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I don´t get why people are complaining about backwards compatibility.
As far as I understand you just have to dial in your existing characters to the new Genesis 8.1 base. This way you get a character that looks and behaves like your old ones and is compatible with your existing library as well as new stuff that will be released for 8.1.
Am I missing something?
Yes I did. A Geoshell applied directly to Genesis 8.1 Female loads all white and any existing presets either do not apply or apply but do not set any transparency to any surfaces. If I change the UV on a Geoshell from Base 8.1 Female UV to Base Female it makes no difference, body is still white.
I can load them, but as soon as I touch a dial, Daz Studio crashes...
"DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Daz 3D\Applications\64-bit\DAZ 3D\DAZStudio4\dzcore.dll" at 0033:000000000E88334A, DzIK::handleSceneLoaded()+24314 byte(s)"
video
damn they need a dmc configuration file as my attempts are terrifying
There's been a 1 feature that's nice, then a few that are probably useful to those that do extreme closeups and certain kinds of animation. Kind of wish there'd been more general things like soft body, or maybe a tool for creating materials from other materials to use with the alternate anatomy. The tools are probably needed, as most texture sets likely won't come with support (Victoria 8.1 doesn't), but that will probably be released by someone at some point. As a note, the promo picture for the "updated eye" makes the eye look like a bad sharpened Jpeg, which makes the eyes look worse to me. But it's only a minor update, so there's probably going to be more improvements and fixes to everything.
But, the main problem with 8.1 now for me is that for some reason the controls are a bit broken.
In Powerpose, switching to Head controls doesn't do anything but turning off the icons of the previous template. The "eyes closed" slider is present doesn't do anything, as I guess the eyes closed control is now "eyes blink". So that control should probably be removed when it's 8.1 or "blink" be renamed to the standard one for better compatibility (even though it's different), as they have the same basic function.
I am not using Smart content, where would I find it?
Copying from one surface to another copies shader settings, not the shader itself (which must be applied separately). Apply the Olypmia materials, select character, go to Shader Presets > Iray > Daz PBRSkin and double click Daz Iray PBRSkin. It should apply the shader whilst maintaining the maps in the appropriate slots. The new maps (detail normal/height, specular occlusion etc) would need to be applied from V8.1 if you have it - G8.1 doesn't use the new shader nor does it contain example maps for the new shader.
Edit: You must be using 4.15 and dual lobe specular settings will need tweaking as they've added a new slider (Dual Lobe Specular Roughness Mult) and renamed the Lobe 2 slider. They've also removed some options from Top Coat which may require reconfiguring any customisations that relied on any removed options.
Thanks, but typically it was in the one folder I didn't think to check.
Next Question, having loaded the controls how to get them to work. It's not intuitive, You need to click on the control for the feature you want to move. make sure the translate tool/rotate tool is active and then use the bend, twist, side-to-side or xyz tranlate handle to move the it. I hope that makes sense.
I think it's more that any textures and expressions made specifically for 8.1 can't be used on 8. DAZ gave us a new figure for free, with new capabilities. Use it don't use it, it doesn't break anything you already have. I fail to see how the sky is caving in.
I thought it would be something to do with automatically following nodes with the eyes, but apparently not.![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
It looks like it's to do with the morphs under "lids".
If you dial in for example "eyes side to side" with Eye look Automatic On, it will dial in "Eye Look In Left" and "Eye Look Out Right" (or the opposite), it doesn't with the Eye Look Automatic Off (and switches those morphs off if they're already dialed in).
I guess I'll bite for Victoria 8.1 and Michael 8.1, but if Daz is going to *sell* an 8.1 update for all other G8 characters, then they can forget about it.
Would still be interested in Lilith 8.1 and Cat 8.1 though. Lilith 7 was great, so I wanted a Lilith 8 since the beginning of Genesis 8. And a Cat for generation 8 is also loooooong overdue.
The expressions are awesome! Just comparing between the two figures and this is the biggest improvement I've notcied thus far!
It is in People-Genesis 8 Female-Developer Kit. The file is called Genesis 8.1 Female Face Controls
There is always griping. Happens every new generation and was particularly bad after G8 released. But, I'm with you. We get a lot of stuff for nothing and yet, you'd think people's bikes were stolen. Let's just appreciate that a new figure has released and when it's flexed, we'll really see some truly next level stuff — stuff we just can't do on Genesis 8.
People -> Genesis 8 Female -> Developer Kit.
I didn't even know such a folder exists xD
G8.1 is still G8. At the risk of sounding like a naysayer, if G8.1 is still G8, then why bother with G8.1? What is the purpose? Why bother upgrading to G8.1 if she's still G8? Why not just stick with G8 and spend my money on clothes for G8? I'm not understanding this. Not just for facial hair (which won't show up in my renders anyway). I also don't understand how G3/8 skins will fit G8.1 if G8.1 has a totally different UV and new mapping system. Something doesn't add up here.
That works, but in the promo videos they just drag the single nodes with the active pose tool, without that right now it's not really that much different from using the expression sliders :/
Simple. I'm using a G8 skin on my G8.1 character. They work. It's new skins (made specifcally for .1) that won't work on G8. And, if you were going to buy G8 content going forward, what difference does it make if it has to be with a figure that practically uses all G8 content anyway? This isn't specific to you, but for those saying they won't buy new stuff for G8.1. Unless you were planning to cease buying any future G8 content, I don't see why the Earth is set to explode from 8.1.
Side by side comparison renders of default Victoria 8.1 Hd versus Victoria 8 Hd:
https://mooncraftrp.com/index.php/2021/01/20/victoria-8-hd-versus-victoria-8-1-hd/ (warning, models are shown nude for artistic purposes)
Is there a clear list of which improvements come with Genesis 8.1, and which can only be obtained by purchasing Victoria 8.1? The Introducing Genesis 8.1/Victoria 8.1 seems to blur these distinctions. Particularly, are the FACS controls we see in the example video Victoria-only? Because after updating but not purchasing Victoria 8.1, I don't see any way to do what is shown in the FACS example video, but I don't know if that's because I'm just not finding it or because it only comes with Victoria 8.1?
I do like how the eyelids react to rotation of the eyeballs, G8F and G3F did not always do this very well. I was able to use Look at Me (unchecking Adjust Eyelids) with G8.1F to make the eyeballs turn towards the camera, and then the eyelids adjusted appropriately on their own. Some other GF8 products refuse to recognize G8.1F as G8F, though, like Fit Control. It refuses to run and tells me to select a Genesis 8 Female when GF8.1 is selected.
Figures can support multiple UV layouts. The problem with say, G2 to G3 (which requires geografts to fix) is that the geometry layout changed in a way that no longer supported the old seam locations.
G8.1 is on the same base geometry. As such, the old UV layouts can still be used.
(It'd actually be pretty easy to get the G8.1 UVs on G8, I imagine, but I've not yet tried).
The purpose of it being a new figure rather than a forced update to G8 is that G8.1 will break some things, so Daz has left the choice open to the user.
There are however definite improvements, even if a few things (like Fit Control) may take a little while to get entirely up to speed.
4.12, because I'd read that upgrading to 4.15 breaks compatibility with older graphics cards, and as I'm using a GTX960M without issue I didn't really want to chance it. I saw further upthread that just applying the morph to the new figure should work... but I got bored and went off to create another scene that's been floating around in my head instead.![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
Finding a lot of cool things like one I never noticed before the neck grouping in Powerpose.. Although I thought it was something new, but it seems to have been there for a while..
Then that's what you can expect, I think. I believe G8.1 requires some back-end stuff in 4.15 in order to link in the old morphs while still being a separate figure.
There is a new UV called Base 8.1 Female. The original Base Female UV is still there so applying any existing Genesis 8 Female character skin/morphs just works. All hair, clothing etc still works exactly the same.
There are new facial controls and so expressions will not transfer between the two. Eyes and mouth have been updated.
For me naming is going to a potential issue from here as it appears that everything will have Genesis 8.1 Female as the required figure whether it will work with Genesis 8 Female or not. Case in point the new Z Sign Language Alphabet for Genesis 8.1 Female and Victoria 8.1 is a set of hand poses. Nothing has changed in the hands so will work perfectly well with Genesis 8 Female but some people may be put off by the product name and Compatible Figure name.
Ah well. Maybe I'll check it out when they eventually release G8.1M, but I think I'll have at least six months before that happens. Wish it was easier to keep an old copy of DS to go back to in case the new version buggers everything up; at least if push comes to shove, returning V8.1 isn't difficult.![wink wink](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)
Not everything is compatible. Anything that targets the skin surface might have issues as there is now a separate Head and Body. For example, LIE effects that modify the skin texture will have a cutoff at the neck. So a tattoo for example around the chest/neck area or on the head won't appear or will be cutoff when it reaches the neck seam.
Anything that uses geoshells and has something that extends across torso and head won't work either.
The controls are with Genesis 8.1 in the anatomy section (but often crash when I use them, so perhaps be careful).
If you own a pro bundle (i'd assume you'd need to own a pro bundle with the male anatomy) a version of the male anatomy appears in the female anatomy section.
I don't seem to be able to find any vellus/body hairs, so those might be Victoria 8.1/figure addons.
Hey all!
So I've been looking around here in the forums to see if I someone has mentioned the answer to this specific question, but I couldn't really find it, or just missed it, so here it goes.
Question 1: Once you update to the newest build, and get G8.1 and the rest of all the good stuff, what I've gathered from others, is that you'll retain G8 just as it was before, and get G8.1 as its own entity. Is that correct?
Question2: (And this is what I'm really curious about.) If I have let's say a G8F custom character, with modified shapes, morphs, textures, everything. Can I still utilize the new shaders, facial expression system and all that for that G8F character, without altering or having something altered (morphs, texturemaps, etc)? So essentially retaining the EXACT same character, but still access the new features?
Thanks a lot in advance!