The I can't remember what I was Complaining About Complaint Thread

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  • RezcaRezca Posts: 3,393
    edited July 2014

    So, given my painfully earned scars, let me pass on Eds Cynical Truths of GameDev:

    - Everyone has great game ideas. Ideas are worthless.
    - You can't make a AAA title on your own any more, you will need a team.
    - 99% of all indie games fail to ship, even funded ones. Think about that.
    - The chance that YOUR first few games will ship is microscopic.
    - The programming part of a game is trivial. Level design, gameplay, art, and effects rule. Doom3 had the best game engine in the world but gameplay sucked and one of the best game developers IN THE WORLD shipped a relative flop.
    - Gamedev will be fun for six months, then when you discover you're woefully behind, your gameplay sucks, your levels are boring, etc. etc. you will work twice as hard just to TRY to catch up. When E3 was approaching, at Compaq/Fisher-Price we were working 12x7, and yes they brought in cots and made sleeping rooms. THOSE ARE NOT URBAN LEGENDS.
    - If you must, write games for the love of writing games. It'll show, and while you may never ride the roller coaster you may come out alive.

    Just the musings of a very old trout that's been up and down the stream a few times.

    Not sure where that 99% statistic is coming from but I strongly disagree with it (Between self-hosted, GoG, and Steam it seems unlikely). Neither of us are planning on Even a D-rated title, nor are going to be making money off them. Not sure what you mean by 'ship' either at this point, unless you're referring to having it boxed and wrapped and put on a shelf, in which case I might be more inclined to agree. I see more digitally distributed games than I do boxed ones. He's already published his first game and had some people play it, so I guess he got past that microscopic 1% hey :)
    It's an iPhone type app where you play for high score (This bird falling from its nest and you have to collect some feathers or something on the way down.) and that's all we're really planning on doing for a while. Technically still games! :vampire:


    That's uh, actually what most Indie devs seem to do :lol:
    Making their game because making it is what they want to do, find it fun or is their passion - not because they expect to be the next Final Fantasy or even see it make them sums of money. Sticking to complete solo, or just "teams" of 2 or 3. 'Saurian'? Yeah, they've been plugging away at it for a long time now because it's something they really want to get done. It's a dinosaur game where you play as a dinosaur (Currently I've only seen gameplay elements of the T.rex) and live out their life... Not in the modern era, but in its natural Cretaceous home of Hell Creek ages past.
    http://www.indiedb.com/games/saurian

    Not sure if this post was directed at me (Given I had said something about learning Unity and making games), but I'm responding to it with my thoughts anyway xP Can correct me if I was wrong and it wasn't directed at anyone in particular. Though it seems like it was kind of ignoring what most Indie game devs do (Small teams, often solo or just two people, and they do indeed make games for the love of doing so), and more like it was referring to how "higher end" game development tends to work, where Indie devs really do tend to not stand much chance.

    Post edited by Rezca on
  • TJohnTJohn Posts: 11,226
    edited December 1969

    Kyoto Kid said:
    NVIATWAS (first cut)


    ...:lol: Bravo!

    ...but Sadie Fae's in the wings
    and the little one's got a Gun

    I'm pretty sure Vicky isn't out for Sadie, at least yet!

    "...Sadie's got a gun,
    Sadie's got a gun,
    Dog days just begun
    Now Vickie is on the run..."

  • SerpentSerpent Posts: 4,075
    edited December 1969

    Rezca said:

    So, given my painfully earned scars, let me pass on Eds Cynical Truths of GameDev:

    - Everyone has great game ideas. Ideas are worthless.
    - You can't make a AAA title on your own any more, you will need a team.
    - 99% of all indie games fail to ship, even funded ones. Think about that.
    - The chance that YOUR first few games will ship is microscopic.
    - The programming part of a game is trivial. Level design, gameplay, art, and effects rule. Doom3 had the best game engine in the world but gameplay sucked and one of the best game developers IN THE WORLD shipped a relative flop.
    - Gamedev will be fun for six months, then when you discover you're woefully behind, your gameplay sucks, your levels are boring, etc. etc. you will work twice as hard just to TRY to catch up. When E3 was approaching, at Compaq/Fisher-Price we were working 12x7, and yes they brought in cots and made sleeping rooms. THOSE ARE NOT URBAN LEGENDS.
    - If you must, write games for the love of writing games. It'll show, and while you may never ride the roller coaster you may come out alive.

    Just the musings of a very old trout that's been up and down the stream a few times.

    Not sure where that 99% statistic is coming from but I strongly disagree with it (Between self-hosted, GoG, and Steam it seems unlikely). Neither of us are planning on Even a D-rated title, nor are going to be making money off them. Not sure what you mean by 'ship' either at this point, unless you're referring to having it boxed and wrapped and put on a shelf, in which case I might be more inclined to agree. I see more digitally distributed games than I do boxed ones. He's already published his first game and had some people play it, so I guess he got past that microscopic 1% hey :)
    It's an iPhone type app where you play for high score (This bird falling from its nest and you have to collect some feathers or something on the way down.) and that's all we're really planning on doing for a while.

    That's uh, actually what most Indie devs seem to do :lol:
    Making their game because making it is what they want to do, find it fun or is their passion - not because they expect to be the next Final Fantasy or even see it make them sums of money. Sticking to complete solo, or just "teams" of 2 or 3. 'Saurian'? Yeah, it's not a funded project yet they've been plugging away at it for a long time now because it's something they really want to get done. It's a dinosaur game where you play as a dinosaur (Currently I've only seen gameplay elements of the T.rex) and live out their life... Not in the modern era, but in its natural Cretaceous home of Hell Creek ages past.
    http://www.indiedb.com/games/saurian

    Not sure if this post was directed at me (Given I had said something about learning Unity and making games), but I'm responding to it with my thoughts anyway xP Can correct me if I was wrong and it wasn't directed at anyone in particular. Though it seems like it was kind of ignoring what most Indie game devs do (Small teams, often solo or just two people, and they do indeed make games for the love of doing so), and more like it was referring to how "higher end" game development tends to work, where Indie devs really do tend to not stand much chance.

    It was just a rant, Unity typically triggers my RANT button. nothing personal. :red:

    The 99% is my personal experience with a couple of dozen friends that actually had a gamedev background. One five-person group shipped a midrange indy title and made about $25000 on a $32000 investment. They got bought out by Mais and walked away with the cash.. a good strategy.

    Nowadays you might bave a marginally better chance of SHIPPING, but with world + dog cranking out mobile titles it's going to be more about marketing than anything else - people can't buy what they don't know about.

    Again, all based on my admittedly biased personal experience. Feel free to prove me wrong, I'd love it! I lost my faith in games long, long ago.. :down:

  • RezcaRezca Posts: 3,393
    edited December 1969

    It was just a rant, Unity typically triggers my RANT button. nothing personal. :red:

    The 99% is my personal experience with a couple of dozen friends that actually had a gamedev background. One five-person group shipped a midrange indy title and made about $25000 on a $32000 investment. They got bought out by Mais and walked away with the cash.. a good strategy.

    Nowadays you might bave a marginally better chance of SHIPPING, but with world + dog cranking out mobile titles it's going to be more about marketing than anything else - people can't buy what they don't know about.

    Again, all based on my admittedly biased personal experience. Feel free to prove me wrong, I'd love it! I lost my faith in games long, long ago.. :down:

    Mm still dunno what you're meaning by "shipping" since most of the unity - and indie games in general - that I've seen thus far have no form of shipping other than "Log in to Steam, click Download"


    My friend said he's not going to charge a dime for anything he does until he's gotten at least ten games under his "feathered" belt (His 'sona' is a deinonychus, wich often reflects in his comments heh) then he'll look at more complex things, but 'commercial' is far from what he plans on doing. He's using this as a learning experience more than anything.


    Mmm well that would explain a lot then hey :)
    My friends (Well the only few that have had any experience with Indie game development) seem to have a somewhat different opinion, generally more positive up until it comes to "How popular do they expect to be / for how long?" at which point they tended to get a bit more cynical as well heh.

    It'll be time before I can form my own opinions though, especially since I can't even stay focused on anything long enough to learn it. Xane (My friend trying to get me to join him in his Unity experience) made only one passing comment about this matter once this week, and I'm getting the feeling he thinks I've lost interest in it awr...


    And a picture or two of my Xane friend :)

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  • SerpentSerpent Posts: 4,075
    edited July 2014

    Non-anything-related non-complaint:

    Since I've been taking my probiotic gummis and vitamin-enhanced fiber chews, I haven't had to take a Tums ONCE! And mormally I went through 4-5 a day.. ugh. Also, my tummy is less of a total annoyance, for which I'm tnankful.

    @Rezca - "shipped" has changed meaning in the past 5 or so years. For me, "Shipped" means "Commercially Available". Before Steam and such "Shipped" meant "On store shelves" - a FAR higher bar to reach. I blow hot and cold on the whole "anyone can put out anything" - XBox seems to have a lot of "mee-too" games. Anyway, far enough down THAT path.

    Gyro down, omg, can't.. move... need... coffee!

    A FPS with dions would rock, so would a gun that shoots TP so fast it mummifies you. Sign me up! :snake:

    Post edited by Serpent on
  • kyoto kidkyoto kid Posts: 41,244
    edited December 1969

    ...these days what gaming I do is pretty much relegated to "classic" RPGs. The ones where you have these things called books, you use real sheets of paper to write your character down on (OK, in my case a spreadsheet), use these objects called dice to determine an outcome, and actually get together in person with friends around a table to play.

    Besides, too many video games I've seen are pretty much "first person shooter" types, whether you have a sword, bow, spells, gun, jet fighter, or mega star destroyer. Played my share of "whack the monster/bad guy take the loot to go up levels" games in the past. Kindna' boring after a while.

    I'd rather make pretty pictures and tell a story.

  • RezcaRezca Posts: 3,393
    edited July 2014

    "Saurian" has been in development for at least a year now, still sticking at it and they know their limitations and that they're not some big studio or even a moderately sized one, and aren't trying to pass of their game as such (Basically they're not making the same mistake(s) Primal Carnage did) and are more focused on getting their game working smoothly, functioning properly, and having the mechanics be unique and useable.

    *Edit* Saurian isn't intended to be a flashy game like Primal Carnage, Team Fortress, Orion Dino Horde, Turok, Dino Crisis, Dino D-Day, or any of these "awsume' games where you grab a gun ad start mowing down dinosaurs or (In PC and DDD's case) playing the dinosaur and eating humans. DDD the T.rex has turrets mounted onto his back :) It's taking place millions of years in the past in a specific location at a specific date (Which means Velociraptor - T.rex interaction is unlikely) and it's looking to be more of a "Simulation/Survival" game than a "FPS/Arena/whatever" type game where you rack up kills and points and stuff. They're looking at potentially adding more 'fun' things like that, after they get the core experience fleshed out. They''re more focused on making everything realistic and believable than exaggerated and fantastical for "wow" effects. Intentionally making the dinosaurs larger, or scarier, or whatever for drama purposes.


    Eee, speaking of games, Zoo Tycoon 1 & 2 arrived when I woke up and went out into the living room, package waiting there on the table for me :)

    Post edited by Rezca on
  • starionwolfstarionwolf Posts: 3,670
    edited July 2014

    I don't feel like spending any more money on the Daz Store. lol :p

    I already have Olympia and Daz Horse 2 anyways.

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    Post edited by starionwolf on
  • SerpentSerpent Posts: 4,075
    edited December 1969

    Kyoto Kid said:
    ...these days what gaming I do is pretty much relegated to "classic" RPGs. The ones where you have these things called books, you use real sheets of paper to write your character down on (OK, in my case a spreadsheet), use these objects called dice to determine an outcome, and actually get together in person with friends around a table to play.

    Besides, too many video games I've seen are pretty much "first person shooter" types, whether you have a sword, bow, spells, gun, jet fighter, or mega star destroyer. Played my share of "whack the monster/bad guy take the loot to go up levels" games in the past. Kindna' boring after a while.

    I'd rather make pretty pictures and tell a story.

    \I have a pile of GOG games - Dungeon Keeper, etc. - and the Ultima later series - which I enjoy. Weird CRPGs are my downfall...!

    God I need coffee...

  • RezcaRezca Posts: 3,393
    edited July 2014

    Kyoto Kid said:
    ...these days what gaming I do is pretty much relegated to "classic" RPGs. The ones where you have these things called books, you use real sheets of paper to write your character down on (OK, in my case a spreadsheet), use these objects called dice to determine an outcome, and actually get together in person with friends around a table to play.

    Besides, too many video games I've seen are pretty much "first person shooter" types, whether you have a sword, bow, spells, gun, jet fighter, or mega star destroyer. Played my share of "whack the monster/bad guy take the loot to go up levels" games in the past. Kindna' boring after a while.

    I'd rather make pretty pictures and tell a story.

    \I have a pile of GOG games - Dungeon Keeper, etc. - and the Ultima later series - which I enjoy. Weird CRPGs are my downfall...!

    God I need coffee...

    http://www.gog.com/game/desktop_dungeons ...? :)


    Updated my above post a bit, mentioned what Saurian is and isn't (It's not a "fantasy" game like Primal Carnage, Dino D-Day, Turok, etc) and is looking to be more of a Realistic Sim game where you hunt and rest and essentially live out the life as a dinosaur with no human intervention (As there are none!)

    Dino D-Day actually looked very fun, even if it's almost entirely limited to "roleplayers" and Community/Friend Playdates now and not actual competetive games.

    Post edited by Rezca on
  • kyoto kidkyoto kid Posts: 41,244
    edited December 1969

    ...so would a gun that shoots TP so fast it mummifies you. Sign me up! :snake:

    ...of course such a weapon would be ineffective if there is a cat around.
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  • RezcaRezca Posts: 3,393
    edited December 1969


    A FPS with dions would rock, so would a gun that shoots TP so fast it mummifies you. Sign me up! :snake:

    Now it's novelty game ideas like that which tend to be the most fun to me :)

    Running around as a dinosaur, with a gun that rapid-fires toilet paper... Hah. Can think of so many odd and strange things that could be added in just for laughs. :lol:

    The kind of game that was never intended to be serious, but to be enjoyed by a few friends on a late Friday night when you got nothing better to do, or are feeling down and need a laugh.

  • kyoto kidkyoto kid Posts: 41,244
    edited July 2014

    I don't feel like spending any more money on the Daz Store. lol :p

    I already have Olympia and Daz Horse 2 anyways.


    ...I don't do much fantasy stuff (save for fae) so easy for me to pass on this deal even if Giselle is one of the discount items

    Would love to see a "contemporary everyday life" type sale someday.

    Post edited by kyoto kid on
  • MistaraMistara Posts: 38,675
    edited December 1969

    i feeling confuzed. is hot and muggy out, 15 minutes to go, then it's the 'long way home'

  • kyoto kidkyoto kid Posts: 41,244
    edited July 2014

    ...and another hot muggy one ins store for your region tomorrow. Where you are looks like Mum Nature is going to provide the fireworks on the 4th.


    Hit 98° here yesterday. more seasonable today, only 81° and low 80s predicted for the 4th.


    For those in the Carolinas, be careful, Arthur (the storm not the joint ailment) is strengthening to a Category 1 hurricane.


    ...well, off to run midweek errands.

    Post edited by kyoto kid on
  • DanaTADanaTA Posts: 13,263
    edited December 1969

    Kyoto Kid said:
    ...and another hot muggy one ins store for your region tomorrow. Where you are looks like Mum Nature is going to provide the fireworks on the 4th.


    Hit 98° here yesterday. more seasonable today, only 81° and low 80s predicted for the 4th.


    For those in the Carolinas, be careful, Arthur (the storm not the joint ailment) is strengthening to a Category 1 hurricane.


    ...well, off to run midweek errands.

    Last report has Arthur missing us up here in Massachusetts. That could change, though. They are only partially predictable, although more so than a few decades ago.

    Dana

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Morning. Blue sky just after dawn yay and awful banging from some construction site somewhere competing with birdsong and winning. That is my complaint :)

  • MistaraMistara Posts: 38,675
    edited December 1969

    sky here iz scary gray. rumbles, don't see lightnings.

    lots of soggy coming.

    smelling cheesy :cheese: stouffers tato on a cookie sheet in da luv'n ov'n

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  • TJohnTJohn Posts: 11,226
    edited December 1969

    ps1borg said:
    Morning. Blue sky just after dawn yay and awful banging from some construction site somewhere competing with birdsong and winning. That is my complaint :)

    At least drowning the din of those quarreling choirs from the usual mob of mynas outside. :)
  • MistaraMistara Posts: 38,675
    edited December 1969

    I don't feel like spending any more money on the Daz Store. lol :p

    I already have Olympia and Daz Horse 2 anyways.


    iz a small selection of the med magik category.

  • MistaraMistara Posts: 38,675
    edited December 1969

    trying to touch my shoulder with my knee. can't

    :bug: big rumble

  • TJohnTJohn Posts: 11,226
    edited July 2014

    trying to touch my shoulder with my knee. can't

    :bug: big rumble


    Not because of the knee/shoulder thing, hopefully. :)
    ETA: By the way, I couldn't an find an image where anyone was doing that, even Yoga people or contortionists.
    I have a feeling it might require a serious dislocation.
    Post edited by TJohn on
  • Sfariah DSfariah D Posts: 26,547
    edited December 1969

    I got overheated today and also waited too long to eat.

  • TJohnTJohn Posts: 11,226
    edited December 1969

    I got overheated today and also waited too long to eat.

    As someone who is currently pretending to be your doctor, I will say that I can't recommend either of those things. That will be 20 pretend dollars. You may pay the pretend receptionist.
    Honestly, take care of yourself, Kulay. :)
  • DanaTADanaTA Posts: 13,263
    edited December 1969

    tjohn said:
    trying to touch my shoulder with my knee. can't

    :bug: big rumble


    Not because of the knee/shoulder thing, hopefully. :)
    ETA: By the way, I couldn't an find an image where anyone was doing that, even Yoga people or contortionists.
    I have a feeling it might require a serious dislocation.

    I can get my knee to touch the front of my shoulder. (just tried it) I don't think it's possible to get the knee and the top of the shoulder to meet, though.

    Dana

  • Sfariah DSfariah D Posts: 26,547
    edited December 1969

    tjohn said:
    I got overheated today and also waited too long to eat.

    As someone who is currently pretending to be your doctor, I will say that I can't recommend either of those things. That will be 20 pretend dollars. You may pay the pretend receptionist.
    Honestly, take care of yourself, Kulay. :)

    Gives pretend insurance cards to pretend receptionist.

    Thank you. I will try to take better care of self. I think I will go take a shower.

  • TJohnTJohn Posts: 11,226
    edited December 1969

    DanaTA said:
    tjohn said:
    trying to touch my shoulder with my knee. can't

    :bug: big rumble


    Not because of the knee/shoulder thing, hopefully. :)
    ETA: By the way, I couldn't an find an image where anyone was doing that, even Yoga people or contortionists.
    I have a feeling it might require a serious dislocation.

    I can get my knee to touch the front of my shoulder. (just tried it) I don't think it's possible to get the knee and the top of the shoulder to meet, though.

    Dana
    Wow! Flexible.
    I used to be able to touch my elbows together behind my back. Now I'm lucky if I can get them in the same room. %-P

  • MistaraMistara Posts: 38,675
    edited December 1969

    tjohn said:
    DanaTA said:
    tjohn said:
    trying to touch my shoulder with my knee. can't

    :bug: big rumble


    Not because of the knee/shoulder thing, hopefully. :)
    ETA: By the way, I couldn't an find an image where anyone was doing that, even Yoga people or contortionists.
    I have a feeling it might require a serious dislocation.

    I can get my knee to touch the front of my shoulder. (just tried it) I don't think it's possible to get the knee and the top of the shoulder to meet, though.

    Dana
    Wow! Flexible.
    I used to be able to touch my elbows together behind my back. Now I'm lucky if I can get them in the same room. %-P


    can't do the elbows >.< can almost do a plee-ay yowch. :lol:

  • DanaTADanaTA Posts: 13,263
    edited December 1969

    tjohn said:
    DanaTA said:
    tjohn said:
    trying to touch my shoulder with my knee. can't

    :bug: big rumble
    Not because of the knee/shoulder thing, hopefully. :)
    ETA: By the way, I couldn't an find an image where anyone was doing that, even Yoga people or contortionists.
    I have a feeling it might require a serious dislocation.

    I can get my knee to touch the front of my shoulder. (just tried it) I don't think it's possible to get the knee and the top of the shoulder to meet, though.

    Dana


    Wow! Flexible.

    Not so flexible as I used to be. At one time I could just about do a full split. Not quite all the way, there was still an inch of space under in the middle, but almost.

    I used to be able to touch my elbows together behind my back.

    That sounds like a neat trick!

    Dana

  • MistaraMistara Posts: 38,675
    edited July 2014

    either the planes are flying lower, or sounds like the sky is flushing a toilet.


    i don't know where my center of gravity is

    Post edited by Mistara on
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