SereneNight's Sci-fi Fun
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
That look great Serene, poor Boyd finding his Owen like that, but atleast he was found
Second version looks much more natural. And I really love the starfish render. Beautifully done.
Heh, yes, Boyd is very protective of his fiancé much the same as Owen has been towards him. But he blames himself for Owen's injuries as he was not there to help him.
Thanks! =-)
Definitely like the second one better- very, very well done
I agree. I find sometimes I tend to get a bit blind when I stare at something too long. It seems okay to me at some point, then I go back and take another look and think WTF?
Here I tested out the new H&K Business suit, which I actually like. I replaced Boyd's tie though. The original was too flat. The one by Uzilite that comes with his V801 is so much more sexy and has a ton of movement.
From the scattered snacks to Owen's flannels to the posing all paints a cozy moment so well.
Aw thanks. Owen is cuddly I think and Boyd cannot resist although he does have to give Owen his jacket! (Which dforced to look more like a sweater). Although now that I think about it, I will have to do a reverse cuddle as Boyd deserves some cuddling too.
Until you posted that (even though the textures match), I thought Owen was wearing a sweater. It definitely works that way, although it's slightly less romantic a notion than wearing Boyd's jacket.
The postwork really added some nice touches, beautifully done! Can feel the determination in the pose, no matter what, the job will get done.
I probably shouldn’t have dforce it. Left it stiff like a tailored coat, but eh.... I do wish I had a better men’s suit texture set. The store has so many beautiful shaders but not many business suit textures. This is supposed to be linen but it looks like jersey knit.
that is one thing I’m not really 100 percent keen on is his suit textures....
Have you tried the Classic Suit shaders? https://www.daz3d.com/classic-suits-shader-presets-and-merchant-resource
Depending on how the UVs for the suit run, it may wind up being a bit tricky in places, but worth a shot, maybe.
You could try adjusting the dForce surface settings to make the fabric stiffer, maybe. Or reduce the dynamic strength. I experiment a lot with dForce settings.
Oddly this is the only time I was able to dforce the jacket. It blows up on me now. I tried just draping the jacket on the bed.... but no love. So I guess I’m stuck with the blue jersey knit sweater.
I am going to try those shaders. They look good.
That is a good render & I think I will get those suit shaders too but they have other good shaders that have been on my wish list a long time...
I wish that in the tabs for the surfaces when we 'hover' over the name of the property adjustment it would bring up one of those yellow post-it note 'tool tips' that somewhat thoroughly and concisely said what the property is used for and what adjusting it does in both directions or as appropriate. I am trying to dforce pants but they keep falling down.
I’ve honestly found dforce a bit of a challenge especially for reclining figures I wanted to dforce a character say lying on the bed with his pants half on and his shirt spilling around him. Good luck with doing that. It’s tough to even get clothing to undress or a shirt and jacket to open properly...let alone get it to spill and fold.
with dforce I struggle with all cloth behaving like silk. There is no thickness to it, and it behaves far too loosely.
I like sometimes the results I get but most of the time it doesn’t look real... or is tooo.. silk-like. Real jacket fabric is heavy and thick but dforce acts the same. I probably will have to experiment more with settings, but I’m not sure the tech is really there to get what I want.
i also have trouble sometimes with items unfreezing themselves. Even though I dforced the comforter and froze it, twice I reloaded it from save and it became unfrozen when I loaded the saved scene. So I had to simulate it again after moving Owen and Boyd and all that stuff I piled on the bed below the bed or hide it.
I just learned 'Freeze in Simulation' is there today just now & guessed what it does. Before my draping was nearer impossible.
If you turn on 'Smooth' which gets turned off when you add a dForce to a surface it will make the surface less wrinkly.
And not 100% but if we had presets for dForce surfaces or a PDF reference that listed things like dForce for denim vs silk vs cotton knit like tshirt vs worsted wool and so on it would be a help but the biggest help would be those lists of parameters in those tabs having helpful help blurbs as to what the paramers are.
I would love some dforce fabric presets that’s a great suggestion =-) and thanks for the tip on smoothing. =-)
I think we are at this weird in between stage with dforce. The clothing tech is just not there yet... so we are stuck with stuff that kind of looks a bit thin and unreal. I still almost prefer to dforce thicker modelled clothing than stuff which is made with dforce in mind, if something is thin, it is just not going to look like a lined wool coat.
Conforming clothing has reached a heightened state of realism but still does not have the details and function needed to make them useful. . Clothing rarely has pockets which can open or belts which can be unbelted. It is difficult to dforce or make undress morphs for outfits because they don’t open or allow you to fit them half undone. What is the use of dforcing clothing if it’s only someone fully clothed. There is only so much a typical male garment will move. You are going to get more drama with a character undressing or dressing as clothing will drape more and look dramatic than it does fully clothed.... Because modern men's clothing doesn't have a lot of drape, really.
There's a product that's supposed to do some of that, although I know nothing about it. I don't have it, myself. It doesn't look like it tells you much about the kinds of fabric beyond a certain point -- it's a lot of denim and broadcloth, looks like. https://www.daz3d.com/dforce-master-cloth-simulation-presets
Interesting. Thank you. I will keep an eye on that but the price is pretty high. Hard to pay that amount for simulation presets.
Especially when they are just marked Dress 1-15 with no explanation of the difference between each one. I can stab in the dark myself for free.
I think that's what that product does. One doesn't learn to correlate real fabric physics with dForce physics and with a wide variety of 3D meshes of differing thickness and polygonal resolution so quickly. That is something DAZ developers and designers should have an inkling for researching and documenting to get dForce working better than luckily as an occasional novelty.
Okay here is the Classic Suits shaders, and I must say- they look awesome. I really like the fabric Owen is wearing, and the dark material pattern on his pants. Very realistic set. I'm surprised since this is a merchant resource why more men's clothing doesn't use this.
Wow, you made up my mind to buy them some other month that a cart full of Edie 8 products isn't going to be bought.
Yeah I don’t have the Edie problem. Nothing Edie related in my runtime.
The shaders are very cool though.
@nonesuch00 if you want the Classic Suit shaders, someone tipped me that they are in fastgrab right now for 5.99
Ugh, be warned windows 10 has another big update slated to run on Monday! Since I had issues with Fall Creators, I will not be getting the Spring Creator's update!
Thanks for the heads on on the shaders. I will be getting the Windows Spring Creators Update too! Although I ain't keen on spending a day doing it.
I think it all depends if you had problems after the update whether you are trusting enough to do it again. Me? No.
Well, my new render has crashed 3 times now. I don't think Studio is very stable any longer.