Where's the real Judy Love?

2

Comments

  • SevrinSevrin Posts: 6,310

    Rod Wise Driggo said:

    Sevrin said:

    Rod Wise Driggo said:

    Have bought the character and generally like it but I get annoyed with that G8F G8.1F handling. Shouldn't her morph dials be available on G8F as well - cannot find them there? So I just threw a texture from a G8F on the 8.1 figure which looked good. But woul generally like to work with a 8.0 base for the moment.

    G8 morphs work on G8.1.  G8.1 morphs do not work on G8.  This is not news. 

    Well it was news to me more or less. I was aware that 8.1 has new surfaces but it was always said that the mesh itself did not change. Well if so then why shall those 8.1 morphs not work on 8 if the morphs work the other way round. I just think that the transition could have been done way better with some projection morphs (to easily apply an 8.1 clothing on 8) and some other morph handling. So far I like the 8 shaders more and do not frequently use 8.1.

    That's because Daz is terrible at introducing and communicating about features, sales, you name it.

  • AscaniaAscania Posts: 1,855

    Leana said:

    Ascania said:

    Sevrin said:

    Ascania said:

    Sevrin said:

    Rod Wise Driggo said:

    Have bought the character and generally like it but I get annoyed with that G8F G8.1F handling. Shouldn't her morph dials be available on G8F as well - cannot find them there? So I just threw a texture from a G8F on the 8.1 figure which looked good. But woul generally like to work with a 8.0 base for the moment.

    G8 morphs work on G8.1.  G8.1 morphs do not work on G8.  This is not news. 

    I'm feeling stupid right now. How do I apply my G8 characters to G8.1?

    Load base G8.1, select it, and then apply G8 shaping to it, and then the materials.  DS will do all the necessary conversion.

    When I do that nothing happens.

    Which version of DS do you use? G8.1 loads G8 morphs automatically only in 4.15.x
    Ah, that might be the issue then. I didn't bother updating yet.
  • PerttiAPerttiA Posts: 10,024

    Matt_Castle said:

    Rod Wise Driggo said:

    Well if so then why shall those 8.1 morphs not work on 8 if the morphs work the other way round.

    Because G8.1 is set up to load morphs from the G8.0 library, but G8.0 is not set up to load morphs from the G8.1 library.

    It wouldn't be especially difficult to make it work if you really wanted, but it does not do it by default.

    I can see two ways to get G8 to see G8.1 morphs.

    1. Copy or move the morphs manually to G8 morph folders, copying may not be a good idea with DS 4.15 as G8.1 would see the morphs twice afterwards, may also require some manual editing to fix the paths.
    2. They have introduced a new folder with the G8.1 "...\Data\DAZ 3D\Genesis 8\Female 8_1\Add-ons\Daz 3D\Base\", which contains a file "DazAddonPath.dsf".
    Inside this file they are telling DS 4.15 which folders to read to add the G8 morphs to the figure.
    If you added the same folder stucture to G8 and made G8 it's own "DazAddonPath.dsf" which told G8 to read the G8.1 morph folders, you could get G8 to read G8.1 morphs but I have not tried this (yet)

  • memcneil70memcneil70 Posts: 4,313
    edited March 2021

    I feel that Judy Love has been lost in this discussion a bit. I spent working on renders of her and want to post a few. I think she is adorable. I only would like the facial expressions to be with sliders too. 

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    Judy Love 81 II.png
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    Post edited by memcneil70 on
  • tsroemitsroemi Posts: 2,879
    edited March 2021

    memcneil70 said:

    I feel that Judy Love has been lost in this discussion a bit. I spent working on renders of her and want to post a few. I think she is adorable. I only would like the facial expressions to be with sliders too. 


     

    Thanks for the renders, I actually went and got her after seeing them. I thought the morph was a bit drastic at first, but she seems really much fun to render, and I absolutely adore the hair! So a first for me today, have gotten myself not only one, but two brand-new items (the other being the wonderful  Yesteryear Nightdress), never done that before. But I think the bundle of hair and character is worth it. And the fact that the 15% off today works with giftcards too helped a little laugh...

    Post edited by tsroemi on
  • memcneil70memcneil70 Posts: 4,313

    You are welcome @tsroemi. I think she possibly one of the best young teens we have seen. I think she would be great in almost any genre. 

  • AscaniaAscania Posts: 1,855

    memcneil70 said:

    I feel that Judy Love has been lost in this discussion a bit. I spent working on renders of her and want to post a few. I think she is adorable. I only would like the facial expressions to be with sliders too. 

    She is adorable but I wish I could dial down her lips a bit. This cartoonish pout is a bit too much.

  • tsroemitsroemi Posts: 2,879

    Ascania said:

    memcneil70 said:

    I feel that Judy Love has been lost in this discussion a bit. I spent working on renders of her and want to post a few. I think she is adorable. I only would like the facial expressions to be with sliders too. 

    She is adorable but I wish I could dial down her lips a bit. This cartoonish pout is a bit too much.

    Yeah, I will have to dial her down a bit in general too, pity there are no separate morphs for body and head at least. Would be a little more convenient. Still, I think one can work out the 'cartoonishness' one way or other.

  • memcneil70memcneil70 Posts: 4,313

    @Ascania I tried some of my mouth morphs from RareStone, but no effect. Possibly because they are for G8F and I need a morph pack for G8.1F to make a change to a G8.1F in her head?

    Curious that Daz hasn't come out with basic sets for the new heads yet. Or did I miss them? 

    I know that head accessories for an outfit that was designed for G8.1F was assigned to G8F, so the earrings won't load on G8.1F and autofit has fits. And the materials are throwing errors for them. 

  • AscaniaAscania Posts: 1,855

    tsroemi said:

    Yeah, I will have to dial her down a bit in general too, pity there are no separate morphs for body and head at least. Would be a little more convenient. Still, I think one can work out the 'cartoonishness' one way or other.

    Uh... there is a separate morph dial for the head. You have to dial in the level of the head morph after dialing the whole character but it is possible.

  • tsroemitsroemi Posts: 2,879

    Ascania said:

    tsroemi said:

    Yeah, I will have to dial her down a bit in general too, pity there are no separate morphs for body and head at least. Would be a little more convenient. Still, I think one can work out the 'cartoonishness' one way or other.

    Uh... there is a separate morph dial for the head. You have to dial in the level of the head morph after dialing the whole character but it is possible.

    Thanks, I wasn't aware of that because I didn't see the head morph listed on the promo page - that's great!

  • RobinsonRobinson Posts: 751
    edited March 2021

    Is it me or is there something not quite right about the eyeballs/lids, particularly the bottom eyelids?  I agree with OP though, the original looks better.  Maybe perhaps a bit too generic.

    Edit: Ah, that's it, she's got conjunctivitis?

    Post edited by Robinson on
  • tsroemitsroemi Posts: 2,879
    edited March 2021

    I've done a real quick test with her head morph dialed down to 80%, it's much more natural I think, and still pretty unique. Here's the result, render very much unfinished obviously (am on the laptop atm).

    I'm having trouble with the hair though, it's pretty but it doesn't let me render another color than the standard dark brown it comes with. I can change the color alright, and the preview window (textured preview) shows the new one, but Iray preview and Iray render give me the dark brown again. Is anybody experiencing the same thing? I've checked the surfaces, they all sport the new texture. Kind of strange ...

    JudyTest_80.png
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    Post edited by tsroemi on
  • tsroemitsroemi Posts: 2,879

    This might be interesting for people who don't want to upgrade to 4.15: The 8.1 shaders and morphs of Judy seem to work pretty well in version 4.14, which plays quite nicely with my old GTX card. So maybe want to give this a try.

  • mininessiemininessie Posts: 324
    edited March 2021

    She is a really cute character.

    I will make some little changes when i use her in my images, but i usually do. A  lovely smile and pretty base for children images.

    Here a quick render playing with my new toys! ^^

     

     

     

    Judy violinist.jpg
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    Post edited by mininessie on
  • AscaniaAscania Posts: 1,855

    tsroemi said:

    I've done a real quick test with her head morph dialed down to 80%, it's much more natural I think, and still pretty unique. Here's the result, render very much unfinished obviously (am on the laptop atm).

    I'm having trouble with the hair though, it's pretty but it doesn't let me render another color than the standard dark brown it comes with. I can change the color alright, and the preview window (textured preview) shows the new one, but Iray preview and Iray render give me the dark brown again. Is anybody experiencing the same thing? I've checked the surfaces, they all sport the new texture. Kind of strange ...

    Select the hair and the hair surface and it works for me.

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  • tsroemitsroemi Posts: 2,879

    Ascania said:

    tsroemi said:

    I've done a real quick test with her head morph dialed down to 80%, it's much more natural I think, and still pretty unique. Here's the result, render very much unfinished obviously (am on the laptop atm).

    I'm having trouble with the hair though, it's pretty but it doesn't let me render another color than the standard dark brown it comes with. I can change the color alright, and the preview window (textured preview) shows the new one, but Iray preview and Iray render give me the dark brown again. Is anybody experiencing the same thing? I've checked the surfaces, they all sport the new texture. Kind of strange ...

    Select the hair and the hair surface and it works for me.

    Thanks, must have clicked beside the surface panel instead of in - hair colors are working now for me too! 

  • SevrinSevrin Posts: 6,310

    tsroemi said:

    Ascania said:

    tsroemi said:

    I've done a real quick test with her head morph dialed down to 80%, it's much more natural I think, and still pretty unique. Here's the result, render very much unfinished obviously (am on the laptop atm).

    I'm having trouble with the hair though, it's pretty but it doesn't let me render another color than the standard dark brown it comes with. I can change the color alright, and the preview window (textured preview) shows the new one, but Iray preview and Iray render give me the dark brown again. Is anybody experiencing the same thing? I've checked the surfaces, they all sport the new texture. Kind of strange ...

    Select the hair and the hair surface and it works for me.

    Thanks, must have clicked beside the surface panel instead of in - hair colors are working now for me too! 

    That's weird.  Just double-checked here and having the hair selected without selecting surfaces worked fine for me.  Tried all colours.  Current Public Build.

  • AscaniaAscania Posts: 1,855

    Sevrin said:

    tsroemi said:

    Ascania said:

    tsroemi said:

    I've done a real quick test with her head morph dialed down to 80%, it's much more natural I think, and still pretty unique. Here's the result, render very much unfinished obviously (am on the laptop atm).

    I'm having trouble with the hair though, it's pretty but it doesn't let me render another color than the standard dark brown it comes with. I can change the color alright, and the preview window (textured preview) shows the new one, but Iray preview and Iray render give me the dark brown again. Is anybody experiencing the same thing? I've checked the surfaces, they all sport the new texture. Kind of strange ...

    Select the hair and the hair surface and it works for me.

    Thanks, must have clicked beside the surface panel instead of in - hair colors are working now for me too! 

    That's weird.  Just double-checked here and having the hair selected without selecting surfaces worked fine for me.  Tried all colours.  Current Public Build.

    I'm using 12. Just having the hair selected without the surfaces didn't work while a full select did.

  • tsroemitsroemi Posts: 2,879

    Sevrin said:

    tsroemi said:

    Ascania said:

    tsroemi said:

    I've done a real quick test with her head morph dialed down to 80%, it's much more natural I think, and still pretty unique. Here's the result, render very much unfinished obviously (am on the laptop atm).

    I'm having trouble with the hair though, it's pretty but it doesn't let me render another color than the standard dark brown it comes with. I can change the color alright, and the preview window (textured preview) shows the new one, but Iray preview and Iray render give me the dark brown again. Is anybody experiencing the same thing? I've checked the surfaces, they all sport the new texture. Kind of strange ...

    Select the hair and the hair surface and it works for me.

    Thanks, must have clicked beside the surface panel instead of in - hair colors are working now for me too! 

    That's weird.  Just double-checked here and having the hair selected without selecting surfaces worked fine for me.  Tried all colours.  Current Public Build.

    That IS strange! Maybe it's because I'm on 4.14? Everything is working properly though. - Come to think about it, I've had a feeling since a few weeks that I did have to select surfaces more often than before to apply new shaders ... I just never paid that much attention. Maybe it's really due to version 4.14 being somehow different in that respect.

  • SevrinSevrin Posts: 6,310

    tsroemi said:

    Sevrin said:

    tsroemi said:

    Ascania said:

    tsroemi said:

    I've done a real quick test with her head morph dialed down to 80%, it's much more natural I think, and still pretty unique. Here's the result, render very much unfinished obviously (am on the laptop atm).

    I'm having trouble with the hair though, it's pretty but it doesn't let me render another color than the standard dark brown it comes with. I can change the color alright, and the preview window (textured preview) shows the new one, but Iray preview and Iray render give me the dark brown again. Is anybody experiencing the same thing? I've checked the surfaces, they all sport the new texture. Kind of strange ...

    Select the hair and the hair surface and it works for me.

    Thanks, must have clicked beside the surface panel instead of in - hair colors are working now for me too! 

    That's weird.  Just double-checked here and having the hair selected without selecting surfaces worked fine for me.  Tried all colours.  Current Public Build.

    That IS strange! Maybe it's because I'm on 4.14? Everything is working properly though. - Come to think about it, I've had a feeling since a few weeks that I did have to select surfaces more often than before to apply new shaders ... I just never paid that much attention. Maybe it's really due to version 4.14 being somehow different in that respect.

    Yeah, if you're planning to use 8.1 stuff, I can't suggest using anything before DS 4.15.  The current public build has the latest version of Iray.

  • sonay08157879055sonay08157879055 Posts: 12
    edited March 2021

    My first test with her and I must say that I like this character

    My Gallery: https://www.daz3d.com/gallery/user/4513818256343040

    Post edited by Chohole on
  • FrinkkyFrinkky Posts: 388
    edited March 2021

    I bit the bullet - figured it'd be useful as a blending shape, quick test below, but doubt the skin will be used. I do wish either an update includes the older version or it's released as a separate character - I mean, after 25 iterations, you've pretty much created a whole new character by then?

    For those looking to reduce the overall effect of the lips, there are two hidden dials that can be set to zero: "RN Judy Face Structure Adjust II" and "RN Judy Lips Shape".

    Edit: Judy's head morph is only applied 36% - blended with a custom morph.

    JLTest-01_c3.jpg
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    Post edited by Frinkky on
  • tsroemitsroemi Posts: 2,879
    edited March 2021

    Frinkky said:

    I bit the bullet - figured it'd be useful as a blending shape, quick test below, but doubt the skin will be used. I do wish either an update includes the older version or it's released as a separate character - I mean, after 25 iterations, you've pretty much created a whole new character by then?

    For those looking to reduce the overall effect of the lips, there are two hidden dials that can be set to zero: "RN Judy Face Structure Adjust II" and "RN Judy Lips Shape".

    Cool, thanks for letting us know! Your test pic just disappeared, by the way. - Oh, now it's back, great!

    Post edited by tsroemi on
  • FrinkkyFrinkky Posts: 388

    tsroemi said:

    Cool, thanks for letting us know! Your test pic just disappeared, by the way. - Oh, now it's back, great!

    I neglected to save it as sRGB so it looked a bit flat in-browser.

  • tsroemitsroemi Posts: 2,879

    Frinkky said:

    tsroemi said:

    Cool, thanks for letting us know! Your test pic just disappeared, by the way. - Oh, now it's back, great!

    I neglected to save it as sRGB so it looked a bit flat in-browser.

    I see, sure looks very nice now. The morph also looks much better to me like this.

  • SeraSera Posts: 1,675

    Frinkky said:

    I bit the bullet - figured it'd be useful as a blending shape, quick test below, but doubt the skin will be used. I do wish either an update includes the older version or it's released as a separate character - I mean, after 25 iterations, you've pretty much created a whole new character by then?

    For those looking to reduce the overall effect of the lips, there are two hidden dials that can be set to zero: "RN Judy Face Structure Adjust II" and "RN Judy Lips Shape".

    Edit: Judy's head morph is only applied 36% - blended with a custom morph.

    I really like your results here. Very natural and pretty. I'd buy this character for sure. 

  • NathNath Posts: 2,853

    Has anyone else run into this issue with having both Judy and Vo Xiao Mei installed? It's easy to solve, but it's still annoying *g*

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  • benniewoodellbenniewoodell Posts: 1,986

    Nath said:

    Has anyone else run into this issue with having both Judy and Vo Xiao Mei installed? It's easy to solve, but it's still annoying *g*

    Yes, Xiao Mei does this to every 8.1 character. I sent in a ticket like a week and a half ago and they said they are working at fixing it, so who knows how long that'll be. 

  • NathNath Posts: 2,853

    benniewoodell said:

    Nath said:

    Has anyone else run into this issue with having both Judy and Vo Xiao Mei installed? It's easy to solve, but it's still annoying *g*

    Yes, Xiao Mei does this to every 8.1 character. I sent in a ticket like a week and a half ago and they said they are working at fixing it, so who knows how long that'll be. 

    THanks, good to know! I hadn't used any other 8.1 characters since installing Xiao Mei. 

This discussion has been closed.