Anyone done any renders of Hagar?

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Comments

  • SevrinSevrin Posts: 6,309

    you can sort of fix the brows yourself, load her in, select the brows, open the transfer utility, set hagar as source and brows as target, set source item shape to current shape, under advanced options tick reverse source shape from target.

    file>save as> support asset > save modified assets.

    Unfortunately you'll still have to change the eyebrows fit to parameter each time you load Hagar as they load in parented and not fitted.

    Edit: assuming update hasn't made any changes to the brows and they load in, in place parented to Hagar but not fitted

    It's much easier to delete them and use eyebrows that work properly.

  • felisfelis Posts: 4,617

    I have just changed the parent from hip to head. Seems to work fine for me.

  • happened to me too when I moved posed hagar also bernice maybe pose them first then add eyebrows? like with 3Diva deleted them then try readding didn't work, haven't tried since b came out probably just happened then

  • nicsttnicstt Posts: 11,715
    Sevrin said:

    you can sort of fix the brows yourself, load her in, select the brows, open the transfer utility, set hagar as source and brows as target, set source item shape to current shape, under advanced options tick reverse source shape from target.

    file>save as> support asset > save modified assets.

    Unfortunately you'll still have to change the eyebrows fit to parameter each time you load Hagar as they load in parented and not fitted.

    Edit: assuming update hasn't made any changes to the brows and they load in, in place parented to Hagar but not fitted

    It's much easier to delete them and use eyebrows that work properly.

    It's much easier to return. It's a product that doesn't work as it should.

  • skinklizzardskinklizzard Posts: 218
    edited October 2020

    I managed to fix her eyebrows properly my side so that loading the character loads the eyebrows properly as well. (after rerigging with transfer utility, saved as a figure prop asset over the original eyebrows .duf)

    attached is vanilla hagar with dforce soft curls hair, which together with that outfit do not fit on my 4gigs of vram.

    Hagar.png
    1600 x 1600 - 667K
    Post edited by skinklizzard on
  • Hmmm..., guess I'm in the wrong thread.  I was looking for this guy.indecision

     

    I was just going to ask if anyone else thought that?

  • SevrinSevrin Posts: 6,309
    edited October 2020
    felis said:

    I have just changed the parent from hip to head. Seems to work fine for me.

    That works well.  Thanks. until you apply an expression.

    Screenshot 2020-10-09 120455.jpg
    914 x 1198 - 272K
    Post edited by Sevrin on
  • hookflashhookflash Posts: 169
    Sevrin said:
    felis said:

    I have just changed the parent from hip to head. Seems to work fine for me.

    That works well.  Thanks. until you apply an expression.

    How on earth did this product pass Daz's testing? Did no-one even bother trying to pose the character or apply facial expressions? Unreal!

  • dougjdougj Posts: 92

    you can sort of fix the brows yourself, load her in, select the brows, open the transfer utility, set hagar as source and brows as target, set source item shape to current shape, under advanced options tick reverse source shape from target.

    file>save as> support asset > save modified assets.

    Unfortunately you'll still have to change the eyebrows fit to parameter each time you load Hagar as they load in parented and not fitted.

    Edit: assuming update hasn't made any changes to the brows and they load in, in place parented to Hagar but not fitted

    Thank you for this fix.

  • this was my first with Hagar and her sister Berenice

    Flirt On The Rocks

    https://www.daz3d.com/gallery/#images/1090187

    image

    flirt on the rocks.jpg
    2646 x 1229 - 2M
  • edited September 2022

    reparented brows from Hagar to center brow. They remain in place for custom poses but may have to be tweaked for expressions in post processing (photoshop). Definitely a captivating face.

    Post edited by artinstead_8519dc488a on
  • GordigGordig Posts: 10,172

    Hagar became the de facto lead character in a string of Shadowrun-inspired renders.

    Sideways

    Geeked

    Upper Hand

  • Well, I just purchased her and, a couple of years later, the eyebrow problem hasn't been fixed!

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