Why 8-9 months for a Big Sur update?

I know that there is this announcement in the already closed thread that Studio does currently not run on Big Sur and an update will be provided not before mid-2021.

But here's my question. What is the reason for this taking so long? And what is the reason that studio does not run at all? The 64bit-only move was done with Catalina AFAIR. I get positive feedback from a lot of people who already updated and have no problems with their apps. Why is Studio here so different? It sucks that my only options are staying with Catalina for another approx. 8 months or do a complete DAZ diet. Don't like both options. 

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Comments

  • Given that even Big Sur is available since a year (ok, developer versions and release candidates, but even the public beta is available for quite some time), I do not understand that either. I am currently running DAZ on a Catalina virtual machine (Parallels) running on Big Sur. Works, and is not too bad, from the speed perspective.

  • Part of it is that the update, which will of course affect both platforms, is going to break plug-ins. Some will not be getting updated, as the author has moved on or died.

  • @Mark: Could you elaborate a bit more an the setup you are using. Don't know if I can wait with Big Sur until Studio is ready?

    @Richard: Thank you for the information. What do you mean with "update, which will of course affect both platforms"? Won't there be a 4.14 for BS but rather a 4.15 which will then run on BS and Windows. Or what is the other platform you are referring to. Don't understand the plug-in topic here. Why should those not run under 64bit BS if the run on 64bit Catalina? - And we are far from an ARM-version of Studio for Mac of course ;-)

  • Panzer EmeraldPanzer Emerald Posts: 727
    edited November 2020

    Big ooof, but not at all surprising. Heck, it's not just limited to Daz Studio: Final Fantasy XIV isn't compatible with Big Sur r/n and won't be until at least the end of December (if not sometime in January 2021). Why for, I have no earthly idea. But DS not being compatible is strike 2 on downloading Big Sur.

    I suppose a Daz diet might not be a bad idea, all things considered. Or an alternative would be to start importing and saving stuff into Blender (via Diffeomorphic), I guess...

    Post edited by Panzer Emerald on
  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,598
    edited November 2020

    @Mark: Could you elaborate a bit more an the setup you are using. Don't know if I can wait with Big Sur until Studio is ready?

    @Richard: Thank you for the information. What do you mean with "update, which will of course affect both platforms"? Won't there be a 4.14 for BS but rather a 4.15 which will then run on BS and Windows. Or what is the other platform you are referring to. Don't understand the plug-in topic here. Why should those not run under 64bit BS if the run on 64bit Catalina? - And we are far from an ARM-version of Studio for Mac of course ;-)

    Sure.

    I use Paralles as virtualisation platform. Inside, I have created a virtual machine (VM) with macOS Catalina. Parallels works already on Big Sur. 

    The steps I did was

    1. create a full, bootable backup of my real Mac (mac01), using Carbon Copy Cloner
    2. create a virtual machine in Parallels with enough space to host a copy of the current machine (mac02) - does not have to be on the same drive, I used a SSD connected via USB as the VM drive)
    3. install default Catalina on the VM (mac02)
    4. restore the CCC backup to the VM (mac01 copied to mac02)
    5. test the VM. It should behave identical to the "real" Mac (mac02)
    6. Upgrade the "real" Mac to Big Sur (mac01)

    If step 6 or any other goes bonkers, you have the bootable backup from step 1 to restore the real Mac via the recovery console. Btw, using a Windows 10 VM with Windows DAZ Studio installed also works quite nicely, as I have to use CPU rendering anyway (onyl AMD or Intel GPU's available).

    I suppose the plugins may use functions that have been marked as no longer supported as of High Sierra. They were still available in High Sierra and Catalina. With BigSur, those deprecated functions have been removed, so those plug-ins would stop working and need to be (partially) re-done. Not that great if the source code is not available to DAZ.

    Post edited by Mark_e593e0a5 on
  • LeanaLeana Posts: 11,823

    What do you mean with "update, which will of course affect both platforms"? Won't there be a 4.14 for BS but rather a 4.15 which will then run on BS and Windows.

    More like a 5.0 for Mac and Windows.

    Making DS work on Big Sur requires changing DS SDK, as the current one relies on libraries which aren't supported on Big Sur (as in "they don't work at all", not "they don't get support").

    Don't understand the plug-in topic here. Why should those not run under 64bit BS if the run on 64bit Catalina?

    For the same reason DS won't run on Big Sur: they're based on a version of the SDK which doesn't work on BS. They will need at least to be recompiled to work with the new SDK, but there might be more than that depending on how much the SDK changes.

  • What is the reason for this taking so long? And what is the reason that studio does not run at all?

    Basically, core functionality of Studio depended on operating system commands that, as of Big Sur, no longer exist. There's no way to rewrite those functions of Studio without breaking things that dozens of plugins depend on. This isn't a 4.15 level fix; it's a 5.0 level fix.

  • What is the reason for this taking so long? And what is the reason that studio does not run at all?

    Basically, core functionality of Studio depended on operating system commands that, as of Big Sur, no longer exist. There's no way to rewrite those functions of Studio without breaking things that dozens of plugins depend on. This isn't a 4.15 level fix; it's a 5.0 level fix.

    Honestly, it wouldn't surprise if me if this ends up being End of Line for Mac users and Daz decides to discontinue support for MacOS. Doubtful, sure, but I wouldn't blame them if it ends up being more trouble than it's worth to support a small percentage of the userbase. :/ 

  • DripDrip Posts: 1,206

    What is the reason for this taking so long? And what is the reason that studio does not run at all?

    Basically, core functionality of Studio depended on operating system commands that, as of Big Sur, no longer exist. There's no way to rewrite those functions of Studio without breaking things that dozens of plugins depend on. This isn't a 4.15 level fix; it's a 5.0 level fix.

    Honestly, it wouldn't surprise if me if this ends up being End of Line for Mac users and Daz decides to discontinue support for MacOS. Doubtful, sure, but I wouldn't blame them if it ends up being more trouble than it's worth to support a small percentage of the userbase. :/ 

    Daz Studio still is within artist territory though, so it wouldn't amaze me if the amount of Mac users here is relatively high. Even if I've heard of several artists moving to PC the past few years, the amount of Mac users is probably still significant. But, for graphics design, there aren't many (if any) things anymore for which there aren't good alternantives available on PC.

  • JOdelJOdel Posts: 6,288
    edited November 2020

    DAZ crippled Mac users back in the DS3 days by only suplying a 32-bit version for the Mac. It wasn't until they released DS4 that we could make proper use of out installed RAM.

    I think the real question is whether *any* version of Studio runs under Big Sur. And that is a *big* question. If it does, then the answer is simple. Extend support for 4.12, until they figure out what they are going to do, or IF  they are going to do anything to accomodate those of us who use Macs.

    I mean, really, would it be all that much toruble for them to continue to offer DS4.12 as a download option, *in additon* to the DS4.14 release until they manage to figure out what they are going to do about the situation? I know that this is something that they haven't done under their current business model. But it beats limiting a sizable minority of their users to 32-bit.

    However if *none* of the comparitively recent versions of Studio will run under Big Sur, then it's a much bigger problem, and one that needs to be made fairly well known. i

    Post edited by JOdel on
  • PerttiAPerttiA Posts: 10,024
    JOdel said:

    However if *none* of the comparitively recent versions of Studio will run under Big Sur, then it's a much bigger problem, and one that needs to be made fairly well known. i

    As Big Sur dropped the support that is required to run even the latest version of DS, how would the older versions be supported?

  • LeanaLeana Posts: 11,823
    edited November 2020
    JOdel said:

    I think the real question is whether *any* version of Studio runs under Big Sur.

    No, earlier versions don't work either. They're based on the same libraries which don't work on Big Sur.

    The problem is not in changes added in 4.14, it's DS core. I thought that was clear.

    Post edited by Leana on
  • JOdelJOdel Posts: 6,288

    AH. Not as clear as antcipated. Okay, I wasn't planning to upgrade beyond Mojave ayway. But I tend to burn out computers rather too quickly, and am going to need to try to make sure that I can revive this one when it decides to throw a fit.

    Should be good for at least another year, Possibly two.

  • Look at it this way: with 8-9 months, Daz Studio will be rolling out a bit after the next wave of AS Macs launch. If the rumormill is accurate (it was very accurate about the first wave of AS macs), these should be quite powerful machines. Maybe we'll get ourselves an updated Daz Studio and some roaring macs to use it on :D

  • TugpsxTugpsx Posts: 753
    edited November 2020

    I have been doing some testing and Studio 4.11.0383 works with Big Sur. Weird that the about screen is flipped but the program works.

     

    Screen Shot 2020-11-25 at 11.38.12 PM.png
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    Studio 4.11 screen Shot.png
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    Screen Shot 2020-11-25 at 11.59.38 PM.png
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    Post edited by Tugpsx on
  • TugpsxTugpsx Posts: 753

    Also found that QT Designer 4.8.7 runs fine on Big Sur so lets see what I can do with 4.12 or 4.14

  • PaintboxPaintbox Posts: 1,633

    What plugins will break when the sdk is upgraded, are we talking core plugins like animate2 and so on? Or is this unknown?

  • PerttiAPerttiA Posts: 10,024
    Paintbox said:

    What plugins will break when the sdk is upgraded, are we talking core plugins like animate2 and so on? Or is this unknown?

    At least GenX will be gone forever

  • Paintbox said:

    What plugins will break when the sdk is upgraded, are we talking core plugins like animate2 and so on? Or is this unknown?

    Anything that installs a .dll on Windows, or a .dylib on Mac.

  • Paintbox said:

    What plugins will break when the sdk is upgraded, are we talking core plugins like animate2 and so on? Or is this unknown?

    I'd like more info on this too: are these plugins that are integral to DazStudio functioning, or are they like third-party things that DazStudio could continue to function without? I don't use animate2 at all, for instance.

  • TugpsxTugpsx Posts: 753
    edited November 2020

    Ok This is interesting and adds hope of a quicker resolution. Testing further.

    2020-11-26 11:54:19.512 Creating Authentication Manager...
    2020-11-26 11:54:19.524 *** Scene Cleared ***
    2020-11-26 11:54:19.534 Loading plug-ins:
    2020-11-26 11:54:19.537     libaniMate2.dylib
    2020-11-26 11:54:19.567     libdazscriptide.dylib
    2020-11-26 11:54:19.578     libdzalignace.dylib
    2020-11-26 11:54:19.583     libdzassetiofilters.dylib
    2020-11-26 11:54:19.599     libdzautofit.dylib
    2020-11-26 11:54:19.608     libdzautoriggerbasic.dylib
    2020-11-26 11:54:19.611     libdzautoshaderbakeractions.dylib
    2020-11-26 11:54:19.621     libdzbrycebridge.dylib
    2020-11-26 11:54:19.624     libdzbvh.dylib
    2020-11-26 11:54:19.626     libdzcolladax.dylib
    2020-11-26 11:54:20.307     libdzcomponents.dylib
    2020-11-26 11:54:20.316     libdzcontentdbeditor.dylib
    2020-11-26 11:54:20.317     /Applications/DAZ 3D/DAZStudio4 64-bit/plugins/libdzcontentdbeditor.dylib failed to load

    2020-11-26 11:54:20.317 Error: dlopen(/Applications/DAZ 3D/DAZStudio4 64-bit/plugins/libdzcontentdbeditor.dylib, 2): Symbol not found: __ZN16DzDBContentTable14setContentTypeERKj
      Referenced from: /Applications/DAZ 3D/DAZStudio4 64-bit/plugins/libdzcontentdbeditor.dylib
      Expected in: /Applications/DAZ 3D/DAZStudio4 64-bit/Frameworks/../Frameworks/libdzcmsconnector.dylib
     in /Applications/DAZ 3D/DAZStudio4 64-bit/plugins/libdzcontentdbeditor.dylib
    2020-11-26 11:54:20.317     libdzcontentlibrarypane.dylib
    2020-11-26 11:54:20.322     libdzcr2exporter.dylib
    2020-11-26 11:54:20.325     libdzcustomizedlg.dylib
    2020-11-26 11:54:20.335     libdzdelightrenderer.dylib
    2020-11-26 11:54:20.349     libdzdformeditor.dylib
    2020-11-26 11:54:20.353     libdzdynamics.dylib
    2020-11-26 11:54:20.489     libdzeasyloader.dylib
    2020-11-26 11:54:20.492     libdzexpexporter.dylib
    2020-11-26 11:54:20.504     libdzfbxexporter.dylib
    2020-11-26 11:54:20.619     libdzfbximporter.dylib
    2020-11-26 11:54:20.622     libdzfiguresetup.dylib
    2020-11-26 11:54:20.637     libdzhexagonbridge.dylib
    2020-11-26 11:54:20.640     libdzimageio.dylib
    2020-11-26 11:54:20.898     libdzirayrenderer.dylib
    2020-11-26 11:54:20.907     libdzjointeditor.dylib
    2020-11-26 11:54:20.922     libdzlayerededitor.dylib
    2020-11-26 11:54:20.935     libdzlayerfilter.dylib
    2020-11-26 11:54:20.944     libdzmacvideo.dylib
    2020-11-26 11:54:20.945     libdzmanualshaderbaker.dylib
    2020-11-26 11:54:20.955     libdzmaptransfer.dylib
    2020-11-26 11:54:20.966     libdzmorphfollower.dylib
    2020-11-26 11:54:20.973     libdzmorphloader.dylib
    2020-11-26 11:54:20.985     libdzmorphloaderpro.dylib
    2020-11-26 11:54:20.995     libdzobjexporter.dylib
    2020-11-26 11:54:21.001     libdzoptitexclothbasic.dylib
    2020-11-26 11:54:21.091     libdzpolygongroupeditortool.dylib
    2020-11-26 11:54:21.105     libdzprimitives.dylib
    2020-11-26 11:54:21.108     libdzpropertyhierarchyeditor.dylib
    2020-11-26 11:54:21.121     libdzpuppeteer.dylib
    2020-11-26 11:54:21.126     libdzpz3importer.dylib
    2020-11-26 11:54:21.133     libdzrenderedit.dylib
    2020-11-26 11:54:21.136     libdzrenderlibrary.dylib
    2020-11-26 11:54:21.138     libdzrslshadercompiler.dylib
    2020-11-26 11:54:21.141     libdzsavefilters.dylib
    2020-11-26 11:54:21.155     libdzscriptedrenderer.dylib
    2020-11-26 11:54:21.167     libdzscriptedsteps.dylib
    2020-11-26 11:54:21.170     libdzshaderbaker.dylib
    2020-11-26 11:54:21.176     libdzshaderbuilder.dylib
    2020-11-26 11:54:21.189     libdzshadereditor.dylib
    2020-11-26 11:54:21.192     libdzshadermixerbase.dylib
    2020-11-26 11:54:21.543     libdzshadermixergui.dylib
    2020-11-26 11:54:21.556     libdzsmartcontentpane.dylib
    2020-11-26 11:54:21.559     libdzspotrendertool.dylib
    2020-11-26 11:54:21.561     libdzstrandbasedhaireditor.dylib
    2020-11-26 11:54:21.630     libdztextureatlas.dylib
    2020-11-26 11:54:21.638     libdztransferutility.dylib
    2020-11-26 11:54:21.650     libdzu3dexporter.dylib
    2020-11-26 11:54:21.653     libdzweightmapbrush.dylib
    2020-11-26 11:54:21.667     SDK_SceneInfoPane.dylib
    2020-11-26 11:54:21.672     libdzdrawstyles.dylib
    2020-11-26 11:54:21.676     libdzpowerpose.dylib
    2020-11-26 11:54:21.694 Error writing author data.

     

     

    Post edited by Tugpsx on
  • PaintboxPaintbox Posts: 1,633

    That's a lot of plugins, lots of "core" functionality too, afaik. Interesting, thanks.

  • Tugpsx said:

    I have been doing some testing and Studio 4.11.0383 works with Big Sur. Weird that the about screen is flipped but the program works.

     

    Hello, do you know whether it is possible to download this specific version from Daz? Thanks in advance!

  • nemesis10nemesis10 Posts: 3,493

    And does it render?

  • LeanaLeana Posts: 11,823
    Tugpsx said:

    I have been doing some testing and Studio 4.11.0383 works with Big Sur. Weird that the about screen is flipped but the program works.

     

    Hello, do you know whether it is possible to download this specific version from Daz? Thanks in advance!

    Only the latest version is available for download.

    You could try asking Daz support if they have a copy they can provide you with, but it's quite an old version so there's no guarantee they still have it.

  • Leana said:
    Tugpsx said:

    I have been doing some testing and Studio 4.11.0383 works with Big Sur. Weird that the about screen is flipped but the program works.

     

    Hello, do you know whether it is possible to download this specific version from Daz? Thanks in advance!

    Only the latest version is available for download.

    You could try asking Daz support if they have a copy they can provide you with, but it's quite an old version so there's no guarantee they still have it.

    Thank you! I have just submitted a ticket - hopefully, they still have this version somewhere.

  • TugpsxTugpsx Posts: 753

    Actually renders very well. Will try to continue working on the combo.

     

    Screen Shot 2020-11-28 at 11.08.44 AM.png
    2880 x 1672 - 5M
  • I missed this, and I'm reading this thread a few days later, just one thing I don't understand. The trouble seems to be a missing library

    (Library not loaded: /usr/lib/libstdc++.6.dylib)

    True, that library is not included in Big Sur. I haven't enough acknowledge, sorry for the silly question, but I'm asking, is not possible to install that library? 

    Btw in the while I installed the latest 4.14.0.10 and doesn't work

  • Tugpsx said:

    I have been doing some testing and Studio 4.11.0383 works with Big Sur. Weird that the about screen is flipped but the program works.

     

    May I ask you when it was released? Not possible to download it again, is it?

  • dragon440 said:

    I missed this, and I'm reading this thread a few days later, just one thing I don't understand. The trouble seems to be a missing library

    (Library not loaded: /usr/lib/libstdc++.6.dylib)

    True, that library is not included in Big Sur. I haven't enough acknowledge, sorry for the silly question, but I'm asking, is not possible to install that library? 

    Btw in the while I installed the latest 4.14.0.10 and doesn't work

    While the library is not there in a fresh BigSur installation, it should be still available if upgraded from Catalina or HighSierra. I will check how DAZ Studio behaves in that case. Yes, libstdc++.6.dylib is discontinued, but that is really no supprise. It has been marked as depricated five(!) years ago, in favour of libc++.

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