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well it is possible they do use Modo like DAZ do to create their models
believe it or not, most professional animation studios do use bespoke models not premade assets
I was playing around with some Blur studio models from the League of Legends Warriors Cinematic and DAZ figures look lowpoly compated to them!
I definitely think it's getting there ;).
You are correct of course.
It is always easier to use the models built originally for your specific pipeline
( render engine, shaders, facial mocap/lipsync, rigging & IK system), than to import an FBX stripped of all of its
former program native features and spend time and resources trying to emulate those stripped out features
in your importing application environment.
Since upgrading from Iclone 6.5 to Iclone7.7 & CC3 Pipeline
and transferring my favorite legacy Genesis 1,2,3 shapes to CC3 native avatars,
I am finding my new Iclone/Blender pipeline much less complicated and predictable
I still prefer G3 overall as G8's expressions can get really funky due to the fact the flexing in real facial epressions are mostly the exact opposite of bones in how they work, and I think G3 struck a better balance between bones and morphs. That said, I now have more assets for G8 because it's been the default figure for longer now and fewer vendors are still supporting 3. Either way, G9 would have to have some absolutely insane features like built in soft body physics, accurate anatomical bits built-in, and being able to be controlled by voce commands via Alexa for me to seriously invest in yet another figure system when the G3/G8 combination does everything that I need.
Far more importantly, for any commercial product, there's a huge value to be had in owning ALL rights every aspect of your work so that you can do 3D merchandising like action figures. So, while Marvel may use DAZ assets for some things, if it ever came down to them being used visibly enough to be an issue, Disney would just buy DAZ.
that is a really scary thought
It is scary but possible because there are some companies are ready to spend INSANE amont of money if they want something.
yeah Epic Games would be preferable
High altitude surveillance and shipborne platforms have addtional requirements. The JP-5s and above are not just kerosene/gas blends.
All that is true, but the comparison is a little unfair. My main protagonist cost me less than $200 for everything.
In any case, you've shifted the context a bit, because the people who would use something like that weren't using previous Genesis either.
Not realistically posable and animatable? Name a better framework.
To return to the question at hand, I've mentioned several times before that we are likely near the end of the Genesis 8 product cycle, and that Daz appears to be wringing every dollar out of it they can, as smart businessmen and businesswomen would.
The "core characters" are constantly appearing, yet they always seem to be minor adjustments to existing characters created to get people to buy Pro Bundles. Remember Sahira 8? Wasn't she really just Stephanie 8's body shape with a different paint job thrown together with a bunch of pirate clothes? Remember Underbelly, the big oaf you'd been praying for? Some of his bundled items weren't even new.
It appears that everything is aimed at either the (a) obsessive collector, (b) the person with more money than impulse control, (c) the person new to Daz Studio because they needed a new hobby during the pandemic who was unwilling to conduct a meaningful search of the existing catalog, or (d) small niche renderers who want stuff like half-man/half-nematode characters.
However, Daz could carry on this way for a long time. A pandemic recession might not be the best time to launch a new product line. The introduction of Genesis 9 (assuming that's the name) will be a marketing decision--The technical differences between Genesis 8 and Genesis 9 would be of secondary importance.
I don't see an imminent arrival of G9. To me, G8, still is a popular brand, and right now, I think the store appears to be struggling to maintain quality standards and focused on making quick cash. The constant release of genesis 8 bundles is more money grab, than a sign of something new on the horizon. Most of the bundles appear cobbled together, with figures at least in several of the male bundles not really belonging in the designated bundle, and content you might not buy if it is sold separate such as all the boiler plate poses and expressions. the bundles sell, in my opinion because of the main character and the added perks that come with it and the few quality items included.
So none of that really signifies the improvements and focus needed to bring out a new line.
I think right now the only direction the store can go is to improve clothing and outfits. Dforce, is sadly lacking, time consuming, and frustrating to use. The quality of clothing made to dforce, seems to often be b-grade, with outfits lacking details.
I don't see a great plan behind the constant push, except to make quick cash. But this is of course my opnion.
I think if there is improvements in the future it may be to pursue the gaming market. The store has seemed to want that market for a while. But if they go that direction, they'll need to improve their male line. Gamers who want to use DAZ models will want male options and the store's core base is interested in rendering females in skimpy clothing. Not saying that isn't popular with gamers as well, but the gaming market also caters to miltiary, sci-fi, and weaponry enthusiasts and the store while having a lot of fantasy doesn't really have a lot content that would make it desirable for a lot of gamers.
Serene Night, your point about the would-be game developers raises the question of whether the next generation would be one, two, or three figures based upon what the user wants the figure for. Most of my renders are stills. Other users want a figure for animation. A third group wants a figure for some interactive use, usually games. It's unlikely that one figure could be optimal for all three uses.
I don't know if all three markets are commercially viable for Daz. They've never told us what the breakdown of users is. They might not know themselves. Obviously, forum posts aren't a good way to judge market sizes.
Anyway, the next generation of characters might involve a split or branching of the product line into two or three lines of figures, and there would be no reason to release the lines simultaneously.
actually in leiu of decimator which creates messy mesh an opposite of HD morphs namely game level of detail lowpoly option that can be dialed in might work
but it needs to be done on a completely new range of figures
lowpoly, base and HD all usefull in renders too with a geometry LOD and mip map feature for distance from camera for crowd instances
There is no need for a new line without improvents or changes that customers want. G8 could be the standard for years to come for the hobbyist render market of which I am a part as well. Unfortunately the hobbyist market is not always going to have the best hardware so there is only so much you an improve core figures before you lose that market due to hardware requirements
rather the g9, id rather see paid upgrades for G8m, m8 victoria etc which make my current figures more useful. I'd have preferred that with g3 as well. But then they couldn't sell us a new round of the same figures over again
a DAZ MMO could be an interesting idea too
even it was SIMS like or chat, so one can try and buy
Interesting, I see it the exact opposite way. G3 expressions allways seemed to be a problem and G8's expressions are a huge step foreward. Allthough it still needs a lot of work to make them half way realistic.
so way better expression, more spine bones and seperate buttock bones are some of my wishes for a G9 figure.
A film or game company already has a large budget for asset development thus would not be swayed by the relatively tiny cost
endured by a single operator shopping in the Daz store for items that are not compatible with thier pipeline by default
No more than a professional Nascar driver would be impressed by some bargain priced, mass produced parts you purchased at "Autozone"
Correct ,which was my point in response to the assertion that the Daz genesis
models "have no competiion,"
if that were the case nearly everyone would be using Daz models for realistic CG humans
Clearly most CG professionals can achieve realistic results in REALTIME ANIMATION
or Marvel film quality main Characters without ever touching the Daz eco-system
Well in terms of Character animation there are much better frameworks
than Daz studio, Particulary in the areas of Foot/floor Ik solving and
Lipsync and native facial/body mocap options
But for still image portrait renders, Daz studio/ genesis 8 wins the day for
ease of use in getting excellent results
True Marvelous Designer is expensive but Marvelous Designer cost me less than what I spent here during the last PA Festival or Christmas Sale and I have a really tiny collection of assets.
Also one of my major issues with many DAZ outfits is that many details is baked into maps. While this is performance-friendly, this is bad for people who like to use shaders because if details like seam details are baked in the maps you put a shader on and suddenly your clothing has no seams and looks plastic-y. I even see this in lots of shader set promos in the store where outfits look strange after a shader is put and the base mesh lacks the details after switching off the original maps.
It's not a product issue itself, because the original product does not have any faults.
We might end up with a flawlessly working shop software then... really scary...
no anatomical elements
Well Aiko 3 is still available as are Victoria 4 and other old products; that suggests that Genesis 8 wll still be available for those who want to use it for a long time.
Many folks use older characters for a variety of reasons.
When a new one is released, you'll still be able to use any product you already possess. Genesis N will be provided for free (presuming this continues), and if you're serious about creating art, you'll use the best tool you can for any given project; that may or may not be the "latest and greatest".
+1
subscribtion based!
I think the House of Mouse might surprise you, given some of the other things that they've invested in over the years. That said, I don't see it happening since they really don't use outside assets for anything that could conceivably be licensed. As an example of why not, the genie bottle in I Dream Of Jeannie was actually a re-painted special Xmas edition bottle made for Jim Beam's Beam's Choice. That meant that the design rights for one of the most iconic elements in the show wasn't controlled by the studio, so anyone with one of those bottles could sell it, and I knew a guy who made a pretty good living just repainting those bottles to look like the ones in the show. Eventually he and the studio came to terms so that he could license other items from the show and have them signed by the cast, but things like that made studios get really wary about anything used on a production now.
OK, I suppose I get your other arguments, they're the same that you've always made.
But the IK and other limitations are Daz Studio limitations, not G8 limitations. You can add IK to the G8 armature just like any other. You can constrain all the twist bones if you like. It's considerable work but rote work to get all the visemes as shape keys and to drive them with ARKit data, and it all works beautifully.
I am quite pleased with G8s from start to finish; it's Daz Studio that is the problem.
And I think DAZ is aware and working towards it. For years, we bemoaned the lack of a user-centric dynamic cloth and hair systems, and while neither is perfect yet, they're big improvements over what we had. They basically forgot about Puppeteer for a long time, but finally came back and brought it up to snuff. Now they're making upgrades to the animation tools. My personal hope is that we won't see another new figure system until DAZ has merged all of Hexagon's tools into DS and Studio has all of the features that Poser has.
Of course with the Diffeo plugin it is bascially one button to convert Genesis
to essentially a Blender native animation rig.
However I see very little evidence that animators & Game developers in the Blender,Autodesk Unreal,Unity communities
are buying in to the Daz eco system to use the genesis models and perform all of the work rebuilding
/rerigging them to a usable state for their platforms ..they are using other figure rigs.
to be fair Daz studio is the only platform where the full functionalty of the genesis models
is easily realized as long as one remains informed about the native limitations one encounters
in the aforementioned areas of animation.