Anyone done any renders of Hagar?

245

Comments

  • 3Diva3Diva Posts: 11,724
    Sevrin said:
    Vyusur said:

    She reminds me of Bluejaunte's characters.

     

    Yeah, when I saw her I thought she was a Bluejaunte character too. It wasn't until later that I realized it was credited to a different PA.

    After having done a few renders, I can say that she has a pretty nice skin.  The model is very different from Bluejaunte's though.  The kinks will get ironed out soon - in geological time - and I look forward to seeing more from this new PA.

    I feel so bad for the new PA for there to be these issues with it on their first release. I hope it gets fixed quickly, as it would be sad if they get a lot of returns on their first release. I'm sure there will be a fix incoming, I just hope people will be patient and not rush to return it or judge the PA too harshly. I'm looking forward to seeing more from them in the future.
  • duckbombduckbomb Posts: 585
    Sevrin said:
    Vyusur said:

     

    I feel so bad for the new PA for there to be these issues with it on their first release. I hope it gets fixed quickly, as it would be sad if they get a lot of returns on their first release. I'm sure there will be a fix incoming, I just hope people will be patient and not rush to return it or judge the PA too harshly. I'm looking forward to seeing more from them in the future.

    Yeah, hopefully people see that even though there's a few issues here, everybody who's commented here has actually still recommended it even despite small annoyances.

    In actuality, it's pretty high praise to still deem the character "worth it"...  hopefully anybody feeling burnt or that the product is broken beyond repair checks here first before jumping to conclusions.

     

  • lana_lasslana_lass Posts: 520

    All of the renders so far have been stunning heart She has to be one of the most incredibly realistic, unique and beautiful morphs I've ever seen for G8! 
     

    Decision made: I have to buy her and support this artist! They might not have all of the technical stuff packaged and loading up correctly this first time but they're innate artistic talent is so obvious! I don't want them giving up :) 

  • GoggerGogger Posts: 2,416
    edited July 2020

    I am hoping the artist will post some fixes, maybe even if with help from an established PA to get them started - I would LOVE to see more characters from Carboncrow!  I had the same puffiness in both character loading and G8F base loading then adding the morph. Followed advise here and got it sorted out. I like this character A LOT!  Here's a quick render using Hagar, LUXE eye brows, BOSS Lighting system, Shavonne Hair (EJ for G3F converted with a hair converter) and hair color by Chevybabe. WHEW!  I think she is worth a little effort (even if I prefer NOT to have ot fiddle with a purchased product - this was worth it!  Keep going Carboncrow!)

    VT_Hagar_loaded_onto_G8F_Base_3D_Erik_Pedersen.jpg
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    Post edited by Gogger on
  • nicsttnicstt Posts: 11,715

    Some nice renders, and can't say I'm thrilled about the issues folks are having but I probably wouldn't have noticed as I start off by tweaking a lot, and then just continue from there.

    Can't say I'm a fan of seeing the diffuse textures are a merchant resource, but the normals are excellent and Tiff files too. They look really good, which explains the detail in the promos, well that and that the displacements are .Exr files - that way they have sufficient information to displace correctly, which doesn't explain why im seeing the same issues as has been reported.

    Turning displacement down low enough to remove the effect appears to make no difference.

    I've raised a ticket; will see what happens.

     

     

     

  • SevrinSevrin Posts: 6,309
    nicstt said:

    Some nice renders, and can't say I'm thrilled about the issues folks are having but I probably wouldn't have noticed as I start off by tweaking a lot, and then just continue from there.

     

     

     

     

    You would have noticed as soon as you saw the Iray preview.  Can't tweak what you can't see.

  • jaxprogjaxprog Posts: 312

    Holy Mackrel! What's up with the muffin woman during Iray Preview with this model? Was there a  QA check before hitting the store?

  • SevrinSevrin Posts: 6,309
    jaxprog said:

    Holy Mackrel! What's up with the muffin woman during Iray Preview with this model? Was there a  QA check before hitting the store?

    The more you test, the more bugs there will be.

  • nicsttnicstt Posts: 11,715
    Sevrin said:
    nicstt said:

    Some nice renders, and can't say I'm thrilled about the issues folks are having but I probably wouldn't have noticed as I start off by tweaking a lot, and then just continue from there.

     

     

     

     

    You would have noticed as soon as you saw the Iray preview.  Can't tweak what you can't see.

    I render in Blender, and have my own custom materials set up; didn't see any issues there in a quick test with just the displacement, but did as I tried in Iray after seeing what other's had posted.

  • AnotherUserNameAnotherUserName Posts: 2,727

    I havent had any problems with the displacement in preview or render. I did run into the issue of the eyebrows not parenting though.

  • Drogo NazhurDrogo Nazhur Posts: 1,155
    edited July 2020
    duckbomb said:

    I didn't have any eyebrow issues, but the displacement map is all out of whack across the whole body and she looks like she's having a super severe allergic reaction!!! (ATTACHMENT PIC 1)

    Lemme see if I can figure out what it is and I'll edit this for your reference in case it's not just me.  I only loaded up the figure directly from smart content...

    EDIT - errrmmm ok I'm a little over my head.  "Max Displacement" is set to something like 2.10 and "Min Displacement" is at like .50.  Neither of them are negative values, so I'm a little lost... I know it's wrong, because if I remove all maps then it works fine, but I wonder what the actual values are supposed to be...  Luckily, it seems to be the same value for the whole character, so you don't need to adjust each surface individually...

    OK EDIT 2 - SO it looks like -.1/.1 are the default values, but doing this creates a noticeable gap in the mesh at the neck seam (ATTACHMENT PIC 2).  The only way I've figured to remove it is to completely remove displacement (ATTACHMENT PIC 3).  Other than that, I do like the figure...  It seems like a preset fix that I'm sure somebody is working on...

     

    How did you fix the problem?

    I restarted my computer, booted up DAZ, loaded Hagar and without doing anything to it, I started a render and this is what I got (see attachment on left). Attachment on right shows what it looks like in the editor. Is anyone else having these difficulties?

    I was really looking forward to this character but presently I am less than happy with it.

    Mod Edit:-  Image removed due to nudity

    Post edited by Chohole on
  • SevrinSevrin Posts: 6,309
    duckbomb said:

    I didn't have any eyebrow issues, but the displacement map is all out of whack across the whole body and she looks like she's having a super severe allergic reaction!!! (ATTACHMENT PIC 1)

    Lemme see if I can figure out what it is and I'll edit this for your reference in case it's not just me.  I only loaded up the figure directly from smart content...

    EDIT - errrmmm ok I'm a little over my head.  "Max Displacement" is set to something like 2.10 and "Min Displacement" is at like .50.  Neither of them are negative values, so I'm a little lost... I know it's wrong, because if I remove all maps then it works fine, but I wonder what the actual values are supposed to be...  Luckily, it seems to be the same value for the whole character, so you don't need to adjust each surface individually...

    OK EDIT 2 - SO it looks like -.1/.1 are the default values, but doing this creates a noticeable gap in the mesh at the neck seam (ATTACHMENT PIC 2).  The only way I've figured to remove it is to completely remove displacement (ATTACHMENT PIC 3).  Other than that, I do like the figure...  It seems like a preset fix that I'm sure somebody is working on...

     

    How did you fix the problem?

    I restarted my computer, booted up DAZ, loaded Hagar and without doing anything to it, I started a render and this is what I got (see attachment on left). Attachment on right shows what it looks like in the editor. Is anyone else having these difficulties?

    I was really looking forward to this character but presently I am less than happy with it.

     

    I deleted the displacement maps wherever I found them.

  • Drogo NazhurDrogo Nazhur Posts: 1,155
    Sevrin said:
    duckbomb said:

    I didn't have any eyebrow issues, but the displacement map is all out of whack across the whole body and she looks like she's having a super severe allergic reaction!!! (ATTACHMENT PIC 1)

    Lemme see if I can figure out what it is and I'll edit this for your reference in case it's not just me.  I only loaded up the figure directly from smart content...

    EDIT - errrmmm ok I'm a little over my head.  "Max Displacement" is set to something like 2.10 and "Min Displacement" is at like .50.  Neither of them are negative values, so I'm a little lost... I know it's wrong, because if I remove all maps then it works fine, but I wonder what the actual values are supposed to be...  Luckily, it seems to be the same value for the whole character, so you don't need to adjust each surface individually...

    OK EDIT 2 - SO it looks like -.1/.1 are the default values, but doing this creates a noticeable gap in the mesh at the neck seam (ATTACHMENT PIC 2).  The only way I've figured to remove it is to completely remove displacement (ATTACHMENT PIC 3).  Other than that, I do like the figure...  It seems like a preset fix that I'm sure somebody is working on...

     

    How did you fix the problem?

    I restarted my computer, booted up DAZ, loaded Hagar and without doing anything to it, I started a render and this is what I got (see attachment on left). Attachment on right shows what it looks like in the editor. Is anyone else having these difficulties?

    I was really looking forward to this character but presently I am less than happy with it.

     

    I deleted the displacement maps wherever I found them.

    What tab do I find these displacement maps?

  • SevrinSevrin Posts: 6,309
    Sevrin said:
    duckbomb said:

    I didn't have any eyebrow issues, but the displacement map is all out of whack across the whole body and she looks like she's having a super severe allergic reaction!!! (ATTACHMENT PIC 1)

    Lemme see if I can figure out what it is and I'll edit this for your reference in case it's not just me.  I only loaded up the figure directly from smart content...

    EDIT - errrmmm ok I'm a little over my head.  "Max Displacement" is set to something like 2.10 and "Min Displacement" is at like .50.  Neither of them are negative values, so I'm a little lost... I know it's wrong, because if I remove all maps then it works fine, but I wonder what the actual values are supposed to be...  Luckily, it seems to be the same value for the whole character, so you don't need to adjust each surface individually...

    OK EDIT 2 - SO it looks like -.1/.1 are the default values, but doing this creates a noticeable gap in the mesh at the neck seam (ATTACHMENT PIC 2).  The only way I've figured to remove it is to completely remove displacement (ATTACHMENT PIC 3).  Other than that, I do like the figure...  It seems like a preset fix that I'm sure somebody is working on...

     

    How did you fix the problem?

    I restarted my computer, booted up DAZ, loaded Hagar and without doing anything to it, I started a render and this is what I got (see attachment on left). Attachment on right shows what it looks like in the editor. Is anyone else having these difficulties?

    I was really looking forward to this character but presently I am less than happy with it.

     

    I deleted the displacement maps wherever I found them.

    What tab do I find these displacement maps?

    Surfaces tab.  In the Geometry section.

  • Drogo NazhurDrogo Nazhur Posts: 1,155

    thank you

  • AnotherUserNameAnotherUserName Posts: 2,727
    edited July 2020

    I reduced her texture size for this.

    Hagar.jpg
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    Post edited by AnotherUserName on
  • Drogo NazhurDrogo Nazhur Posts: 1,155
    edited July 2020

    Did some tweeking & tuning & borrowing from other packages and this is what I got.

    4049.png
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    4050.png
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    Post edited by Drogo Nazhur on
  • Drogo...
    Tweaking?  ha... that is a bit beyond tweeking!

    Very interesting results though... cheers!

  • stuthursostuthurso Posts: 192

    Hi guys, 

    I think I might have found a couple of easy fixes for the problems people are having with Hagar that you could maybe try for yourselves.  

    From a bit of experimentation it appears to me that the displacement setting should only be for the torso and somehow got applied to the entire figure so if you select (in surfaces) Arms, Ears, Face, Legs and Lips (DO NOT SELECT TORSO) and change the Displacement Strength to 1, the Minimum Displacement to -0.1 and the Maximum Displacement to 0.1 then Hagar should look a lot less like she's in the midst of an Iray allergic reaction.  Now even with this you may still see some very faint lines where the UVs meet which makes me think think that the actual values will be a bit more tweaked than what I found but hopefully that will come through with any official update and this will do for a 'good enough' temporary fix.  

    As for the eyebrows the fix is even simpler.  When everything is loaded up select Hagar Eyebrows in Scene, left click on it and instead of fitting them just change the parent of the eyebrows to her head.  Then the eyebrows will stay in the correct place with any pose without distorting.  

    Hope this helps someone because Hagar is a lovely character and, in my opinion at least, well worth buying.  

    Cheers all, 

    Stu

  • maikdeckermaikdecker Posts: 2,752

    Did some tweeking & tuning & borrowing from other packages and this is what I got.

    I guess that figure would totally win a Keith Richards Lookalike Contest

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,513

    when I read this title was thinking you were talking about Hagar The Horrible loved that comic oh and she ain't horrible looks pretty 10 Things You Might Not Know About Hägar the Horrible | Mental Floss

  • escrandallescrandall Posts: 491

    I have to leave and the render is slow (Mac so DS doesn't use its GPU), but Arms, Ears, Face, Legs, Lipsm and Torso with a  Displacement Strength of 0.92  the Minimum Displacement to -0.1 and the Maximum Displacement to 0.1 seem to get rid of the UV intersection lines.    Hopefully we'll see an update soon, Carboncrow has done excellent work.

  • Drogo NazhurDrogo Nazhur Posts: 1,155
    edited July 2020

    Did some tweeking & tuning & borrowing from other packages and this is what I got.

    I guess that figure would totally win a Keith Richards Lookalike Contest

    I don't think he has hips like that 

    Post edited by Drogo Nazhur on
  • Hello folks! First of all, I would like to say thank you for everyone who supported my work. I am sorry to hear that many of you had a problem with the product. I listened the complaints and investigated the matter. The problem with the displacement map seems to be caused by that different versions of Daz handling the displacement maps differently. That's why some people have not experienced any issue at all (except the problem with the eyebrows).  I'm working on a fix that makes the displacement map optional, so if you use a different program version, the product will still work properly. The update will also include an eyebrow fix. Anyway, I would recommend that anyone who has a problem with Hagar try to updating to the latest version of Daz Studio Pro. This may solve the problem of the displacement. Please let me know if you experience any other problems.

  • SevrinSevrin Posts: 6,309
    edited July 2020

    Hello folks! First of all, I would like to say thank you for everyone who supported my work. I am sorry to hear that many of you had a problem with the product. I listened the complaints and investigated the matter. The problem with the displacement map seems to be caused by that different versions of Daz handling the displacement maps differently. That's why some people have not experienced any issue at all (except the problem with the eyebrows).  I'm working on a fix that makes the displacement map optional, so if you use a different program version, the product will still work properly. The update will also include an eyebrow fix. Anyway, I would recommend that anyone who has a problem with Hagar try to updating to the latest version of Daz Studio Pro. This may solve the problem of the displacement. Please let me know if you experience any other problems.

    It's not a matter of old versions.  I'm using 4.12.1.117.  You should test with the version of Hagar available for download.

    Post edited by Sevrin on
  • Worlds_EdgeWorlds_Edge Posts: 2,152

    Hello folks! First of all, I would like to say thank you for everyone who supported my work. I am sorry to hear that many of you had a problem with the product. I listened the complaints and investigated the matter. The problem with the displacement map seems to be caused by that different versions of Daz handling the displacement maps differently. That's why some people have not experienced any issue at all (except the problem with the eyebrows).  I'm working on a fix that makes the displacement map optional, so if you use a different program version, the product will still work properly. The update will also include an eyebrow fix. Anyway, I would recommend that anyone who has a problem with Hagar try to updating to the latest version of Daz Studio Pro. This may solve the problem of the displacement. Please let me know if you experience any other problems.

    Thank you.  Since you advised that a fix is in progress, I'll go ahead and buy her.  Very nice looking model!  Hope to see more from you :)

  • nicsttnicstt Posts: 11,715

    Hello folks! First of all, I would like to say thank you for everyone who supported my work. I am sorry to hear that many of you had a problem with the product. I listened the complaints and investigated the matter. The problem with the displacement map seems to be caused by that different versions of Daz handling the displacement maps differently. That's why some people have not experienced any issue at all (except the problem with the eyebrows).  I'm working on a fix that makes the displacement map optional, so if you use a different program version, the product will still work properly. The update will also include an eyebrow fix. Anyway, I would recommend that anyone who has a problem with Hagar try to updating to the latest version of Daz Studio Pro. This may solve the problem of the displacement. Please let me know if you experience any other problems.

    thank you for your response.

    I'm not using the latest. Doing test renders in it, I get a different look on characters I've created. Not as important now I render in Blender, but still an issue.

    I'll see what happens when I upgrade; I keep lots of backups so it's not a problem.

  • stephenschoonstephenschoon Posts: 360
    edited July 2020

    Nice looking character, shame what happens when you render her. Haven't noticed a problem with the eyelashes yet.

    Are Daz actually doing any QA these days ?

    Hope whatever the problem is gets fixed soon, I've opened a support ticket which I expect they will get to eventually.
    Steve.

    Ahh the same thing happens when you apply the character to G8F, I thought it was just the character preset that was broken sad

    In response to the vendors comment I am using the latest release version of Daz Studio 4.12.1.118.

    Later...
    Turned off displacement maps, appears to render OK now. Really nice for a first character, shame the release was messed up, hope you have better luck with the next one, we need vendors that can do something other that the constant stream of barbie dolls.

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    Post edited by stephenschoon on
  • Philippi_ChildPhilippi_Child Posts: 650
    edited July 2020

    I plan to purchase her absolutely. I'm a big fan of characters that have attributes unlike many of the characters you'd normally see in the store (Alfan's fatal stranger, Queen of Desire which I have) and older looking figures. 

    I like the look of Hagar to me the promo images make her appear as a slightly older female in the early 40's to 50's. I look forward to using her.

    I have questions has anyone used clothing and footwear on her? If so how do they look on her frame? Looking at her feet l fear there maybe an issue with footwear like heels, etc.

     

    Post edited by Philippi_Child on
  • Just chiming in...
    I have the latest public daz release, and still have the displacement issue (though solved it with Stuthurso's fix.  Oddly, I couldn't solve my eyebrow issue with just parenting it to the head... so I just deleted them and put others on.

    All in all, I gotta say I REALLY like this character.

    Cheers to the PA... can't wait to see more of their work!

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