I'm making a sci-fi series/graphic novel/script.. DAZ anphotoshop.

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  • SnowSultanSnowSultan Posts: 3,643
    edited December 1969

    Greycat said:
    One of the things I took away from Will Eisner books was the phase “sequential graphic storytelling”, in reference to comic books; I think that says it all.

    Back a ways in this thread someone asked how a typical comic book (roughly 20 pages – average 6 panels / page) could be done on a 30-day schedule? Seems like a lot of work. Most published comic are not done by one individual, they’re done by a team, which includes an Editor, a Writer, a Penciler, an Inker, a Letterer, and others. Spread over all these artists, it isn’t hard see how this could easily be done in a month. When it comes to creating a 3D comic, everybody wants to work alone. Nobody can be good at everything; you’d have to be good at writing, posing, cameras, lights, characters, staging, backgrounds, post work, etc. Nobody’s that good, so that’s why we end with 3D comics that mediocre at best.


    Very true. A friend of mine runs an indie comic book company and although he writes the books himself, I know he has at least an artist, an inker, a letterer, and usually a guest artist to do the cover. I'm looking into (hopefully) working with an artist who is an excellent and quick storyboarder; it would speed up my workflow greatly to be able to skip all the experimenting with camera angles and pose combinations and just start assembling.


    There are some very good tips in this thread, but another I'd suggest is just to keep your initial expectations low. Don't try to write an epic story right away and don't go into it expecting to be published.

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