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But Iray can be considerably faster than the DAZ implementation. In fact, it is incredibly slow. There is even an Iray 3D plugin for Unreal and Unity, which I suppose operates in realtime.
Not even the preview in DAZ is realtime (on a Geforce 1660 Ti).
The shader used will of course be a factor. Also, Iray does have non-Photoreal modes and it may well be that the game engines are using one of those.
I would like to get a link to that iray plugin for Unreal. I cannot find anything and it makes no sense at all to me.
Iray used to have an actual 'Realtime' mode, that was deprecated when RTX support was introduced. Now Studio only offers 'Interactive' and 'Photoreal'.
...but you're not going to see the speed increase with a 1660
It's almost as if nVidia would prefer you to keep buying their lastest GPU every year!