tafi who? DAZ has a parent company?

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  • AllenArtAllenArt Posts: 7,172

    ArkadySkies said:

    marble said:

    Richard Haseltine said:

    AllenArt said:

    I hope this isn't the same situation as Smith Micro and Poser - got a company that now owns a 3D site when they have zero 3D experience and didn't listen to their customers. That didn't turn out well. So far, this Daz/Tafi thing hasn't been so rosey either. I've been thinking seriously of just turning away with my existing library, resigned to the fact that this might be the end of it for this hobby, at least for me :) I should just render what I've got. It's been a good run. I was already thinking that Daz was going to start concentrating more on the exporters and less on the actual Daz Studio software - the writing on the wall, so to speak ;)

    I'm pretty sure that tafi isn't an external company that came along and purchased Daz - rather it's an evolution of the existing structure.

    I followed the link to the Tafi website and it is quite hard to find mention of DAZ3D - almost like they are ashamed of the association. I think the inference that DAZ has shifted towards bridges rather than further development is quite a reasonable assumption. I don't mind that so long as they improve the bridge solutions. Right now, Diffeomorphic is streets ahead of the official Blender bridge although there are quite a few improvements that I would like to see before I move my workflow out of DAZ Studio and into Blender. 

    Even if Tafi is the result of Daz restructuring and not a buyout, right now things feel the same way they did when Poser started it's decline: distant parent company that doesn't seem to want to be too closely associated with it's 3D character software, seeming lack of interest over customer concerns, plus QA and product improvement seems to be taking a backseat to exploring other markets and ideas...

    I'm sure Daz will still be around a year from now, and Unreal will probably remain unwieldy enough that Metahumans isn't a serious threat among the 3D novice market (and MakeHuman will likely remain awful, HumanGen has promise but censors the textures to the point you can't even put a bikini on) so Daz may be reasonably secure from competition as long as they don't keep pulling stunts that anger their users, but the overall trajectory and communication (and lack of communication) doesn't make me optimistic Daz will stop pulling stunts or that Tafi plans to maintain Daz and its store in its current form, as they seem more interested in "the future" and setting themselves up as a VR disruptor* with crypto ties. It feels like the changes to way things operate may change more in the next five years than they have in the last five.

    It feels like Daz Studio and it's users are not where Tafi sees its future, at least not in it's current form. I'm honestly less concerned with the fact NFTs/SP exist than I am with how Daz has handled the controversies around them combined with degrading QA and product quality. There are additional, more specific things I would mention if I were allowed to discuss them, but recent experiences here suggest not (which only reinforces the "rats on a sinking ship" vibe I'm getting).

    * Disclaimer: In the tech industry usage of the word, innovative tech and companies are described as disruptive or disruptors, this is not an accusation of illegal/improper behavior.

    Agreed. 

  • TorquinoxTorquinox Posts: 3,636

    I could be completely wrong, but at this point, I think only the decline in product QA is alarming. I hope that's a short-term issue. I say with no irony, the market will correct anything else that happened recently and bothers people. That's what markets do.

    I suspect the Daz devs are working very hard now to solve the DS-Mac problem. That's a big problem and likely tough to solve. Coupled with ongoing activities, that may lead to perceived lack of progress on Windows side. I can't say "They should have" this, "they could have" that. I don't have any basis for making those statements.

    Tafi is not especially new and not unique to Daz. Lots of companies have parent and sybling organizations. I'm not in love with everything I've seen lately, but that's how it goes. I'm hoping the best for Daz as a company and for us as customers.

  • DanaTADanaTA Posts: 13,263

    McGyver...I love your posts!  They make me laugh so much.  But...for this one, you must have had a lot of time on your hands!

    Dana

  • MalandarMalandar Posts: 776

    Artini said:

    Richard Haseltine said:

    Artini said:

    And Poser uses the old technology with Flash or something, that was recently retired by Adobe.

    One of the reasons, I prefer Daz Studio and Unity - no such requirements are necessary there.

    I believe the newest build of Poser no longer uses Flash for its library pane.

    I have only the previous version of Poser on the computer that has crashed last year and does not boot any longer.

    Need to contact support about how can I move the license to the new computer, if possible.

     

    It's called load Poser on your new computer and use the same serial number you used on the other, Unless they changed something to insanly stupid a Poser license is not jsut got one specific computer and no other even if that computer dies. It might be for one computer at a time, but not one specific computer and no other, that would be stupid.

  • McGyverMcGyver Posts: 7,066
    edited May 2021

    DanaTA said:

    McGyver...I love your posts!  They make me laugh so much.  But...for this one, you must have had a lot of time on your hands!

    Dana

    Thank you! But time is just a construct of humanity's narrow interpretation of conscious events from only a linear perspective, if you ignore the bounds and limitations implied by a causality based concept of time, then you can embrace a more accurate teleological existence, experiencing a multidimensional awareness of all vectors of possibilities simultaneously...
    Free of the boundaries of the linear interpretation of the spacetime relation to human existence one can then open their metaconscious to experience all of time simultaneously... Granted, you'll get yelled at a lot by people who are so basic they are hung up on linear time and insist on you arriving "on time" and are overly concerned with the differences between "hours" and "weeks", but these clockhuggers will never know a polytemporal existence.

    Post edited by McGyver on
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