opacity maps actually loaded now to do all those surfaces!!!!
well that was a fair bit of work and still not right
had to add grey to all the diffuse or it is blazing white
replaced some materials
update
the Blender obj export with its original dds textures works better
there are opacity maps too you manually need to add as it repeats the diffuse ones making cellophane leaves
fixed but had not even 1% converged as so many emitters and I got impatient
added my duf material file for the Blender obj export (don't think I can redistribute that)
just delete the cube import the FBX export wavefront obj no Blender skills required
if D|S asks for locations just browse to the texture folder for the FBX
see above edit
the attached material preset is for a Blender export in DAZ studio using DAZ uber shaders
the Blender export out of the box is not too bad (DAZ reads dds images and loads all the extra maps)
and a bit of DAZ uber shader love on glass , metals and emitters
duf preset added
Amazing work Wendy
just edited second post, would love others to try this and improve on the materials if they wish for their renders, I had to stick to the starter essentials DAZ iray uber materials to share but other shaders could really make it pop
Yes, very nice
Very nice work.