Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I downloaded both images and did a flick test in my image viewer. You're right the difference is minimal at best. There appears to be no movement at all on the face and legs. Not sure it's worth it for that particular pose depending on how long it took to simulate.
The simulation is very fast, but do you think it looks better, after dForce simulation?
Not really, all it does is it changes the shading pattern on the back and sides a bit to my eye. Differnet poses/situations may benefit more.
I've done a screen capture of the flick test as a video so you can judge for yourself.
https://drive.google.com/file/d/195LkS_HyuGFEIMpfVeOg5u6QSPuST8nr/view?usp=sharing
Here's my problem with Baxter. The portrait image shows the orignal image rendered at 3500 pixels the long way. Looks fine when shrunk down but the insert shows the actual size and it becomes distorted. This is because the PA did not consider large, closeup renders. The second image shows Baxter looks great when not used as a closeup but this limits what I can do with closeup and large pixel renders. PAs are gurus with 3D software but they lack real world experience when it comes to producing sellable artwork.
Did some test today. Environment is default sun-sky with Burn Highlights at 0,2 and Crush Blacks at 0,15.
The first is default Baxter. The scene uses 1,4 GB for geometry.
In the second I changed "PR Interpolation Segment Length" to 1. The scene uses 300 MB for geometry.
In the third I raised Additional PR Hairs Density (cm^2) from 50 to 80. The scene now uses 462 MB for geometry. I could raise the density some more but I'll probably make a map to add more fur just to the parts that are lacking.
With the fourth I played around with "Scale" in the "Image Editor". I have no idea how or why it works but I like the effect. It works best on darker fur if you want a bit of shine. I usually just change the Scale of "Tip Transmission Color"
If someone has any input on this it would be appreciated.
Here is what I used:
Root Transmission Color: 1,25
Tip Transmission Color: 1,5
Hair Root Color: 1
Hair Tip Color: 1,25
Hair Root Highlight: 1,5
Hair Tip Highlight: 1,75
Edit: and the images don't work. Is there a thread "DAZ forum for Dummies"?
Thank you :) I had assumed dogs were different (shows I'm still a noob at all of this) and never thought a dog would have expressions DUH!
nm
nm
nm
nm
nm